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- using Server.MirDatabase;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class ArcherGuard : Guard
- {
- protected internal ArcherGuard(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool CanMove
- {
- get { return false; }
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (Target.Race != ObjectType.Player) damage = int.MaxValue;
- if (damage == 0) return;
- ProjectileAttack(damage);
- }
- }
- }
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