MagicInfo.cs 6.4 KB

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  1. using Server.MirEnvir;
  2. using S = ServerPackets;
  3. namespace Server.MirDatabase
  4. {
  5. public class MagicInfo
  6. {
  7. protected static Envir Envir
  8. {
  9. get { return Envir.Main; }
  10. }
  11. public string Name;
  12. public Spell Spell;
  13. public byte BaseCost, LevelCost, Icon;
  14. public byte Level1, Level2, Level3;
  15. public ushort Need1, Need2, Need3;
  16. public uint DelayBase = 1800, DelayReduction;
  17. public ushort PowerBase, PowerBonus;
  18. public ushort MPowerBase, MPowerBonus;
  19. public float MultiplierBase = 1.0f, MultiplierBonus;
  20. public byte Range = 9;
  21. public override string ToString()
  22. {
  23. return Name;
  24. }
  25. public MagicInfo()
  26. {
  27. }
  28. public MagicInfo (BinaryReader reader, int version = int.MaxValue, int Customversion = int.MaxValue)
  29. {
  30. Name = reader.ReadString();
  31. Spell = (Spell)reader.ReadByte();
  32. BaseCost = reader.ReadByte();
  33. LevelCost = reader.ReadByte();
  34. Icon = reader.ReadByte();
  35. Level1 = reader.ReadByte();
  36. Level2 = reader.ReadByte();
  37. Level3 = reader.ReadByte();
  38. Need1 = reader.ReadUInt16();
  39. Need2 = reader.ReadUInt16();
  40. Need3 = reader.ReadUInt16();
  41. DelayBase = reader.ReadUInt32();
  42. DelayReduction = reader.ReadUInt32();
  43. PowerBase = reader.ReadUInt16();
  44. PowerBonus = reader.ReadUInt16();
  45. MPowerBase = reader.ReadUInt16();
  46. MPowerBonus = reader.ReadUInt16();
  47. if (version > 66)
  48. Range = reader.ReadByte();
  49. if (version > 70)
  50. {
  51. MultiplierBase = reader.ReadSingle();
  52. MultiplierBonus = reader.ReadSingle();
  53. }
  54. }
  55. public void Save(BinaryWriter writer)
  56. {
  57. writer.Write(Name);
  58. writer.Write((byte)Spell);
  59. writer.Write(BaseCost);
  60. writer.Write(LevelCost);
  61. writer.Write(Icon);
  62. writer.Write(Level1);
  63. writer.Write(Level2);
  64. writer.Write(Level3);
  65. writer.Write(Need1);
  66. writer.Write(Need2);
  67. writer.Write(Need3);
  68. writer.Write(DelayBase);
  69. writer.Write(DelayReduction);
  70. writer.Write(PowerBase);
  71. writer.Write(PowerBonus);
  72. writer.Write(MPowerBase);
  73. writer.Write(MPowerBonus);
  74. writer.Write(Range);
  75. writer.Write(MultiplierBase);
  76. writer.Write(MultiplierBonus);
  77. }
  78. }
  79. public class UserMagic
  80. {
  81. protected static Envir Envir
  82. {
  83. get { return Envir.Main; }
  84. }
  85. public Spell Spell;
  86. public MagicInfo Info;
  87. public byte Level, Key;
  88. public ushort Experience;
  89. public bool IsTempSpell;
  90. public long CastTime;
  91. private MagicInfo GetMagicInfo(Spell spell)
  92. {
  93. for (int i = 0; i < Envir.MagicInfoList.Count; i++)
  94. {
  95. MagicInfo info = Envir.MagicInfoList[i];
  96. if (info.Spell != spell) continue;
  97. return info;
  98. }
  99. return null;
  100. }
  101. public UserMagic(Spell spell)
  102. {
  103. Spell = spell;
  104. Info = GetMagicInfo(Spell);
  105. }
  106. public UserMagic(BinaryReader reader, int version, int customVersion)
  107. {
  108. Spell = (Spell) reader.ReadByte();
  109. Info = GetMagicInfo(Spell);
  110. Level = reader.ReadByte();
  111. Key = reader.ReadByte();
  112. Experience = reader.ReadUInt16();
  113. if (version < 15) return;
  114. IsTempSpell = reader.ReadBoolean();
  115. if (version < 65) return;
  116. CastTime = reader.ReadInt64();
  117. }
  118. public void Save(BinaryWriter writer)
  119. {
  120. writer.Write((byte) Spell);
  121. writer.Write(Level);
  122. writer.Write(Key);
  123. writer.Write(Experience);
  124. writer.Write(IsTempSpell);
  125. writer.Write(CastTime);
  126. }
  127. public Packet GetInfo(bool hero)
  128. {
  129. return new S.NewMagic
  130. {
  131. Magic = CreateClientMagic(),
  132. Hero = hero
  133. };
  134. }
  135. public ClientMagic CreateClientMagic()
  136. {
  137. return new ClientMagic
  138. {
  139. Name = Info.Name,
  140. Spell = Spell,
  141. BaseCost = Info.BaseCost,
  142. LevelCost = Info.LevelCost,
  143. Icon = Info.Icon,
  144. Level1 = Info.Level1,
  145. Level2 = Info.Level2,
  146. Level3 = Info.Level3,
  147. Need1 = Info.Need1,
  148. Need2 = Info.Need2,
  149. Need3 = Info.Need3,
  150. Level = Level,
  151. Key = Key,
  152. Experience = Experience,
  153. IsTempSpell = IsTempSpell,
  154. Delay = GetDelay(),
  155. Range = Info.Range,
  156. CastTime = CastTime - Envir.Time
  157. };
  158. }
  159. public int GetDamage(int DamageBase)
  160. {
  161. return (int)((DamageBase + GetPower()) * GetMultiplier());
  162. }
  163. public float GetMultiplier()
  164. {
  165. return (Info.MultiplierBase + (Level * Info.MultiplierBonus));
  166. }
  167. public int GetPower()
  168. {
  169. return (int)Math.Round((MPower() / 4F) * (Level + 1) + DefPower());
  170. }
  171. public int MPower()
  172. {
  173. if (Info.MPowerBonus > 0)
  174. {
  175. return Envir.Random.Next(Info.MPowerBase, Info.MPowerBonus + Info.MPowerBase);
  176. }
  177. else
  178. return Info.MPowerBase;
  179. }
  180. public int DefPower()
  181. {
  182. if (Info.PowerBonus > 0)
  183. {
  184. return Envir.Random.Next(Info.PowerBase, Info.PowerBonus + Info.PowerBase);
  185. }
  186. else
  187. return Info.PowerBase;
  188. }
  189. public int GetPower(int power)
  190. {
  191. return (int)Math.Round(power / 4F * (Level + 1) + DefPower());
  192. }
  193. public long GetDelay()
  194. {
  195. return Info.DelayBase - (Level * Info.DelayReduction);
  196. }
  197. }
  198. }