run_juece13_wugong_kill100.py 5.3 KB

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  1. #!/usr/bin/env python3
  2. """run_juece13_wugong_kill100.py — 角色【新角色】→ 蜈蚣洞穴(地牢一层东)杀 N 只.
  3. 复用 AutoFightBehavior(§2.6.4 SC10 修复版) + CaveEnterBehavior 传送链
  4. (@jiuxian_move_1,1,2)。洞穴怪强(dmg60-83) — 沿用矿区验证过的
  5. FLEE_RATIO=0.55 保命; run13 已证 SC10 推送含名字/坐标, 远距发现
  6. (12-17格)同样适用本图。
  7. 用法:
  8. uv run python scripts/run_juece13_wugong_kill100.py -u longwu988 -p Longwu1988 \
  9. --zone 14570166 --name 新角色 [--kills 100] [--minutes 90] [--wait 90]
  10. """
  11. from __future__ import annotations
  12. import argparse
  13. import logging
  14. import sys
  15. import time
  16. sys.path.insert(0, "scripts")
  17. from run_juece13_mine_farthest import setup_logging, banner # noqa: E402
  18. from run_juece13_wugong_autofight import AutoFightBehavior # noqa: E402
  19. from run_juece13_wugong_farthest import ( # noqa: E402
  20. CAVE_MAP, CaveEnterBehavior, _cave_walls, find_farthest,
  21. )
  22. import requests
  23. from pbot.bot.runner import pump, run
  24. from pbot.config import Account
  25. from pbot.errors import PbotError
  26. from pbot.game.session import enter_world
  27. from pbot.login.box_client import enter_game_client, login
  28. from pbot.transport.gateway import login_gate_with_retry
  29. from pbot.types import ZoneId
  30. _LOG = logging.getLogger("juece13_wugong100")
  31. _PORTS: tuple[int, ...] = (8021, 8061, 8001, 8041)
  32. def parse_args() -> argparse.Namespace:
  33. """命令行."""
  34. ap = argparse.ArgumentParser()
  35. _ = ap.add_argument("-u", "--user", required=True)
  36. _ = ap.add_argument("-p", "--password", required=True)
  37. _ = ap.add_argument("--zone", type=int, required=True)
  38. _ = ap.add_argument("--name", required=True)
  39. _ = ap.add_argument("--kills", type=int, default=100)
  40. _ = ap.add_argument("--minutes", type=float, default=90.0)
  41. _ = ap.add_argument("--wait", type=float, default=0.0,
  42. help="进图后原地静默秒数(仅心跳+收帧, 不移动不攻击)")
  43. _ = ap.add_argument("--login-port", type=int, default=0)
  44. return ap.parse_args()
  45. def main() -> int:
  46. """登录 → 蜈蚣洞穴 → 静默等待 → 自动战斗至 N 杀或超时 → 退出."""
  47. a = parse_args()
  48. setup_logging()
  49. banner("[0] 洞穴自动战斗: 区=%d 角色=%s 目标=%d杀 时限=%.0fmin 静默=%.0fs",
  50. a.zone, a.name, a.kills, a.minutes, a.wait)
  51. http = requests.Session()
  52. http.trust_env = False
  53. http.verify = False
  54. jwt, uid = login(Account(username=a.user, password=a.password))
  55. _ = enter_game_client(http, jwt, ZoneId(a.zone))
  56. ports = (a.login_port,) if a.login_port else _PORTS
  57. key32, sid, real_name, ticket_key, game_port = login_gate_with_retry(
  58. ZoneId(a.zone), jwt, uid, a.name, ports)
  59. _LOG.info("[票据] sid=%d 角色=%s 游戏端口=%d", sid, real_name, game_port)
  60. stop: list[bool] = [False]
  61. conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key,
  62. sid, game_port, uid, stop=stop)
  63. _LOG.info("[✓] 出生 map=%s @(%d,%d)", world.me.map_name, world.me.x,
  64. world.me.y)
  65. try:
  66. from pbot.game.heal import enable_auto_heal
  67. state = None
  68. for _ in range(2):
  69. state = enable_auto_heal(conn, sid, want_on=True, world=world)
  70. if state == "on":
  71. break
  72. _LOG.warning("[喝药✗] 状态=%s — 重试一轮", state)
  73. time.sleep(1.0)
  74. if state != "on":
  75. _LOG.error("[喝药✗✗] 高危图无喝药保护 — 终止, 拒绝送死")
  76. return 1
  77. _LOG.info("[喝药✓] on")
  78. if world.me.map_name != CAVE_MAP:
  79. banner("[1] 传送蜈蚣洞穴")
  80. bh = CaveEnterBehavior(sid=sid, kill_target=0)
  81. r = run(conn, world, updater, bh, duration_s=300.0)
  82. if world.me.map_name != CAVE_MAP:
  83. _LOG.error("[✗] 传送失败 result=%s", r.value)
  84. return 1
  85. time.sleep(3.0)
  86. _ = pump(conn, world, updater, 2.0)
  87. if a.wait > 0:
  88. banner("[2] 原地静默 %.0f 秒(仅心跳+收帧)", a.wait)
  89. deadline = time.time() + a.wait
  90. while time.time() < deadline:
  91. _ = pump(conn, world, updater, 0.5)
  92. _LOG.info("[静默✓] hp=%d/%d 视野怪=%d 位置=(%d,%d) map=%s",
  93. world.me.hp, world.me.max_hp,
  94. len(world.monsters), world.me.x, world.me.y,
  95. world.me.map_name)
  96. banner("[3] 自动战斗: 目标 %d 杀", a.kills)
  97. af = AutoFightBehavior(
  98. sid=sid, map_name=CAVE_MAP, walls=_cave_walls(),
  99. farthest_fn=find_farthest, kill_goal=a.kills)
  100. r = run(conn, world, updater, af, duration_s=a.minutes * 60)
  101. _LOG.info("[结束] result=%s 击杀=%d/%d 腿=%d 弹回=%d 位置=(%d,%d) "
  102. "hp=%d/%d map=%s",
  103. r.value, af.kills, a.kills, af.legs, af.rejected,
  104. world.me.x, world.me.y, world.me.hp, world.me.max_hp,
  105. world.me.map_name)
  106. return 0 if af.kills >= a.kills else 1
  107. finally:
  108. stop[0] = True
  109. conn.close()
  110. _LOG.info("连接已关闭")
  111. if __name__ == "__main__":
  112. try:
  113. sys.exit(main())
  114. except PbotError as e:
  115. _LOG.error("失败: %s", e.detail)
  116. sys.exit(1)