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|
- using Client.MirGraphics;
- using Client.MirScenes;
- using Client.MirSounds;
- using S = ServerPackets;
- using Client.MirControls;
- namespace Client.MirObjects
- {
- class MonsterObject : MapObject
- {
- public override ObjectType Race
- {
- get { return ObjectType.Monster; }
- }
- public override bool Blocking
- {
- get { return AI == 64 || (AI == 81 && Direction == (MirDirection)6) ? false : !Dead; }
- }
- public Point ManualLocationOffset
- {
- get
- {
- switch (BaseImage)
- {
- case Monster.EvilMir:
- return new Point(-21, -15);
- case Monster.PalaceWall2:
- case Monster.PalaceWallLeft:
- case Monster.PalaceWall1:
- case Monster.GiGateSouth:
- case Monster.GiGateWest:
- case Monster.SSabukWall1:
- case Monster.SSabukWall2:
- case Monster.SSabukWall3:
- return new Point(-10, 0);
- case Monster.GiGateEast:
- return new Point(-45, 7);
- default:
- return new Point(0, 0);
- }
- }
- }
- public Monster BaseImage;
- public byte Effect;
- public bool Skeleton;
- public FrameSet Frames = new FrameSet();
- public Frame Frame;
- public int FrameIndex, FrameInterval, EffectFrameIndex;
- public uint TargetID;
- public Point TargetPoint;
- public bool Stoned;
- public byte Stage;
- public int BaseSound;
- public long ShockTime;
- public bool BindingShotCenter;
- public Color OldNameColor;
- public SpellEffect CurrentEffect;
- public uint MasterObjectId;
- public MonsterType Rarity;
- public MonsterObject(uint objectID) : base(objectID) { }
- public void Load(S.ObjectMonster info, bool update = false)
- {
- Name = info.Name;
- NameColour = info.NameColour;
- BaseImage = info.Image;
- OldNameColor = NameColour;
- CurrentLocation = info.Location;
- MapLocation = info.Location;
- if (!update) GameScene.Scene.MapControl.AddObject(this);
- Effect = info.Effect;
- AI = info.AI;
- Light = info.Light;
- Direction = info.Direction;
- Dead = info.Dead;
- Poison = info.Poison;
- Skeleton = info.Skeleton;
- Hidden = info.Hidden;
- ShockTime = CMain.Time + info.ShockTime;
- BindingShotCenter = info.BindingShotCenter;
- MasterObjectId = info.MasterObjectId;
- Rarity = info.Rarity;
- if (MasterObjectId == 0 && Rarity != MonsterType.Normal)
- {
- //Moving the rarity tag processing from the server to the client allows for more complex tag displays in the future, such as adding special markers on monster health bars.
- //Add localization for rarity text
- Name = $"{Rarity.ToLocalizedString()}_{Name}";
- }
- Buffs = info.Buffs;
- if (Stage != info.ExtraByte)
- {
- switch (BaseImage)
- {
- case Monster.GreatFoxSpirit:
- if (update)
- {
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 335, 20, 3000, this));
- SoundManager.PlaySound(BaseSound + 8);
- }
- break;
- case Monster.HellLord:
- {
- Effects.Clear();
- var effects = MapControl.Effects.Where(x => x.Library == Libraries.Monsters[(ushort)Monster.HellLord]);
- foreach (var effect in effects)
- effect.Repeat = false;
- if (info.ExtraByte > 3)
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 21, 6, 600, this) { Repeat = true });
- else
- {
- if (info.ExtraByte > 2)
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 105, 6, 600, new Point(100, 84)) { Repeat = true });
- if (info.ExtraByte > 1)
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 111, 6, 600, new Point(96, 81)) { Repeat = true });
- if (info.ExtraByte > 0)
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 123, 6, 600, new Point(93, 84)) { Repeat = true });
- }
- SoundManager.PlaySound(BaseSound + 9);
- }
- break;
- }
- }
- Stage = info.ExtraByte;
- //Library
- switch (BaseImage)
- {
- case Monster.EvilMir:
- case Monster.DragonStatue:
- BodyLibrary = Libraries.Dragon;
- break;
- case Monster.EvilMirBody:
- break;
- case Monster.Catapult:
- case Monster.ChariotBallista:
- case Monster.Ballista:
- case Monster.Trebuchet:
- case Monster.CanonTrebuchet:
- BodyLibrary = Libraries.Siege[((ushort)BaseImage) - 940];
- break;
- case Monster.SabukGate:
- case Monster.PalaceWallLeft:
- case Monster.PalaceWall1:
- case Monster.PalaceWall2:
- case Monster.GiGateSouth:
- case Monster.GiGateEast:
- case Monster.GiGateWest:
- case Monster.SSabukWall1:
- case Monster.SSabukWall2:
- case Monster.SSabukWall3:
- case Monster.NammandGate1:
- case Monster.NammandGate2:
- case Monster.SabukWallSection:
- case Monster.NammandWallSection:
- case Monster.FrozenDoor:
- BodyLibrary = Libraries.Gates[((ushort)BaseImage) - 950];
- break;
- case Monster.BabyPig:
- case Monster.Chick:
- case Monster.Kitten:
- case Monster.BabySkeleton:
- case Monster.Baekdon:
- case Monster.Wimaen:
- case Monster.BlackKitten:
- case Monster.BabyDragon:
- case Monster.OlympicFlame:
- case Monster.BabySnowMan:
- case Monster.Frog:
- case Monster.BabyMonkey:
- case Monster.AngryBird:
- case Monster.Foxey:
- case Monster.MedicalRat:
- BodyLibrary = Libraries.Pets[((ushort)BaseImage) - 10000];
- break;
- case Monster.HellBomb1:
- case Monster.HellBomb2:
- case Monster.HellBomb3:
- BodyLibrary = Libraries.Monsters[(ushort)Monster.HellLord];
- break;
- case Monster.CaveStatue:
- BodyLibrary = Libraries.Monsters[(ushort)Monster.CaveStatue];
- break;
- default:
- BodyLibrary = Libraries.Monsters[(ushort)BaseImage];
- break;
- }
- if (Skeleton)
- ActionFeed.Add(new QueuedAction { Action = MirAction.Skeleton, Direction = Direction, Location = CurrentLocation });
- else if (Dead)
- ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation });
- BaseSound = (ushort)BaseImage * 10;
- //Special Actions
- switch (BaseImage)
- {
- case Monster.BoneFamiliar:
- case Monster.Shinsu:
- case Monster.HolyDeva:
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- case Monster.LightningBead:
- case Monster.HealingBead:
- case Monster.PowerUpBead:
- if (!info.Extra) ActionFeed.Add(new QueuedAction { Action = MirAction.Appear, Direction = Direction, Location = CurrentLocation });
- break;
- case Monster.FrostTiger:
- case Monster.FlameTiger:
- SitDown = info.Extra;
- break;
- case Monster.ZumaStatue:
- case Monster.ZumaGuardian:
- case Monster.FrozenZumaStatue:
- case Monster.FrozenZumaGuardian:
- case Monster.ZumaTaurus:
- case Monster.DemonGuard:
- case Monster.Turtlegrass:
- case Monster.ManTree:
- case Monster.EarthGolem:
- case Monster.AssassinScroll:
- case Monster.WarriorScroll:
- case Monster.TaoistScroll:
- case Monster.WizardScroll:
- case Monster.PurpleFaeFlower:
- Stoned = info.Extra;
- break;
- }
- //Frames
- switch (BaseImage)
- {
- case Monster.GreatFoxSpirit:
- Frames = FrameSet.GreatFoxSpirit[Stage];
- break;
- case Monster.DragonStatue:
- Frames = FrameSet.DragonStatue[(byte)Direction];
- break;
- case Monster.HellBomb1:
- case Monster.HellBomb2:
- case Monster.HellBomb3:
- Frames = FrameSet.HellBomb[((ushort)BaseImage) - 903];
- break;
- case Monster.CaveStatue:
- Frames = FrameSet.CaveStatue[(byte)Direction];
- break;
- default:
- if (BodyLibrary != null)
- {
- Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
- }
- break;
- }
- SetAction();
- SetCurrentEffects();
- if (CurrentAction == MirAction.Standing)
- {
- PlayAppearSound();
- if (Frame != null)
- {
- FrameIndex = CMain.Random.Next(Frame.Count);
- }
- }
- else if (CurrentAction == MirAction.SitDown)
- {
- PlayAppearSound();
- }
- NextMotion -= NextMotion % 100;
- if (Settings.Effect)
- {
- switch (BaseImage)
- {
- case Monster.Weaver:
- case Monster.VenomWeaver:
- case Monster.ArmingWeaver:
- case Monster.ValeBat:
- case Monster.CrackingWeaver:
- case Monster.GreaterWeaver:
- Effects.Add(new Effect(Libraries.Effect, 601, 1, 1 * Frame.Interval, this) { DrawBehind = true, Repeat = true }); // Blue effect
- break;
- case Monster.CrystalWeaver:
- case Monster.FrozenZumaGuardian:
- case Monster.FrozenRedZuma:
- case Monster.FrozenZumaStatue:
- Effects.Add(new Effect(Libraries.Effect, 600, 1, 1 * Frame.Interval, this) { DrawBehind = true, Repeat = true }); // Blue effect
- break;
- case Monster.CaveStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CaveStatue], 10, 8, 2400, this) { Blend = true, Repeat = true });
- break;
- }
- }
- ProcessBuffs();
- }
- public void ProcessBuffs()
- {
- for (int i = 0; i < Buffs.Count; i++)
- {
- AddBuffEffect(Buffs[i]);
- }
- }
- public override bool ShouldDrawHealth()
- {
- string name = string.Empty;
- if (Name.Contains("(")) name = Name.Substring(Name.IndexOf("(") + 1, Name.Length - Name.IndexOf("(") - 2);
- return Name.EndsWith(string.Format("({0})", User.Name)) || MirScenes.Dialogs.GroupDialog.GroupList.Contains(name);
- }
- public override void Process()
- {
- bool update = CMain.Time >= NextMotion || GameScene.CanMove;
- SkipFrames = ActionFeed.Count > 1;
- ProcessFrames();
- if (Frame == null)
- {
- DrawFrame = 0;
- DrawWingFrame = 0;
- }
- else
- {
- DrawFrame = Frame.Start + (Frame.OffSet * (byte)Direction) + FrameIndex;
- DrawWingFrame = Frame.EffectStart + (Frame.EffectOffSet * (byte)Direction) + EffectFrameIndex;
- }
- #region Moving OffSet
- switch (CurrentAction)
- {
- case MirAction.Walking:
- case MirAction.Running:
- case MirAction.Pushed:
- case MirAction.Jump:
- case MirAction.DashL:
- case MirAction.DashR:
- case MirAction.DashAttack:
- if (Frame == null)
- {
- OffSetMove = Point.Empty;
- Movement = CurrentLocation;
- break;
- }
- int i = CurrentAction == MirAction.Running ? 2 : 1;
- if (CurrentAction == MirAction.Jump) i = -JumpDistance;
- if (CurrentAction == MirAction.DashAttack) i = JumpDistance;
- Movement = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -i);
- int count = Frame.Count;
- int index = FrameIndex;
- if (CurrentAction == MirAction.DashR || CurrentAction == MirAction.DashL)
- {
- count = 3;
- index %= 3;
- }
- switch (Direction)
- {
- case MirDirection.Up:
- OffSetMove = new Point(0, (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- case MirDirection.UpRight:
- OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- case MirDirection.Right:
- OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0);
- break;
- case MirDirection.DownRight:
- OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- case MirDirection.Down:
- OffSetMove = new Point(0, (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- case MirDirection.DownLeft:
- OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- case MirDirection.Left:
- OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0);
- break;
- case MirDirection.UpLeft:
- OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
- break;
- }
- OffSetMove = new Point(OffSetMove.X % 2 + OffSetMove.X, OffSetMove.Y % 2 + OffSetMove.Y);
- break;
- default:
- OffSetMove = Point.Empty;
- Movement = CurrentLocation;
- break;
- }
- #endregion
- DrawY = Movement.Y > CurrentLocation.Y ? Movement.Y : CurrentLocation.Y;
- DrawLocation = new Point((Movement.X - User.Movement.X + MapControl.OffSetX) * MapControl.CellWidth, (Movement.Y - User.Movement.Y + MapControl.OffSetY) * MapControl.CellHeight);
- DrawLocation.Offset(-OffSetMove.X, -OffSetMove.Y);
- DrawLocation.Offset(User.OffSetMove);
- DrawLocation = DrawLocation.Add(ManualLocationOffset);
- DrawLocation.Offset(GlobalDisplayLocationOffset);
- if (BodyLibrary != null && update)
- {
- FinalDrawLocation = DrawLocation.Add(BodyLibrary.GetOffSet(DrawFrame));
- DisplayRectangle = new Rectangle(DrawLocation, BodyLibrary.GetTrueSize(DrawFrame));
- }
- for (int i = 0; i < Effects.Count; i++)
- Effects[i].Process();
- Color newColour = Poison switch
- {
- _ when (Poison & PoisonType.DelayedExplosion) == PoisonType.DelayedExplosion => Color.Orange,
- _ when (Poison & (PoisonType.Paralysis | PoisonType.LRParalysis)) != 0 => Color.Gray,
- _ when (Poison & PoisonType.Frozen) == PoisonType.Frozen => Color.Blue,
- _ when (Poison & PoisonType.Blindness) == PoisonType.Blindness => Color.MediumVioletRed,
- _ when (Poison & (PoisonType.Stun | PoisonType.Dazed)) != 0 => Color.Yellow,
- _ when (Poison & PoisonType.Slow) == PoisonType.Slow => Color.Purple,
- _ when (Poison & PoisonType.Bleeding) == PoisonType.Bleeding => Color.DarkRed,
- _ when (Poison & PoisonType.Red) == PoisonType.Red => Color.Red,
- _ when (Poison & PoisonType.Green) == PoisonType.Green => Color.Green,
- _ => Color.White
- };
- if (newColour != DrawColour)
- {
- DrawColour = newColour;
- GameScene.Scene.MapControl.TextureValid = false;
- }
- }
- public bool SetAction()
- {
- if (NextAction != null && !GameScene.CanMove)
- {
- switch (NextAction.Action)
- {
- case MirAction.Walking:
- case MirAction.Running:
- case MirAction.Pushed:
- return false;
- }
- }
- //IntelligentCreature
- switch (BaseImage)
- {
- case Monster.BabyPig:
- case Monster.Chick:
- case Monster.Kitten:
- case Monster.BabySkeleton:
- case Monster.Baekdon:
- case Monster.Wimaen:
- case Monster.BlackKitten:
- case Monster.BabyDragon:
- case Monster.OlympicFlame:
- case Monster.BabySnowMan:
- case Monster.Frog:
- case Monster.BabyMonkey:
- case Monster.AngryBird:
- case Monster.Foxey:
- case Monster.MedicalRat:
- BodyLibrary = Libraries.Pets[((ushort)BaseImage) - 10000];
- break;
- }
- if (ActionFeed.Count == 0)
- {
- CurrentAction = Stoned ? MirAction.Stoned : MirAction.Standing;
- if (CurrentAction == MirAction.Standing) CurrentAction = SitDown ? MirAction.SitDown : MirAction.Standing;
- Frames.TryGetValue(CurrentAction, out Frame);
- if (MapLocation != CurrentLocation)
- {
- GameScene.Scene.MapControl.RemoveObject(this);
- MapLocation = CurrentLocation;
- GameScene.Scene.MapControl.AddObject(this);
- }
- FrameIndex = 0;
- if (Frame == null) return false;
- FrameInterval = Frame.Interval;
- }
- else
- {
- QueuedAction action = ActionFeed[0];
- ActionFeed.RemoveAt(0);
- CurrentActionLevel = 0;
- CurrentAction = action.Action;
- CurrentLocation = action.Location;
- Direction = action.Direction;
- Point temp;
- switch (CurrentAction)
- {
- case MirAction.Walking:
- case MirAction.Running:
- case MirAction.Pushed:
- int i = CurrentAction == MirAction.Running ? 2 : 1;
- temp = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -i);
- break;
- case MirAction.Jump:
- case MirAction.DashAttack:
- temp = Functions.PointMove(CurrentLocation, Direction, JumpDistance);
- break;
- default:
- temp = CurrentLocation;
- break;
- }
- temp = new Point(action.Location.X, temp.Y > CurrentLocation.Y ? temp.Y : CurrentLocation.Y);
- if (MapLocation != temp)
- {
- GameScene.Scene.MapControl.RemoveObject(this);
- MapLocation = temp;
- GameScene.Scene.MapControl.AddObject(this);
- }
- switch (CurrentAction)
- {
- case MirAction.Pushed:
- Frames.TryGetValue(MirAction.Walking, out Frame);
- break;
- case MirAction.Jump:
- Frames.TryGetValue(MirAction.Jump, out Frame);
- break;
- case MirAction.DashAttack:
- Frames.TryGetValue(MirAction.DashAttack, out Frame);
- break;
- case MirAction.AttackRange1:
- if (!Frames.TryGetValue(CurrentAction, out Frame))
- Frames.TryGetValue(MirAction.Attack1, out Frame);
- break;
- case MirAction.AttackRange2:
- if (!Frames.TryGetValue(CurrentAction, out Frame))
- Frames.TryGetValue(MirAction.Attack2, out Frame);
- break;
- case MirAction.AttackRange3:
- if (!Frames.TryGetValue(CurrentAction, out Frame))
- Frames.TryGetValue(MirAction.Attack3, out Frame);
- break;
- case MirAction.Special:
- if (!Frames.TryGetValue(CurrentAction, out Frame))
- Frames.TryGetValue(MirAction.Attack1, out Frame);
- break;
- case MirAction.Skeleton:
- if (!Frames.TryGetValue(CurrentAction, out Frame))
- Frames.TryGetValue(MirAction.Dead, out Frame);
- break;
- case MirAction.Hide:
- switch (BaseImage)
- {
- case Monster.Shinsu1:
- BodyLibrary = Libraries.Monsters[(ushort)Monster.Shinsu];
- BaseImage = Monster.Shinsu;
- BaseSound = (ushort)BaseImage * 10;
- Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
- Frames.TryGetValue(CurrentAction, out Frame);
- break;
- default:
- Frames.TryGetValue(CurrentAction, out Frame);
- break;
- }
- break;
- case MirAction.Dead:
- switch (BaseImage)
- {
- case Monster.Shinsu:
- case Monster.Shinsu1:
- case Monster.HolyDeva:
- case Monster.GuardianRock:
- case Monster.CharmedSnake://SummonSnakes
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- case Monster.HellBomb1:
- case Monster.HellBomb2:
- case Monster.HellBomb3:
- Remove();
- return false;
- default:
- Frames.TryGetValue(CurrentAction, out Frame);
- break;
- }
- break;
- default:
- Frames.TryGetValue(CurrentAction, out Frame);
- break;
- }
- FrameIndex = 0;
- if (Frame == null) return false;
- FrameInterval = Frame.Interval;
- Point front = Functions.PointMove(CurrentLocation, Direction, 1);
- switch (CurrentAction)
- {
- case MirAction.Appear:
- PlaySummonSound();
- switch (BaseImage)
- {
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 448, 10, 600, this));
- break;
- }
- break;
- case MirAction.Show:
- PlayPopupSound();
- break;
- case MirAction.Pushed:
- FrameIndex = Frame.Count - 1;
- GameScene.Scene.Redraw();
- break;
- case MirAction.Jump:
- PlayJumpSound();
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 414 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Armadillo:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 592, 12, 800, CurrentLocation, CMain.Time + 500));
- break;
- }
- break;
- case MirAction.DashAttack:
- PlayDashSound();
- break;
- case MirAction.Walking:
- GameScene.Scene.Redraw();
- break;
- case MirAction.Running:
- PlayRunSound();
- GameScene.Scene.Redraw();
- break;
- case MirAction.Attack1:
- PlayAttackSound();
- CurrentActionLevel = (byte)action.Params[1];
- switch (BaseImage)
- {
- case Monster.FlamingWooma:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingWooma], 224 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
- break;
- case Monster.ZumaTaurus:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ZumaTaurus], 244 + (int)Direction * 8, 8, 8 * FrameInterval, this));
- break;
- case Monster.MinotaurKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MinotaurKing], 272 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FlamingMutant:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 314, 6, 600, front));
- break;
- case Monster.DemonWolf:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonWolf], 336 + (int)Direction * 9, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.AncientBringer:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 512 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Manticore:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Manticore], 505 + (int)Direction * 3, 3, Frame.Count * Frame.Interval, this));
- break;
- case Monster.YinDevilNode:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YinDevilNode], 26, 26, Frame.Count * Frame.Interval, this));
- break;
- case Monster.YangDevilNode:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YangDevilNode], 26, 26, Frame.Count * Frame.Interval, this));
- break;
- case Monster.GreatFoxSpirit:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 355, 20, Frame.Count * Frame.Interval, this));
- break;
- case Monster.EvilMir:
- Effects.Add(new Effect(Libraries.Dragon, 60, 8, 8 * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Dragon, 68, 14, 14 * Frame.Interval, this));
- byte random = (byte)CMain.Random.Next(7);
- for (int i = 0; i <= 7 + random; i++)
- {
- Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
- MapControl.Effects.Add(new Effect(Libraries.Dragon, 230 + (CMain.Random.Next(5) * 10), 5, 400, source, CMain.Time + CMain.Random.Next(1000)));
- }
- break;
- case Monster.CrawlerLave:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CrawlerLave], 224 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.HellKeeper:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellKeeper], 32, 8, 8 * Frame.Interval, this));
- break;
- case Monster.IcePillar:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePillar], 12, 6, 6 * 100, this));
- break;
- case Monster.TrollKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollKing], 288, 6, 6 * Frame.Interval, this));
- break;
- case Monster.HellBomb1:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 61, 7, 7 * Frame.Interval, this));
- break;
- case Monster.HellBomb2:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 79, 9, 9 * Frame.Interval, this));
- break;
- case Monster.HellBomb3:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 97, 8, 8 * Frame.Interval, this));
- break;
- case Monster.WitchDoctor:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 328, 20, 20 * Frame.Interval, this));
- break;
- case Monster.SeedingsGeneral:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1064 + (int)Direction * 9, 9, 9 * Frame.Interval, front, CMain.Time));
- break;
- case Monster.RestlessJar:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 384, 7, 7 * Frame.Interval, this));
- break;
- case Monster.AssassinBird:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinBird], 392, 9, 9 * Frame.Interval, this));
- break;
- case Monster.Nadz:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Nadz], 280 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.AvengingWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingWarrior], 272 + (int)Direction * 5, 5, 7 * Frame.Interval, this));
- break;
- case Monster.FlyingStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 334, 10, 10 * 100, this));
- break;
- case Monster.HoodedSummoner:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 352, 12, 12 * Frame.Interval, this));
- break;
- }
- break;
- case MirAction.Attack2:
- PlaySecondAttackSound();
- CurrentActionLevel = (byte)action.Params[1];
- switch (BaseImage)
- {
- case Monster.CrystalSpider:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CrystalSpider], 272 + (int)Direction * 10, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Yimoogi:
- case Monster.RedYimoogi:
- case Monster.Snake10:
- case Monster.Snake11:
- case Monster.Snake12:
- case Monster.Snake13:
- case Monster.Snake14:
- case Monster.Snake15:
- case Monster.Snake16:
- case Monster.Snake17:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 304, 6, Frame.Count * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Magic2, 1280, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.HellCannibal:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellCannibal], 310 + (int)Direction * 12, 12, 12 * Frame.Interval, this));
- break;
- case Monster.ManectricKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 640 + (int)Direction * 10, 10, 10 * 100, this));
- break;
- case Monster.AncientBringer:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 568 + (int)Direction * 10, 10, 13 * Frame.Interval, this));
- break;
- case Monster.DarkBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkBeast], 296 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
- break;
- case Monster.LightBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LightBeast], 296 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FireCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FireCat], 248 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.BloodBaboon:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BloodBaboon], 312 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- case Monster.TwinHeadBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TwinHeadBeast], 352 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Nadz:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Nadz], 320 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- case Monster.DarkCaptain:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1214, 10, 10 * Frame.Interval, this));
- break;
- case Monster.DragonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 576, 7, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FlyingStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 352, 10, 10 * 100, this));
- break;
- case Monster.HornedSorceror:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 552 + (int)Direction * 9, 9, 900, this));
- break;
- case Monster.HoodedSummoner:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 364, 10, 10 * Frame.Interval, this));
- break;
- }
- if ((ushort)BaseImage >= 10000)
- {
- PlayPetSound();
- }
- break;
- case MirAction.Attack3:
- PlayThirdAttackSound();
- CurrentActionLevel = (byte)action.Params[1];
- switch (BaseImage)
- {
- case Monster.Yimoogi:
- case Monster.RedYimoogi:
- case Monster.Snake10:
- case Monster.Snake11:
- case Monster.Snake12:
- case Monster.Snake13:
- case Monster.Snake14:
- case Monster.Snake15:
- case Monster.Snake16:
- case Monster.Snake17:
- SoundManager.PlaySound(BaseSound + 9);
- Effects.Add(new Effect(Libraries.Magic2, 1330, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Behemoth:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Behemoth], 697 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SandSnail:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SandSnail], 448, 9, 900, this) { Blend = true });
- break;
- case Monster.PeacockSpider:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 755, 21, 21 * Frame.Interval, this));
- break;
- case Monster.DragonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 632 + (int)Direction * 4, 4, 8 * Frame.Interval, this));
- break;
- }
- break;
- case MirAction.Attack4:
- PlayFourthAttackSound();
- CurrentActionLevel = (byte)action.Params[1];
- switch (BaseImage)
- {
- case Monster.DarkOmaKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1702, 13, 13 * Frame.Interval, this));
- break;
- }
- break;
- case MirAction.Attack5:
- PlayFithAttackSound();
- CurrentActionLevel = (byte)action.Params[1];
- break;
- case MirAction.AttackRange1:
- PlayRangeSound();
- TargetID = (uint)action.Params[0];
- CurrentActionLevel = (byte)action.Params[4];
- switch (BaseImage)
- {
- case Monster.KingScorpion:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingScorpion], 544 + (int)Direction * 8, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.DarkDevil:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevil], 272 + (int)Direction * 8, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.ShamanZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 232 + (int)Direction * 12, 6, Frame.Count * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 328, 12, Frame.Count * Frame.Interval, this));
- break;
- case Monster.GuardianRock:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GuardianRock], 12, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.GreatFoxSpirit:
- byte random = (byte)CMain.Random.Next(4);
- for (int i = 0; i <= 4 + random; i++)
- {
- Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 375 + (CMain.Random.Next(3) * 20), 20, 1400, source, CMain.Time + CMain.Random.Next(600)));
- }
- break;
- case Monster.EvilMir:
- Effects.Add(new Effect(Libraries.Dragon, 90 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.DragonStatue:
- Effects.Add(new Effect(Libraries.Dragon, 310 + ((int)Direction / 3) * 20, 10, 10 * Frame.Interval, this));
- break;
- case Monster.TurtleKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], 946, 10, Frame.Count * Frame.Interval, User));
- break;
- case Monster.HellBolt:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 304, 11, 11 * 100, this));
- break;
- case Monster.WitchDoctor:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 304, 9, 9 * 100, this));
- break;
- case Monster.FlyingStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 304, 10, 10 * Frame.Interval, this));
- break;
- case Monster.ManectricKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 720, 12, 12 * 100, this));
- break;
- case Monster.IcePillar:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePillar], 26, 6, 8 * 100, this) { Start = CMain.Time + 750 });
- break;
- case Monster.ElementGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElementGuard], 320 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.KingGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 737, 9, 9 * Frame.Interval, this));
- break;
- case Monster.CatShaman:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 738, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SeedingsGeneral:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1184 + (int)Direction * 9, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.RestlessJar:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 471, 5, 500, this));
- break;
- case Monster.AvengingSpirit:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.ClawBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ClawBeast], 504 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
- break;
- case Monster.DarkCaptain:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1200, 13, 13 * Frame.Interval, this));
- break;
- case Monster.FloatingRock:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 216, 10, 10 * Frame.Interval, this));
- break;
- case Monster.FrozenKnight:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 384 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- case Monster.IcePhantom:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 672, 10, 10 * Frame.Interval, this));
- break;
- case Monster.BlackTortoise:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 404 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.AssassinScroll:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinScroll], 296, 3, 3 * Frame.Interval, this));
- break;
- case Monster.PurpleFaeFlower:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 328, 3, 3 * Frame.Interval, this));
- break;
- case Monster.WarriorScroll:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WarriorScroll], 296, 8, 8 * Frame.Interval, this));
- break;
- case Monster.WizardScroll:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WizardScroll], 296, 4, 4 * Frame.Interval, this));
- break;
- }
- break;
- case MirAction.AttackRange2:
- PlaySecondRangeSound();
- TargetID = (uint)action.Params[0];
- CurrentActionLevel = (byte)action.Params[4];
- switch (BaseImage)
- {
- case Monster.TurtleKing:
- byte random = (byte)CMain.Random.Next(4);
- for (int i = 0; i <= 4 + random; i++)
- {
- Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], CMain.Random.Next(2) == 0 ? 922 : 934, 12, 1200, source, CMain.Time + CMain.Random.Next(600));
- ef.Played += (o, e) => SoundManager.PlaySound(20000 + (ushort)Spell.HellFire * 10 + 1);
- MapControl.Effects.Add(ef);
- }
- break;
- case Monster.SeedingsGeneral:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1256, 9, 900, this));
- break;
- case Monster.PeacockSpider: //BROKEN
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 776, 30, 30 * Frame.Interval, this));
- break;
- case Monster.DarkCaptain:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1234, 13, 13 * Frame.Interval, this));
- break;
- case Monster.IcePhantom:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 672, 10, 10 * Frame.Interval, this));
- break;
- }
- break;
- case MirAction.AttackRange3:
- PlayThirdRangeSound();
- TargetID = (uint)action.Params[0];
- CurrentActionLevel = (byte)action.Params[4];
- switch (BaseImage)
- {
- case Monster.TurtleKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], 946, 10, Frame.Count * Frame.Interval, User));
- break;
- }
- break;
- case MirAction.Struck:
- uint attackerID = (uint)action.Params[0];
- StruckWeapon = -2;
- if (action.Params.Count > 1)
- {
- StruckWeapon = (int)action.Params[1];
- }
- else if (MapControl.Objects.TryGetValue(attackerID, out MapObject ob))
- {
- if (ob.Race == ObjectType.Player)
- {
- PlayerObject player = (PlayerObject)ob;
- StruckWeapon = player.Weapon;
- if (player.Class == MirClass.Assassin && StruckWeapon > -1)
- StruckWeapon = 1;
- }
- }
- PlayFlinchSound();
- PlayStruckSound();
- switch (BaseImage)
- {
- case Monster.GlacierBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 304, 6, 400, this));
- break;
- }
- break;
- case MirAction.Die:
- switch (BaseImage)
- {
- case Monster.ManectricKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 504 + (int)Direction * 9, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.DarkDevil:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevil], 336, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.ShamanZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 224, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.RoninGhoul:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RoninGhoul], 224, 10, Frame.Count * FrameInterval, this));
- break;
- case Monster.BoneCaptain:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoneCaptain], 224 + (int)Direction * 10, 10, Frame.Count * FrameInterval, this));
- break;
- case Monster.RightGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RightGuard], 296, 5, Frame.Count * Frame.Interval, this));
- break;
- case Monster.LeftGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 296 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.FrostTiger:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrostTiger], 304, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Yimoogi:
- case Monster.RedYimoogi:
- case Monster.Snake10:
- case Monster.Snake11:
- case Monster.Snake12:
- case Monster.Snake13:
- case Monster.Snake14:
- case Monster.Snake15:
- case Monster.Snake16:
- case Monster.Snake17:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Yimoogi], 352, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.YinDevilNode:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YinDevilNode], 52, 20, Frame.Count * Frame.Interval, this));
- break;
- case Monster.YangDevilNode:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YangDevilNode], 52, 20, Frame.Count * Frame.Interval, this));
- break;
- case Monster.BlackFoxman:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackFoxman], 224, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.VampireSpider:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.VampireSpider], 296, 5, Frame.Count * Frame.Interval, this));
- break;
- case Monster.CharmedSnake:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CharmedSnake], 40, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Manticore:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Manticore], 592, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.ValeBat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ValeBat], 224, 20, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SpiderBat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SpiderBat], 224, 20, Frame.Count * Frame.Interval, this));
- break;
- case Monster.VenomWeaver:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.VenomWeaver], 224, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.HellBolt:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 325, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SabukGate:
- Effects.Add(new Effect(Libraries.Gates[(ushort)Monster.SabukGate - 950], 24, 10, Frame.Count * Frame.Interval, this) { Light = -1 });
- break;
- case Monster.WingedTigerLord:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 650 + (int)Direction * 5, 5, Frame.Count * FrameInterval, this));
- break;
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 448, 10, 600, this));
- break;
- case Monster.IceGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 256, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.DeathCrawler:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 313, 11, Frame.Count * Frame.Interval, this));
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 304, 9, 900, CurrentLocation, CMain.Time + 900));
- break;
- case Monster.BurningZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 373, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FrozenZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 360, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.EarthGolem:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.EarthGolem], 432, 9, 9 * Frame.Interval, this));
- break;
- case Monster.CreeperPlant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 266, 6, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SackWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 384, 9, Frame.Count * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 393, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FrozenSoldier:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenSoldier], 256, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FrozenGolem:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenGolem], 456, 7, Frame.Count * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenGolem], 463, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.DragonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 504 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.FloatingRock:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 152, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.AvengingSpirit:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 442 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.TaoistScroll:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TaoistScroll], 282, 11, 11 * Frame.Interval, this));
- break;
- }
- PlayDieSound();
- break;
- case MirAction.Dead:
- GameScene.Scene.Redraw();
- GameScene.Scene.MapControl.SortObject(this);
- if (MouseObject == this) MouseObjectID = 0;
- if (TargetObject == this) TargetObjectID = 0;
- if (MagicObject == this) MagicObjectID = 0;
- for (int i = 0; i < Effects.Count; i++)
- Effects[i].Remove();
- DeadTime = CMain.Time;
- break;
- }
- }
- GameScene.Scene.MapControl.TextureValid = false;
- NextMotion = CMain.Time + FrameInterval;
- return true;
- }
- public void SetCurrentEffects()
- {
- //BindingShot
- if (BindingShotCenter && ShockTime > CMain.Time)
- {
- int effectid = TrackableEffect.GetOwnerEffectID(ObjectID);
- if (effectid >= 0)
- TrackableEffect.effectlist[effectid].RemoveNoComplete();
- TrackableEffect NetDropped = new TrackableEffect(new Effect(Libraries.MagicC, 7, 1, 1000, this) { Repeat = true, RepeatUntil = (ShockTime - 1500) });
- NetDropped.Complete += (o1, e1) =>
- {
- SoundManager.PlaySound(20000 + 130 * 10 + 6);//sound M130-6
- Effects.Add(new TrackableEffect(new Effect(Libraries.MagicC, 8, 8, 700, this)));
- };
- Effects.Add(NetDropped);
- }
- else if (BindingShotCenter && ShockTime <= CMain.Time)
- {
- int effectid = TrackableEffect.GetOwnerEffectID(ObjectID);
- if (effectid >= 0)
- TrackableEffect.effectlist[effectid].Remove();
- //SoundManager.PlaySound(20000 + 130 * 10 + 6);//sound M130-6
- //Effects.Add(new TrackableEffect(new Effect(Libraries.ArcherMagic, 8, 8, 700, this)));
- ShockTime = 0;
- BindingShotCenter = false;
- }
- }
- private void ProcessFrames()
- {
- if (Frame == null) return;
- switch (CurrentAction)
- {
- case MirAction.Walking:
- if (!GameScene.CanMove) return;
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- PlayWalkSound(true);
- break;
- case 4:
- PlayWalkSound(false);
- break;
- }
- }
- break;
- case MirAction.Running:
- if (!GameScene.CanMove) return;
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- break;
- case MirAction.Pushed:
- if (!GameScene.CanMove) return;
- GameScene.Scene.MapControl.TextureValid = false;
- FrameIndex -= 2;
- if (FrameIndex < 0)
- {
- FrameIndex = 0;
- SetAction();
- }
- break;
- case MirAction.Jump:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.DashAttack:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 4:
- {
- switch (BaseImage)
- {
- case Monster.HornedSorceror:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 644 + (int)Direction * 5, 5, 500, CurrentLocation));
- break;
- }
- }
- break;
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Show:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- switch (BaseImage)
- {
- case Monster.ZumaStatue:
- case Monster.ZumaGuardian:
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- case Monster.FrozenZumaStatue:
- case Monster.FrozenZumaGuardian:
- case Monster.ZumaTaurus:
- case Monster.DemonGuard:
- case Monster.EarthGolem:
- case Monster.Turtlegrass:
- case Monster.ManTree:
- case Monster.AssassinScroll:
- case Monster.WarriorScroll:
- case Monster.TaoistScroll:
- case Monster.WizardScroll:
- case Monster.PurpleFaeFlower:
- Stoned = false;
- break;
- case Monster.Shinsu:
- BodyLibrary = Libraries.Monsters[(ushort)Monster.Shinsu1];
- BaseImage = Monster.Shinsu1;
- BaseSound = (ushort)BaseImage * 10;
- Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
- break;
- }
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- {
- switch (BaseImage)
- {
- case Monster.CreeperPlant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 250, 6, 6 * 100, this));
- break;
- }
- break;
- }
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Hide:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- switch (BaseImage)
- {
- case Monster.CannibalPlant:
- case Monster.WaterDragon:
- case Monster.CreeperPlant:
- case Monster.EvilCentipede:
- case Monster.DigOutZombie:
- case Monster.Armadillo:
- case Monster.ArmadilloElder:
- Remove();
- return;
- case Monster.ZumaStatue:
- case Monster.ZumaGuardian:
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- case Monster.FrozenZumaStatue:
- case Monster.FrozenZumaGuardian:
- case Monster.ZumaTaurus:
- case Monster.DemonGuard:
- case Monster.EarthGolem:
- case Monster.Turtlegrass:
- case Monster.ManTree:
- case Monster.AssassinScroll:
- case Monster.WarriorScroll:
- case Monster.TaoistScroll:
- case Monster.WizardScroll:
- case Monster.PurpleFaeFlower:
- Stoned = true;
- return;
- }
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Appear:
- case MirAction.Standing:
- case MirAction.Stoned:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- if (CurrentAction == MirAction.Standing)
- {
- switch (BaseImage)
- {
- case Monster.SnakeTotem://SummonSnakes Totem
- if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "SnakeTotem") < 0)
- Effects.Add(new TrackableEffect(new Effect(Libraries.Monsters[(ushort)Monster.SnakeTotem], 2, 10, 1500, this) { Repeat = true }, "SnakeTotem"));
- break;
- case Monster.PalaceWall1:
- //Effects.Add(new Effect(Libraries.Effect, 196, 1, 1000, this) { DrawBehind = true, d });
- //Libraries.Effect.Draw(196, DrawLocation, Color.White, true);
- //Libraries.Effect.DrawBlend(196, DrawLocation, Color.White, true);
- break;
- }
- }
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Attack1:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- Point front = Functions.PointMove(CurrentLocation, Direction, 1);
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- if (SetAction())
- {
- switch (BaseImage)
- {
- case Monster.EvilCentipede:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.EvilCentipede], 42, 10, 600, this));
- break;
- case Monster.ToxicGhoul:
- SoundManager.PlaySound(BaseSound + 4);
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ToxicGhoul], 224 + (int)Direction * 6, 6, 600, this));
- break;
- }
- }
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- {
- switch (BaseImage)
- {
- case Monster.Kirin:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 776 + (int)Direction * 5, 5, 500, this));
- break;
- case Monster.Bear:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 321 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
- break;
- case Monster.Jar1:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar1], 128 + (int)Direction * 3, 3, 300, this));
- break;
- case Monster.Jar2:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar2], 624 + (int)Direction * 8, 8, 800, this));
- break;
- case Monster.AntCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 368 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
- break;
- }
- break;
- }
- case 2:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 325 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.StainHammerCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StainHammerCat], 240 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
- break;
- case Monster.HornedWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedWarrior], 752 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.FrozenFighter:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenFighter], 336 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.PurpleFaeFlower: // Slash effect on mob
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 436 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- }
- }
- break;
- case 3:
- {
- PlaySwingSound();
- switch (BaseImage)
- {
- // Sanjian
- case Monster.Furball:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Furball], 256 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.FurbolgWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgWarrior], 320 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.RightGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RightGuard], 272 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.LeftGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 272 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.Shinsu1:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Shinsu1], 224 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.DeathCrawler:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 248 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.FrozenZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 312 + (int)Direction * 5, 5, 2 * Frame.Interval, this));
- break;
- case Monster.TucsonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonWarrior], 296 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.ArmadilloElder:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ArmadilloElder], 488 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.Mandrill:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Mandrill], 264 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.ArmedPlant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ArmedPlant], 256 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.AvengerPlant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengerPlant], 224 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.AvengingSpirit:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 280 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
- break;
- case Monster.SackWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.Bear:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 321 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.FrozenKnight:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 360 + (int)Direction * 3, 3, 6 * Frame.Interval, this));
- break;
- case Monster.IcePhantom:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 640 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.DragonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 552 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.BurningZombie:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 312 + (int)Direction * 5, 5, 2 * Frame.Interval, this));
- break;
- case Monster.DarkCaptain:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1168 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.BlackTortoise:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 360, 6, 6 * Frame.Interval, front, CMain.Time));
- break;
- }
- break;
- }
- case 4:
- {
- switch (BaseImage)
- {
- case Monster.GeneralMeowMeow:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 416 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.Armadillo:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Armadillo], 480 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.StainHammerCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StainHammerCat], 272 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.StrayCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 528 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.OmaSlasher:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaSlasher], 304 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.AvengerPlant:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengerPlant], 248, 6, 600, front, CMain.Time));
- break;
- case Monster.ManTree:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 472 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.HornedMage:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 783, 9, 800, this));
- break;
- case Monster.DarkWraith:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 720 + (int)Direction * 3, 3, 300, this));
- Effect darkWraithEffect = new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 744, 6, 600, front, CMain.Time);
- MapControl.Effects.Add(darkWraithEffect);
- break;
- case Monster.FightingCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FightingCat], 208 + (int)Direction * 3, 3, 4 * Frame.Interval, this) { Blend = true });
- break;
- case Monster.FlamingMutant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 304, 6, 6 * Frame.Interval, this));
- break;
- case Monster.DarkOmaKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1568 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.WaterDragon:
- Effect waterDragonEffect = new Effect(Libraries.Monsters[(ushort)Monster.WaterDragon], 905, 9, 900, front, CMain.Time + 300);
- MapControl.Effects.Add(waterDragonEffect);
- break;
- case Monster.PurpleFaeFlower: // Animation on the target.
- Effect purpleFaeFlowerEffect = new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 483, 7, 700, front, CMain.Time + 300);
- MapControl.Effects.Add(purpleFaeFlowerEffect);
- break;
- }
- }
- break;
- case 5:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgGuard:
- MapObject ob = MapControl.GetObject(TargetID);
- if (ob != null)
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 384, 7, 600, ob));
- break;
- case Monster.FlyingStatue:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 344, 8, 800, front, CMain.Time));
- break;
- case Monster.OmaAssassin:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaAssassin], 312 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.PlagueCrab:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PlagueCrab], 488 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- case Monster.ScalyBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.HornedSorceror:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 536 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.SnowWolfKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 456 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.FrozenAxeman:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 528 + (int)Direction * 3, 3, 300, this));
- break;
- case Monster.FrozenMagician:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 840 + (int)Direction * 4, 4, 400, this));
- Effect frozenMagicianEffect = new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 872, 6, 600, front, CMain.Time + 300);
- MapControl.Effects.Add(frozenMagicianEffect);
- break;
- }
- break;
- }
- case 6:
- {
- switch (BaseImage)
- {
- case Monster.FrozenMiner:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 432 + (int)Direction * 3, 3, 300, this));
- Point source = Functions.PointMove(CurrentLocation, Direction, 1);
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 456, 6, 600, source, CMain.Time + 300);
- MapControl.Effects.Add(ef);
- break;
- case Monster.SnowYeti:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowYeti], 504 + (int)Direction * 4, 4, 400, this));
- break;
- case Monster.IceCrystalSoldier:
- source = Functions.PointMove(CurrentLocation, Direction, 1);
- ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 464, 6, 600, source, CMain.Time);
- MapControl.Effects.Add(ef);
- break;
- }
- break;
- }
- case 7:
- {
- switch (BaseImage)
- {
- case Monster.AxePlant:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AxePlant], 256 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.TreeQueen://Fire Bombardment
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeQueen], 35, 13, 1300, this) { Blend = true });
- break;
- case Monster.HornedCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 784 + (int)Direction * 3, 3, 300, this) { Blend = true });
- break;
- }
- break;
- }
- case 8:
- {
- MapObject ob = MapControl.GetObject(TargetID);
- switch (BaseImage)
- {
- case Monster.FurbolgCommander:
- if (ob != null)
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 320, 5, 500, ob));
- break;
- }
- break;
- }
- case 9:
- {
- switch (BaseImage)
- {
- case Monster.SeedingsGeneral:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 736 + (int)Direction * 9, 9, 900, this));
- break;
- }
- break;
- }
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.SitDown:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Attack2:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- Point front = Functions.PointMove(CurrentLocation, Direction, 1);
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- {
- switch (BaseImage)
- {
- case Monster.BabySnowMan:
- if (FrameIndex == 1)
- {
- if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "SnowmanSnow") < 0)
- Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 208, 11, 1500, this), "SnowmanSnow"));
- }
- break;
- case Monster.CannibalTentacles:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CannibalTentacles], 400 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- case Monster.DarkOmaKing:
- SoundManager.PlaySound(BaseSound + 6, false, 800);
- SoundManager.PlaySound(BaseSound + 6, false, 1500);
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1600, 30, 30 * Frame.Interval, this));
- break;
- }
- }
- break;
- case 2:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgWarrior], 360 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.BlackHammerCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackHammerCat], 648 + (int)Direction * 11, 11, 11 * Frame.Interval, this));
- break;
- case Monster.HornedCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1142 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.SnowWolfKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 480, 9, 9 * Frame.Interval, this));
- break;
- }
- }
- break;
- case 3:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.GlacierBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 310 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- break;
- case Monster.KingGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 773, 10, 1000, this) { Blend = true });
- break;
- case Monster.Behemoth:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Behemoth], 768, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.FlameQueen:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameQueen], 720, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.DemonGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonGuard], 288 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.TucsonMage:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonMage], 296 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.Armadillo:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Armadillo], 496 + (int)Direction * 12, 12, 6 * Frame.Interval, this));
- break;
- case Monster.CatWidow:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatWidow], 256 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.SnowWolf:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolf], 328, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.BlackTortoise:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 366 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 398, 7, 7 * Frame.Interval, front, CMain.Time));
- break;
- case Monster.TreeQueen:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeQueen], 66, 16, 16 * Frame.Interval, this));
- break;
- case Monster.RhinoWarrior:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoWarrior], 376, 8, 800, front, CMain.Time));
- break;
- case Monster.FrozenFighter:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenFighter], 384 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- }
- }
- break;
- case 4:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.GlacierSnail:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierSnail], 344 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
- break;
- case Monster.DemonWolf:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonWolf], 312 + (int)Direction * 3, 3, 300, this));
- break;
- case Monster.TucsonWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonWarrior], 344 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- case Monster.PeacockSpider:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 592 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- case Monster.SackWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 368 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.ManTree:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 488 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- case Monster.DarkWraith:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 750 + (int)Direction * 5, 5, 500, this));
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 790, 6, 600, front, CMain.Time);
- MapControl.Effects.Add(ef);
- break;
- case Monster.HornedWarrior:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedWarrior], 832 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.Turtlegrass:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Turtlegrass], 360 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.AntCommander:
- Effect ef1 = new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 484, 6, 600, front, CMain.Time);
- MapControl.Effects.Add(ef1);
- break;
- }
- break;
- }
- case 5:
- {
- switch (BaseImage)
- {
- case Monster.GeneralMeowMeow:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 456 + (int)Direction * 7, 7, 7 * Frame.Interval, this) { Blend = true });
- break;
- case Monster.TucsonGeneral:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 544, 8, 8 * Frame.Interval, this));
- break;
- case Monster.FrozenMiner:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 462 + (int)Direction * 5, 5, 500, this));
- break;
- case Monster.IceCrystalSoldier:
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 470, 6, 600, front, CMain.Time);
- MapControl.Effects.Add(ef);
- break;
- case Monster.Bear:
- Effect bleedEffect = new Effect(Libraries.Monsters[(ushort)Monster.Bear], 312, 9, 900, front, CMain.Time);
- MapControl.Effects.Add(bleedEffect);
- break;
- case Monster.FlyingStatue:
- Effect flyingStatueEffect1 = new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 362, 8, 800, front, CMain.Time);
- MapControl.Effects.Add(flyingStatueEffect1);
- break;
- case Monster.HornedCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 784 + (int)Direction * 3, 3, 300, this) { Blend = true });
- break;
- }
- break;
- }
- case 6:
- {
- switch (BaseImage)
- {
- case Monster.SeedingsGeneral:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1136 + (int)Direction * 6, 6, 600, this));
- break;
- case Monster.OmaBlest:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaBlest], 392 + (int)Direction * 5, 5, 500, this));
- break;
- case Monster.WereTiger:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WereTiger], 344 + (int)Direction * 6, 6, 600, this));
- break;
- case Monster.Kirin:
- Point source2 = Functions.PointMove(CurrentLocation, Direction, 2);
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 816, 8, 800, source2, CMain.Time);
- MapControl.Effects.Add(ef);
- break;
- case Monster.FrozenAxeman:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 558 + (int)Direction * 3, 3, 300, this));
- break;
- case Monster.SnowYeti:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowYeti], 536 + (int)Direction * 3, 3, 300, this));
- break;
- }
- }
- break;
- case 7:
- {
- switch (BaseImage)
- {
- case Monster.ElephantMan:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElephantMan], 368, 9, 900, this) { Blend = true });
- break;
- case Monster.ScalyBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 368 + (int)Direction * 3, 3, 3 * Frame.Interval, this) { Blend = false });
- break;
- }
- }
- break;
- case 8:
- {
- switch (BaseImage)
- {
- case Monster.StrayCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 584 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- }
- }
- break;
- case 9:
- {
- switch (BaseImage)
- {
- case Monster.ScalyBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 392, 3, 300, this) { Blend = true });
- break;
- }
- }
- break;
- case 10:
- {
- switch (BaseImage)
- {
- case Monster.StoningStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StoningStatue], 642, 15, 15 * 100, this));
- SoundManager.PlaySound(BaseSound + 7);
- break;
- }
- }
- break;
- case 11:
- {
- switch (BaseImage)
- {
- case Monster.BlackHammerCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackHammerCat], 736 + (int)Direction * 8, 8, 800, this));
- break;
- }
- }
- break;
- case 19:
- {
- switch (BaseImage)
- {
- case Monster.StoningStatue:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StoningStatue], 624, 8, 8 * 100, this));
- break;
- }
- }
- break;
- }
- if (FrameIndex == 3) PlaySwingSound();
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Attack3:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- switch (BaseImage)
- {
- case Monster.OlympicFlame:
- if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "CreatureFlame") < 0)
- Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 280, 4, 800, this), "CreatureFlame"));
- break;
- case Monster.GasToad:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GasToad], 440, 9, 9 * Frame.Interval, this));
- break;
- case Monster.HornedCommander:
- {
- //Spin
- int loops = CurrentActionLevel;
- int duration = 7 * FrameInterval;
- int totalDuration = loops * duration;
- if (FrameLoop == null)
- {
- for (int i = 0; i < loops; i++)
- {
- SoundManager.PlaySound(8451, false, 0 + (i * duration));
- }
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 808 + (int)Direction * 7, 7, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
- }
- LoopFrame(FrameIndex, 3, FrameInterval, totalDuration);
- }
- break;
- case Monster.SnowWolfKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 489 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- }
- break;
- case 2:
- break;
- case 3:
- {
- switch (BaseImage)
- {
- case Monster.WingedTigerLord:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 632, 8, 600, this, 0, true));
- break;
- case Monster.DarkWraith:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 796 + (int)Direction * 5, 5, 500, this));
- break;
- case Monster.HornedSorceror:
- {
- int loops = CurrentActionLevel;
- int duration = 5 * FrameInterval;
- int totalDuration = loops * duration;
- if (FrameLoop == null)
- {
- for (int i = 0; i < loops; i++)
- {
- SoundManager.PlaySound(BaseSound + 7, false, 0 + (i * duration));
- }
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 971 + (int)Direction * 5, 5, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
- }
- LoopFrame(FrameIndex, 1, FrameInterval, totalDuration);
- }
- break;
- }
- }
- break;
- case 4:
- switch (BaseImage)
- {
- case Monster.OlympicFlame:
- if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "CreatureSmoke") < 0)
- Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 256, 3, 1000, this), "CreatureSmoke"));
- break;
- case Monster.Kirin:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 824 + (int)Direction * 7, 7, 700, this));
- break;
- case Monster.FrozenAxeman:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 588 + (int)Direction * 3, 3, 300, this));
- break;
- case Monster.ManTree:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 504 + (int)Direction * 2, 2, 200, this));
- break;
- case Monster.DragonWarrior:
- Point source = Functions.PointMove(CurrentLocation, Direction, 1);
- Effect effect = new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 664, 6, 600, source, CMain.Time + 300);
- MapControl.Effects.Add(effect);
- break;
- }
- break;
- case 5:
- switch (BaseImage)
- {
- case Monster.WhiteMammoth:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteMammoth], 376, 5, Frame.Count * Frame.Interval, this));
- break;
- case Monster.ManTree:
- Point source = Functions.PointMove(CurrentLocation, Direction, 1);
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 520, 8, 800, source, CMain.Time, drawBehind: true);
- MapControl.Effects.Add(ef);
- break;
- case Monster.HornedSorceror:
- SoundManager.PlaySound(BaseSound + 5);
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 624, 10, 10 * Frame.Interval, this));
- break;
- case Monster.HornedCommander:
- SoundManager.PlaySound(8452, false);
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 864, 8, 8 * Frame.Interval, this));
- break;
- }
- break;
- case 6:
- switch (BaseImage)
- {
- case Monster.RestlessJar:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 512, 7, 700, this));
- break;
- }
- break;
- case 10:
- switch (BaseImage)
- {
- case Monster.StrayCat:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 728 + (int)Direction * 10, 10, 1000, this));
- break;
- }
- break;
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Attack4:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- switch (BaseImage)
- {
- case Monster.HornedCommander:
- {
- //Rockfall
- int loops = CurrentActionLevel;
- int duration = 5 * FrameInterval;
- int totalDuration = loops * duration;
- if (FrameLoop == null)
- {
- for (int i = 0; i < loops; i++)
- {
- SoundManager.PlaySound(8453, false, 0 + (i * duration));
- }
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1026 + (int)Direction * 5, 5, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
- }
- LoopFrame(FrameIndex, 3, FrameInterval, totalDuration);
- }
- break;
- }
- break;
- case 3:
- switch (BaseImage)
- {
- case Monster.SnowWolfKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 581 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- }
- break;
- case 5:
- switch (BaseImage)
- {
- case Monster.HornedCommander:
- SoundManager.PlaySound(8454);
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1078 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
- break;
- }
- break;
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Attack5:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 4:
- {
- switch (BaseImage)
- {
- case Monster.HornedCommander:
- LoopFrame(FrameIndex, 2, FrameInterval, CurrentActionLevel * 1000);
- break;
- }
- break;
- }
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.AttackRange1:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- switch (BaseImage)
- {
- case Monster.DragonStatue:
- MapObject ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Dragon, 350, 35, 1200, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- }
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- if (FrameIndex == 2) PlaySwingSound();
- MapObject ob = null;
- Missile missile;
- switch (FrameIndex)
- {
- case 1:
- {
- switch (BaseImage)
- {
- case Monster.GuardianRock:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Magic2, 1410, 10, 400, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.OmaWitchDoctor:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 792 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- case Monster.FloatingRock:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 159 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- case Monster.KingHydrax:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 368 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.BlueSoul:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlueSoul], 240, 10, 700, ob));
- SoundManager.PlaySound(BaseSound + 7);
- }
- break;
- case Monster.HornedCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 872 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
- break;
- }
- break;
- }
- case 2:
- {
- switch (BaseImage)
- {
- case Monster.LeftGuard:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 336 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
- break;
- case Monster.DreamDevourer:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DreamDevourer], 264, 7, 7 * Frame.Interval, ob));
- }
- break;
- case Monster.DarkDevourer:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevourer], 480, 7, 7 * Frame.Interval, ob));
- }
- break;
- case Monster.ManectricClaw:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricClaw], 304 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
- break;
- case Monster.FlameSpear:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameSpear], 544 + (int)Direction * 10, 10, 10 * 100, this));
- break;
- case Monster.FrozenMagician:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 512 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
- break;
- case Monster.PurpleFaeFlower:
- missile = CreateProjectile(331, Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], true, 6, 60, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 427, 9, 900, missile.Target) { Blend = true });
- };
- }
- break;
- }
- break;
- }
- case 3:
- {
- switch (BaseImage)
- {
- case Monster.Jar2:
- missile = CreateProjectile(688, Libraries.Monsters[(ushort)Monster.Jar2], true, 4, 50, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar2], 752, 8, 500, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.HardenRhino:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HardenRhino], 392, 5, 5 * Frame.Interval, this));
- break;
- case Monster.HornedArcher:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 336 + (int)Direction * 3, 3, 3 * Frame.Interval, this, drawBehind: true));
- break;
- case Monster.ColdArcher:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 336 + (int)Direction * 4, 4, 4 * Frame.Interval, this, drawBehind: true));
- break;
- }
- break;
- }
- case 4:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgArcher:
- if (MapControl.GetObject(TargetID) != null)
- {
- CreateProjectile(344, Libraries.Monsters[(ushort)Monster.FurbolgArcher], false, 5, 30, 0);
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.FurbolgGuard:
- missile = CreateProjectile(391, Libraries.Monsters[(ushort)Monster.FurbolgGuard], false, 1, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 407, 7, 600, missile.Target));
- SoundManager.PlaySound(BaseSound + 6);
- };
- }
- break;
- case Monster.AxeSkeleton:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(224, Libraries.Monsters[(ushort)Monster.AxeSkeleton], false, 3, 30, 0);
- break;
- case Monster.Dark:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(224, Libraries.Monsters[(ushort)Monster.Dark], false, 3, 30, 0);
- break;
- case Monster.ZumaArcher:
- case Monster.BoneArcher:
- if (MapControl.GetObject(TargetID) != null)
- {
- CreateProjectile(224, Libraries.Monsters[(ushort)Monster.ZumaArcher], false, 1, 30, 0);
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Dragon, 400 + CMain.Random.Next(3) * 10, 5, 300, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.BoneLord:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(784, Libraries.Monsters[(ushort)Monster.BoneLord], true, 6, 30, 0, direction16: false);
- break;
- case Monster.RightGuard:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 300, ob));
- }
- break;
- case Monster.LeftGuard:
- if (MapControl.GetObject(TargetID) != null)
- {
- CreateProjectile(10, Libraries.Magic, true, 6, 30, 4);
- }
- break;
- case Monster.MinotaurKing:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MinotaurKing], 320, 20, 1000, ob));
- }
- break;
- case Monster.FrostTiger:
- if (MapControl.GetObject(TargetID) != null)
- {
- CreateProjectile(410, Libraries.Magic2, true, 4, 30, 6);
- }
- break;
- case Monster.Yimoogi:
- case Monster.RedYimoogi:
- case Monster.Snake10:
- case Monster.Snake11:
- case Monster.Snake12:
- case Monster.Snake13:
- case Monster.Snake14:
- case Monster.Snake15:
- case Monster.Snake16:
- case Monster.Snake17:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Magic2, 1250, 15, 1000, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.HolyDeva:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 300, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.CrossbowOma:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.CrossbowOma], false, 1, 30, 6);
- break;
- case Monster.DarkCrossbowOma:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.DarkCrossbowOma], false, 1, 30, 6);
- break;
- case Monster.WingedOma:
- case Monster.DarkWingedOma:
- missile = CreateProjectile(224, Libraries.Monsters[(ushort)Monster.WingedOma], false, 6, 30, 0, direction16: false);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedOma], 272, 2, 150, missile.Target) { Blend = false });
- };
- }
- break;
- case Monster.FlamingMutant:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 320, 10, 1000, ob.CurrentLocation, CMain.Time) { Blend = true });
- //SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.PoisonHugger:
- missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.PoisonHugger], true, 1, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PoisonHugger], 224, 5, 150, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.RedFoxman:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RedFoxman], 224, 9, 300, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.WhiteFoxman:
- missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteFoxman], 352, 10, 600, missile.Target));
- SoundManager.PlaySound(BaseSound + 6);
- };
- }
- break;
- case Monster.TrapRock:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrapRock], 26, 10, 600, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.HedgeKekTal:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.HedgeKekTal], false, 4, 30, 6);
- break;
- case Monster.BigHedgeKekTal:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.BigHedgeKekTal], false, 4, 30, 6);
- break;
- case Monster.EvilMir:
- missile = CreateProjectile(60, Libraries.Dragon, true, 10, 10, 0);
- if (missile.Direction > 12)
- missile.Direction = 12;
- if (missile.Direction < 7)
- missile.Direction = 7;
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Dragon, 200, 20, 600, missile.Target));
- };
- }
- break;
- case Monster.ArcherGuard:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.ArcherGuard], false, 3, 30, 6);
- break;
- case Monster.SpittingToad:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(280, Libraries.Monsters[(ushort)Monster.SpittingToad], true, 6, 30, 0);
- break;
- case Monster.ArcherGuard2:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(38, Libraries.Monsters[(ushort)Monster.ArcherGuard], false, 3, 30, 6);
- break;
- case Monster.ArcherGuard3:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(104, Libraries.Monsters[(ushort)Monster.ArcherGuard3], false, 3, 30, 0);
- break;
- case Monster.FinialTurtle:
- missile = CreateProjectile(272, Libraries.Monsters[(ushort)Monster.FinialTurtle], true, 3, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FinialTurtle], 320, 10, 500, missile.Target) { Blend = true });
- SoundManager.PlaySound(20000 + (ushort)Spell.FrostCrunch * 10 + 2);
- };
- }
- break;
- case Monster.HellBolt:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 315, 10, 600, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.WitchDoctor:
- if (MapControl.GetObject(TargetID) != null)
- {
- missile = CreateProjectile(313, Libraries.Monsters[(ushort)Monster.WitchDoctor], true, 5, 30, -5, direction16: false);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 318, 10, 600, missile.Target));
- SoundManager.PlaySound(BaseSound + 6);
- };
- }
- }
- break;
- case Monster.WingedTigerLord:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 640, 10, 800, ob, CMain.Time + 400, false));
- }
- break;
- case Monster.TrollBomber:
- missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.TrollBomber], false, 4, 40, -4, direction16: false);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- SoundManager.PlaySound(BaseSound + 9);
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollBomber], 212, 6, 600, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.TrollStoner:
- SoundManager.PlaySound(BaseSound + 9);
- missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.TrollStoner], false, 4, 40, -4, direction16: false);
- break;
- case Monster.FlameMage:
- missile = CreateProjectile(544, Libraries.Monsters[(ushort)Monster.FlameMage], true, 3, 20, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameMage], 592, 10, 1000, missile.Target));
- };
- }
- break;
- case Monster.FlameScythe:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameScythe], 586, 9, 900, ob));
- }
- break;
- case Monster.FlameAssassin:
- missile = CreateProjectile(592, Libraries.Monsters[(ushort)Monster.FlameAssassin], true, 3, 20, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameAssassin], 640, 6, 600, missile.Target));
- };
- }
- break;
- case Monster.FlameQueen:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameQueen], 729, 10, Frame.Count * Frame.Interval, this));
- break;
- case Monster.AncientBringer:
- missile = CreateProjectile(688, Libraries.Monsters[(ushort)Monster.AncientBringer], true, 4, 50, 0, direction16: false);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 720, 10, 1000, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.RestlessJar:
- missile = CreateProjectile(476, Libraries.Monsters[(ushort)Monster.RestlessJar], true, 2, 100, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 508, 3, 300, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.IceGuard:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 262, 6, 600, ob) { Blend = true });
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.ElementGuard:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElementGuard], 360 + (int)ob.Direction * 7, 7, 7 * Frame.Interval, ob) { Blend = true });
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.KingGuard:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 746, 7, 700, ob) { Blend = true });
- }
- break;
- case Monster.BurningZombie:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 361, 12, 1000, ob));
- }
- break;
- case Monster.FrozenZombie:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 352, 8, 1000, ob));
- }
- break;
- case Monster.CatShaman:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 720, 12, 1500, ob) { Blend = false });
- }
- break;
- case Monster.GeneralMeowMeow:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 512, 10, 1000, ob) { Blend = true });
- }
- break;
- case Monster.CannibalTentacles:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(472, Libraries.Monsters[(ushort)Monster.CannibalTentacles], true, 8, 100, 0, direction16: false);
- break;
- case Monster.SwampWarrior:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SwampWarrior], 392, 8, 800, ob) { Blend = true });
- }
- break;
- case Monster.PeacockSpider:
- missile = CreateProjectile(664, Libraries.Monsters[(ushort)Monster.PeacockSpider], true, 5, 100, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 744, 11, 1100, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.RhinoPriest:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoPriest], 376, 9, 900, ob));
- }
- break;
- case Monster.TreeGuardian:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeGuardian], 544, 8, 800, ob));
- }
- break;
- case Monster.CreeperPlant:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 250, 6, 600, ob.CurrentLocation, CMain.Time) { Blend = true });
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 256, 10, 1000, ob.CurrentLocation, CMain.Time) { Blend = false });
- }
- break;
- case Monster.FloatingWraith:
- missile = CreateProjectile(248, Libraries.Monsters[(ushort)Monster.FloatingWraith], true, 2, 20, 0, direction16: true);
- break;
- case Monster.AvengingSpirit:
- missile = CreateProjectile(368, Libraries.Monsters[(ushort)Monster.AvengingSpirit], true, 4, 40, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 432, 10, 1000, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.AvengingWarrior:
- missile = CreateProjectile(312, Libraries.Monsters[(ushort)Monster.AvengingWarrior], true, 5, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingWarrior], 392, 7, 700, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.LightningBead:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LightningBead], 65, 12, 1200, ob));
- }
- break;
- case Monster.HealingBead:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HealingBead], 61, 11, 1100, ob));
- }
- break;
- case Monster.PowerUpBead:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PowerUpBead], 64, 6, 600, ob));
- }
- break;
- case Monster.DarkOmaKing:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1715, 13, 1300, ob.CurrentLocation));
- }
- break;
- case Monster.ChieftainArcher:
- if (MapControl.GetObject(TargetID) != null)
- {
- if (CurrentActionLevel == 0)
- {
- missile = CreateProjectile(312, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ChieftainArcher], 392, 6, 600, missile.Target));
- };
- }
- }
- else if (CurrentActionLevel == 1)
- {
- missile = CreateProjectile(398, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ChieftainArcher], 478, 6, 600, missile.Target));
- };
- }
- }
- else
- {
- missile = CreateProjectile(484, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
- }
- }
- break;
- case Monster.ManTree:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 520, 8, 1000, ob));
- }
- break;
- case Monster.ClawBeast:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ClawBeast], 568, 7, 700, ob));
- }
- break;
- case Monster.BlackTortoise:
- Point source = Functions.PointMove(CurrentLocation, Direction, 2);
- missile = CreateProjectile(444, Libraries.Monsters[(ushort)Monster.BlackTortoise], true, 6, 60, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 540, 6, 600, missile.Target));
- };
- }
- break;
- case Monster.DragonArcher:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(416, Libraries.Monsters[(ushort)Monster.DragonArcher], true, 5, 50, 0);
- break;
- case Monster.HornedMage:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 768, 9, 800, ob) { Blend = false });
- }
- break;
- case Monster.HornedArcher:
- missile = CreateProjectile(360, Libraries.Monsters[(ushort)Monster.HornedArcher], true, 3, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 408, 6, 500, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.KingHydrax:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 416, 9, 900, ob) { DrawBehind = true });
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.WaterDragon:
- missile = CreateProjectile(800, Libraries.Monsters[(ushort)Monster.WaterDragon], true, 6, 60, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WaterDragon], 896, 9, 900, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.AntCommander:
- missile = CreateProjectile(432, Libraries.Monsters[(ushort)Monster.AntCommander], true, 3, 100, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 480, 3, 300, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.AssassinScroll:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinScroll], 299, 8, 800, ob));
- }
- break;
- case Monster.TaoistScroll:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TaoistScroll], 272, 10, 1000, ob) { Blend = true });
- }
- break;
- case Monster.WarriorScroll:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WarriorScroll], 304, 11, 1100, ob) { Blend = true });
- }
- break;
- case Monster.WizardScroll:
- missile = CreateProjectile(300, Libraries.Monsters[(ushort)Monster.WizardScroll], true, 5, 50, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WizardScroll], 380, 8, 800, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.Catapult:
- missile = CreateProjectile(256, Libraries.Siege[(ushort)Monster.Catapult - 940], false, 4, 40, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Siege[(ushort)Monster.Catapult - 940], 288, 10, 1000, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.ChariotBallista:
- missile = CreateProjectile(38, Libraries.Siege[(ushort)Monster.ChariotBallista - 940], false, 3, 30, 6);
- break;
- }
- break;
- }//end of case 4
- case 5:
- switch (BaseImage)
- {
- case Monster.OmaCannibal:
- missile = CreateProjectile(360, Libraries.Monsters[(ushort)Monster.OmaCannibal], true, 6, 60, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaCannibal], 456, 7, 700, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.OmaMage:
- missile = CreateProjectile(392, Libraries.Monsters[(ushort)Monster.OmaMage], true, 8, 80, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaMage], 520, 9, 600, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.OmaWitchDoctor:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- SoundManager.PlaySound(BaseSound + 7);
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 848, 11, 1100, ob) { Blend = true });
- }
- break;
- case Monster.SnowYeti:
- missile = CreateProjectile(560, Libraries.Monsters[(ushort)Monster.SnowYeti], true, 6, 20, 0);
- break;
- case Monster.MudZombie:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MudZombie], 304, 7, 700, ob) { Blend = false });
- }
- break;
- case Monster.DarkSpirit:
- missile = CreateProjectile(512, Libraries.Monsters[(ushort)Monster.DarkSpirit], true, 6, 60, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkSpirit], 608, 10, 1000, missile.Target));
- };
- }
- break;
- }
- break;
- case 6:
- {
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgCommander:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 357, 6, 600, ob) { DrawBehind = true });
- }
- break;
- case Monster.HornedMage:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 777, 6, 800, ob) /*{ Blend = false }*/);
- }
- break;
- case Monster.FloatingRock:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 226, 10, 1000, ob) /*{ Blend = false }*/);
- }
- break;
- case Monster.FrozenArcher:
- if (MapControl.GetObject(TargetID) != null)
- CreateProjectile(264, Libraries.Monsters[(ushort)Monster.FrozenArcher], true, 5, 80, 0);
- break;
- case Monster.FrozenMagician:
- missile = CreateProjectile(560, Libraries.Monsters[(ushort)Monster.FrozenMagician], true, 6, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 656, 6, 600, missile.Target));
- };
- }
- break;
- case Monster.IceCrystalSoldier:
- Point source = Functions.PointMove(CurrentLocation, Direction, 1);
- Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 476, 8, 800, source, CMain.Time);
- MapControl.Effects.Add(ef);
- break;
- case Monster.ColdArcher:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 368 + (int)Direction * 2, 2, 2 * FrameInterval, this));
- break;
- case Monster.HoodedSummoner:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 374, 13, 1300, ob) { Blend = true });
- }
- break;
- }
- break;
- }
- case 7:
- {
- switch (BaseImage)
- {
- case Monster.FrozenKnight:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 456, 10, 1000, ob));
- }
- break;
- case Monster.IcePhantom:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 682, 10, 1000, ob) { Blend = true });
- SoundManager.PlaySound(BaseSound + 6); //is this the correct sound for this mob attack?
- }
- break;
- case Monster.FloatingRock:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 226, 10, 1000, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- }
- break;
- }
- case 8:
- {
- break;
- }
- case 9:
- {
- switch (BaseImage)
- {
- case Monster.ColdArcher:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 384, 10, 1000, ob));
- }
- break;
- }
- break;
- }
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.AttackRange2:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- MapObject ob = null;
- Missile missile;
- switch (FrameIndex)
- {
- case 1:
- {
- switch (BaseImage)
- {
- case Monster.RestlessJar:
- var point = Functions.PointMove(CurrentLocation, Direction, 2);
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 391 + (int)Direction * 10, 10, 10 * Frame.Interval, point));
- break;
- case Monster.KingHydrax:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 425 + (int)Direction * 6, 6, 600, this));
- break;
- }
- break;
- }
- case 2:
- {
- switch (BaseImage)
- {
- case Monster.FrozenMagician:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 662 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- break;
- }
- break;
- }
- case 4:
- {
- switch (BaseImage)
- {
- case Monster.FurbolgArcher:
- if (MapControl.GetObject(TargetID) != null)
- {
- missile = CreateProjectile(429, Libraries.Monsters[(ushort)Monster.FurbolgArcher], false, 5, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgArcher], 424, 5, 500, missile.Target));
- SoundManager.PlaySound(BaseSound + 7);
- };
- }
- }
- break;
- case Monster.RedFoxman:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RedFoxman], 233, 10, 400, ob));
- SoundManager.PlaySound(BaseSound + 7);
- }
- break;
- case Monster.WhiteFoxman:
- missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteFoxman], 362, 15, 1800, missile.Target));
- SoundManager.PlaySound(BaseSound + 7);
- };
- }
- break;
- case Monster.TrollKing:
- missile = CreateProjectile(294, Libraries.Monsters[(ushort)Monster.TrollKing], false, 4, 40, -4, direction16: false);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- SoundManager.PlaySound(BaseSound + 9);
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollKing], 298, 6, 600, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.AncientBringer:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 740, 14, 2000, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.IceGuard:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 268, 5, 500, ob) { Blend = true });
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.CatShaman:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 732, 6, 500, ob));
- SoundManager.PlaySound(BaseSound + 6);
- }
- break;
- case Monster.TucsonGeneral:
- missile = CreateProjectile(592, Libraries.Monsters[(ushort)Monster.TucsonGeneral], true, 9, 30, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 736, 9, 900, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.RhinoPriest:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoPriest], 448, 7, 700, ob) { Blend = true });
- }
- break;
- case Monster.TreeGuardian:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeGuardian], 648 + ((int)Direction * 10), 10, 1000, ob.CurrentLocation));
- }
- break;
- case Monster.OmaWitchDoctor:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 859, 10, 1000, ob) { Blend = true });
- }
- break;
- case Monster.KingHydrax:
- missile = CreateProjectile(473, Libraries.Monsters[(ushort)Monster.KingHydrax], true, 4, 50, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 537, 6, 600, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.IcePhantom:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 772, 7, 700, ob) { Blend = true });
- SoundManager.PlaySound(BaseSound + 6); //is this the correct sound for this mob attack?
- }
- break;
- case Monster.ColdArcher:
- missile = CreateProjectile(394, Libraries.Monsters[(ushort)Monster.ColdArcher], true, 3, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 442, 6, 500, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.HornedArcher:
- missile = CreateProjectile(414, Libraries.Monsters[(ushort)Monster.HornedArcher], true, 3, 50, 0, direction16: true);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- if (missile.Target.CurrentAction == MirAction.Dead) return;
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 462, 6, 500, missile.Target) { Blend = true });
- };
- }
- break;
- case Monster.HornedCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 938 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1010 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
- break;
- }
- break;
- }
- case 8:
- {
- switch (BaseImage)
- {
- case Monster.FrozenMagician:
- missile = CreateProjectile(734, Libraries.Monsters[(ushort)Monster.FrozenMagician], true, 6, 30, 0);
- if (missile.Target != null)
- {
- missile.Complete += (o, e) =>
- {
- missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 830, 10, 1000, missile.Target));
- };
- }
- break;
- }
- break;
- }
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.AttackRange3:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- MapObject ob = null;
- switch (FrameIndex)
- {
- case 4:
- {
- switch (BaseImage)
- {
- case Monster.TucsonGeneral:
- ob = MapControl.GetObject(TargetID);
- if (ob != null)
- {
- ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 745, 17, 1000, ob) { Blend = true });
- }
- break;
- }
- }
- break;
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Struck:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- SetAction();
- }
- else
- {
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Die:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- ActionFeed.Clear();
- ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation });
- SetAction();
- }
- else
- {
- switch (FrameIndex)
- {
- case 1:
- switch (BaseImage)
- {
- // Sanjian
- case Monster.FurbolgCommander:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 320, 5, 5 * Frame.Interval, this));
- break;
- case Monster.Furball:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Furball], 288, 8, Frame.Count * Frame.Interval, this));
- break;
- case Monster.GlacierBeast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 342, 12, 1200, this) { Blend = true });
- break;
- case Monster.PoisonHugger:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PoisonHugger], 224, 5, Frame.Count * FrameInterval, this));
- break;
- case Monster.Hugger:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Hugger], 256, 8, Frame.Count * FrameInterval, this));
- break;
- case Monster.MutatedHugger:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MutatedHugger], 128, 7, Frame.Count * FrameInterval, this));
- break;
- case Monster.CyanoGhast:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CyanoGhast], 681, 7, Frame.Count * FrameInterval, this));
- break;
- case Monster.Hydrax:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Hydrax], 240, 5, 5 * Frame.Interval, this));
- break;
- }
- break;
- case 3:
- PlayDeadSound();
- switch (BaseImage)
- {
- case Monster.BoneSpearman:
- case Monster.BoneBlademan:
- case Monster.BoneArcher:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoneSpearman], 224, 8, Frame.Count * FrameInterval, this));
- break;
- case Monster.WoodBox:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WoodBox], 104, 6, 6 * Frame.Interval, this) { Blend = true });
- break;
- case Monster.BoulderSpirit:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoulderSpirit], 64, 8, 8 * Frame.Interval, this) { Blend = true });
- break;
- }
- break;
- // Sanjian
- case 4:
- PlayDeadSound();
- break;
- case 5:
- switch (BaseImage)
- {
- case Monster.KingHydrax:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 543 + (int)Direction * 7, 7, 700, this));
- break;
- case Monster.Bear:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 353, 9, Frame.Count * Frame.Interval, this));
- break;
- case Monster.SnowWolfKing:
- Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 605, 10, 10 * Frame.Interval, this) { DrawBehind = true });
- break;
- }
- break;
- case 9:
- switch (BaseImage)
- {
- case Monster.IcePhantom:
- MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 692 + (int)Direction * 10, 10, 10 * Frame.Interval, CurrentLocation));
- break;
- }
- break;
- }
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Revive:
- if (CMain.Time >= NextMotion)
- {
- GameScene.Scene.MapControl.TextureValid = false;
- if (SkipFrames) UpdateFrame();
- if (UpdateFrame() >= Frame.Count)
- {
- FrameIndex = Frame.Count - 1;
- ActionFeed.Clear();
- ActionFeed.Add(new QueuedAction { Action = MirAction.Standing, Direction = Direction, Location = CurrentLocation });
- SetAction();
- }
- else
- {
- if (FrameIndex == 3)
- PlayReviveSound();
- NextMotion += FrameInterval;
- }
- }
- break;
- case MirAction.Dead:
- break;
- }
- if ((CurrentAction == MirAction.Standing || CurrentAction == MirAction.SitDown) && NextAction != null)
- SetAction();
- else if (CurrentAction == MirAction.Dead && NextAction != null && (NextAction.Action == MirAction.Skeleton || NextAction.Action == MirAction.Revive))
- SetAction();
- }
- public int UpdateFrame()
- {
- if (Frame == null) return 0;
- if (FrameLoop != null)
- {
- if (FrameLoop.CurrentCount > FrameLoop.Loops)
- {
- FrameLoop = null;
- }
- else if (FrameIndex >= FrameLoop.End)
- {
- FrameIndex = FrameLoop.Start - 1;
- FrameLoop.CurrentCount++;
- }
- }
- if (Frame.Reverse) return Math.Abs(--FrameIndex);
- return ++FrameIndex;
- }
- public override Missile CreateProjectile(int baseIndex, MLibrary library, bool blend, int count, int interval, int skip, int lightDistance = 6, bool direction16 = true, Color? lightColour = null, uint targetID = 0)
- {
- if (targetID == 0)
- {
- targetID = TargetID;
- }
- MapObject ob = MapControl.GetObject(targetID);
- var targetPoint = TargetPoint;
- if (ob != null) targetPoint = ob.CurrentLocation;
- int duration = Functions.MaxDistance(CurrentLocation, targetPoint) * 50;
- Missile missile = new Missile(library, baseIndex, duration / interval, duration, this, targetPoint, direction16)
- {
- Target = ob,
- Interval = interval,
- FrameCount = count,
- Blend = blend,
- Skip = skip,
- Light = lightDistance,
- LightColour = lightColour == null ? Color.White : (Color)lightColour
- };
- Effects.Add(missile);
- return missile;
- }
- private void PlaySummonSound()
- {
- switch (BaseImage)
- {
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- case Monster.LightningBead:
- case Monster.HealingBead:
- case Monster.PowerUpBead:
- SoundManager.PlaySound(BaseSound + 0);
- return;
- case Monster.BoneFamiliar:
- case Monster.Shinsu:
- case Monster.HolyDeva:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- }
- }
- private void PlayWalkSound(bool left = true)
- {
- if (left)
- {
- switch (BaseImage)
- {
- case Monster.WingedTigerLord:
- case Monster.PoisonHugger:
- case Monster.SnowWolfKing:
- case Monster.Catapult:
- case Monster.ChariotBallista:
- SoundManager.PlaySound(BaseSound + 8);
- return;
- }
- }
- else
- {
- switch (BaseImage)
- {
- case Monster.WingedTigerLord:
- case Monster.AvengerPlant:
- SoundManager.PlaySound(BaseSound + 8);
- return;
- case Monster.PoisonHugger:
- case Monster.SnowWolfKing:
- SoundManager.PlaySound(BaseSound + 9);
- return;
- }
- }
- }
- public void PlayAppearSound()
- {
- switch (BaseImage)
- {
- case Monster.CannibalPlant:
- case Monster.WaterDragon:
- case Monster.EvilCentipede:
- case Monster.CreeperPlant:
- return;
- case Monster.ZumaArcher:
- case Monster.ZumaStatue:
- case Monster.ZumaGuardian:
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- case Monster.FrozenZumaStatue:
- case Monster.FrozenZumaGuardian:
- case Monster.ZumaTaurus:
- case Monster.DemonGuard:
- case Monster.Turtlegrass:
- case Monster.ManTree:
- case Monster.EarthGolem:
- case Monster.AssassinScroll:
- case Monster.WarriorScroll:
- case Monster.TaoistScroll:
- case Monster.WizardScroll:
- case Monster.PurpleFaeFlower:
- if (Stoned) return;
- break;
- case Monster.DragonStatue:
- SoundManager.PlaySound(BaseSound + 6);
- return;
- }
- SoundManager.PlaySound(BaseSound);
- }
- public void PlayPopupSound()
- {
- switch (BaseImage)
- {
- case Monster.ZumaTaurus:
- case Monster.DigOutZombie:
- case Monster.Armadillo:
- case Monster.ArmadilloElder:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- case Monster.Shinsu:
- SoundManager.PlaySound(BaseSound + 6);
- return;
- }
- SoundManager.PlaySound(BaseSound);
- }
- public void PlayRunSound()
- {
- switch (BaseImage)
- {
- case Monster.HardenRhino:
- SoundManager.PlaySound(BaseSound + 8);
- break;
- }
- }
- public void PlayJumpSound()
- {
- switch (BaseImage)
- {
- case Monster.Armadillo:
- case Monster.ArmadilloElder:
- case Monster.ChieftainArcher:
- SoundManager.PlaySound(BaseSound + 8);
- break;
- }
- }
- public void PlayDashSound()
- {
- switch (BaseImage)
- {
- case Monster.HornedSorceror:
- SoundManager.PlaySound(BaseSound + 9);
- break;
- }
- }
- public void PlayFlinchSound()
- {
- switch (BaseImage)
- {
- default:
- SoundManager.PlaySound(BaseSound + 2);
- break;
- }
- }
- public void PlayStruckSound()
- {
- switch (BaseImage)
- {
- case Monster.EvilMir:
- SoundManager.PlaySound(SoundList.StruckEvilMir);
- return;
- }
- switch (StruckWeapon)
- {
- case 0:
- case 23:
- case 28:
- case 40:
- SoundManager.PlaySound(SoundList.StruckWooden);
- break;
- case 1:
- case 12:
- SoundManager.PlaySound(SoundList.StruckShort);
- break;
- case 2:
- case 8:
- case 11:
- case 15:
- case 18:
- case 20:
- case 25:
- case 31:
- case 33:
- case 34:
- case 37:
- case 41:
- SoundManager.PlaySound(SoundList.StruckSword);
- break;
- case 3:
- case 5:
- case 7:
- case 9:
- case 13:
- case 19:
- case 24:
- case 26:
- case 29:
- case 32:
- case 35:
- SoundManager.PlaySound(SoundList.StruckSword2);
- break;
- case 4:
- case 14:
- case 16:
- case 38:
- SoundManager.PlaySound(SoundList.StruckAxe);
- break;
- case 6:
- case 10:
- case 17:
- case 22:
- case 27:
- case 30:
- case 36:
- case 39:
- SoundManager.PlaySound(SoundList.StruckShort);
- break;
- case 21:
- SoundManager.PlaySound(SoundList.StruckClub);
- break;
- }
- }
- public void PlayAttackSound()
- {
- switch (BaseImage)
- {
- default:
- SoundManager.PlaySound(BaseSound + 1);
- break;
- }
- }
- public void PlaySecondAttackSound()
- {
- switch (BaseImage)
- {
- default:
- SoundManager.PlaySound(BaseSound + 6);
- break;
- }
- }
- public void PlayThirdAttackSound()
- {
- switch (BaseImage)
- {
- case Monster.DarkCaptain:
- case Monster.HornedSorceror:
- case Monster.HornedCommander:
- return;
- default:
- SoundManager.PlaySound(BaseSound + 7);
- return;
- }
- }
- public void PlayFourthAttackSound()
- {
- switch (BaseImage)
- {
- case Monster.HornedCommander:
- return;
- case Monster.SnowWolfKing:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- default:
- SoundManager.PlaySound(BaseSound + 8);
- return;
- }
- }
- public void PlayFithAttackSound()
- {
- SoundManager.PlaySound(BaseSound + 9);
- }
- public void PlaySwingSound()
- {
- switch (BaseImage)
- {
- case Monster.DarkCaptain:
- case Monster.EvilMir:
- case Monster.DragonStatue:
- return;
- default:
- SoundManager.PlaySound(BaseSound + 4);
- return;
- }
- }
- public void PlayDieSound()
- {
- switch (BaseImage)
- {
- default:
- SoundManager.PlaySound(BaseSound + 3);
- return;
- }
- }
- public void PlayDeadSound()
- {
- switch (BaseImage)
- {
- case Monster.CaveBat:
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- case Monster.CyanoGhast:
- case Monster.WoodBox:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- }
- }
- public void PlayReviveSound()
- {
- switch (BaseImage)
- {
- case Monster.ClZombie:
- case Monster.NdZombie:
- case Monster.CrawlerZombie:
- SoundManager.PlaySound(SoundList.ZombieRevive);
- return;
- }
- }
- public void PlayRangeSound()
- {
- switch (BaseImage)
- {
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- case Monster.KingScorpion:
- case Monster.DarkDevil:
- case Monster.Khazard:
- case Monster.BoneLord:
- case Monster.LeftGuard:
- case Monster.RightGuard:
- case Monster.FrostTiger:
- case Monster.GreatFoxSpirit:
- case Monster.BoneSpearman:
- case Monster.MinotaurKing:
- case Monster.WingedTigerLord:
- case Monster.ManectricClaw:
- case Monster.ManectricKing:
- case Monster.HellBolt:
- case Monster.WitchDoctor:
- case Monster.FlameSpear:
- case Monster.FlameMage:
- case Monster.FlameScythe:
- case Monster.FlameAssassin:
- case Monster.FlameQueen:
- case Monster.DarkDevourer:
- case Monster.DreamDevourer:
- case Monster.FlyingStatue:
- case Monster.IceGuard:
- case Monster.ElementGuard:
- case Monster.KingGuard:
- case Monster.Yimoogi:
- case Monster.RedYimoogi:
- case Monster.Snake10:
- case Monster.Snake11:
- case Monster.Snake12:
- case Monster.Snake13:
- case Monster.Snake14:
- case Monster.Snake15:
- case Monster.Snake16:
- case Monster.Snake17:
- case Monster.BurningZombie:
- case Monster.MudZombie:
- case Monster.FrozenZombie:
- case Monster.UndeadWolf:
- case Monster.CatShaman:
- case Monster.CannibalTentacles:
- case Monster.SwampWarrior:
- case Monster.GeneralMeowMeow:
- case Monster.RhinoPriest:
- case Monster.HardenRhino:
- case Monster.TreeGuardian:
- case Monster.OmaCannibal:
- case Monster.OmaMage:
- case Monster.OmaWitchDoctor:
- case Monster.CreeperPlant:
- case Monster.AvengingSpirit:
- case Monster.AvengingWarrior:
- case Monster.PeacockSpider:
- case Monster.FlamingMutant:
- case Monster.KingHydrax:
- case Monster.DarkCaptain:
- case Monster.DarkOmaKing:
- case Monster.HornedMage:
- case Monster.FrozenKnight:
- case Monster.IcePhantom:
- case Monster.WaterDragon:
- case Monster.BlackTortoise:
- case Monster.EvilMir:
- case Monster.DragonStatue:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- case Monster.AncientBringer:
- case Monster.SeedingsGeneral:
- SoundManager.PlaySound(BaseSound + 7);
- return;
- case Monster.RestlessJar:
- SoundManager.PlaySound(BaseSound + 8);
- return;
- case Monster.TucsonGeneral:
- return;
- default:
- PlayAttackSound();
- return;
- }
- }
- public void PlaySecondRangeSound()
- {
- switch (BaseImage)
- {
- case Monster.TucsonGeneral:
- SoundManager.PlaySound(BaseSound + 5);
- return;
- case Monster.TurtleKing:
- return;
- case Monster.KingGuard:
- case Monster.TreeGuardian:
- case Monster.DarkCaptain:
- case Monster.HornedCommander:
- SoundManager.PlaySound(BaseSound + 7);
- return;
- case Monster.AncientBringer:
- case Monster.SeedingsGeneral:
- SoundManager.PlaySound(BaseSound + 8);
- return;
- default:
- PlaySecondAttackSound();
- return;
- }
- }
- public void PlayThirdRangeSound()
- {
- switch (BaseImage)
- {
- case Monster.TucsonGeneral:
- SoundManager.PlaySound(BaseSound + 7);
- return;
- default:
- PlayThirdAttackSound();
- return;
- }
- }
- public void PlayPickupSound()
- {
- SoundManager.PlaySound(SoundList.PetPickup);
- }
- public void PlayPetSound()
- {
- int petSound = (ushort)BaseImage - 10000 + 10500;
- switch (BaseImage)
- {
- case Monster.Chick:
- case Monster.BabyPig:
- case Monster.Kitten:
- case Monster.BabySkeleton:
- case Monster.Baekdon:
- case Monster.Wimaen:
- case Monster.BlackKitten:
- case Monster.BabyDragon:
- case Monster.OlympicFlame:
- case Monster.BabySnowMan:
- case Monster.Frog:
- case Monster.BabyMonkey:
- case Monster.AngryBird:
- case Monster.Foxey:
- case Monster.MedicalRat:
- SoundManager.PlaySound(petSound);
- break;
- }
- }
- public override void Draw()
- {
- DrawBehindEffects(Settings.Effect);
- float oldOpacity = DXManager.Opacity;
- if (Hidden && !DXManager.Blending) DXManager.SetOpacity(0.5F);
- if (BodyLibrary == null || Frame == null) return;
- bool oldGrayScale = DXManager.GrayScale;
- Color drawColour = ApplyDrawColour();
- if (!DXManager.Blending && Frame.Blend)
- BodyLibrary.DrawBlend(DrawFrame, DrawLocation, drawColour, true);
- else
- BodyLibrary.Draw(DrawFrame, DrawLocation, drawColour, true);
- DXManager.SetGrayscale(oldGrayScale);
- DXManager.SetOpacity(oldOpacity);
- }
- public override bool MouseOver(Point p)
- {
- return MapControl.MapLocation == CurrentLocation || BodyLibrary != null && BodyLibrary.VisiblePixel(DrawFrame, p.Subtract(FinalDrawLocation), false);
- }
- public override void DrawBehindEffects(bool effectsEnabled)
- {
- for (int i = 0; i < Effects.Count; i++)
- {
- if (!Effects[i].DrawBehind) continue;
- Effects[i].Draw();
- }
- }
- public override void DrawEffects(bool effectsEnabled)
- {
- if (!effectsEnabled) return;
- for (int i = 0; i < Effects.Count; i++)
- {
- if (Effects[i].DrawBehind) continue;
- Effects[i].Draw();
- }
- switch (BaseImage)
- {
- case Monster.Scarecrow:
- switch (CurrentAction)
- {
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.Scarecrow].DrawBlend(224 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.CaveMaggot:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 1)
- Libraries.Monsters[(ushort)Monster.CaveMaggot].DrawBlend(175 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.Skeleton:
- case Monster.BoneFighter:
- case Monster.AxeSkeleton:
- case Monster.BoneWarrior:
- case Monster.BoneElite:
- case Monster.BoneWhoo:
- switch (CurrentAction)
- {
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.Skeleton].DrawBlend(224 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.WoomaTaurus:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.WoomaTaurus].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.Dung:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 1)
- Libraries.Monsters[(ushort)Monster.Dung].DrawBlend(223 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.WedgeMoth:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.WedgeMoth].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.RedThunderZuma:
- case Monster.FrozenRedZuma:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(320 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(400 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(448 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.KingHog:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.KingHog].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.DarkDevil:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.DarkDevil].DrawBlend(342 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.BoneLord:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(400 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(432 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(480 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(528 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(576 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(624 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(640 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HolyDeva:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(226 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(258 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(306 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(354 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- if (FrameIndex <= 6) Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(370 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Appear:
- if (FrameIndex >= 5) Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(418 + FrameIndex - 5, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.YinDevilNode:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.YinDevilNode].DrawBlend(22 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.YangDevilNode:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.YangDevilNode].DrawBlend(22 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.OmaKing:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend((624 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend(656 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend(304 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.BlackFoxman:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.BlackFoxman].DrawBlend((234 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.ManectricKing:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(440 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(576 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(488 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.ManectricStaff:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.ManectricStaff].DrawBlend(296 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.ManectricBlest:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.ManectricBlest].DrawBlend((328 + FrameIndex + (int)Direction * 4) - 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.ManectricBlest].DrawBlend((360 + FrameIndex + (int)Direction * 5) - 2, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.KingGuard:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(392 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(424 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(616 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(520 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(664 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(728 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.Jar2:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(312 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(440 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(520 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(544 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.SeedingsGeneral:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(536 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(568 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(704 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(776 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.Dead:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(1015 + FrameIndex + (int)Direction * 1, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(984 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(1008 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(848 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(912 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellSlasher:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 2 && FrameIndex < 6) Libraries.Monsters[(ushort)Monster.HellSlasher].DrawBlend((304 + FrameIndex + (int)Direction * 4) - 2, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellPirate:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.HellPirate].DrawBlend((280 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellCannibal:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.HellCannibal].DrawBlend(304 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellKeeper:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.HellKeeper].DrawBlend(40 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.Manticore:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.Manticore].DrawBlend((536 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.GuardianRock:
- switch (CurrentAction)
- {
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.GuardianRock].DrawBlend(8 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.ThunderElement:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(44 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(64 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(74 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(78 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.CloudElement:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(44 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- case MirAction.Pushed:
- Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(64 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(74 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(78 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.GreatFoxSpirit:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(318 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.TaoistGuard:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.TaoistGuard].DrawBlend(80 + ((int)Direction * 3) + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.CyanoGhast: //mob glow effect
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(448 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(480 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(528 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(576 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- case MirAction.Revive:
- Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(592 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.MutatedManworm:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.MutatedManworm].DrawBlend(285 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.MutatedManworm].DrawBlend(333 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.CrazyManworm:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.CrazyManworm].DrawBlend(272 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.Behemoth:
- switch (CurrentAction)
- {
- case MirAction.Walking:
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Standing:
- case MirAction.Revive:
- Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(512 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- case MirAction.Attack3:
- case MirAction.AttackRange1:
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(592 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend((667 + FrameIndex + (int)Direction * 2) - 4, DrawLocation, Color.White, true);
- Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(592 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- if (FrameIndex >= 1) Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(658 + FrameIndex - 1, DrawLocation, Color.White, true);
- break;
- }
- if (CurrentAction != MirAction.Dead)
- Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(648 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case Monster.DarkDevourer:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(272 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(540 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(400 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- case MirAction.Revive:
- Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(416 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.DreamDevourer:
- switch (CurrentAction)
- {
- case MirAction.AttackRange1:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.DreamDevourer].DrawBlend(320 + (FrameIndex + (int)Direction * 5) - 3, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.TurtleKing:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(456 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(488 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(536 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(616 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- case MirAction.Revive:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(632 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(704 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(752 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(800 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange3:
- Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(848 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.WingedTigerLord:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.WingedTigerLord].DrawBlend(584 + (FrameIndex + (int)Direction * 6) - 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.WingedTigerLord].DrawBlend(560 + (FrameIndex + (int)Direction * 3) - 2, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.StoningStatue:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex == 4)
- {
- SoundManager.PlaySound(BaseSound + 5);
- }
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.StoningStatue].DrawBlend(464 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.FlameSpear:
- case Monster.FlameMage:
- case Monster.FlameScythe:
- case Monster.FlameAssassin:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(272 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(400 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(416 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(496 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- if (BaseImage == Monster.FlameScythe && (int)Direction > 0)
- {
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(544 + FrameIndex + (int)Direction * 6 - 6, DrawLocation, Color.White, true);
- }
- else if (BaseImage == Monster.FlameAssassin)
- {
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(544 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- }
- break;
- }
- break;
- case Monster.FlameQueen:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(440 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(488 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(504 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(584 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellKnight1:
- case Monster.HellKnight2:
- case Monster.HellKnight3:
- case Monster.HellKnight4:
- switch (CurrentAction)
- {
- case MirAction.Appear:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(224 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Standing:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(224 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(256 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(352 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(368 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)BaseImage].DrawBlend(400 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HellLord:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- case MirAction.Attack1:
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.HellLord].Draw(15, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.HellLord].Draw(16 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Dead:
- Libraries.Monsters[(ushort)Monster.HellLord].Draw(20, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.WaterGuard:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.WaterGuard].DrawBlend(264 + (FrameIndex + (int)Direction * 3) - 4, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HardenRhino:
- switch (CurrentAction)
- {
- case MirAction.Running:
- Libraries.Monsters[(ushort)Monster.HardenRhino].DrawBlend(397 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.AncientBringer:
- switch (CurrentAction)
- {
- case MirAction.AttackRange1:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.AncientBringer].DrawBlend((648 + FrameIndex + (int)Direction * 5) - 3, DrawLocation, Color.White, true);
- break; //on mob
- case MirAction.AttackRange2:
- if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.AncientBringer].DrawBlend((730 + FrameIndex + (int)Direction * 10) - 3, DrawLocation, Color.White, true);
- break; //on mob
- }
- break;
- case Monster.BurningZombie:
- switch (CurrentAction)
- {
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.BurningZombie].DrawBlend(352 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.MudZombie:
- switch (CurrentAction)
- {
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.MudZombie].DrawBlend(304 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.BlackHammerCat:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(336 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(368 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(416 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(472 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(568 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(589 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.StrayCat:
- switch (CurrentAction)
- {
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.StrayCat].DrawBlend(632 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.CatShaman:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(392 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(520 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(576 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(746 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(632 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(648 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.TucsonGeneral:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.TucsonGeneral].DrawBlend((504 + FrameIndex + (int)Direction * 5) - 2, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.RhinoWarrior:
- switch (CurrentAction)
- {
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.RhinoWarrior].DrawBlend(320 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.TreeGuardian:
- switch (CurrentAction)
- {
- case MirAction.Attack2:
- if (FrameIndex >= 5) Libraries.Monsters[(ushort)Monster.TreeGuardian].DrawBlend(608 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.OmaWitchDoctor:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(400 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(520 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(576 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(632 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(704 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(727 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.PlagueCrab:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(248 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(280 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(328 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(392 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(423 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.ClawBeast:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(256 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(288 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(336 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(416 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(440 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.DarkCaptain:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(584 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(664 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(728 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(784 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(840 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(896 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(952 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange3:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1008 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1064 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1088 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.FrozenGolem:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(264 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(296 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(344 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(408 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.IcePhantom:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(320 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(400 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(472 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(472 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(536 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(560 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HornedMage:
- {
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((384 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((416 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((464 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((528 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange2:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((600 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((664 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((688 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- }
- }
- break;
- case Monster.Kirin:
- {
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((392 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((496 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((544 + FrameIndex + (int)Direction * 7), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((600 + FrameIndex + (int)Direction * 12), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((696 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((744 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((744 + FrameIndex + (int)Direction * 1) - 1, DrawLocation, Color.White, true);
- break;
- }
- }
- break;
- case Monster.DarkWraith:
- {
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((360 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((392 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((440 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((504 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((584 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((616 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((640 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- }
- break;
- }
- case Monster.DarkSpirit:
- {
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((256 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((288 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((336 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((408 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((432 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- }
- break;
- }
- case Monster.LightningBead:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(50 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Appear:
- Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(58 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HealingBead:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(46 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Appear:
- Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.PowerUpBead:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(49 + FrameIndex, DrawLocation, Color.White, true);
- break;
- case MirAction.Appear:
- Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(58 + FrameIndex, DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.DarkOmaKing:
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((784 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((864 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((912 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((984 + FrameIndex + (int)Direction * 34), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1256 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack4:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1320 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1392 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1464 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1488 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
- break;
- }
- break;
- case Monster.HornedWarrior:
- {
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((376 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((408 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((456 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack2:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((520 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- case MirAction.Attack3:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((592 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((656 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((680 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
- break;
- }
- break;
- }
- case Monster.FloatingRock:
- {
- switch (CurrentAction)
- {
- case MirAction.AttackRange1:
- if (FrameIndex <= 6) Libraries.Monsters[(ushort)Monster.FloatingRock].DrawBlend(160 + (FrameIndex) + (int)Direction * 7, DrawLocation, Color.White, true);
- break;
- }
- break;
- }
- case Monster.FrostTiger:
- {
- if (Effect == 1)
- switch (CurrentAction)
- {
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((528 + FrameIndex + (int)Direction * 4), DrawLocation, Color.Gray, true);
- break;
- case MirAction.Walking:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((560 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((608 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((656 + FrameIndex + (int)Direction * 2), DrawLocation, Color.Gray, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((672 + FrameIndex + (int)Direction * 10), DrawLocation, Color.Gray, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((752 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
- break;
- case MirAction.SitDown:
- Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((800 + FrameIndex + (int)Direction * 4), DrawLocation, Color.Gray, true);
- break;
- }
- break;
- }
- case Monster.WaterDragon:
- {
- switch (CurrentAction)
- {
- case MirAction.Show:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(400 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Standing:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
- break;
- case MirAction.AttackRange1:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(512 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- case MirAction.Attack1:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(576 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
- break;
- case MirAction.Struck:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(656 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
- break;
- case MirAction.Die:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(680 + FrameIndex + (int)Direction * 15, DrawLocation, Color.White, true);
- break;
- case MirAction.Hide:
- Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(407 + (FrameIndex * -1) + (int)Direction * 8, DrawLocation, Color.White, true);
- break;
- }
- break;
- }
- } //END OF DRAW EFFECTS
- }
- public override void DrawName()
- {
- if (!Name.Contains("_"))
- {
- base.DrawName();
- return;
- }
- string[] splitName = Name.Split('_');
- //IntelligentCreature
- int yOffset = 0;
- switch (BaseImage)
- {
- case Monster.Chick:
- yOffset = -10;
- break;
- case Monster.BabyPig:
- case Monster.Kitten:
- case Monster.BabySkeleton:
- case Monster.Baekdon:
- case Monster.Wimaen:
- case Monster.BlackKitten:
- case Monster.BabyDragon:
- case Monster.OlympicFlame:
- case Monster.BabySnowMan:
- case Monster.Frog:
- case Monster.BabyMonkey:
- case Monster.AngryBird:
- case Monster.Foxey:
- case Monster.MedicalRat:
- yOffset = -20;
- break;
- }
- for (int s = 0; s < splitName.Count(); s++)
- {
- CreateMonsterLabel(splitName[s], s);
- //TempLabel.Text = splitName[s];//When CreateLabel() is called, the name is already determined, so there's no need to assign it every time in DrawName.
- TempLabel.Location = new Point(DisplayRectangle.X + (48 - TempLabel.Size.Width) / 2, DisplayRectangle.Y - (32 - TempLabel.Size.Height / 2) + (Dead ? 35 : 8) - (((splitName.Count() - 1) * 10) / 2) + (s * 12) + yOffset);
- TempLabel.Draw();
- }
- }
- public void CreateMonsterLabel(string word, int wordOrder)
- {
- TempLabel = null;
- for (int i = 0; i < LabelList.Count; i++)
- {
- if (LabelList[i].Text != word) continue;
- TempLabel = LabelList[i];
- break;
- }
- if (TempLabel != null && !TempLabel.IsDisposed && NameColour == OldNameColor) return;
- OldNameColor = NameColour;
- TempLabel = new MirLabel
- {
- AutoSize = true,
- BackColour = Color.Transparent,
- ForeColour = NameColour,
- OutLine = true,
- OutLineColour = Color.Black,
- Text = word,
- };
- TempLabel.Disposing += (o, e) => LabelList.Remove(TempLabel);
- LabelList.Add(TempLabel);
- }
- public override void DrawChat()
- {
- if (ChatLabel == null || ChatLabel.IsDisposed) return;
- if (CMain.Time > ChatTime)
- {
- ChatLabel.Dispose();
- ChatLabel = null;
- return;
- }
- //IntelligentCreature
- int yOffset = 0;
- switch (BaseImage)
- {
- case Monster.Chick:
- yOffset = 30;
- break;
- case Monster.BabyPig:
- case Monster.Kitten:
- case Monster.BabySkeleton:
- case Monster.Baekdon:
- case Monster.Wimaen:
- case Monster.BlackKitten:
- case Monster.BabyDragon:
- case Monster.OlympicFlame:
- case Monster.BabySnowMan:
- case Monster.Frog:
- case Monster.BabyMonkey:
- case Monster.AngryBird:
- case Monster.Foxey:
- case Monster.MedicalRat:
- yOffset = 20;
- break;
- }
- ChatLabel.ForeColour = Dead ? Color.Gray : Color.White;
- ChatLabel.Location = new Point(DisplayRectangle.X + (48 - ChatLabel.Size.Width) / 2, DisplayRectangle.Y - (60 + ChatLabel.Size.Height) - (Dead ? 35 : 0) + yOffset);
- ChatLabel.Draw();
- }
- }
- }
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