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- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class GreatFoxSpirit : MonsterObject
- {
- private byte _stage;
- private long RecallTime;
- private byte AttackRange = 7;
- protected override bool CanMove { get { return false; } }
- protected internal GreatFoxSpirit(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void ProcessAI()
- {
- if (Dead) return;
- if (Stats[Stat.HP] >= 4)
- {
- byte stage = (byte)(4 - (HP / (Stats[Stat.HP] / 4)));
- if (stage > _stage)
- {
- _stage = stage;
- Broadcast(GetInfo());
- }
- }
- base.ProcessAI();
- }
- public override void Turn(MirDirection dir)
- {
- }
- public override bool Walk(MirDirection dir) { return false; }
- protected override void ProcessRoam() { }
- protected override void ProcessTarget()
- {
- if (Target == null) return;
- //remark: does this mean nobody gets teleported if the main target is standing closeby + does it mean it always try's to teleport the person with lowest x/y coords?)
- if (Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) > 3 && Envir.Random.Next(10) == 0 && Envir.Time >= RecallTime)
- {
- RecallTime = Envir.Time + 10000;
- List<MapObject> targets = FindAllTargets(30, CurrentLocation);
- if (targets.Count != 0 && Envir.Random.Next(4) > 0)
- {
- for (int i = 0; i < targets.Count; i++)
- {
- if (Functions.MaxDistance(CurrentLocation, targets[i].CurrentLocation) > 3)
- {
- if (Envir.Random.Next(Settings.MagicResistWeight) < targets[i].Stats[Stat.MagicResist]) continue;
- if (!targets[i].Teleport(CurrentMap, Functions.PointMove(CurrentLocation, (MirDirection)((byte)Envir.Random.Next(7)), 1)))
- targets[i].Teleport(CurrentMap, CurrentLocation);
- return;
- }
- }
- }
- }
- if (InAttackRange() && CanAttack)
- {
- Attack();
- if (Target.Dead)
- FindTarget();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- ShockTime = 0;
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- bool ranged = CurrentLocation == Target.CurrentLocation || Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) > 2;
-
- List<MapObject> targets = FindAllTargets(ranged ? AttackRange : 2, CurrentLocation);
- if (targets.Count == 0) return;
- if (ranged) Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- else Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- for (int i = 0; i < targets.Count; i++)
- {
- Target = targets[i];
- if (ranged) Broadcast(new S.ObjectEffect { ObjectID = Target.ObjectID, Effect = SpellEffect.GreatFoxSpirit });
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.MAC);
- ActionList.Add(action);
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- if (target.Attacked(this, damage, defence) <= 0) return;
- PoisonTarget(target, 5, 15, PoisonType.Slow, 1000);
- PoisonTarget(target, 5, 5, PoisonType.Paralysis, 1000);
- }
- public override void Die()
- {
- if (Dead) return;
- ChangeGuardianState(false);
- base.Die();
- }
- public override void Spawned()
- {
- base.Spawned();
- ChangeGuardianState(true);
- }
- private void ChangeGuardianState(bool Active)
- {
- int ExpectedDistance = 20;
- for (int y = CurrentLocation.Y - ExpectedDistance; y <= CurrentLocation.Y + ExpectedDistance; y++)
- {
- if (y < 0) continue;
- if (y >= CurrentMap.Height) break;
- for (int x = CurrentLocation.X - ExpectedDistance; x <= CurrentLocation.X + ExpectedDistance; x++)
- {
- if (x < 0) continue;
- if (x >= CurrentMap.Width) break;
- Cell cell = CurrentMap.GetCell(x, y);
- if (!cell.Valid || cell.Objects == null) continue;
- for (int i = 0; i < cell.Objects.Count; i++)
- {
- GuardianRock target = cell.Objects[i] as GuardianRock;
- if (target == null) continue;
- target.Active = Active;
- }
- }
- }
- }
-
- public override Packet GetInfo()
- {
- var packet = (S.ObjectMonster)base.GetInfo();
- packet.ExtraByte = _stage;
- return packet;
- }
- }
- }
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