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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class HornedWarrior : MonsterObject
- {
- private long _ShieldTime;
- protected byte AttackRange = 4;
- protected internal HornedWarrior(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- if (Target.CurrentMap != CurrentMap) return false;
- if (Target.CurrentLocation == CurrentLocation) return false;
- int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X);
- int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y);
- if (x > AttackRange || y > AttackRange) return false;
- return (x <= 1 && y <= 1) || (x == y || x % 2 == y % 2);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1);
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- ShockTime = 0;
- if (HasBuff(BuffType.HornedWarriorShield, out _))
- {
- return;
- }
- var hpPercent = (HP * 100) / MaxHealth;
- if (Envir.Time > _ShieldTime && hpPercent < 50)
- {
- _ShieldTime = Envir.Time + 15000 + Envir.Random.Next(0, 5000);
- var stats = new Stats
- {
- [Stat.MaxAC] = 500,
- [Stat.MinAC] = 500
- };
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 });
- AddBuff(BuffType.HornedWarriorShield, this, Settings.Second * 10, stats);
- return;
- }
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- if (!ranged && Envir.Random.Next(3) > 0)
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 });
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility);
- ActionList.Add(action);
- }
- else
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 });
- WideLineAttack(damage, 4, 500, DefenceType.ACAgility, false, 3);
- }
- }
- protected override void ProcessTarget()
- {
- if (Target == null || !CanAttack) return;
- var buff = HasBuff(BuffType.HornedWarriorShield, out _);
- if (InAttackRange() && !buff)
- {
- Attack();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- if (!buff)
- MoveTo(Target.CurrentLocation);
- else
- {
- MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation);
- if (Walk(dir)) return;
- switch (Envir.Random.Next(2)) //No favour
- {
- case 0:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.NextDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- default:
- for (int i = 0; i < 7; i++)
- {
- dir = Functions.PreviousDir(dir);
- if (Walk(dir))
- return;
- }
- break;
- }
- }
- }
- }
- }
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