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- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class StoningStatue : MonsterObject
- {
- private long _areaTime = long.MaxValue;
- private const byte AttackRange = 2;
- protected internal StoningStatue(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- if (Target.CurrentMap != CurrentMap) return false;
- if (Target.CurrentLocation == CurrentLocation) return false;
- int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X);
- int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y);
- if (x > 2 || y > 2) return false;
- return (x <= 1 && y <= 1) || (x == y || x % 2 == y % 2);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- if (_areaTime == long.MaxValue)
- {
- _areaTime = Envir.Time + 10000;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- if (Envir.Time < _areaTime)
- {
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- LineAttack(damage, AttackRange);
- }
- else
- {
- _areaTime = Envir.Time + 5000 + Envir.Random.Next(10) * 1000;
- ActionTime = Envir.Time + 500;
- AttackTime = Envir.Time + (AttackSpeed * 2);
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 });
- var damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- ActionList.Add(new DelayedAction(DelayedType.Damage, Envir.Time + 1600, Target, 0, DefenceType.MACAgility, true));
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- bool area = data.Count >= 4 && (bool)data[3];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- if (!area)
- {
- target.Attacked(this, damage, defence);
- }
- else
- {
- List<MapObject> targets = FindAllTargets(2, CurrentLocation, false);
- if (targets.Count == 0) return;
- for (int i = 0; i < targets.Count; i++)
- {
- targets[i].Attacked(this, Stats[Stat.MaxMC], defence);
- PoisonTarget(targets[i], 2, Envir.Random.Next(5, 10), PoisonType.Dazed, 1000);
- }
- }
- }
- }
- }
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