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- using System.Drawing;
- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class AncientBringer : MonsterObject
- {
- protected virtual byte AttackRange
- {
- get
- {
- return 12;
- }
- }
- protected internal AncientBringer(MonsterInfo info)
- : base(info)
- {
- }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 2);
- if (!ranged)
- {
- if (Envir.Random.Next(5) > 0)
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- PoisonLineAttack(2, damage, DefenceType.ACAgility);
- }
- else
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC] * 2);
- PoisonLineAttack(2, damage, DefenceType.ACAgility, true);
- }
- }
- else
- {
- if (Envir.Random.Next(10) > 0)
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step
- DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.ACAgility, (byte)4);
- ActionList.Add(action);
- }
- else
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 1 });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC] * 2);
- DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + 500, Target, damage, DefenceType.ACAgility, (byte)5);
- ActionList.Add(action);
- if (damage > 0)
- {
- SpawnSlaves();
- }
- }
- }
- }
- protected override void CompleteRangeAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- byte range = (byte)data[3];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- var targets = FindAllTargets(range, target.CurrentLocation);
- for (int i = 0; i < targets.Count; i++)
- {
- targets[i].Attacked(this, damage, defence);
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- bool poison = (bool)data[3];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- var finalDamage = target.Attacked(this, damage, defence);
- if (finalDamage > 0 && poison)
- {
- PoisonTarget(target, 5, 5, PoisonType.Paralysis, 2000);
- }
- }
- protected void PoisonLineAttack(int distance, int additionalDelay = 500, DefenceType defenceType = DefenceType.ACAgility, bool poison = false)
- {
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- for (int i = 1; i <= distance; i++)
- {
- Point target = Functions.PointMove(CurrentLocation, Direction, i);
- if (!CurrentMap.ValidPoint(target)) continue;
- Cell cell = CurrentMap.GetCell(target);
- if (cell.Objects == null) continue;
- for (int o = 0; o < cell.Objects.Count; o++)
- {
- MapObject ob = cell.Objects[o];
- if (ob.Race == ObjectType.Monster || ob.Race == ObjectType.Player)
- {
- if (!ob.IsAttackTarget(this)) continue;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, ob, damage, defenceType, poison);
- ActionList.Add(action);
- }
- }
- }
- }
- private void SpawnSlaves()
- {
- int count = Math.Min(6, 40 - SlaveList.Count);
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- for (int i = 0; i < count; i++)
- {
- MonsterObject mob = GetMonster(Envir.GetMonsterInfo(Settings.AncientBatName));
- if (mob == null) continue;
- if (!mob.Spawn(CurrentMap, Target.CurrentLocation))
- mob.Spawn(CurrentMap, Target.CurrentLocation);
- mob.Target = Target;
- mob.ActionTime = Envir.Time + 2000;
- SlaveList.Add(mob);
- }
- }
- protected override void ProcessTarget()
- {
- if (Target == null) return;
- if (InAttackRange() && CanAttack)
- {
- Attack();
- return;
- }
- if (Envir.Time < ShockTime)
- {
- Target = null;
- return;
- }
- MoveTo(Target.CurrentLocation);
- }
- }
- }
|