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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class AssassinBird : MonsterObject
- {
- protected internal AssassinBird(MonsterInfo info)
- : base(info)
- {
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- if (Envir.Random.Next(9) > 0)
- {
- if (Envir.Random.Next(4) > 0)
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 400, Target, damage, DefenceType.ACAgility);
- ActionList.Add(action);
- }
- else
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 700, Target, damage, DefenceType.ACAgility);
- ActionList.Add(action);
- }
- }
- else
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- SinglePushAttack(damage, delay: 500);
- }
- }
- }
- }
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