DragonStatue.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. using Server.MirDatabase;
  2. using S = ServerPackets;
  3. namespace Server.MirObjects.Monsters
  4. {
  5. public class DragonStatue : MonsterObject
  6. {
  7. private bool Sleeping;
  8. private long WakeUpTime;
  9. private int WakeDelay = 15 * (1000 * 60);
  10. protected override bool CanMove { get { return false; } }
  11. protected internal DragonStatue(MonsterInfo info)
  12. : base(info)
  13. {
  14. Direction = (MirDirection)Math.Min((byte)5, (byte)Direction);
  15. }
  16. public override void Spawned()
  17. {
  18. if (Respawn != null)
  19. Direction = (MirDirection)Math.Min((byte)5, (byte)Respawn.Info.Direction);
  20. base.Spawned();
  21. }
  22. public override void Turn(MirDirection dir)
  23. {
  24. }
  25. public override bool Walk(MirDirection dir) { return false; }
  26. protected override void ProcessRoam() { }
  27. protected override void ProcessSearch()
  28. {
  29. if (!Sleeping)
  30. base.ProcessSearch();
  31. }
  32. protected override void ProcessAI()
  33. {
  34. if (!Dead && Sleeping && Envir.Time > WakeUpTime)
  35. {
  36. Sleeping = false;
  37. HP = Stats[Stat.HP];
  38. return;
  39. }
  40. base.ProcessAI();
  41. }
  42. protected override bool InAttackRange()
  43. {
  44. return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange);
  45. }
  46. protected override void CompleteAttack(IList<object> data)
  47. {
  48. if (Target == null || !Target.IsAttackTarget(this) || Target.CurrentMap != CurrentMap || Target.Node == null) return;
  49. Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
  50. List<MapObject> targets = FindAllTargets(2, Target.CurrentLocation);
  51. if (targets.Count == 0) return;
  52. for (int i = 0; i < targets.Count; i++)
  53. {
  54. int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
  55. if (damage == 0) continue;
  56. targets[i].Attacked(this, damage, DefenceType.MAC);
  57. }
  58. }
  59. protected override void ProcessTarget()
  60. {
  61. if (Target == null || Sleeping) return;
  62. if (!CanAttack) return;
  63. if (!FindNearby(Info.ViewRange)) return;
  64. ActionList.Add(new DelayedAction(DelayedType.Damage, Envir.Time + 500));
  65. ActionTime = Envir.Time + 300;
  66. AttackTime = Envir.Time + AttackSpeed;
  67. if (Envir.Time < ShockTime)
  68. {
  69. Target = null;
  70. return;
  71. }
  72. }
  73. public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility)
  74. {
  75. return Sleeping ? 0 : base.Attacked(attacker, damage, type);
  76. }
  77. public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
  78. {
  79. return Sleeping ? 0 : base.Attacked(attacker, damage, type, damageWeapon);
  80. }
  81. public override int Struck(int damage, DefenceType type = DefenceType.ACAgility)
  82. {
  83. return 0;
  84. }
  85. public override void ChangeHP(int amount)
  86. {
  87. if (Sleeping) return;
  88. base.ChangeHP(amount);
  89. }
  90. public override void Die()
  91. {
  92. if (Dead || Sleeping) return;
  93. Sleeping = true;
  94. WakeUpTime = Envir.Time + WakeDelay;
  95. }
  96. }
  97. }