MonsterModel.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.ComponentModel;
  4. using System.Linq;
  5. using System.Security.Cryptography.Xml;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. namespace Mir2Assistant.Common.Models
  9. {
  10. public class MonsterModel
  11. {
  12. public int UpdateId;
  13. public int Id;
  14. public int Addr { get; set; }
  15. public short? Type { get; set; }
  16. /// <summary>
  17. /// 0尸体,1自己,2正常
  18. /// </summary>
  19. public byte Flag { get; set; }
  20. public string TypeStr
  21. {
  22. get
  23. {
  24. return Type switch
  25. {
  26. 0x32 => "NPC",
  27. 0x00 => "玩家",
  28. 0x2d => "守卫",
  29. 0x0c => "卫士",
  30. _ => "未知(怪)",
  31. };
  32. }
  33. }
  34. public int? X { get; set; }
  35. public int? Y { get; set; }
  36. public string? Name { get; set; }
  37. /// <summary>
  38. /// 行会
  39. /// </summary>
  40. public string? Guild { get; set; }
  41. public string Display => $"{$"{X},{Y}",-8}{TypeStr}{(Flag == 0 ? "死" : "")}\t{Name}\t{Addr:x2}";
  42. }
  43. }