HumanWizard.cs 5.9 KB

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  1. using Server.MirDatabase;
  2. using S = ServerPackets;
  3. namespace Server.MirObjects.Monsters
  4. {
  5. public class HumanWizard : MonsterObject
  6. {
  7. public long FearTime, DecreaseMPTime;
  8. public byte AttackRange = 6;
  9. public bool Summoned;
  10. protected internal HumanWizard(MonsterInfo info)
  11. : base(info)
  12. {
  13. Direction = MirDirection.Down;
  14. Summoned = true;
  15. }
  16. protected override bool InAttackRange()
  17. {
  18. return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
  19. }
  20. protected override void Attack()
  21. {
  22. if (!Target.IsAttackTarget(this))
  23. {
  24. Target = null;
  25. return;
  26. }
  27. ShockTime = 0;
  28. Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
  29. Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.ThunderBolt, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 });
  30. ActionTime = Envir.Time + 300;
  31. AttackTime = Envir.Time + AttackSpeed;
  32. int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
  33. if (damage == 0) return;
  34. DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.MAC);
  35. ActionList.Add(action);
  36. }
  37. protected override void ProcessAI()
  38. {
  39. base.ProcessAI();
  40. if (Master != null && Master is PlayerObject && Envir.Time > DecreaseMPTime)
  41. {
  42. DecreaseMPTime = Envir.Time + 1000;
  43. if (!Master.Dead) ((PlayerObject)Master).ChangeMP(-10);
  44. if (((PlayerObject)Master).MP <= 0) Die();
  45. }
  46. }
  47. protected override void ProcessTarget()
  48. {
  49. if (Target == null || !CanAttack) return;
  50. if (Master != null)
  51. MoveTo(Master.CurrentLocation);
  52. if (InAttackRange() && (Master != null || Envir.Time < FearTime))
  53. {
  54. Attack();
  55. return;
  56. }
  57. FearTime = Envir.Time + 5000;
  58. if (Envir.Time < ShockTime)
  59. {
  60. Target = null;
  61. return;
  62. }
  63. int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation);
  64. if (dist < AttackRange)
  65. {
  66. MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation);
  67. if (Walk(dir)) return;
  68. switch (Envir.Random.Next(2)) //No favour
  69. {
  70. case 0:
  71. for (int i = 0; i < 7; i++)
  72. {
  73. dir = Functions.NextDir(dir);
  74. if (Walk(dir))
  75. return;
  76. }
  77. break;
  78. default:
  79. for (int i = 0; i < 7; i++)
  80. {
  81. dir = Functions.PreviousDir(dir);
  82. if (Walk(dir))
  83. return;
  84. }
  85. break;
  86. }
  87. }
  88. }
  89. public override void Spawned()
  90. {
  91. base.Spawned();
  92. Summoned = false;
  93. }
  94. public override void ChangeHP(int amount)
  95. {
  96. if (Master != null && Master is PlayerObject)
  97. {
  98. ((PlayerObject)Master).ChangeMP(amount);
  99. return;
  100. }
  101. base.ChangeHP(amount);
  102. }
  103. public override void Die()
  104. {
  105. if (Dead) return;
  106. HP = 0;
  107. Dead = true;
  108. //DeadTime = Envir.Time + DeadDelay;
  109. DeadTime = 0;
  110. Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)(Master != null ? 1 : 0) });
  111. if (EXPOwner != null && EXPOwner.Node != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience);
  112. if (Respawn != null)
  113. Respawn.Count--;
  114. if (Master == null)
  115. Drop();
  116. Master = null;
  117. PoisonList.Clear();
  118. Envir.MonsterCount--;
  119. if (CurrentMap != null)
  120. CurrentMap.MonsterCount--;
  121. }
  122. public override Packet GetInfo()
  123. {
  124. PlayerObject master = null;
  125. short weapon = -1;
  126. short armour = 0;
  127. byte wing = 0;
  128. if (Master != null && Master is PlayerObject)
  129. master = (PlayerObject)Master;
  130. if (master != null)
  131. {
  132. weapon = master.Looks_Weapon;
  133. armour = master.Looks_Armour;
  134. wing = master.Looks_Wings;
  135. }
  136. return new S.ObjectPlayer
  137. {
  138. ObjectID = ObjectID,
  139. Name = master != null ? master.Name : Name,
  140. NameColour = NameColour,
  141. Class = master != null ? master.Class : MirClass.Wizard,
  142. Gender = master != null ? master.Gender : MirGender.Male,
  143. Location = CurrentLocation,
  144. Direction = Direction,
  145. Hair = master != null ? master.Hair : (byte)0,
  146. Weapon = weapon,
  147. Armour = armour,
  148. Light = master != null ? master.Light : Light,
  149. Poison = CurrentPoison,
  150. Dead = Dead,
  151. Hidden = Hidden,
  152. Effect = SpellEffect.None,
  153. WingEffect = wing,
  154. Extra = Summoned,
  155. TransformType = -1
  156. };
  157. }
  158. }
  159. }