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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class VampireSpider : MonsterObject
- {
- public bool Summoned;
- public long AliveTime;
- public long deadTime;
- protected internal VampireSpider(MonsterInfo info) : base(info)
- {
- ActionTime = Envir.Time + 1000;
- }
- public override string Name
- {
- get { return Master == null ? Info.GameName : (Dead ? Info.GameName : string.Format("{0}({1})", Info.GameName, Master.Name)); }
- set { throw new NotSupportedException(); }
- }
- public override void Process()
- {
- if (!Dead && Summoned)
- {
- if (Master != null)
- {
- bool selfDestruct = false;
- if (FindObject(Master.ObjectID, 15) == null) selfDestruct = true;
- if (Summoned && Envir.Time > AliveTime) selfDestruct = true;
- if (selfDestruct && Master != null) Die();
- }
- }
- base.Process();
- }
- public override void Process(DelayedAction action)
- {
- switch (action.Type)
- {
- case DelayedType.Damage:
- CompleteAttack(action.Params);
- break;
- case DelayedType.RangeDamage:
- CompleteRangeAttack(action.Params);
- break;
- case DelayedType.Recall:
- PetRecall((MapObject)action.Params[0]);
- break;
- }
- }
- public void PetRecall(MapObject target)
- {
- if (target == null) return;
- if (Master == null) return;
- Teleport(Master.CurrentMap, target.CurrentLocation);
- }
- protected override void ProcessAI()
- {
- if (Dead) return;
- ProcessSearch();
- //todo ProcessRoaming(); needs no master follow just target roaming
- ProcessTarget();
- }
- public override void Die()
- {
- base.Die();
- //Explosion
- for (int y = CurrentLocation.Y - 1; y <= CurrentLocation.Y + 1; y++)
- {
- if (y < 0) continue;
- if (y >= CurrentMap.Height) break;
- for (int x = CurrentLocation.X - 1; x <= CurrentLocation.X + 1; x++)
- {
- if (x < 0) continue;
- if (x >= CurrentMap.Width) break;
- Cell cell = CurrentMap.GetCell(x, y);
- if (!cell.Valid || cell.Objects == null) continue;
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject target = cell.Objects[i];
- switch (target.Race)
- {
- case ObjectType.Monster:
- case ObjectType.Player:
- //Only targets
- if (!target.IsAttackTarget(this) || target.Dead) break;
- int value = target.Attacked(this,10*PetLevel,DefenceType.MACAgility);
- if (value <= 0) break;
- if (Master != null) MasterVampire(value, target);
- break;
- }
- }
- }
- }
- }
- protected override bool InAttackRange()
- {
- if (Target.CurrentMap != CurrentMap) return false;
- if (Target.CurrentLocation == CurrentLocation) return false;
- int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X);
- int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y);
- if (x > 1 || y > 1) return false;
- return (x <= 1 && y <= 1) || (x == y || x % 2 == y % 2);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- AttackLogic();
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- ShockTime = 0;
- if (Target.Dead) FindTarget();
- }
- private void AttackLogic()
- {
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- Point target = Functions.PointMove(CurrentLocation, Direction, 1);
- int value;
- if (target == Target.CurrentLocation)
- {
- value = Target.Attacked(this, damage, DefenceType.MACAgility);
- if (value > 0 && Master != null) MasterVampire(value, Target);
- }
- else
- {
- if (!CurrentMap.ValidPoint(target)) return;
- Cell cell = CurrentMap.GetCell(target);
- if (cell.Objects == null) return;
- for (int o = 0; o < cell.Objects.Count; o++)
- {
- MapObject ob = cell.Objects[o];
- if (ob.Race == ObjectType.Monster || ob.Race == ObjectType.Player)
- {
- if (!ob.IsAttackTarget(this)) continue;
- value = ob.Attacked(this, damage, DefenceType.MACAgility);
- if (value > 0 && Master != null) MasterVampire(value, ob);
- }
- else continue;
- break;
- }
- }
- }
- private void MasterVampire(int value, MapObject ob)
- {
- if (Master == null) return;
- if (Master.VampAmount == 0) ((PlayerObject)Master).VampTime = Envir.Time + 1000;
- Master.VampAmount += (ushort)(value * (PetLevel + 1) * 0.25F);
- ob.Broadcast(new S.ObjectEffect { ObjectID = ob.ObjectID, Effect = SpellEffect.Bleeding, EffectType = 0 });
- }
- public override void Spawned()
- {
- base.Spawned();
- Summoned = true;
- }
- public override Packet GetInfo()
- {
- var packet = (S.ObjectMonster)base.GetInfo();
- packet.Image = Monster.VampireSpider;
- packet.Extra = Summoned;
- return packet;
- }
- }
- }
|