| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 |
- """run_juece13_mine30.py — 角色【新角色】→ 盟重传送员 → 比奇矿区 → 杀 30 怪。
- v3 定案(基于 v1/v2 日志复盘 2026-09-29):
- - v1 已实证: 任务三 @act_move,1 传送矿区 45 次落地成功; 矿区有怪可杀
- (56052/57083/57082 三杀在矿区); 用户拍板: 就去矿区杀 30
- - v1 病根: 落地后撞墙(矿区地形与 A* 墙格不完全匹配)触发"换落点重走链"
- → 频繁任务跳转, 而非认真跑图
- - v3 铁律:
- 1) 进图: 盟重→传送员(342,338)→CS1010{UserID:10002,index:2}→SC643 菜单
- →连点 @jiuxian_move_1,1 → @jiuxian_move_1,1,1(比奇矿区) → @act_move,1
- (kill.py tp_dialog 相位既有实现, v1 实测可达)
- 2) 落地后【绝不再点任务跳转】: allow_reroll=False + 覆写全部 renwu 入口
- → 无怪 = 跑图(CS5284 问服务器怪位 + 新颖度锚点 90s 轮换)
- → 撞墙 = 换锚点/换向继续跑, 永不 renwu
- 3) 计数: 仅 比奇矿区 内击杀计入 30; 异图击杀仅记日志
- 4) 出生在矿区(上轮登出点)则直接开打
- 用法:
- uv run python scripts/run_juece13_mine30.py -u longwu988 -p Longwu1988 \
- --zone 14570166 --name 新角色 --kill 30
- """
- from __future__ import annotations
- import argparse
- import logging
- import sys
- import time
- from typing import override
- import requests
- from pbot.bot.kill import LAND_QUIET_S, KillBehavior
- from pbot.bot.runner import run
- from pbot.config import Account
- from pbot.errors import PbotError
- from pbot.game.session import enter_world
- from pbot.login.box_client import enter_game_client, login
- from pbot.transport.gateway import login_gate_with_retry
- from pbot.login.zone_ports import resolve_zone_gateway
- from pbot.types import ZoneId
- from pbot.world.mirror import WorldMirror
- _LOG = logging.getLogger("juece13_mine")
- MINE_MAP = "比奇矿区"
- RENWU_PHASES = frozenset({"renwu_3031", "renwu_1011", "wait_map"})
- def setup_logging() -> None:
- """全量 INFO 日志(框架每步/每刀/每杀均有日志)。"""
- logging.basicConfig(
- level=logging.INFO,
- format="%(asctime)s %(levelname)-7s %(name)s: %(message)s",
- stream=sys.stdout,
- )
- def banner(msg: str, *args: object) -> None:
- """阶段分隔条日志。"""
- _LOG.info("======== %s ========", msg % args if args else msg)
- class MineStayKillBehavior(KillBehavior):
- """矿区驻留杀怪: 进图后永不点任务跳转; 无怪纯跑图; 仅矿内计杀。"""
- def _in_mine(self, world: WorldMirror) -> bool:
- """是否在比奇矿区。"""
- return world.me.map_name == MINE_MAP
- def _ban_renwu(self, why: str) -> None:
- """把被父类拨向 renwu/wait_map 的相位掰回 fight(矿区铁律)。"""
- if self._phase in RENWU_PHASES:
- _LOG.info("[矿区铁律] %s 触发相位=%s — 拦截, 掰回 fight 继续跑图",
- why, self._phase)
- self._enter("fight")
- self._phase_t = time.time()
- self._path = None
- self._search_anchor = None
- self._waypoint = None
- @override
- def on_enter(self, conn: GatewayConnection, world: WorldMirror) -> None:
- """矿区出生 → 直接开打; 异图 → 父类链路(盟重: tp_goto 传送员三连;
- 等待图: 任务链 renwu_mov,1 进比奇 → 传送员)。
- """
- self._world = world
- self._last_step_t = time.time()
- self._declare_guaji(conn)
- if self._bound is None:
- self._bound = ((world.me.x, world.me.y), 25)
- self._load_map_if_needed(world)
- if self._in_mine(world):
- self._allow_reroll = False # ★ 矿内: 永不允许换落点重走链
- _LOG.info("[矿区] 出生即在 %s @(%d,%d) — 静置%.1fs后开打(任务跳转已禁用)",
- MINE_MAP, world.me.x, world.me.y, LAND_QUIET_S)
- self._enter("fight")
- self._phase_t = time.time() + LAND_QUIET_S
- else:
- _LOG.info("[进图] 出生 %s @(%d,%d) — 走父类链路: 盟重→传送员三连点→矿区",
- world.me.map_name, world.me.x, world.me.y)
- # 父类 on_enter 的相位决策: 盟重(_is_town)→renwu_3031, 其 renwu
- # 失败后 tp_goto 传送员兜底 — 保留该链路(它最终走传送员)。
- if "土城" in world.me.map_name or world.me.map_id == "3":
- self._enter("renwu_3031") # 立即失败 → tp_goto 兜底(v1 实证)
- self._phase_t = time.time() - 999 # 让 wait_map 立即超时走 tp
- else:
- self._enter("renwu_3031") # 等待图: 任务链进比奇(v1 实证有效)
- @override
- def tick(self, conn: GatewayConnection, world: WorldMirror) -> object:
- """矿区守卫: 任何把相位拨向 renwu 的分支都被掰回 fight。"""
- result = super().tick(conn, world)
- if self._in_mine(world):
- self._ban_renwu("tick 守卫")
- _ = conn
- return result
- @override
- def _run_toward(self, conn: GatewayConnection, world: WorldMirror,
- tx: int, ty: int) -> bool:
- """矿内覆写: "累计弹回换落点重走链" → 弃路径换锚点继续跑图。"""
- if self._in_mine(world):
- before = self._phase
- result = super()._run_toward(conn, world, tx, ty)
- self._ban_renwu(f"_run_toward(before={before})")
- return result
- return super()._run_toward(conn, world, tx, ty)
- @override
- def _wander_step(self, conn: GatewayConnection, world: WorldMirror,
- now: float) -> None:
- """矿内覆写: 漫游撞墙"换落点" → 就地换向继续跑。"""
- if self._in_mine(world):
- before = self._phase
- super()._wander_step(conn, world, now)
- self._ban_renwu(f"_wander_step(before={before})")
- return
- super()._wander_step(conn, world, now)
- @override
- def _tick_no_monster(self, conn: GatewayConnection, world: WorldMirror,
- now: float) -> None:
- """矿内无怪: 保留 CS5284 问怪位 + 跑图; renwu 重走分支被 tick 守卫拦截。"""
- super()._tick_no_monster(conn, world, now)
- if self._in_mine(world):
- self._ban_renwu("_tick_no_monster")
- @override
- def _current_target(self, world: WorldMirror) -> object:
- """非矿区 → 永不锁定目标。"""
- if not self._in_mine(world):
- return None
- return super()._current_target(world)
- @override
- def _pick_target(self, world: WorldMirror) -> object:
- """非矿区 → 永不选怪。"""
- if not self._in_mine(world):
- return None
- return super()._pick_target(world)
- @override
- def _credit_kill(self, world: WorldMirror, aid: int, name: str,
- signal: str) -> None:
- """计杀闸门: 仅矿内击杀计入 30/30。"""
- if not self._in_mine(world):
- _LOG.warning("[异图击杀不计] aid=%d %s 信号=%s @%s",
- aid, name, signal, world.me.map_name)
- _ = self._my_hits.pop(aid, None)
- return
- super()._credit_kill(world, aid, name, signal)
- def parse_args() -> argparse.Namespace:
- """命令行: 账号/区/角色/目标击杀数。"""
- ap = argparse.ArgumentParser()
- _ = ap.add_argument("-u", "--user", required=True)
- _ = ap.add_argument("-p", "--password", required=True)
- _ = ap.add_argument("--zone", type=int, required=True)
- _ = ap.add_argument("--name", required=True)
- _ = ap.add_argument("--kill", type=int, default=30)
- _ = ap.add_argument("--login-port", type=int, default=0)
- return ap.parse_args()
- def main() -> int:
- """登录 → 进游戏 → 喝药确认 → 矿区驻留杀 30。"""
- a = parse_args()
- setup_logging()
- banner("[0] 启动: 区=%d 角色=%s 目标=%d 杀(仅限%s)",
- a.zone, a.name, a.kill, MINE_MAP)
- http = requests.Session()
- http.trust_env = False
- http.verify = False
- banner("[1] 盒子登录")
- jwt, uid = login(Account(username=a.user, password=a.password))
- _LOG.info("[✓] uid=%d", uid)
- banner("[2] EnterGameClient zone=%d", a.zone)
- for attempt in range(4):
- try:
- _ = enter_game_client(http, jwt, ZoneId(a.zone))
- _LOG.info("[✓] 上报成功")
- break
- except Exception as e:
- if attempt == 3:
- raise
- _LOG.warning("[!] 第%d次失败(%s), 12s 后重试", attempt + 1, e)
- time.sleep(12)
- banner("[3] 登录服选角: %s", a.name)
- gw_host, conn_port, real_port = (("", a.login_port, a.login_port)
- if a.login_port else resolve_zone_gateway(a.zone))
- ports = (conn_port,)
- key32, sid, real_name, ticket_key, game_port = login_gate_with_retry(
- ZoneId(a.zone), jwt, uid, a.name, ports, host=gw_host, real_port=real_port)
- _LOG.info("[票据] key32=%s sid=%d 角色=%s 游戏端口=%d",
- key32.decode(errors="replace"), sid, real_name, game_port)
- banner("[4] 进游戏")
- stop: list[bool] = [False]
- conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key,
- sid, game_port, uid, stop=stop, host=gw_host)
- _LOG.info("[✓] 出生 map=%s @(%d,%d)", world.me.map_name, world.me.x,
- world.me.y)
- try:
- banner("[5] 喝药保护确认")
- from pbot.game.heal import enable_auto_heal
- state = enable_auto_heal(conn, sid, want_on=True, world=world)
- if state == "on":
- _LOG.info("[✓] 喝药保护已开启")
- else:
- _LOG.warning("[!] 喝药状态=%s(不阻断)", state)
- banner("[6] 矿区杀怪: 目标 %d @%s", a.kill, MINE_MAP)
- kill = MineStayKillBehavior(
- sid=sid,
- kill_target=a.kill,
- renwu_act="renwu_mov,1", # 仅等待图出生时用于进比奇; 矿内被禁
- allow_reroll=True, # 行为内部矿内恒禁 reroll
- )
- duration = max(1500.0, a.kill * 150.0)
- _LOG.info("行为超时上限: %.0fs", duration)
- result = run(conn, world, updater, kill, duration_s=duration)
- banner("[7] 结果")
- _LOG.info("result=%s 矿内击杀=%d/%d 最终 map=%s @(%d,%d)",
- result.value, world.kills, a.kill,
- world.me.map_name, world.me.x, world.me.y)
- top = sorted(world.frame_counts.items(), key=lambda kv: -kv[1])[:15]
- _LOG.info("收帧Top15: %s", top)
- ok = world.kills >= a.kill and world.me.map_name == MINE_MAP
- _LOG.info("[%s] %s", "✓" if ok else "✗",
- f"完成: {world.kills} 杀全部在 {MINE_MAP}" if ok else "未达标")
- return 0 if ok else 1
- finally:
- stop[0] = True
- conn.close()
- _LOG.info("连接已关闭")
- if __name__ == "__main__":
- try:
- sys.exit(main())
- except PbotError as e:
- _LOG.error("失败: %s", e.detail)
- sys.exit(1)
|