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- using System.IO;
- public class ClientMonsterInfo
- {
- public int Index;
- public string Name = string.Empty;
- public string GameName = string.Empty;
- public Monster Image;
- public byte AI, Effect, ViewRange, CoolEye;
- public ushort Level;
- public byte Light;
- public ushort AttackSpeed, MoveSpeed;
- public uint Experience;
- public bool CanTame, CanPush, AutoRev, Undead, CanRecall;
- // Stats for detailed tooltip
- public Stats Stats;
- public ClientMonsterInfo()
- {
- Stats = new Stats();
- }
- public ClientMonsterInfo(BinaryReader reader)
- {
- Index = reader.ReadInt32();
- Name = reader.ReadString();
- GameName = reader.ReadString();
- Image = (Monster)reader.ReadUInt16();
- AI = reader.ReadByte();
- Effect = reader.ReadByte();
- Level = reader.ReadUInt16();
- ViewRange = reader.ReadByte();
- CoolEye = reader.ReadByte();
- Light = reader.ReadByte();
- AttackSpeed = reader.ReadUInt16();
- MoveSpeed = reader.ReadUInt16();
- Experience = reader.ReadUInt32();
- CanPush = reader.ReadBoolean();
- CanTame = reader.ReadBoolean();
- AutoRev = reader.ReadBoolean();
- Undead = reader.ReadBoolean();
- CanRecall = reader.ReadBoolean();
- // Read stats
- Stats = new Stats(reader);
- }
- public void Save(BinaryWriter writer)
- {
- writer.Write(Index);
- writer.Write(Name);
- writer.Write(GameName);
- writer.Write((ushort)Image);
- writer.Write(AI);
- writer.Write(Effect);
- writer.Write(Level);
- writer.Write(ViewRange);
- writer.Write(CoolEye);
- writer.Write(Light);
- writer.Write(AttackSpeed);
- writer.Write(MoveSpeed);
- writer.Write(Experience);
- writer.Write(CanPush);
- writer.Write(CanTame);
- writer.Write(AutoRev);
- writer.Write(Undead);
- writer.Write(CanRecall);
- // Write stats
- Stats.Save(writer);
- }
- }
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