Siege.cs 3.4 KB

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  1. using Server.MirDatabase;
  2. using Server.MirEnvir;
  3. using S = ServerPackets;
  4. namespace Server.MirObjects.Monsters
  5. {
  6. public class Siege : MonsterObject
  7. {
  8. public long FearTime;
  9. public ConquestObject Conquest;
  10. public int WallIndex;
  11. private bool _stationary;
  12. //private bool _canRepair;
  13. //private bool _canTeleport;
  14. //private int _minAttackRange = 0;
  15. //private int _maxAttackRange = 10;
  16. protected virtual byte AttackRange
  17. {
  18. get
  19. {
  20. return 6;
  21. }
  22. }
  23. protected override bool CanMove => base.CanMove && !_stationary;
  24. public override bool IsAttackTarget(MonsterObject attacker) { return false; }
  25. protected override bool InAttackRange()
  26. {
  27. return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
  28. }
  29. protected internal Siege(MonsterInfo info) : base(info)
  30. {
  31. switch (info.Effect)
  32. {
  33. case 1: //Catapult
  34. //_canTeleport = true;
  35. //_minAttackRange = 5;
  36. break;
  37. case 2: //ChariotBallista
  38. //_canTeleport = true;
  39. //_minAttackRange = 0;
  40. break;
  41. case 3: //Ballista
  42. _stationary = true;
  43. //_canRepair = true;
  44. //_minAttackRange = 0;
  45. break;
  46. case 4: //Trebuchet
  47. _stationary = true;
  48. //_canRepair = true;
  49. //_minAttackRange = 10;
  50. break;
  51. case 5: //CanonTrebuchet
  52. _stationary = true;
  53. //_canRepair = true;
  54. //_minAttackRange = 7;
  55. break;
  56. }
  57. }
  58. protected override bool CanRegen
  59. {
  60. get
  61. {
  62. return false;
  63. }
  64. }
  65. protected override void FindTarget()
  66. {
  67. }
  68. protected override void ProcessSearch()
  69. {
  70. }
  71. protected override void Attack()
  72. {
  73. if (!Target.IsAttackTarget(this))
  74. {
  75. Target = null;
  76. return;
  77. }
  78. ShockTime = 0;
  79. Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
  80. Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
  81. ActionTime = Envir.Time + 300;
  82. AttackTime = Envir.Time + AttackSpeed;
  83. int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
  84. if (damage == 0) return;
  85. ProjectileAttack(damage);
  86. }
  87. protected override void ProcessTarget()
  88. {
  89. }
  90. public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
  91. {
  92. return base.Attacked(attacker, damage, type, damageWeapon);
  93. }
  94. public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
  95. {
  96. return base.Attacked(attacker, damage, type);
  97. }
  98. }
  99. }