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- using Server.MirDatabase;
- namespace Server.MirObjects.Monsters
- {
- public class Trainer : MonsterObject
- {
- private HumanObject _currentAttacker = null;
- private int _hitCount = 0, _totalDamage = 0;
- private long _lastAttackTime = 0, _StartTime = 0;
- private bool Poisoned = false;
- protected override bool CanAttack { get { return false; } }
- protected override bool CanMove { get { return false; } }
- //protected override bool CanRegen { get { return false; } }
- protected override bool DropItem(UserItem item) { throw new NotSupportedException(); }
- protected override bool DropGold(uint gold) { throw new NotSupportedException(); }
- protected override void Attack() { }
- //protected override void ProcessRegen() { }
- protected override void ProcessRoam() { }
- public override bool Blocking { get { return true; } }
- public override bool IsAttackTarget(HumanObject attacker) { return true; }
- public override bool IsAttackTarget(MonsterObject attacker)
- {
- if (attacker.Master == null) return false;
- return true;
- }
- public override void Die() { }
- public override void ReceiveChat(string text, ChatType type) { }
- protected internal Trainer(MonsterInfo info)
- : base(info) { }
- public override void Spawned()
- {
- PoisonStopRegen = false;
- if (Respawn != null && Respawn.Info.Direction < 8)
- Direction = (MirDirection)Respawn.Info.Direction;
- base.Spawned();
- }
- public override void Process()
- {
- base.Process();
- if (_currentAttacker != null && _lastAttackTime + 5000 < Envir.Time)
- {
- OutputAverage();
- ResetStats();
- }
- }
- // Player attacking trainer.
- public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = false)
- {
- if (attacker == null) return 0;
- if (_currentAttacker != null && _currentAttacker != attacker)
- {
- OutputAverage();
- ResetStats();
- }
- damage += attacker.Stats[Stat.AttackBonus];
- int armour = 0;
- //deal with trainers defense
- switch (type)
- {
- case DefenceType.AC:
- case DefenceType.ACAgility:
- armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- break;
- case DefenceType.MAC:
- case DefenceType.MACAgility:
- armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- break;
- }
- if (armour >= damage)
- {
- BroadcastDamageIndicator(DamageType.Miss);
- return 0;
- }
- damage -= armour;
- attacker.GatherElement();
- if (_currentAttacker == null)
- _StartTime = Envir.Time;
- _currentAttacker = attacker;
- _hitCount++;
- _totalDamage += damage;
- _lastAttackTime = Envir.Time;
-
- ReportDamage(damage, type, false);
- return 1;
- }
- // Pet attacking trainer.
- public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
- {
- if (attacker == null || attacker.Master == null) return 0;
-
- if (_currentAttacker != null && _currentAttacker != attacker.Master)
- {
- OutputAverage();
- ResetStats();
- }
- int armour = 0;
- //deal with trainers defense
- switch (type)
- {
- case DefenceType.AC:
- case DefenceType.ACAgility:
- armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
- break;
- case DefenceType.MAC:
- case DefenceType.MACAgility:
- armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
- break;
- }
- if (armour >= damage)
- {
- BroadcastDamageIndicator(DamageType.Miss);
- return 0;
- }
- damage -= armour;
- if (_currentAttacker == null)
- _StartTime = Envir.Time;
- MapObject tmpAttacker = attacker.Master;
- while(true)
- {
- if(tmpAttacker.Master != null)
- {
- tmpAttacker = tmpAttacker.Master;
- continue;
- }
- break;
- }
- _currentAttacker = (PlayerObject)tmpAttacker;
- _hitCount++;
- _totalDamage += damage;
- _lastAttackTime = Envir.Time;
- ReportDamage(damage, type, true);
- return 1;
- }
- public override int Struck(int damage, DefenceType type = DefenceType.ACAgility)
- {
- return 0;
- }
- public override void PoisonDamage(int damage, MapObject attacker)
- {
- damage = damage * (-1);
- if (attacker == null || (attacker is MonsterObject && attacker.Master == null)) return;
- if (_currentAttacker != null && (_currentAttacker != attacker || _currentAttacker != attacker.Master))
- {
- OutputAverage();
- }
-
- if (_currentAttacker == null)
- _StartTime = Envir.Time;
- _currentAttacker = attacker is MonsterObject ? (PlayerObject)attacker.Master : (PlayerObject)attacker;
- _hitCount++;
- _totalDamage += damage;
- _lastAttackTime = Envir.Time;
- long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0
- if (_StartTime == 0)
- timespend = 1000;
- double Dps = _totalDamage / (timespend * 0.001);
- _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PoisonDamageDps), damage, attacker is MonsterObject ? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPetsPoison) : GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPoison), Dps), ChatType.Trainer);
- Poisoned = true;
- }
- protected override void ProcessRegen()
- {
- if (Dead) return;
- int healthRegen = 0;
- if (CanRegen)
- {
- RegenTime = Envir.Time + RegenDelay;
- healthRegen += (int)(Stats[Stat.HP] * 0.022F) + 1;
- }
- if (healthRegen > 0) ChangeHP(healthRegen);
- }
- public override void ChangeHP(int amount)
- {
- if (!Poisoned) return;
- if (_currentAttacker == null) return;
- _totalDamage += amount;
- long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0
- if (_StartTime == 0)
- timespend = 1000;
- double Dps = _totalDamage / (timespend * 0.001);
- _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.YourPoisonStoppedRegen), amount, Dps), ChatType.Trainer);
- }
- private void ReportDamage(int damage, DefenceType type, bool Pet)
- {
- string output = "";
- switch (type)
- {
- case DefenceType.ACAgility:
- output = "Physical Agility";
- break;
- case DefenceType.AC:
- output = "Physicial";
- break;
- case DefenceType.MACAgility:
- output = "Magical Agility";
- break;
- case DefenceType.MAC:
- output = "Magic";
- break;
- case DefenceType.Agility:
- output = "Agility";
- break;
- }
- long timespend = Math.Max(1000,(Envir.Time - _StartTime));//avoid division by 0
- if (_StartTime == 0)
- timespend = 1000;
- double Dps = _totalDamage / (timespend * 0.001);
- _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PetInflictedDamageDps), damage, output, Dps, Pet? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPet): GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.You)), ChatType.Trainer);
- }
- private void ResetStats()
- {
- _currentAttacker = null;
- _hitCount = 0;
- _totalDamage = 0;
- _lastAttackTime = 0;
- _StartTime = 0;
- Poisoned = false;
- PoisonList.Clear();
- }
- private void OutputAverage()
- {
- if (_currentAttacker == null) return;
- long timespend = Math.Max(1000, (_lastAttackTime - _StartTime));//avoid division by 0
- if (_StartTime == 0)
- timespend = 1000;
- double Dps = _totalDamage / (timespend * 0.001);
- _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.AverageDamageOnTrainer), (int)(_totalDamage / _hitCount),Dps), ChatType.Trainer);
- }
- }
- }
|