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- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class PeacockSpider : MonsterObject
- {
- private long _PoisonTime;
- private long _PoisonRainTime;
- protected internal PeacockSpider(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 3);
- if (Envir.Time > _PoisonRainTime)
- {
- //TODO - Animation broken as too large
- //Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 1 });
- //int damage = GetAttackPower(Stats[Stat.MinSC], Stats[Stat.MaxSC] * 2);
- //if (damage == 0) return;
- //DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + 500, Target, damage, DefenceType.ACAgility, true);
- //ActionList.Add(action);
- _PoisonRainTime = Envir.Time + 30000;
- //return;
- }
- if (!ranged && Envir.Random.Next(4) > 0)
- {
- if (Envir.Time > _PoisonTime) //Poison
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.MACAgility, true, false);
- ActionList.Add(action);
- _PoisonTime = Envir.Time + 20000;
- return;
- }
- if (Envir.Random.Next(3) > 0) //Normal
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.ACAgility, false, false);
- ActionList.Add(action);
- }
- else //Front Stomp
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 });
- var damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- TriangleAttack(damage, 3, 2, 500, DefenceType.ACAgility, false);
- }
- }
- else
- {
- if (Envir.Random.Next(5) == 0)
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- ProjectileAttack(damage, DefenceType.MACAgility);
- }
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- bool poisonCloud = data.Count >= 4 && (bool)data[3];
- bool daze = data.Count < 5 || (bool)data[4];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- if (poisonCloud)
- {
- var targets = FindAllTargets(3, CurrentLocation, false);
- for (int i = 0; i < targets.Count; i++)
- {
- if (targets[i].Attacked(this, damage, defence) <= 0) continue;
- PoisonTarget(targets[i], 2, Envir.Random.Next(2, 6), PoisonType.Green, 1000);
- }
- return;
- }
- if (daze)
- {
- if (target.Attacked(this, damage, defence) <= 0) return;
- PoisonTarget(target, 2, Envir.Random.Next(2, 6), PoisonType.Dazed, 1000);
- return;
- }
- target.Attacked(this, damage, defence);
- }
- protected override void CompleteRangeAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- if (target.Attacked(this, damage, defence) <= 0) return;
- PoisonTarget(target, 4, 5, PoisonType.Paralysis, 1000);
- }
- protected override void ProcessTarget()
- {
- if (Target == null) return;
- if (InAttackRange() && CanAttack)
- {
- Attack();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- MoveTo(Target.CurrentLocation);
- }
- }
- }
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