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- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class Siege : MonsterObject
- {
- public long FearTime;
- public ConquestObject Conquest;
- public int WallIndex;
- private bool _stationary;
- //private bool _canRepair;
- //private bool _canTeleport;
- //private int _minAttackRange = 0;
- //private int _maxAttackRange = 10;
- protected virtual byte AttackRange
- {
- get
- {
- return 6;
- }
- }
- protected override bool CanMove => base.CanMove && !_stationary;
- public override bool IsAttackTarget(MonsterObject attacker) { return false; }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected internal Siege(MonsterInfo info) : base(info)
- {
- switch (info.Effect)
- {
- case 1: //Catapult
- //_canTeleport = true;
- //_minAttackRange = 5;
- break;
- case 2: //ChariotBallista
- //_canTeleport = true;
- //_minAttackRange = 0;
- break;
- case 3: //Ballista
- _stationary = true;
- //_canRepair = true;
- //_minAttackRange = 0;
- break;
- case 4: //Trebuchet
- _stationary = true;
- //_canRepair = true;
- //_minAttackRange = 10;
- break;
- case 5: //CanonTrebuchet
- _stationary = true;
- //_canRepair = true;
- //_minAttackRange = 7;
- break;
- }
- }
- protected override bool CanRegen
- {
- get
- {
- return false;
- }
- }
- protected override void FindTarget()
- {
-
- }
- protected override void ProcessSearch()
- {
-
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- ProjectileAttack(damage);
- }
- protected override void ProcessTarget()
- {
- }
- public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
- {
- return base.Attacked(attacker, damage, type, damageWeapon);
- }
- public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
- {
- return base.Attacked(attacker, damage, type);
- }
- }
- }
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