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- using System.Drawing;
- public class SelectInfo
- {
- public int Index;
- public string Name = string.Empty;
- public ushort Level;
- public MirClass Class;
- public MirGender Gender;
- public DateTime LastAccess;
- public SelectInfo() { }
- public SelectInfo(BinaryReader reader)
- {
- Index = reader.ReadInt32();
- Name = reader.ReadString();
- Level = reader.ReadUInt16();
- Class = (MirClass)reader.ReadByte();
- Gender = (MirGender)reader.ReadByte();
- LastAccess = DateTime.FromBinary(reader.ReadInt64());
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(Index);
- writer.Write(Name);
- writer.Write(Level);
- writer.Write((byte)Class);
- writer.Write((byte)Gender);
- writer.Write(LastAccess.ToBinary());
- }
- }
- public class Door
- {
- public byte index;
- public DoorState DoorState;
- public byte ImageIndex;
- public long LastTick;
- public Point Location;
- }
- public class RankCharacterInfo
- {
- public long PlayerId;
- public string Name;
- public MirClass Class;
- public int level;
- public long Experience;//clients shouldnt care about this only server
- public object info;//again only keep this on server!
- public DateTime LastUpdated;
- public RankCharacterInfo()
- {
- }
- public RankCharacterInfo(BinaryReader reader)
- {
- PlayerId = reader.ReadInt64();
- Name = reader.ReadString();
- level = reader.ReadInt32();
- Class = (MirClass)reader.ReadByte();
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(PlayerId);
- writer.Write(Name);
- writer.Write(level);
- writer.Write((byte)Class);
- }
- }
- public class QuestItemReward
- {
- public ItemInfo Item;
- public ushort Count = 1;
- public QuestItemReward() { }
- public QuestItemReward(BinaryReader reader)
- {
- Item = new ItemInfo(reader);
- Count = reader.ReadUInt16();
- }
- public void Save(BinaryWriter writer)
- {
- Item.Save(writer);
- writer.Write(Count);
- }
- }
- public class WorldMapSetup
- {
- public bool Enabled;
- public List<WorldMapIcon> Icons = new List<WorldMapIcon>();
- public WorldMapSetup() { }
- public WorldMapSetup(BinaryReader reader)
- {
- Enabled = reader.ReadBoolean();
- int count = reader.ReadInt32();
- for (int i = 0; i < count; i++)
- Icons.Add(new WorldMapIcon(reader));
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(Enabled);
- writer.Write(Icons.Count);
- for (int i = 0; i < Icons.Count; i++)
- Icons[i].Save(writer);
- }
- }
- public class WorldMapIcon
- {
- public int ImageIndex;
- public string Title;
- public int MapIndex;
- public WorldMapIcon() { }
- public WorldMapIcon(BinaryReader reader)
- {
- ImageIndex = reader.ReadInt32();
- Title = reader.ReadString();
- MapIndex = reader.ReadInt32();
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(ImageIndex);
- writer.Write(Title);
- writer.Write(MapIndex);
- }
- }
- public class ClientGTMap
- {
- public int index;
- public string Name;
- public string Owner;
- public string Leader;
- public string Leader2;
- public int price;
- public int days;
- public int begin;
- public ClientGTMap()
- {
- }
- public ClientGTMap(BinaryReader reader)
- {
- index = reader.ReadInt32();
- Name = reader.ReadString();
- Owner = reader.ReadString();
- Leader = reader.ReadString();
- Leader2 = reader.ReadString();
- price = reader.ReadInt32();
- days = reader.ReadInt32();
- begin = reader.ReadInt32();
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(index);
- writer.Write(Name);
- writer.Write(Owner);
- writer.Write(Leader);
- writer.Write(Leader2);
- writer.Write(price);
- writer.Write(days);
- writer.Write(begin);
- }
- }
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