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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class Tree : MonsterObject
- {
- protected override bool CanMove { get { return false; } }
- protected override bool CanAttack { get { return false; } }
- protected override bool CanRegen { get { return false; } }
- protected internal Tree(MonsterInfo info)
- : base(info)
- {
- Direction = MirDirection.Up;
- }
- protected override void Attack() { }
- protected override void FindTarget() { }
- public override void Turn(MirDirection dir)
- {
- }
- public override bool Walk(MirDirection dir)
- {
- return false;
- }
- protected override void ProcessTarget() { }
- protected override void ProcessRegen() { }
- protected override void ProcessSearch() { }
- protected override void ProcessRoam() { }
- public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
- {
- int armour = 0;
- //switch (type)
- //{
- // case DefenceType.ACAgility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- // break;
- // case DefenceType.AC:
- // armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- // break;
- // case DefenceType.MACAgility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- // break;
- // case DefenceType.MAC:
- // armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- // break;
- // case DefenceType.Agility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // break;
- //}
- if (type != DefenceType.ACAgility)
- {
- return 0;
- }
- else
- {
- if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- }
- if (armour >= damage) return 0;
-
- ShockTime = 0;
- if (attacker.Info.AI == 6)
- EXPOwner = null;
- else if (attacker.Master != null)
- {
- if (EXPOwner == null || EXPOwner.Dead)
- EXPOwner = attacker.Master switch
- {
- HeroObject hero => hero.Owner,
- _ => attacker.Master
- };
- if (EXPOwner == attacker.Master)
- EXPOwnerTime = Envir.Time + EXPOwnerDelay;
- }
- Broadcast(new S.ObjectStruck { ObjectID = ObjectID, AttackerID = attacker.ObjectID, Direction = Direction, Location = CurrentLocation });
- ChangeHP(-1);
- return 1;
-
- }
- public override int Struck(int damage, DefenceType type = DefenceType.ACAgility)
- {
- return 0;
- }
- public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
- {
- int armour = 0;
- //switch (type)
- //{
- // case DefenceType.ACAgility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- // break;
- // case DefenceType.AC:
- // armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- // break;
- // case DefenceType.MACAgility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- // break;
- // case DefenceType.MAC:
- // armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- // break;
- // case DefenceType.Agility:
- // if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- // break;
- //}
- if (type != DefenceType.ACAgility)
- {
- return 0;
- }
- else
- {
- if (Envir.Random.Next(Stats[Stat.Agility] + 1) > attacker.Stats[Stat.Accuracy]) return 0;
- armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- }
- if (armour >= damage) return 0;
- if (damageWeapon)
- attacker.DamageWeapon();
- ShockTime = 0;
- if (Master != null && Master != attacker)
- if (Envir.Time > Master.BrownTime && Master.PKPoints < 200)
- attacker.BrownTime = Envir.Time + Settings.Minute;
- if (EXPOwner == null || EXPOwner.Dead)
- EXPOwner = GetAttacker(attacker);
- if (EXPOwner == attacker)
- EXPOwnerTime = Envir.Time + EXPOwnerDelay;
- Broadcast(new S.ObjectStruck { ObjectID = ObjectID, AttackerID = attacker.ObjectID, Direction = Direction, Location = CurrentLocation });
- attacker.GatherElement();
- ChangeHP(-1);
- return 1;
- }
- public override void ApplyPoison(Poison p, MapObject Caster = null, bool NoResist = false, bool ignoreDefence = true) { }
- }
- }
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