Images.Designer.cs 12 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Client.Resources {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Images {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Images() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Client.Resources.Images", typeof(Images).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized resource of type System.Drawing.Bitmap.
  56. /// </summary>
  57. internal static System.Drawing.Bitmap Blue_Progress {
  58. get {
  59. object obj = ResourceManager.GetObject("Blue_Progress", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized resource of type System.Drawing.Bitmap.
  65. /// </summary>
  66. internal static System.Drawing.Bitmap CheckF_Base2 {
  67. get {
  68. object obj = ResourceManager.GetObject("CheckF_Base2", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// Looks up a localized resource of type System.Drawing.Bitmap.
  74. /// </summary>
  75. internal static System.Drawing.Bitmap CheckF_Hover {
  76. get {
  77. object obj = ResourceManager.GetObject("CheckF_Hover", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// Looks up a localized resource of type System.Drawing.Bitmap.
  83. /// </summary>
  84. internal static System.Drawing.Bitmap CheckF_Pressed {
  85. get {
  86. object obj = ResourceManager.GetObject("CheckF_Pressed", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// Looks up a localized resource of type System.Drawing.Bitmap.
  92. /// </summary>
  93. internal static System.Drawing.Bitmap Config_Base {
  94. get {
  95. object obj = ResourceManager.GetObject("Config_Base", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// Looks up a localized resource of type System.Drawing.Bitmap.
  101. /// </summary>
  102. internal static System.Drawing.Bitmap Config_Base1 {
  103. get {
  104. object obj = ResourceManager.GetObject("Config_Base1", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// Looks up a localized resource of type System.Drawing.Bitmap.
  110. /// </summary>
  111. internal static System.Drawing.Bitmap Config_Check_Off1 {
  112. get {
  113. object obj = ResourceManager.GetObject("Config_Check_Off1", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// Looks up a localized resource of type System.Drawing.Bitmap.
  119. /// </summary>
  120. internal static System.Drawing.Bitmap Config_Check_On {
  121. get {
  122. object obj = ResourceManager.GetObject("Config_Check_On", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized resource of type System.Drawing.Bitmap.
  128. /// </summary>
  129. internal static System.Drawing.Bitmap Config_Hover {
  130. get {
  131. object obj = ResourceManager.GetObject("Config_Hover", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// Looks up a localized resource of type System.Drawing.Bitmap.
  137. /// </summary>
  138. internal static System.Drawing.Bitmap Config_Pressed {
  139. get {
  140. object obj = ResourceManager.GetObject("Config_Pressed", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// Looks up a localized resource of type System.Drawing.Bitmap.
  146. /// </summary>
  147. internal static System.Drawing.Bitmap Config_Radio_On {
  148. get {
  149. object obj = ResourceManager.GetObject("Config_Radio_On", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// Looks up a localized resource of type System.Drawing.Bitmap.
  155. /// </summary>
  156. internal static System.Drawing.Bitmap Cross_Base {
  157. get {
  158. object obj = ResourceManager.GetObject("Cross_Base", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// Looks up a localized resource of type System.Drawing.Bitmap.
  164. /// </summary>
  165. internal static System.Drawing.Bitmap Cross_Hover {
  166. get {
  167. object obj = ResourceManager.GetObject("Cross_Hover", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. /// <summary>
  172. /// Looks up a localized resource of type System.Drawing.Bitmap.
  173. /// </summary>
  174. internal static System.Drawing.Bitmap Cross_Pressed {
  175. get {
  176. object obj = ResourceManager.GetObject("Cross_Pressed", resourceCulture);
  177. return ((System.Drawing.Bitmap)(obj));
  178. }
  179. }
  180. /// <summary>
  181. /// Looks up a localized resource of type System.Drawing.Bitmap.
  182. /// </summary>
  183. internal static System.Drawing.Bitmap Green_Progress {
  184. get {
  185. object obj = ResourceManager.GetObject("Green_Progress", resourceCulture);
  186. return ((System.Drawing.Bitmap)(obj));
  187. }
  188. }
  189. /// <summary>
  190. /// Looks up a localized resource of type System.Drawing.Bitmap.
  191. /// </summary>
  192. internal static System.Drawing.Bitmap Launch_Base {
  193. get {
  194. object obj = ResourceManager.GetObject("Launch_Base", resourceCulture);
  195. return ((System.Drawing.Bitmap)(obj));
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized resource of type System.Drawing.Bitmap.
  200. /// </summary>
  201. internal static System.Drawing.Bitmap Launch_Base1 {
  202. get {
  203. object obj = ResourceManager.GetObject("Launch_Base1", resourceCulture);
  204. return ((System.Drawing.Bitmap)(obj));
  205. }
  206. }
  207. /// <summary>
  208. /// Looks up a localized resource of type System.Drawing.Bitmap.
  209. /// </summary>
  210. internal static System.Drawing.Bitmap Launch_Hover {
  211. get {
  212. object obj = ResourceManager.GetObject("Launch_Hover", resourceCulture);
  213. return ((System.Drawing.Bitmap)(obj));
  214. }
  215. }
  216. /// <summary>
  217. /// Looks up a localized resource of type System.Drawing.Bitmap.
  218. /// </summary>
  219. internal static System.Drawing.Bitmap Launch_Pressed {
  220. get {
  221. object obj = ResourceManager.GetObject("Launch_Pressed", resourceCulture);
  222. return ((System.Drawing.Bitmap)(obj));
  223. }
  224. }
  225. /// <summary>
  226. /// Looks up a localized resource of type System.Drawing.Bitmap.
  227. /// </summary>
  228. internal static System.Drawing.Bitmap NEW_Progress_End__Blue_ {
  229. get {
  230. object obj = ResourceManager.GetObject("NEW_Progress_End__Blue_", resourceCulture);
  231. return ((System.Drawing.Bitmap)(obj));
  232. }
  233. }
  234. /// <summary>
  235. /// Looks up a localized resource of type System.Drawing.Bitmap.
  236. /// </summary>
  237. internal static System.Drawing.Bitmap NEW_Progress_End__Green_ {
  238. get {
  239. object obj = ResourceManager.GetObject("NEW_Progress_End__Green_", resourceCulture);
  240. return ((System.Drawing.Bitmap)(obj));
  241. }
  242. }
  243. /// <summary>
  244. /// Looks up a localized resource of type System.Drawing.Bitmap.
  245. /// </summary>
  246. internal static System.Drawing.Bitmap pfffft {
  247. get {
  248. object obj = ResourceManager.GetObject("pfffft", resourceCulture);
  249. return ((System.Drawing.Bitmap)(obj));
  250. }
  251. }
  252. /// <summary>
  253. /// Looks up a localized resource of type System.Drawing.Bitmap.
  254. /// </summary>
  255. internal static System.Drawing.Bitmap Radio_Unactive {
  256. get {
  257. object obj = ResourceManager.GetObject("Radio_Unactive", resourceCulture);
  258. return ((System.Drawing.Bitmap)(obj));
  259. }
  260. }
  261. /// <summary>
  262. /// Looks up a localized resource of type System.Drawing.Bitmap.
  263. /// </summary>
  264. internal static System.Drawing.Bitmap server_base {
  265. get {
  266. object obj = ResourceManager.GetObject("server_base", resourceCulture);
  267. return ((System.Drawing.Bitmap)(obj));
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized resource of type System.Drawing.Bitmap.
  272. /// </summary>
  273. internal static System.Drawing.Bitmap textboxes {
  274. get {
  275. object obj = ResourceManager.GetObject("textboxes", resourceCulture);
  276. return ((System.Drawing.Bitmap)(obj));
  277. }
  278. }
  279. }
  280. }