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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class HumanWizard : MonsterObject
- {
- public long FearTime, DecreaseMPTime;
- public byte AttackRange = 6;
- public bool Summoned;
- protected internal HumanWizard(MonsterInfo info)
- : base(info)
- {
- Direction = MirDirection.Down;
- Summoned = true;
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
-
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.ThunderBolt, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 });
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.MAC);
- ActionList.Add(action);
- }
- protected override void ProcessAI()
- {
- base.ProcessAI();
- if (Master != null && Master is PlayerObject && Envir.Time > DecreaseMPTime)
- {
- DecreaseMPTime = Envir.Time + 1000;
- if (!Master.Dead) ((PlayerObject)Master).ChangeMP(-10);
- if (((PlayerObject)Master).MP <= 0) Die();
- }
- }
- protected override void ProcessTarget()
- {
- if (Target == null || !CanAttack) return;
- if (Master != null)
- MoveTo(Master.CurrentLocation);
- if (InAttackRange() && (Master != null || Envir.Time < FearTime))
- {
- Attack();
- return;
- }
- FearTime = Envir.Time + 5000;
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation);
- if (dist < AttackRange)
- {
- MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation);
- if (Walk(dir)) return;
- switch (Envir.Random.Next(2)) //No favour
- {
- case 0:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.NextDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- default:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.PreviousDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- }
- }
- }
- public override void Spawned()
- {
- base.Spawned();
- Summoned = false;
- }
- public override void ChangeHP(int amount)
- {
- if (Master != null && Master is PlayerObject)
- {
- ((PlayerObject)Master).ChangeMP(amount);
- return;
- }
- base.ChangeHP(amount);
- }
- public override void Die()
- {
- if (Dead) return;
- HP = 0;
- Dead = true;
- //DeadTime = Envir.Time + DeadDelay;
- DeadTime = 0;
- Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)(Master != null ? 1 : 0) });
- if (EXPOwner != null && EXPOwner.Node != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience);
- if (Respawn != null)
- Respawn.Count--;
- if (Master == null)
- Drop();
- Master = null;
- PoisonList.Clear();
- Envir.MonsterCount--;
- if (CurrentMap != null)
- CurrentMap.MonsterCount--;
- }
- public override Packet GetInfo()
- {
- PlayerObject master = null;
- short weapon = -1;
- short armour = 0;
- byte wing = 0;
- if (Master != null && Master is PlayerObject)
- master = (PlayerObject)Master;
- if (master != null)
- {
- weapon = master.Looks_Weapon;
- armour = master.Looks_Armour;
- wing = master.Looks_Wings;
- }
- return new S.ObjectPlayer
- {
- ObjectID = ObjectID,
- Name = master != null ? master.Name : Name,
- NameColour = NameColour,
- Class = master != null ? master.Class : MirClass.Wizard,
- Gender = master != null ? master.Gender : MirGender.Male,
- Location = CurrentLocation,
- Direction = Direction,
- Hair = master != null ? master.Hair : (byte)0,
- Weapon = weapon,
- Armour = armour,
- Light = master != null ? master.Light : Light,
- Poison = CurrentPoison,
- Dead = Dead,
- Hidden = Hidden,
- Effect = SpellEffect.None,
- WingEffect = wing,
- Extra = Summoned,
- TransformType = -1
- };
- }
- }
- }
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