Trainer.cs 9.3 KB

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  1. using Server.MirDatabase;
  2. namespace Server.MirObjects.Monsters
  3. {
  4. public class Trainer : MonsterObject
  5. {
  6. private HumanObject _currentAttacker = null;
  7. private int _hitCount = 0, _totalDamage = 0;
  8. private long _lastAttackTime = 0, _StartTime = 0;
  9. private bool Poisoned = false;
  10. protected override bool CanAttack { get { return false; } }
  11. protected override bool CanMove { get { return false; } }
  12. //protected override bool CanRegen { get { return false; } }
  13. protected override bool DropItem(UserItem item) { throw new NotSupportedException(); }
  14. protected override bool DropGold(uint gold) { throw new NotSupportedException(); }
  15. protected override void Attack() { }
  16. //protected override void ProcessRegen() { }
  17. protected override void ProcessRoam() { }
  18. public override bool Blocking { get { return true; } }
  19. public override bool IsAttackTarget(HumanObject attacker) { return true; }
  20. public override bool IsAttackTarget(MonsterObject attacker)
  21. {
  22. if (attacker.Master == null) return false;
  23. return true;
  24. }
  25. public override void Die() { }
  26. public override void ReceiveChat(string text, ChatType type) { }
  27. protected internal Trainer(MonsterInfo info)
  28. : base(info) { }
  29. public override void Spawned()
  30. {
  31. PoisonStopRegen = false;
  32. if (Respawn != null && Respawn.Info.Direction < 8)
  33. Direction = (MirDirection)Respawn.Info.Direction;
  34. base.Spawned();
  35. }
  36. public override void Process()
  37. {
  38. base.Process();
  39. if (_currentAttacker != null && _lastAttackTime + 5000 < Envir.Time)
  40. {
  41. OutputAverage();
  42. ResetStats();
  43. }
  44. }
  45. // Player attacking trainer.
  46. public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = false)
  47. {
  48. if (attacker == null) return 0;
  49. if (_currentAttacker != null && _currentAttacker != attacker)
  50. {
  51. OutputAverage();
  52. ResetStats();
  53. }
  54. damage += attacker.Stats[Stat.AttackBonus];
  55. int armour = 0;
  56. //deal with trainers defense
  57. switch (type)
  58. {
  59. case DefenceType.AC:
  60. case DefenceType.ACAgility:
  61. armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
  62. break;
  63. case DefenceType.MAC:
  64. case DefenceType.MACAgility:
  65. armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
  66. break;
  67. }
  68. if (armour >= damage)
  69. {
  70. BroadcastDamageIndicator(DamageType.Miss);
  71. return 0;
  72. }
  73. damage -= armour;
  74. attacker.GatherElement();
  75. if (_currentAttacker == null)
  76. _StartTime = Envir.Time;
  77. _currentAttacker = attacker;
  78. _hitCount++;
  79. _totalDamage += damage;
  80. _lastAttackTime = Envir.Time;
  81. ReportDamage(damage, type, false);
  82. return 1;
  83. }
  84. // Pet attacking trainer.
  85. public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
  86. {
  87. if (attacker == null || attacker.Master == null) return 0;
  88. if (_currentAttacker != null && _currentAttacker != attacker.Master)
  89. {
  90. OutputAverage();
  91. ResetStats();
  92. }
  93. int armour = 0;
  94. //deal with trainers defense
  95. switch (type)
  96. {
  97. case DefenceType.AC:
  98. case DefenceType.ACAgility:
  99. armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]);
  100. break;
  101. case DefenceType.MAC:
  102. case DefenceType.MACAgility:
  103. armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]);
  104. break;
  105. }
  106. if (armour >= damage)
  107. {
  108. BroadcastDamageIndicator(DamageType.Miss);
  109. return 0;
  110. }
  111. damage -= armour;
  112. if (_currentAttacker == null)
  113. _StartTime = Envir.Time;
  114. MapObject tmpAttacker = attacker.Master;
  115. while(true)
  116. {
  117. if(tmpAttacker.Master != null)
  118. {
  119. tmpAttacker = tmpAttacker.Master;
  120. continue;
  121. }
  122. break;
  123. }
  124. _currentAttacker = (PlayerObject)tmpAttacker;
  125. _hitCount++;
  126. _totalDamage += damage;
  127. _lastAttackTime = Envir.Time;
  128. ReportDamage(damage, type, true);
  129. return 1;
  130. }
  131. public override int Struck(int damage, DefenceType type = DefenceType.ACAgility)
  132. {
  133. return 0;
  134. }
  135. public override void PoisonDamage(int damage, MapObject attacker)
  136. {
  137. damage = damage * (-1);
  138. if (attacker == null || (attacker is MonsterObject && attacker.Master == null)) return;
  139. if (_currentAttacker != null && (_currentAttacker != attacker || _currentAttacker != attacker.Master))
  140. {
  141. OutputAverage();
  142. }
  143. if (_currentAttacker == null)
  144. _StartTime = Envir.Time;
  145. _currentAttacker = attacker is MonsterObject ? (PlayerObject)attacker.Master : (PlayerObject)attacker;
  146. _hitCount++;
  147. _totalDamage += damage;
  148. _lastAttackTime = Envir.Time;
  149. long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0
  150. if (_StartTime == 0)
  151. timespend = 1000;
  152. double Dps = _totalDamage / (timespend * 0.001);
  153. _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PoisonDamageDps), damage, attacker is MonsterObject ? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPetsPoison) : GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPoison), Dps), ChatType.Trainer);
  154. Poisoned = true;
  155. }
  156. protected override void ProcessRegen()
  157. {
  158. if (Dead) return;
  159. int healthRegen = 0;
  160. if (CanRegen)
  161. {
  162. RegenTime = Envir.Time + RegenDelay;
  163. healthRegen += (int)(Stats[Stat.HP] * 0.022F) + 1;
  164. }
  165. if (healthRegen > 0) ChangeHP(healthRegen);
  166. }
  167. public override void ChangeHP(int amount)
  168. {
  169. if (!Poisoned) return;
  170. if (_currentAttacker == null) return;
  171. _totalDamage += amount;
  172. long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0
  173. if (_StartTime == 0)
  174. timespend = 1000;
  175. double Dps = _totalDamage / (timespend * 0.001);
  176. _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.YourPoisonStoppedRegen), amount, Dps), ChatType.Trainer);
  177. }
  178. private void ReportDamage(int damage, DefenceType type, bool Pet)
  179. {
  180. string output = "";
  181. switch (type)
  182. {
  183. case DefenceType.ACAgility:
  184. output = "Physical Agility";
  185. break;
  186. case DefenceType.AC:
  187. output = "Physicial";
  188. break;
  189. case DefenceType.MACAgility:
  190. output = "Magical Agility";
  191. break;
  192. case DefenceType.MAC:
  193. output = "Magic";
  194. break;
  195. case DefenceType.Agility:
  196. output = "Agility";
  197. break;
  198. }
  199. long timespend = Math.Max(1000,(Envir.Time - _StartTime));//avoid division by 0
  200. if (_StartTime == 0)
  201. timespend = 1000;
  202. double Dps = _totalDamage / (timespend * 0.001);
  203. _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PetInflictedDamageDps), damage, output, Dps, Pet? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPet): GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.You)), ChatType.Trainer);
  204. }
  205. private void ResetStats()
  206. {
  207. _currentAttacker = null;
  208. _hitCount = 0;
  209. _totalDamage = 0;
  210. _lastAttackTime = 0;
  211. _StartTime = 0;
  212. Poisoned = false;
  213. PoisonList.Clear();
  214. }
  215. private void OutputAverage()
  216. {
  217. if (_currentAttacker == null) return;
  218. long timespend = Math.Max(1000, (_lastAttackTime - _StartTime));//avoid division by 0
  219. if (_StartTime == 0)
  220. timespend = 1000;
  221. double Dps = _totalDamage / (timespend * 0.001);
  222. _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.AverageDamageOnTrainer), (int)(_totalDamage / _hitCount),Dps), ChatType.Trainer);
  223. }
  224. }
  225. }