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- """run_juece13_cave30_v2.py — 角色【新角色】→ 天然洞穴一层 → 杀 30 怪(全在洞内)。
- v2 修复(v1 实测教训 2026-09-29 14:41):
- - v1 病根: 进洞后 allow_reroll=True → 视野无怪 45s 就重走 renwu 链"换落点"
- → 角色频繁被任务跳转切换落脚点, 从未认真跑图找怪
- - v2 铁律: 【进洞后绝不再点任务跳转】allow_reroll=False + 覆写换落点分支
- → 无怪 = 认真跑图(CS5284 问服务器怪位 + 新颖度锚点 + 90s 换远锚)
- - 进洞手段: 出生异图时 force_act 强制 renwu_mov,2(不读弹窗 — 任务指针
- 已推进到任务三, 弹窗返回矿区 act_move,1 会被 v1 误点) → 落地洞穴即停用
- - 计数闸门: 只有 天然洞穴一层 内击杀计入 30; 异图击杀仅记日志
- 用法:
- uv run python scripts/run_juece13_cave30_v2.py -u longwu988 -p Longwu1988 \
- --zone 14570166 --name 新角色 --kill 30
- """
- from __future__ import annotations
- import argparse
- import logging
- import sys
- import time
- from typing import override
- import requests
- from pbot.bot.kill import LAND_QUIET_S, KillBehavior
- from pbot.bot.runner import run
- from pbot.config import Account
- from pbot.errors import PbotError
- from pbot.game.session import enter_world
- from pbot.login.box_client import enter_game_client, login
- from pbot.transport.gateway import login_gate_with_retry
- from pbot.login.zone_ports import resolve_zone_gateway
- from pbot.types import ZoneId
- from pbot.world.mirror import WorldMirror
- _LOG = logging.getLogger("juece13_cave_v2")
- CAVE_MAP = "天然洞穴一层"
- def setup_logging() -> None:
- """全量 INFO 日志(框架每步/每刀/每杀均有日志)。"""
- logging.basicConfig(
- level=logging.INFO,
- format="%(asctime)s %(levelname)-7s %(name)s: %(message)s",
- stream=sys.stdout,
- )
- def banner(msg: str, *args: object) -> None:
- """阶段分隔条日志。"""
- _LOG.info("======== %s ========", msg % args if args else msg)
- class CaveStayKillBehavior(KillBehavior):
- """洞穴驻留杀怪: 进洞后永不点任务跳转; 无怪纯跑图找怪; 仅洞内计杀。"""
- def _in_cave(self, world: WorldMirror) -> bool:
- """是否在目标洞穴图。"""
- return world.me.map_name == CAVE_MAP
- @override
- def on_enter(self, conn: GatewayConnection, world: WorldMirror) -> None:
- """异图 → force_act 强制 renwu_mov,2 进洞(一次); 洞内 → 直接开打。"""
- self._world = world
- self._last_step_t = time.time()
- self._declare_guaji(conn)
- if self._bound is None:
- self._bound = ((world.me.x, world.me.y), 25)
- self._load_map_if_needed(world)
- if self._in_cave(world):
- self._force_act = True # 洞内: 后续所有 1011 都强指 renwu_mov,2
- self._allow_reroll = False # ★ 铁律: 进洞后绝不允许"换落点重走链"
- _LOG.info("[洞穴] 出生即在 %s @(%d,%d) — 静置%.1fs后开打(任务跳转已禁用)",
- CAVE_MAP, world.me.x, world.me.y, LAND_QUIET_S)
- self._enter("fight")
- self._phase_t = time.time() + LAND_QUIET_S
- else:
- # 异图(等待图/比奇/矿区): force_act=True 强制 renwu_mov,2,
- # 不读任务弹窗(弹窗是任务三 act_move,1 → 会传矿区, v1 死循环根因)
- self._force_act = True
- self._allow_reroll = True
- self._renwu_act = "renwu_mov,2"
- _LOG.info("[进洞] 当前 %s @(%d,%d) — force_act 强制 renwu_mov,2 传送",
- world.me.map_name, world.me.x, world.me.y)
- self._enter("renwu_3031")
- @override
- def tick(self, conn: GatewayConnection, world: WorldMirror) -> object:
- """关键相位守卫:
- - fight/goto 恒在洞内(入口保证); 传送意外出洞 → 只允许走 renwu 链回洞
- - allow_reroll=False 时框架的无怪分支自动走"持续跑图", 但其撞墙分支
- _run_toward/_wander_step 里还有 4 处 `_enter(\"renwu_3031\")` 换落点
- — 洞内全部覆写为"弃路径换锚点继续跑图"
- """
- was_cave = self._in_cave(world)
- result = super().tick(conn, world)
- now_cave = self._in_cave(world)
- if was_cave and not now_cave:
- # 意外出洞(理论上不可能: 洞内不点跳转) — 高声报警
- _LOG.warning("[!] 意外出洞: %s @(%d,%d) — 下 tick 走 renwu 链回洞",
- now_cave and world.me.map_name, world.me.x, world.me.y)
- # 洞内防呆: 若框架仍在洞内把相位拨回 renwu_3031(所有 reroll 入口),
- # 强制掰回 fight — 300ms 决策节拍下这层守卫是最后防线
- if now_cave and self._phase in ("renwu_3031", "renwu_1011", "wait_map"):
- _LOG.warning("[防呆] 洞内相位=%s — 掰回 fight(任务跳转禁用)",
- self._phase)
- self._enter("fight")
- self._phase_t = time.time() + LAND_QUIET_S
- _ = conn
- return result
- @override
- def _run_toward(self, conn: GatewayConnection, world: WorldMirror,
- tx: int, ty: int) -> bool:
- """覆写: 洞内"累计弹回换落点重走链"分支 → 改为弃路径换锚点。"""
- me = world.me
- if self._in_cave(world):
- # 拦截父类会把相位拨回 renwu_3031 的两个入口(rej_total>=4 与
- # A* 连续无路) — 先记下父类调用前的相位, 调用后掰正
- before = self._phase
- result = super()._run_toward(conn, world, tx, ty)
- if self._phase in ("renwu_3031", "renwu_1011") and \
- before not in ("renwu_3031", "renwu_1011"):
- _LOG.info("[洞内] 父类触发换落点 — 已拦截, 改为弃路径换锚点跑图")
- self._enter("fight")
- self._phase_t = time.time() # fight 相位无静置惩罚
- self._path = None
- self._search_anchor = None
- self._waypoint = None
- return result
- return super()._run_toward(conn, world, tx, ty)
- @override
- def _wander_step(self, conn: GatewayConnection, world: WorldMirror,
- now: float) -> None:
- """覆写: 洞内漫游的"累计弹回换落点"分支 → 改为就地换向。"""
- if self._in_cave(world):
- before = self._phase
- super()._wander_step(conn, world, now)
- if self._phase in ("renwu_3031", "renwu_1011") and \
- before not in ("renwu_3031", "renwu_1011"):
- _LOG.info("[洞内] 漫游触发换落点 — 已拦截, 就地继续跑图")
- self._enter("fight")
- self._phase_t = now
- self._path = None
- self._search_anchor = None
- return
- super()._wander_step(conn, world, now)
- @override
- def _current_target(self, world: WorldMirror) -> object:
- """非洞穴 → 永不锁定目标。"""
- if not self._in_cave(world):
- return None
- return super()._current_target(world)
- @override
- def _pick_target(self, world: WorldMirror) -> object:
- """非洞穴 → 永不选怪(tick 会走无怪分支 → 异图触发 renwu 链回洞)。"""
- if not self._in_cave(world):
- return None
- return super()._pick_target(world)
- @override
- def _credit_kill(self, world: WorldMirror, aid: int, name: str,
- signal: str) -> None:
- """计杀闸门: 只有洞内击杀计入 30/30。"""
- if not self._in_cave(world):
- _LOG.warning("[异图击杀不计] aid=%d %s 信号=%s @%s",
- aid, name, signal, world.me.map_name)
- _ = self._my_hits.pop(aid, None)
- return
- super()._credit_kill(world, aid, name, signal)
- def parse_args() -> argparse.Namespace:
- """命令行: 账号/区/角色/目标击杀数。"""
- ap = argparse.ArgumentParser()
- _ = ap.add_argument("-u", "--user", required=True)
- _ = ap.add_argument("-p", "--password", required=True)
- _ = ap.add_argument("--zone", type=int, required=True)
- _ = ap.add_argument("--name", required=True)
- _ = ap.add_argument("--kill", type=int, default=30)
- _ = ap.add_argument("--login-port", type=int, default=0)
- return ap.parse_args()
- def main() -> int:
- """登录 → 进游戏 → 喝药确认 → 洞穴驻留杀 30。"""
- a = parse_args()
- setup_logging()
- banner("[0] 启动: 区=%d 角色=%s 目标=%d 杀(仅限%s)",
- a.zone, a.name, a.kill, CAVE_MAP)
- http = requests.Session()
- http.trust_env = False
- http.verify = False
- banner("[1] 盒子登录")
- jwt, uid = login(Account(username=a.user, password=a.password))
- _LOG.info("[✓] uid=%d", uid)
- banner("[2] EnterGameClient zone=%d", a.zone)
- for attempt in range(4):
- try:
- _ = enter_game_client(http, jwt, ZoneId(a.zone))
- _LOG.info("[✓] 上报成功")
- break
- except Exception as e:
- if attempt == 3:
- raise
- _LOG.warning("[!] 第%d次失败(%s), 12s 后重试", attempt + 1, e)
- time.sleep(12)
- banner("[3] 登录服选角: %s", a.name)
- gw_host, conn_port, real_port = (("", a.login_port, a.login_port)
- if a.login_port else resolve_zone_gateway(a.zone))
- ports = (conn_port,)
- key32, sid, real_name, ticket_key, game_port = login_gate_with_retry(
- ZoneId(a.zone), jwt, uid, a.name, ports, host=gw_host, real_port=real_port)
- _LOG.info("[票据] key32=%s sid=%d 角色=%s 游戏端口=%d",
- key32.decode(errors="replace"), sid, real_name, game_port)
- banner("[4] 进游戏")
- stop: list[bool] = [False]
- conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key,
- sid, game_port, uid, stop=stop, host=gw_host)
- _LOG.info("[✓] 出生 map=%s @(%d,%d)", world.me.map_name, world.me.x,
- world.me.y)
- try:
- banner("[5] 喝药保护确认")
- from pbot.game.heal import enable_auto_heal
- state = enable_auto_heal(conn, sid, want_on=True, world=world)
- if state == "on":
- _LOG.info("[✓] 喝药保护已开启")
- else:
- _LOG.warning("[!] 喝药状态=%s(不阻断)", state)
- banner("[6] 洞穴驻留杀怪: 目标 %d @%s", a.kill, CAVE_MAP)
- kill = CaveStayKillBehavior(
- sid=sid,
- kill_target=a.kill,
- renwu_act="renwu_mov,2",
- allow_reroll=True, # 行为内部按图态动态覆写(洞内恒 False)
- )
- duration = max(1200.0, a.kill * 150.0)
- _LOG.info("行为超时上限: %.0fs", duration)
- result = run(conn, world, updater, kill, duration_s=duration)
- banner("[7] 结果")
- _LOG.info("result=%s 洞内击杀=%d/%d 最终 map=%s @(%d,%d)",
- result.value, world.kills, a.kill,
- world.me.map_name, world.me.x, world.me.y)
- top = sorted(world.frame_counts.items(), key=lambda kv: -kv[1])[:15]
- _LOG.info("收帧Top15: %s", top)
- ok = world.kills >= a.kill and world.me.map_name == CAVE_MAP
- _LOG.info("[%s] %s", "✓" if ok else "✗",
- f"完成: {world.kills} 杀全部在 {CAVE_MAP}" if ok else "未达标")
- return 0 if ok else 1
- finally:
- stop[0] = True
- conn.close()
- _LOG.info("连接已关闭")
- if __name__ == "__main__":
- try:
- sys.exit(main())
- except PbotError as e:
- _LOG.error("失败: %s", e.detail)
- sys.exit(1)
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