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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class AvengingSpirit : AxeSkeleton
- {
- protected internal AvengingSpirit(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && CanFly(Target.CurrentLocation) && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1);
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- if (!ranged)
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- if (Envir.Random.Next(3) == 0)
- {
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- SinglePushAttack(damage);
- }
- else
- {
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 400; //50 MS per Step
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + delay, Target, damage, DefenceType.ACAgility);
- ActionList.Add(action);
- }
- }
- else
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step
- DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MACAgility, true);
- ActionList.Add(action);
- }
- }
- protected override void CompleteRangeAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- var finalDamage = target.Attacked(this, damage, defence);
- if (finalDamage > 0)
- {
- PoisonTarget(target, 7, 5, PoisonType.Green, 1000);
- }
- }
- }
- }
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