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- """run_juece13_cave30.py — 角色【新角色】→ 天然洞穴一层 → 杀 30 怪(全部在洞内)。
- 与 run_juece13_kill30.py 的差异:
- - 硬约束: 30 杀必须全部发生在【天然洞穴一层】地图内
- - CaveOnlyKillBehavior 继承 KillBehavior, 三道闸门:
- 1) on_enter: 非洞穴 → 只走 renwu_mov,2 任务链传送进洞, 绝不异图开战
- 2) _pick_target/_current_target: 非洞穴 → 永不选怪(异图只触发换落点)
- 3) _credit_kill: 异图击杀 → 记日志但不计数(只有洞内击杀进 30/30)
- - 无怪应对(框架既有 + 本约束): CS5284 问服务器怪位 → 新颖度锚点跑图
- → 落点无怪 45s 重走 renwu 链换洞内落点
- 用法:
- uv run python scripts/run_juece13_cave30.py -u longwu988 -p Longwu1988 \
- --zone 14570166 --name 新角色 --kill 30
- """
- from __future__ import annotations
- import argparse
- import logging
- import sys
- import time
- import requests
- from typing import override
- from pbot.bot.kill import LAND_QUIET_S, KillBehavior
- from pbot.bot.runner import run
- from pbot.config import Account
- from pbot.errors import PbotError
- from pbot.game.session import enter_world
- from pbot.login.box_client import enter_game_client, login
- from pbot.transport.gateway import login_gate_with_retry
- from pbot.types import ZoneId
- from pbot.world.mirror import WorldMirror
- _LOG = logging.getLogger("juece13_cave")
- _PORTS: tuple[int, ...] = (8021, 8061, 8001, 8041)
- CAVE_MAP: str = "天然洞穴一层"
- def setup_logging() -> None:
- """全量 INFO 日志, 框架每步/每刀/每杀均有日志, 便于事后分析。"""
- logging.basicConfig(
- level=logging.INFO,
- format="%(asctime)s %(levelname)-7s %(name)s: %(message)s",
- stream=sys.stdout,
- )
- def banner(msg: str, *args: object) -> None:
- """阶段分隔条日志(支持 %-style 格式化参数)。"""
- _LOG.info("======== %s ========", msg % args if args else msg)
- class CaveOnlyKillBehavior(KillBehavior):
- """只在 天然洞穴一层 选怪/开战/计杀; 异图一律重走 renwu 链回洞。"""
- def _in_cave(self, world: WorldMirror) -> bool:
- """当前是否在目标洞穴图。"""
- return world.me.map_name == CAVE_MAP
- @override
- def on_enter(self, conn: GatewayConnection, world: WorldMirror) -> None:
- """入口闸门: 洞内直接开打; 异图(比奇/等待图/其他)→ renwu 链进洞。"""
- self._world = world
- self._last_step_t = time.time()
- self._declare_guaji(conn)
- if self._bound is None:
- self._bound = ((world.me.x, world.me.y), 25)
- self._load_map_if_needed(world)
- if self._in_cave(world):
- _LOG.info("[洞穴] 出生即在 %s @(%d,%d) — 静置%.1fs后开打",
- CAVE_MAP, world.me.x, world.me.y, LAND_QUIET_S)
- self._enter("fight")
- self._phase_t = time.time() + LAND_QUIET_S
- else:
- _LOG.info("[洞穴] 当前 %s @(%d,%d) 非目标图 — 走 renwu_mov,2 传送进洞",
- world.me.map_name, world.me.x, world.me.y)
- self._enter("renwu_3031")
- @override
- def _current_target(self, world: WorldMirror): # noqa: ANN201
- """非洞穴 → 永不锁定目标(防切图瞬间打残影目标)。"""
- if not self._in_cave(world):
- return None
- return super()._current_target(world)
- @override
- def _pick_target(self, world: WorldMirror): # noqa: ANN201
- """非洞穴 → 永不选怪: tick 走无怪分支 → 45s 后 renwu 换落点回洞。"""
- if not self._in_cave(world):
- return None
- return super()._pick_target(world)
- @override
- def _credit_kill(self, world: WorldMirror, aid: int, name: str,
- signal: str) -> None:
- """计杀闸门: 只有洞内击杀计入 30/30; 异图击杀仅记日志。"""
- if not self._in_cave(world):
- _LOG.warning("[异图击杀不计] aid=%d %s 信号=%s @%s — 目标图=%s",
- aid, name, signal, world.me.map_name, CAVE_MAP)
- _ = self._my_hits.pop(aid, None)
- return
- super()._credit_kill(world, aid, name, signal)
- def parse_args() -> argparse.Namespace:
- """命令行: 账号/区/角色/目标击杀数。"""
- ap = argparse.ArgumentParser()
- _ = ap.add_argument("-u", "--user", required=True)
- _ = ap.add_argument("-p", "--password", required=True)
- _ = ap.add_argument("--zone", type=int, required=True)
- _ = ap.add_argument("--name", required=True, help="已有角色名")
- _ = ap.add_argument("--kill", type=int, default=30)
- _ = ap.add_argument("--login-port", type=int, default=0)
- return ap.parse_args()
- def main() -> int:
- """登录 → 进游戏 → 喝药确认 → 洞穴限定的 30 杀。"""
- a = parse_args()
- setup_logging()
- banner("[0] 启动: 区=%d 角色=%s 目标=%d 杀(仅限 %s)",
- a.zone, a.name, a.kill, CAVE_MAP)
- http = requests.Session()
- http.trust_env = False
- http.verify = False
- banner("[1] 盒子登录")
- jwt, uid = login(Account(username=a.user, password=a.password))
- _LOG.info("[✓] uid=%d", uid)
- banner("[2] EnterGameClient zone=%d", a.zone)
- for attempt in range(4):
- try:
- _ = enter_game_client(http, jwt, ZoneId(a.zone))
- _LOG.info("[✓] 上报成功")
- break
- except Exception as e:
- if attempt == 3:
- raise
- _LOG.warning("[!] 第%d次失败(%s), 12s 后重试", attempt + 1, e)
- time.sleep(12)
- banner("[3] 登录服选角: %s", a.name)
- ports = (a.login_port,) if a.login_port else _PORTS
- key32, sid, real_name, ticket_key, game_port = login_gate_with_retry(
- ZoneId(a.zone), jwt, uid, a.name, ports)
- _LOG.info("[票据] key32=%s sid=%d 角色=%s 游戏端口=%d",
- key32.decode(errors="replace"), sid, real_name, game_port)
- banner("[4] 进游戏(CS20 → SC658 → 17帧初始化 → 出生)")
- stop: list[bool] = [False]
- conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key,
- sid, game_port, uid, stop=stop)
- _LOG.info("[✓] 出生 map=%s @(%d,%d) actor=%s",
- world.me.map_name, world.me.x, world.me.y, world.me.actor_key)
- if world.me.map_name != CAVE_MAP:
- _LOG.info("[i] 出生不在洞穴(在 %s) — 行为入口会自动走 renwu 链传送进洞",
- world.me.map_name)
- try:
- banner("[5] 喝药保护确认")
- from pbot.game.heal import enable_auto_heal
- state = enable_auto_heal(conn, sid, want_on=True, world=world)
- if state == "on":
- _LOG.info("[✓] 喝药保护已开启(服务端 but_1 确认)")
- else:
- _LOG.warning("[!] 喝药状态=%s(不阻断, 继续任务链)", state)
- banner("[6] 洞穴杀怪启动: 目标 %d 杀 @%s", a.kill, CAVE_MAP)
- kill = CaveOnlyKillBehavior(
- sid=sid,
- kill_target=a.kill,
- renwu_act="renwu_mov,2", # 任务二 = 天然洞穴一层(SC643 弹窗实测)
- allow_reroll=True, # 落点无怪 → 重走 renwu 链换洞内落点
- )
- duration = max(900.0, a.kill * 150.0)
- _LOG.info("行为超时上限: %.0fs(达标即提前退出)", duration)
- result = run(conn, world, updater, kill, duration_s=duration)
- banner("[7] 结果")
- _LOG.info("result=%s 洞内击杀=%d/%d 最终 map=%s @(%d,%d)",
- result.value, world.kills, a.kill,
- world.me.map_name, world.me.x, world.me.y)
- top = sorted(world.frame_counts.items(), key=lambda kv: -kv[1])[:15]
- _LOG.info("收帧Top15(问题分析用): %s", top)
- ok = world.kills >= a.kill and world.me.map_name == CAVE_MAP
- _LOG.info("[%s] %s", "✓" if ok else "✗",
- "任务完成: 30 杀全部在 天然洞穴一层"
- if ok else "未达标(看上方日志定位)")
- return 0 if ok else 1
- finally:
- stop[0] = True
- conn.close()
- _LOG.info("连接已关闭")
- if __name__ == "__main__":
- try:
- sys.exit(main())
- except PbotError as e:
- _LOG.error("失败: %s", e.detail)
- sys.exit(1)
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