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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class RedFoxman : MonsterObject
- {
- public long FearTime, TeleportTime;
- public byte AttackRange = 6;
- protected internal RedFoxman(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- byte spelltype = Envir.Random.Next(2) == 0 ? (byte)0 : (byte)1;
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = spelltype });
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + 500, Target, damage, DefenceType.MAC);
- ActionList.Add(action);
- }
- protected override void ProcessTarget()
- {
- if (Target == null || !CanAttack) return;
- if (InAttackRange() && (Envir.Time < FearTime))
- {
- if (Functions.InRange(CurrentLocation, Target.CurrentLocation, 1) && Envir.Time > TeleportTime && Envir.Random.Next(1) == 0)
- {
- TeleportTime = Envir.Time + 10000;
- TeleportRandom(40, 14);
- return;
- }
- else
- {
- Attack();
- return;
- }
- }
- FearTime = Envir.Time + 5000;
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation);
- if (dist >= AttackRange)
- MoveTo(Target.CurrentLocation);
- else
- {
- MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation);
- if (Walk(dir)) return;
- switch (Envir.Random.Next(2)) //No favour
- {
- case 0:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.NextDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- default:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.PreviousDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- }
- }
- }
- public override bool TeleportRandom(int attempts, int distance, Map temp = null)
- {
- for (int i = 0; i < attempts; i++)
- {
- Point location;
- if (distance <= 0)
- location = new Point(Envir.Random.Next(CurrentMap.Width), Envir.Random.Next(CurrentMap.Height));
- else
- location = new Point(CurrentLocation.X + Envir.Random.Next(-distance, distance + 1),
- CurrentLocation.Y + Envir.Random.Next(-distance, distance + 1));
- if (Teleport(CurrentMap, location, true, 2)) return true;
- }
- return false;
- }
- }
- }
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