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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class HumanAssassin : MonsterObject
- {
- public byte AttackRange = 1;
- public int AttackDamage = 0;
- public bool Summoned;
- public long ExplosionTime;
- protected internal HumanAssassin(MonsterInfo info)
- : base(info)
- {
- ExplosionTime = Envir.Time + 1000 * 10;
- Summoned = true;
- }
- protected override void RefreshBase()
- {
- if (Master != null)
- {
- Stats.Clear();
- Stats.Add(Master.Stats);
- Stats[Stat.HP] = 1500;
- MoveSpeed = 100;
- AttackSpeed = Master.AttackSpeed;
- }
- }
- public override void RefreshAll()
- {
- RefreshBase();
- Stats[Stat.HP] += PetLevel * 20;
- Stats[Stat.MinAC] += PetLevel * 2;
- Stats[Stat.MaxAC] += PetLevel * 2;
- Stats[Stat.MinMAC] += PetLevel * 2;
- Stats[Stat.MaxMAC] += PetLevel * 2;
- Stats[Stat.MinDC] += PetLevel;
- Stats[Stat.MaxDC] += PetLevel;
- if (MoveSpeed < 100) MoveSpeed = 100;
- if (AttackSpeed < 100) AttackSpeed = 100;
- RefreshBuffs();
- }
- public override bool Walk(MirDirection dir)
- {
- if (!CanMove) return false;
- Point location = Functions.PointMove(CurrentLocation, dir, 2);
- if (!CurrentMap.ValidPoint(location)) return false;
- Cell cell = CurrentMap.GetCell(location);
- bool isBreak = false;
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (!ob.Blocking) continue;
- isBreak = true;
- break;
- }
- if (isBreak)
- {
- location = Functions.PointMove(CurrentLocation, dir, 1);
- if (!CurrentMap.ValidPoint(location)) return false;
- cell = CurrentMap.GetCell(location);
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (!ob.Blocking) continue;
- return false;
- }
- }
- CurrentMap.GetCell(CurrentLocation).Remove(this);
- Direction = dir;
- RemoveObjects(dir, 1);
- CurrentLocation = location;
- CurrentMap.GetCell(CurrentLocation).Add(this);
- AddObjects(dir, 1);
- if (Hidden)
- {
- RemoveBuff(BuffType.Hiding);
- }
- CellTime = Envir.Time + 500;
- ActionTime = Envir.Time + 300;
- MoveTime = Envir.Time + MoveSpeed;
- if (MoveTime > AttackTime)
- AttackTime = MoveTime;
- InSafeZone = CurrentMap.GetSafeZone(CurrentLocation) != null;
- if (isBreak)
- Broadcast(new S.ObjectWalk { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- else
- Broadcast(new S.ObjectRun { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- cell = CurrentMap.GetCell(CurrentLocation);
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- if (cell.Objects[i].Race != ObjectType.Spell) continue;
- SpellObject ob = (SpellObject)cell.Objects[i];
- ob.ProcessSpell(this);
- //break;
- }
- return true;
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void ProcessAI()
- {
- if (Dead) return;
- ProcessSearch();
- ProcessTarget();
- if (Master != null && Master is PlayerObject)
- {
- if (Envir.Time > ExplosionTime) Die();
- }
- }
- protected override void ProcessSearch()
- {
- if (Envir.Time < SearchTime) return;
- SearchTime = Envir.Time + SearchDelay;
- //Stacking or Infront of master - Move
- bool stacking = false;
- Cell cell = CurrentMap.GetCell(CurrentLocation);
- if (cell.Objects != null)
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- MapObject ob = cell.Objects[i];
- if (ob == this || !ob.Blocking) continue;
- stacking = true;
- break;
- }
- if (CanMove && stacking)
- {
- //Walk Randomly
- if (!Walk(Direction))
- {
- MirDirection dir = Direction;
- switch (Envir.Random.Next(3)) // favour Clockwise
- {
- case 0:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.NextDir(dir);
- if (Walk(dir))
- break;
- }
- break;
- default:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.PreviousDir(dir);
- if (Walk(dir))
- break;
- }
- break;
- }
- }
- }
- if (Target == null || Envir.Random.Next(3) == 0)
- FindTarget();
- }
- protected override void ProcessTarget()
- {
- if (Target == null || !CanAttack) return;
- if (InAttackRange())
- {
- Attack();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation);
- if (dist >= AttackRange)
- MoveTo(Target.CurrentLocation);
- }
- protected override void Attack()
- {
- if (AttackDamage >= 500)
- {
- Die();
- return;
- }
- ShockTime = 0;
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- AttackDamage += damage;
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility);
- ActionList.Add(action);
- }
- public override void Spawned()
- {
- base.Spawned();
- Summoned = false;
- }
- public override void Die()
- {
- if (Dead) return;
- ExplosionDie();
- HP = 0;
- Dead = true;
- //DeadTime = Envir.Time + DeadDelay;
- DeadTime = 0;
- Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)2 });
- if (EXPOwner != null && EXPOwner.Node != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience);
- if (Respawn != null)
- Respawn.Count--;
- Master = null;
- PoisonList.Clear();
- Envir.MonsterCount--;
- if (CurrentMap != null)
- CurrentMap.MonsterCount--;
- }
- private void ExplosionDie()
- {
- int criticalDamage = Envir.Random.Next(0, 100) <= Stats[Stat.Accuracy] ? Stats[Stat.MaxDC] * 2 : Stats[Stat.MinDC] * 2;
- int damage = (Stats[Stat.MinDC] / 5 + 4 * (Level / 20)) * criticalDamage / 20 + Stats[Stat.MaxDC];
- for (int i = 0; i < 16; i++)
- {
- MirDirection dir = (MirDirection)(i % 8);
- Point hitPoint = Functions.PointMove(CurrentLocation, dir, (i / 8 + 1));
- if (!CurrentMap.ValidPoint(hitPoint)) continue;
- Cell cell = CurrentMap.GetCell(hitPoint);
- if (cell.Objects == null) continue;
- for (int j = 0; j < cell.Objects.Count; j++)
- {
- MapObject target = cell.Objects[j];
- switch (target.Race)
- {
- case ObjectType.Monster:
- case ObjectType.Player:
- //Only targets
- if (Master is HumanObject humanOb && target.IsAttackTarget(humanOb))
- {
- target.Attacked(humanOb, damage, DefenceType.AC, false);
- }
- break;
- }
- }
- }
- }
- public override Packet GetInfo()
- {
- PlayerObject master = null;
- short weapon = -1;
- short armour = 0;
- byte wing = 0;
- if (Master != null && Master is PlayerObject)
- master = (PlayerObject)Master;
- if (master != null)
- {
- weapon = master.Looks_Weapon;
- armour = master.Looks_Armour;
- wing = master.Looks_Wings;
- }
- return new S.ObjectPlayer
- {
- ObjectID = ObjectID,
- Name = master != null ? master.Name : Name,
- NameColour = NameColour,
- Class = master != null ? master.Class : MirClass.Assassin,
- Gender = master != null ? master.Gender : MirGender.Male,
- Location = CurrentLocation,
- Direction = Direction,
- Hair = master != null ? master.Hair : (byte)0,
- Weapon = weapon,
- Armour = armour,
- Light = master != null ? master.Light : Light,
- Poison = CurrentPoison,
- Dead = Dead,
- Hidden = Hidden,
- Effect = SpellEffect.None,
- WingEffect = wing,
- Extra = false,
- TransformType = -1
- };
- }
- }
- }
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