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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- using Shared.Extensions;
- namespace Server.MirObjects.Monsters
- {
- public class FloatingRock : MonsterObject
- {
- protected override bool CanMove { get { return false; } }
- protected internal FloatingRock(MonsterInfo info)
- : base(info)
- {
- }
- public override bool Walk(MirDirection dir) { return false; }
- protected override void ProcessRoam() { }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange);
- }
- protected override void ProcessTarget()
- {
- if (!CanAttack) return;
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- var targets = FindAllNearby(Info.ViewRange, CurrentLocation, true);
- targets.Shuffle();
- if (targets.Count == 0) return;
- for (int i = 0; i < targets.Count; i++)
- {
- if (targets[i].Race != ObjectType.Monster) continue;
- var target = (MonsterObject)targets[i];
- if (target.Info.AI == Info.AI) continue;
- var mob = GetMonster(Envir.GetMonsterInfo(target.Info.Name));
- mob.PetLevel = target.PetLevel;
- mob.ActionTime = Envir.Time + 1000;
- if (Envir.Random.Next(3) == 0)
- {
- var attempts = 4;
- var distance = 5;
- for (int j = 0; j < attempts; j++)
- {
- var location = new Point(CurrentLocation.X + Envir.Random.Next(-distance, distance + 1),
- CurrentLocation.Y + Envir.Random.Next(-distance, distance + 1));
- if (location == CurrentLocation) continue;
- if (mob.Spawn(CurrentMap, location))
- {
- Direction = Functions.DirectionFromPoint(CurrentLocation, target.CurrentLocation);
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = mob.ObjectID });
- SlaveList.Add(mob);
- break;
- }
- }
- }
- break;
- }
- }
- public override void Die()
- {
- //Kill Minions
- for (int i = SlaveList.Count - 1; i >= 0; i--)
- {
- if (!SlaveList[i].Dead && SlaveList[i].Node != null)
- {
- SlaveList[i].Die();
- }
- }
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- List<MapObject> targets = FindAllTargets(3, CurrentLocation, false);
- for (int i = 0; i < targets.Count; i++)
- {
- DelayedAction action = new DelayedAction(DelayedType.Die, Envir.Time + 300, targets[i], damage, DefenceType.AC);
- ActionList.Add(action);
- }
- base.Die();
- }
- protected override void CompleteDeath(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- target.Attacked(this, damage, defence);
- }
- }
- }
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