| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 |
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class FlamingMutant : MonsterObject
- {
- protected internal FlamingMutant(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1);
- if (!ranged)
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.ACAgility, true);
- ActionList.Add(action);
- }
- else
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 20 + 500; //50 MS per Step
- DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MACAgility);
- ActionList.Add(action);
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- target.Attacked(this, damage, defence);
- List<MapObject> targets = FindAllTargets(3, CurrentLocation, false);
- if (targets.Count == 0) return;
- for (int i = 0; i < targets.Count; i++)
- {
- MirDirection dir = Functions.DirectionFromPoint(targets[i].CurrentLocation, CurrentLocation);
- int dist = Functions.MaxDistance(targets[i].CurrentLocation, CurrentLocation);
- targets[i].Pushed(this, dir, dist - 1);
- }
- }
- protected override void CompleteRangeAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- var targets = FindAllTargets(3, target.CurrentLocation, false);
- for (int i = 0; i < targets.Count; i++)
- {
- if (targets[i].Attacked(this, damage, defence) <= 0) continue;
- if (Envir.Random.Next(2) == 0)
- {
- PoisonTarget(targets[i], 1, 5, PoisonType.Paralysis, 1000);
- Broadcast(new S.ObjectEffect { ObjectID = targets[i].ObjectID, Effect = SpellEffect.FlamingMutantWeb, Time = 5000 });
- }
- }
- }
- protected override void ProcessTarget()
- {
- if (Target == null) return;
- if (InAttackRange() && CanAttack)
- {
- Attack();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- MoveTo(Target.CurrentLocation);
- }
- }
- }
|