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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class SepArcher : MonsterObject
- {
- public long FearTime, DecreaseMPTime;
- public byte AttackRange = 6;
- public bool Summoned;
- protected internal SepArcher(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- ActionTime = Envir.Time + 500;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- if (Envir.Random.Next(3) == 0 && Functions.InRange(CurrentLocation, Target.CurrentLocation, 2))
- {
- Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.BackStep, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 });
- int travel = 0;
- bool blocked = false;
- int jumpDistance = 3;
- MirDirection jumpDir = Functions.ReverseDirection(Direction);
- Point location = CurrentLocation;
- for (int i = 0; i < jumpDistance; i++)
- {
- location = Functions.PointMove(location, jumpDir, 1);
- if (!CurrentMap.ValidPoint(location)) break;
- Cell cInfo = CurrentMap.GetCell(location);
- if (cInfo.Objects != null)
- for (int c = 0; c < cInfo.Objects.Count; c++)
- {
- MapObject ob = cInfo.Objects[c];
- if (!ob.Blocking) continue;
- blocked = true;
- if ((cInfo.Objects == null) || blocked) break;
- }
- if (blocked) break;
- travel++;
- }
- jumpDistance = travel;
- if (jumpDistance > 0)
- {
- for (int i = 0; i < jumpDistance; i++)
- {
- location = Functions.PointMove(CurrentLocation, jumpDir, 1);
- CurrentMap.GetCell(CurrentLocation).Remove(this);
- RemoveObjects(jumpDir, 1);
- CurrentLocation = location;
- CurrentMap.GetCell(CurrentLocation).Add(this);
- AddObjects(jumpDir, 1);
- }
- //Enqueue(new S.UserBackStep { Direction = Direction, Location = location });
- Broadcast(new S.ObjectBackStep { ObjectID = ObjectID, Direction = Direction, Location = location, Distance = jumpDistance });
- }
- return;
- }
- if (Envir.Random.Next(5) > 0)
- {
- Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.DoubleShot, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 });
- ProjectileAttack(damage);
- ProjectileAttack(damage);
- return;
- }
- Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.StraightShot, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 });
- ProjectileAttack(damage);
- if (Target.Dead)
- FindTarget();
- }
- protected override void ProcessTarget()
- {
- if (Target == null || !CanAttack) return;
- if (!InAttackRange())
- {
- if (CurrentLocation == Target.CurrentLocation)
- {
- MirDirection direction = (MirDirection)Envir.Random.Next(8);
- int rotation = Envir.Random.Next(2) == 0 ? 1 : -1;
- for (int d = 0; d < 8; d++)
- {
- if (Walk(direction)) break;
- direction = Functions.ShiftDirection(direction, rotation);
- }
- }
- else
- MoveTo(Target.CurrentLocation);
- }
- if (!CanAttack) return;
- if (InAttackRange() && Envir.Time < FearTime)
- {
- Attack();
- return;
- }
- FearTime = Envir.Time + 5000;
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation);
- if (dist < AttackRange)
- {
- MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation);
- if (Walk(dir)) return;
- switch (Envir.Random.Next(2)) //No favour
- {
- case 0:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.NextDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- default:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.PreviousDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- }
- }
- }
- public bool Walk(MirDirection dir, bool br = false)
- {
- if (!CanMove) return false;
- var temploc = Functions.PointMove(CurrentLocation, dir, 1);
- if (!CurrentMap.ValidPoint(temploc)) return false;
- var cell = CurrentMap.GetCell(temploc);
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (!ob.Blocking) continue;
- return false;
- }
- Point location = Functions.PointMove(CurrentLocation, dir, 2);
- if (!CurrentMap.ValidPoint(location)) return false;
- cell = CurrentMap.GetCell(location);
- bool isBreak = br;
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (!ob.Blocking) continue;
- isBreak = true;
- break;
- }
- if (isBreak)
- {
- location = Functions.PointMove(CurrentLocation, dir, 1);
- if (!CurrentMap.ValidPoint(location)) return false;
- cell = CurrentMap.GetCell(location);
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (!ob.Blocking) continue;
- return false;
- }
- }
- CurrentMap.GetCell(CurrentLocation).Remove(this);
- Direction = dir;
- RemoveObjects(dir, 1);
- CurrentLocation = location;
- CurrentMap.GetCell(CurrentLocation).Add(this);
- AddObjects(dir, 1);
- if (Hidden)
- {
- Hidden = false;
- for (int i = 0; i < Buffs.Count; i++)
- {
- if (Buffs[i].Type != BuffType.Hiding) continue;
- Buffs[i].ExpireTime = 0;
- break;
- }
- }
- CellTime = Envir.Time + 500;
- ActionTime = Envir.Time + 300;
- MoveTime = Envir.Time + MoveSpeed;
- if (MoveTime > AttackTime)
- AttackTime = MoveTime;
- InSafeZone = CurrentMap.GetSafeZone(CurrentLocation) != null;
- if (isBreak)
- Broadcast(new S.ObjectWalk { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- else
- Broadcast(new S.ObjectRun { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- cell = CurrentMap.GetCell(CurrentLocation);
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- if (cell.Objects[i].Race != ObjectType.Spell) continue;
- SpellObject ob = (SpellObject)cell.Objects[i];
- ob.ProcessSpell(this);
- //break;
- }
- return true;
- }
- public override void Die()
- {
- if (Dead) return;
- HP = 0;
- Dead = true;
- //DeadTime = Envir.Time + DeadDelay;
- DeadTime = 0;
- Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)(Master != null ? 1 : 0) });
- if (EXPOwner != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience, Level);
- if (Respawn != null)
- Respawn.Count--;
- if (Master == null)
- Drop();
- Master = null;
- PoisonList.Clear();
- Envir.MonsterCount--;
- if (CurrentMap != null)
- CurrentMap.MonsterCount--;
- }
- public override Packet GetInfo()
- {
- PlayerObject master = null;
- short weapon = -1;
- short armour = 0;
- byte wing = 0;
- if (Master != null && Master is PlayerObject) master = (PlayerObject)Master;
- if (master != null)
- {
- weapon = master.Looks_Weapon;
- armour = master.Looks_Armour;
- wing = master.Looks_Wings;
- }
- return new S.ObjectPlayer
- {
- ObjectID = ObjectID,
- Name = master != null ? master.Name : Name,
- NameColour = NameColour,
- Class = MirClass.Archer,
- Gender = master != null ? master.Gender : Envir.Random.Next(2) == 0 ? MirGender.Male : MirGender.Female,
- Location = CurrentLocation,
- Direction = Direction,
- Hair = master != null ? master.Hair : (byte)Envir.Random.Next(0, 5),
- Weapon = 210,
- Armour = 37,
- Light = master != null ? master.Light : Light,
- Poison = CurrentPoison,
- Dead = Dead,
- Hidden = Hidden,
- Effect = SpellEffect.None,
- WingEffect = wing,
- Extra = Summoned,
- TransformType = -1,
- };
- }
- }
- }
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