MonsterObject.cs 333 KB

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  1. using Client.MirGraphics;
  2. using Client.MirScenes;
  3. using Client.MirSounds;
  4. using S = ServerPackets;
  5. using Client.MirControls;
  6. namespace Client.MirObjects
  7. {
  8. class MonsterObject : MapObject
  9. {
  10. public override ObjectType Race
  11. {
  12. get { return ObjectType.Monster; }
  13. }
  14. public override bool Blocking
  15. {
  16. get { return AI == 64 || (AI == 81 && Direction == (MirDirection)6) ? false : !Dead; }
  17. }
  18. public Point ManualLocationOffset
  19. {
  20. get
  21. {
  22. switch (BaseImage)
  23. {
  24. case Monster.EvilMir:
  25. return new Point(-21, -15);
  26. case Monster.PalaceWall2:
  27. case Monster.PalaceWallLeft:
  28. case Monster.PalaceWall1:
  29. case Monster.GiGateSouth:
  30. case Monster.GiGateWest:
  31. case Monster.SSabukWall1:
  32. case Monster.SSabukWall2:
  33. case Monster.SSabukWall3:
  34. return new Point(-10, 0);
  35. case Monster.GiGateEast:
  36. return new Point(-45, 7);
  37. default:
  38. return new Point(0, 0);
  39. }
  40. }
  41. }
  42. public Monster BaseImage;
  43. public byte Effect;
  44. public bool Skeleton;
  45. public FrameSet Frames = new FrameSet();
  46. public Frame Frame;
  47. public int FrameIndex, FrameInterval, EffectFrameIndex;
  48. public uint TargetID;
  49. public Point TargetPoint;
  50. public bool Stoned;
  51. public byte Stage;
  52. public int BaseSound;
  53. public long ShockTime;
  54. public bool BindingShotCenter;
  55. public Color OldNameColor;
  56. public SpellEffect CurrentEffect;
  57. public uint MasterObjectId;
  58. public MonsterType Rarity;
  59. public MonsterObject(uint objectID) : base(objectID) { }
  60. public void Load(S.ObjectMonster info, bool update = false)
  61. {
  62. Name = info.Name;
  63. NameColour = info.NameColour;
  64. BaseImage = info.Image;
  65. OldNameColor = NameColour;
  66. CurrentLocation = info.Location;
  67. MapLocation = info.Location;
  68. if (!update) GameScene.Scene.MapControl.AddObject(this);
  69. Effect = info.Effect;
  70. AI = info.AI;
  71. Light = info.Light;
  72. Direction = info.Direction;
  73. Dead = info.Dead;
  74. Poison = info.Poison;
  75. Skeleton = info.Skeleton;
  76. Hidden = info.Hidden;
  77. ShockTime = CMain.Time + info.ShockTime;
  78. BindingShotCenter = info.BindingShotCenter;
  79. MasterObjectId = info.MasterObjectId;
  80. Rarity = info.Rarity;
  81. if (MasterObjectId == 0 && Rarity != MonsterType.Normal)
  82. {
  83. //Moving the rarity tag processing from the server to the client allows for more complex tag displays in the future, such as adding special markers on monster health bars.
  84. //Add localization for rarity text
  85. Name = $"{Rarity.ToLocalizedString()}_{Name}";
  86. }
  87. Buffs = info.Buffs;
  88. if (Stage != info.ExtraByte)
  89. {
  90. switch (BaseImage)
  91. {
  92. case Monster.GreatFoxSpirit:
  93. if (update)
  94. {
  95. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 335, 20, 3000, this));
  96. SoundManager.PlaySound(BaseSound + 8);
  97. }
  98. break;
  99. case Monster.HellLord:
  100. {
  101. Effects.Clear();
  102. var effects = MapControl.Effects.Where(x => x.Library == Libraries.Monsters[(ushort)Monster.HellLord]);
  103. foreach (var effect in effects)
  104. effect.Repeat = false;
  105. if (info.ExtraByte > 3)
  106. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 21, 6, 600, this) { Repeat = true });
  107. else
  108. {
  109. if (info.ExtraByte > 2)
  110. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 105, 6, 600, new Point(100, 84)) { Repeat = true });
  111. if (info.ExtraByte > 1)
  112. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 111, 6, 600, new Point(96, 81)) { Repeat = true });
  113. if (info.ExtraByte > 0)
  114. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 123, 6, 600, new Point(93, 84)) { Repeat = true });
  115. }
  116. SoundManager.PlaySound(BaseSound + 9);
  117. }
  118. break;
  119. }
  120. }
  121. Stage = info.ExtraByte;
  122. //Library
  123. switch (BaseImage)
  124. {
  125. case Monster.EvilMir:
  126. case Monster.DragonStatue:
  127. BodyLibrary = Libraries.Dragon;
  128. break;
  129. case Monster.EvilMirBody:
  130. break;
  131. case Monster.Catapult:
  132. case Monster.ChariotBallista:
  133. case Monster.Ballista:
  134. case Monster.Trebuchet:
  135. case Monster.CanonTrebuchet:
  136. BodyLibrary = Libraries.Siege[((ushort)BaseImage) - 940];
  137. break;
  138. case Monster.SabukGate:
  139. case Monster.PalaceWallLeft:
  140. case Monster.PalaceWall1:
  141. case Monster.PalaceWall2:
  142. case Monster.GiGateSouth:
  143. case Monster.GiGateEast:
  144. case Monster.GiGateWest:
  145. case Monster.SSabukWall1:
  146. case Monster.SSabukWall2:
  147. case Monster.SSabukWall3:
  148. case Monster.NammandGate1:
  149. case Monster.NammandGate2:
  150. case Monster.SabukWallSection:
  151. case Monster.NammandWallSection:
  152. case Monster.FrozenDoor:
  153. BodyLibrary = Libraries.Gates[((ushort)BaseImage) - 950];
  154. break;
  155. case Monster.BabyPig:
  156. case Monster.Chick:
  157. case Monster.Kitten:
  158. case Monster.BabySkeleton:
  159. case Monster.Baekdon:
  160. case Monster.Wimaen:
  161. case Monster.BlackKitten:
  162. case Monster.BabyDragon:
  163. case Monster.OlympicFlame:
  164. case Monster.BabySnowMan:
  165. case Monster.Frog:
  166. case Monster.BabyMonkey:
  167. case Monster.AngryBird:
  168. case Monster.Foxey:
  169. case Monster.MedicalRat:
  170. BodyLibrary = Libraries.Pets[((ushort)BaseImage) - 10000];
  171. break;
  172. case Monster.HellBomb1:
  173. case Monster.HellBomb2:
  174. case Monster.HellBomb3:
  175. BodyLibrary = Libraries.Monsters[(ushort)Monster.HellLord];
  176. break;
  177. case Monster.CaveStatue:
  178. BodyLibrary = Libraries.Monsters[(ushort)Monster.CaveStatue];
  179. break;
  180. default:
  181. BodyLibrary = Libraries.Monsters[(ushort)BaseImage];
  182. break;
  183. }
  184. if (Skeleton)
  185. ActionFeed.Add(new QueuedAction { Action = MirAction.Skeleton, Direction = Direction, Location = CurrentLocation });
  186. else if (Dead)
  187. ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation });
  188. BaseSound = (ushort)BaseImage * 10;
  189. //Special Actions
  190. switch (BaseImage)
  191. {
  192. case Monster.BoneFamiliar:
  193. case Monster.Shinsu:
  194. case Monster.HolyDeva:
  195. case Monster.HellKnight1:
  196. case Monster.HellKnight2:
  197. case Monster.HellKnight3:
  198. case Monster.HellKnight4:
  199. case Monster.LightningBead:
  200. case Monster.HealingBead:
  201. case Monster.PowerUpBead:
  202. if (!info.Extra) ActionFeed.Add(new QueuedAction { Action = MirAction.Appear, Direction = Direction, Location = CurrentLocation });
  203. break;
  204. case Monster.FrostTiger:
  205. case Monster.FlameTiger:
  206. SitDown = info.Extra;
  207. break;
  208. case Monster.ZumaStatue:
  209. case Monster.ZumaGuardian:
  210. case Monster.FrozenZumaStatue:
  211. case Monster.FrozenZumaGuardian:
  212. case Monster.ZumaTaurus:
  213. case Monster.DemonGuard:
  214. case Monster.Turtlegrass:
  215. case Monster.ManTree:
  216. case Monster.EarthGolem:
  217. case Monster.AssassinScroll:
  218. case Monster.WarriorScroll:
  219. case Monster.TaoistScroll:
  220. case Monster.WizardScroll:
  221. case Monster.PurpleFaeFlower:
  222. Stoned = info.Extra;
  223. break;
  224. }
  225. //Frames
  226. switch (BaseImage)
  227. {
  228. case Monster.GreatFoxSpirit:
  229. Frames = FrameSet.GreatFoxSpirit[Stage];
  230. break;
  231. case Monster.DragonStatue:
  232. Frames = FrameSet.DragonStatue[(byte)Direction];
  233. break;
  234. case Monster.HellBomb1:
  235. case Monster.HellBomb2:
  236. case Monster.HellBomb3:
  237. Frames = FrameSet.HellBomb[((ushort)BaseImage) - 903];
  238. break;
  239. case Monster.CaveStatue:
  240. Frames = FrameSet.CaveStatue[(byte)Direction];
  241. break;
  242. default:
  243. if (BodyLibrary != null)
  244. {
  245. Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
  246. }
  247. break;
  248. }
  249. SetAction();
  250. SetCurrentEffects();
  251. if (CurrentAction == MirAction.Standing)
  252. {
  253. PlayAppearSound();
  254. if (Frame != null)
  255. {
  256. FrameIndex = CMain.Random.Next(Frame.Count);
  257. }
  258. }
  259. else if (CurrentAction == MirAction.SitDown)
  260. {
  261. PlayAppearSound();
  262. }
  263. NextMotion -= NextMotion % 100;
  264. if (Settings.Effect)
  265. {
  266. switch (BaseImage)
  267. {
  268. case Monster.Weaver:
  269. case Monster.VenomWeaver:
  270. case Monster.ArmingWeaver:
  271. case Monster.ValeBat:
  272. case Monster.CrackingWeaver:
  273. case Monster.GreaterWeaver:
  274. Effects.Add(new Effect(Libraries.Effect, 601, 1, 1 * Frame.Interval, this) { DrawBehind = true, Repeat = true }); // Blue effect
  275. break;
  276. case Monster.CrystalWeaver:
  277. case Monster.FrozenZumaGuardian:
  278. case Monster.FrozenRedZuma:
  279. case Monster.FrozenZumaStatue:
  280. Effects.Add(new Effect(Libraries.Effect, 600, 1, 1 * Frame.Interval, this) { DrawBehind = true, Repeat = true }); // Blue effect
  281. break;
  282. case Monster.CaveStatue:
  283. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CaveStatue], 10, 8, 2400, this) { Blend = true, Repeat = true });
  284. break;
  285. }
  286. }
  287. ProcessBuffs();
  288. }
  289. public void ProcessBuffs()
  290. {
  291. for (int i = 0; i < Buffs.Count; i++)
  292. {
  293. AddBuffEffect(Buffs[i]);
  294. }
  295. }
  296. public override bool ShouldDrawHealth()
  297. {
  298. string name = string.Empty;
  299. if (Name.Contains("(")) name = Name.Substring(Name.IndexOf("(") + 1, Name.Length - Name.IndexOf("(") - 2);
  300. return Name.EndsWith(string.Format("({0})", User.Name)) || MirScenes.Dialogs.GroupDialog.GroupList.Contains(name);
  301. }
  302. public override void Process()
  303. {
  304. bool update = CMain.Time >= NextMotion || GameScene.CanMove;
  305. SkipFrames = ActionFeed.Count > 1;
  306. ProcessFrames();
  307. if (Frame == null)
  308. {
  309. DrawFrame = 0;
  310. DrawWingFrame = 0;
  311. }
  312. else
  313. {
  314. DrawFrame = Frame.Start + (Frame.OffSet * (byte)Direction) + FrameIndex;
  315. DrawWingFrame = Frame.EffectStart + (Frame.EffectOffSet * (byte)Direction) + EffectFrameIndex;
  316. }
  317. #region Moving OffSet
  318. switch (CurrentAction)
  319. {
  320. case MirAction.Walking:
  321. case MirAction.Running:
  322. case MirAction.Pushed:
  323. case MirAction.Jump:
  324. case MirAction.DashL:
  325. case MirAction.DashR:
  326. case MirAction.DashAttack:
  327. if (Frame == null)
  328. {
  329. OffSetMove = Point.Empty;
  330. Movement = CurrentLocation;
  331. break;
  332. }
  333. int i = CurrentAction == MirAction.Running ? 2 : 1;
  334. if (CurrentAction == MirAction.Jump) i = -JumpDistance;
  335. if (CurrentAction == MirAction.DashAttack) i = JumpDistance;
  336. Movement = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -i);
  337. int count = Frame.Count;
  338. int index = FrameIndex;
  339. if (CurrentAction == MirAction.DashR || CurrentAction == MirAction.DashL)
  340. {
  341. count = 3;
  342. index %= 3;
  343. }
  344. switch (Direction)
  345. {
  346. case MirDirection.Up:
  347. OffSetMove = new Point(0, (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  348. break;
  349. case MirDirection.UpRight:
  350. OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  351. break;
  352. case MirDirection.Right:
  353. OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0);
  354. break;
  355. case MirDirection.DownRight:
  356. OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  357. break;
  358. case MirDirection.Down:
  359. OffSetMove = new Point(0, (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  360. break;
  361. case MirDirection.DownLeft:
  362. OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  363. break;
  364. case MirDirection.Left:
  365. OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0);
  366. break;
  367. case MirDirection.UpLeft:
  368. OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1)));
  369. break;
  370. }
  371. OffSetMove = new Point(OffSetMove.X % 2 + OffSetMove.X, OffSetMove.Y % 2 + OffSetMove.Y);
  372. break;
  373. default:
  374. OffSetMove = Point.Empty;
  375. Movement = CurrentLocation;
  376. break;
  377. }
  378. #endregion
  379. DrawY = Movement.Y > CurrentLocation.Y ? Movement.Y : CurrentLocation.Y;
  380. DrawLocation = new Point((Movement.X - User.Movement.X + MapControl.OffSetX) * MapControl.CellWidth, (Movement.Y - User.Movement.Y + MapControl.OffSetY) * MapControl.CellHeight);
  381. DrawLocation.Offset(-OffSetMove.X, -OffSetMove.Y);
  382. DrawLocation.Offset(User.OffSetMove);
  383. DrawLocation = DrawLocation.Add(ManualLocationOffset);
  384. DrawLocation.Offset(GlobalDisplayLocationOffset);
  385. if (BodyLibrary != null && update)
  386. {
  387. FinalDrawLocation = DrawLocation.Add(BodyLibrary.GetOffSet(DrawFrame));
  388. DisplayRectangle = new Rectangle(DrawLocation, BodyLibrary.GetTrueSize(DrawFrame));
  389. }
  390. for (int i = 0; i < Effects.Count; i++)
  391. Effects[i].Process();
  392. Color newColour = Poison switch
  393. {
  394. _ when (Poison & PoisonType.DelayedExplosion) == PoisonType.DelayedExplosion => Color.Orange,
  395. _ when (Poison & (PoisonType.Paralysis | PoisonType.LRParalysis)) != 0 => Color.Gray,
  396. _ when (Poison & PoisonType.Frozen) == PoisonType.Frozen => Color.Blue,
  397. _ when (Poison & PoisonType.Blindness) == PoisonType.Blindness => Color.MediumVioletRed,
  398. _ when (Poison & (PoisonType.Stun | PoisonType.Dazed)) != 0 => Color.Yellow,
  399. _ when (Poison & PoisonType.Slow) == PoisonType.Slow => Color.Purple,
  400. _ when (Poison & PoisonType.Bleeding) == PoisonType.Bleeding => Color.DarkRed,
  401. _ when (Poison & PoisonType.Red) == PoisonType.Red => Color.Red,
  402. _ when (Poison & PoisonType.Green) == PoisonType.Green => Color.Green,
  403. _ => Color.White
  404. };
  405. if (newColour != DrawColour)
  406. {
  407. DrawColour = newColour;
  408. GameScene.Scene.MapControl.TextureValid = false;
  409. }
  410. }
  411. public bool SetAction()
  412. {
  413. if (NextAction != null && !GameScene.CanMove)
  414. {
  415. switch (NextAction.Action)
  416. {
  417. case MirAction.Walking:
  418. case MirAction.Running:
  419. case MirAction.Pushed:
  420. return false;
  421. }
  422. }
  423. //IntelligentCreature
  424. switch (BaseImage)
  425. {
  426. case Monster.BabyPig:
  427. case Monster.Chick:
  428. case Monster.Kitten:
  429. case Monster.BabySkeleton:
  430. case Monster.Baekdon:
  431. case Monster.Wimaen:
  432. case Monster.BlackKitten:
  433. case Monster.BabyDragon:
  434. case Monster.OlympicFlame:
  435. case Monster.BabySnowMan:
  436. case Monster.Frog:
  437. case Monster.BabyMonkey:
  438. case Monster.AngryBird:
  439. case Monster.Foxey:
  440. case Monster.MedicalRat:
  441. BodyLibrary = Libraries.Pets[((ushort)BaseImage) - 10000];
  442. break;
  443. }
  444. if (ActionFeed.Count == 0)
  445. {
  446. CurrentAction = Stoned ? MirAction.Stoned : MirAction.Standing;
  447. if (CurrentAction == MirAction.Standing) CurrentAction = SitDown ? MirAction.SitDown : MirAction.Standing;
  448. Frames.TryGetValue(CurrentAction, out Frame);
  449. if (MapLocation != CurrentLocation)
  450. {
  451. GameScene.Scene.MapControl.RemoveObject(this);
  452. MapLocation = CurrentLocation;
  453. GameScene.Scene.MapControl.AddObject(this);
  454. }
  455. FrameIndex = 0;
  456. if (Frame == null) return false;
  457. FrameInterval = Frame.Interval;
  458. }
  459. else
  460. {
  461. QueuedAction action = ActionFeed[0];
  462. ActionFeed.RemoveAt(0);
  463. CurrentActionLevel = 0;
  464. CurrentAction = action.Action;
  465. CurrentLocation = action.Location;
  466. Direction = action.Direction;
  467. Point temp;
  468. switch (CurrentAction)
  469. {
  470. case MirAction.Walking:
  471. case MirAction.Running:
  472. case MirAction.Pushed:
  473. int i = CurrentAction == MirAction.Running ? 2 : 1;
  474. temp = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -i);
  475. break;
  476. case MirAction.Jump:
  477. case MirAction.DashAttack:
  478. temp = Functions.PointMove(CurrentLocation, Direction, JumpDistance);
  479. break;
  480. default:
  481. temp = CurrentLocation;
  482. break;
  483. }
  484. temp = new Point(action.Location.X, temp.Y > CurrentLocation.Y ? temp.Y : CurrentLocation.Y);
  485. if (MapLocation != temp)
  486. {
  487. GameScene.Scene.MapControl.RemoveObject(this);
  488. MapLocation = temp;
  489. GameScene.Scene.MapControl.AddObject(this);
  490. }
  491. switch (CurrentAction)
  492. {
  493. case MirAction.Pushed:
  494. Frames.TryGetValue(MirAction.Walking, out Frame);
  495. break;
  496. case MirAction.Jump:
  497. Frames.TryGetValue(MirAction.Jump, out Frame);
  498. break;
  499. case MirAction.DashAttack:
  500. Frames.TryGetValue(MirAction.DashAttack, out Frame);
  501. break;
  502. case MirAction.AttackRange1:
  503. if (!Frames.TryGetValue(CurrentAction, out Frame))
  504. Frames.TryGetValue(MirAction.Attack1, out Frame);
  505. break;
  506. case MirAction.AttackRange2:
  507. if (!Frames.TryGetValue(CurrentAction, out Frame))
  508. Frames.TryGetValue(MirAction.Attack2, out Frame);
  509. break;
  510. case MirAction.AttackRange3:
  511. if (!Frames.TryGetValue(CurrentAction, out Frame))
  512. Frames.TryGetValue(MirAction.Attack3, out Frame);
  513. break;
  514. case MirAction.Special:
  515. if (!Frames.TryGetValue(CurrentAction, out Frame))
  516. Frames.TryGetValue(MirAction.Attack1, out Frame);
  517. break;
  518. case MirAction.Skeleton:
  519. if (!Frames.TryGetValue(CurrentAction, out Frame))
  520. Frames.TryGetValue(MirAction.Dead, out Frame);
  521. break;
  522. case MirAction.Hide:
  523. switch (BaseImage)
  524. {
  525. case Monster.Shinsu1:
  526. BodyLibrary = Libraries.Monsters[(ushort)Monster.Shinsu];
  527. BaseImage = Monster.Shinsu;
  528. BaseSound = (ushort)BaseImage * 10;
  529. Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
  530. Frames.TryGetValue(CurrentAction, out Frame);
  531. break;
  532. default:
  533. Frames.TryGetValue(CurrentAction, out Frame);
  534. break;
  535. }
  536. break;
  537. case MirAction.Dead:
  538. switch (BaseImage)
  539. {
  540. case Monster.Shinsu:
  541. case Monster.Shinsu1:
  542. case Monster.HolyDeva:
  543. case Monster.GuardianRock:
  544. case Monster.CharmedSnake://SummonSnakes
  545. case Monster.HellKnight1:
  546. case Monster.HellKnight2:
  547. case Monster.HellKnight3:
  548. case Monster.HellKnight4:
  549. case Monster.HellBomb1:
  550. case Monster.HellBomb2:
  551. case Monster.HellBomb3:
  552. Remove();
  553. return false;
  554. default:
  555. Frames.TryGetValue(CurrentAction, out Frame);
  556. break;
  557. }
  558. break;
  559. default:
  560. Frames.TryGetValue(CurrentAction, out Frame);
  561. break;
  562. }
  563. FrameIndex = 0;
  564. if (Frame == null) return false;
  565. FrameInterval = Frame.Interval;
  566. Point front = Functions.PointMove(CurrentLocation, Direction, 1);
  567. switch (CurrentAction)
  568. {
  569. case MirAction.Appear:
  570. PlaySummonSound();
  571. switch (BaseImage)
  572. {
  573. case Monster.HellKnight1:
  574. case Monster.HellKnight2:
  575. case Monster.HellKnight3:
  576. case Monster.HellKnight4:
  577. Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 448, 10, 600, this));
  578. break;
  579. }
  580. break;
  581. case MirAction.Show:
  582. PlayPopupSound();
  583. break;
  584. case MirAction.Pushed:
  585. FrameIndex = Frame.Count - 1;
  586. GameScene.Scene.Redraw();
  587. break;
  588. case MirAction.Jump:
  589. PlayJumpSound();
  590. switch (BaseImage)
  591. {
  592. // Sanjian
  593. case Monster.FurbolgGuard:
  594. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 414 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
  595. break;
  596. case Monster.Armadillo:
  597. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 592, 12, 800, CurrentLocation, CMain.Time + 500));
  598. break;
  599. }
  600. break;
  601. case MirAction.DashAttack:
  602. PlayDashSound();
  603. break;
  604. case MirAction.Walking:
  605. GameScene.Scene.Redraw();
  606. break;
  607. case MirAction.Running:
  608. PlayRunSound();
  609. GameScene.Scene.Redraw();
  610. break;
  611. case MirAction.Attack1:
  612. PlayAttackSound();
  613. CurrentActionLevel = (byte)action.Params[1];
  614. switch (BaseImage)
  615. {
  616. case Monster.FlamingWooma:
  617. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingWooma], 224 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
  618. break;
  619. case Monster.ZumaTaurus:
  620. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ZumaTaurus], 244 + (int)Direction * 8, 8, 8 * FrameInterval, this));
  621. break;
  622. case Monster.MinotaurKing:
  623. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MinotaurKing], 272 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
  624. break;
  625. case Monster.FlamingMutant:
  626. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 314, 6, 600, front));
  627. break;
  628. case Monster.DemonWolf:
  629. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonWolf], 336 + (int)Direction * 9, 6, Frame.Count * Frame.Interval, this));
  630. break;
  631. case Monster.AncientBringer:
  632. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 512 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
  633. break;
  634. case Monster.Manticore:
  635. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Manticore], 505 + (int)Direction * 3, 3, Frame.Count * Frame.Interval, this));
  636. break;
  637. case Monster.YinDevilNode:
  638. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YinDevilNode], 26, 26, Frame.Count * Frame.Interval, this));
  639. break;
  640. case Monster.YangDevilNode:
  641. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YangDevilNode], 26, 26, Frame.Count * Frame.Interval, this));
  642. break;
  643. case Monster.GreatFoxSpirit:
  644. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 355, 20, Frame.Count * Frame.Interval, this));
  645. break;
  646. case Monster.EvilMir:
  647. Effects.Add(new Effect(Libraries.Dragon, 60, 8, 8 * Frame.Interval, this));
  648. Effects.Add(new Effect(Libraries.Dragon, 68, 14, 14 * Frame.Interval, this));
  649. byte random = (byte)CMain.Random.Next(7);
  650. for (int i = 0; i <= 7 + random; i++)
  651. {
  652. Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
  653. MapControl.Effects.Add(new Effect(Libraries.Dragon, 230 + (CMain.Random.Next(5) * 10), 5, 400, source, CMain.Time + CMain.Random.Next(1000)));
  654. }
  655. break;
  656. case Monster.CrawlerLave:
  657. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CrawlerLave], 224 + (int)Direction * 6, 6, Frame.Count * Frame.Interval, this));
  658. break;
  659. case Monster.HellKeeper:
  660. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellKeeper], 32, 8, 8 * Frame.Interval, this));
  661. break;
  662. case Monster.IcePillar:
  663. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePillar], 12, 6, 6 * 100, this));
  664. break;
  665. case Monster.TrollKing:
  666. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollKing], 288, 6, 6 * Frame.Interval, this));
  667. break;
  668. case Monster.HellBomb1:
  669. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 61, 7, 7 * Frame.Interval, this));
  670. break;
  671. case Monster.HellBomb2:
  672. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 79, 9, 9 * Frame.Interval, this));
  673. break;
  674. case Monster.HellBomb3:
  675. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellLord], 97, 8, 8 * Frame.Interval, this));
  676. break;
  677. case Monster.WitchDoctor:
  678. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 328, 20, 20 * Frame.Interval, this));
  679. break;
  680. case Monster.SeedingsGeneral:
  681. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1064 + (int)Direction * 9, 9, 9 * Frame.Interval, front, CMain.Time));
  682. break;
  683. case Monster.RestlessJar:
  684. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 384, 7, 7 * Frame.Interval, this));
  685. break;
  686. case Monster.AssassinBird:
  687. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinBird], 392, 9, 9 * Frame.Interval, this));
  688. break;
  689. case Monster.Nadz:
  690. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Nadz], 280 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  691. break;
  692. case Monster.AvengingWarrior:
  693. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingWarrior], 272 + (int)Direction * 5, 5, 7 * Frame.Interval, this));
  694. break;
  695. case Monster.FlyingStatue:
  696. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 334, 10, 10 * 100, this));
  697. break;
  698. case Monster.HoodedSummoner:
  699. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 352, 12, 12 * Frame.Interval, this));
  700. break;
  701. }
  702. break;
  703. case MirAction.Attack2:
  704. PlaySecondAttackSound();
  705. CurrentActionLevel = (byte)action.Params[1];
  706. switch (BaseImage)
  707. {
  708. case Monster.CrystalSpider:
  709. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CrystalSpider], 272 + (int)Direction * 10, 10, Frame.Count * Frame.Interval, this));
  710. break;
  711. case Monster.Yimoogi:
  712. case Monster.RedYimoogi:
  713. case Monster.Snake10:
  714. case Monster.Snake11:
  715. case Monster.Snake12:
  716. case Monster.Snake13:
  717. case Monster.Snake14:
  718. case Monster.Snake15:
  719. case Monster.Snake16:
  720. case Monster.Snake17:
  721. Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 304, 6, Frame.Count * Frame.Interval, this));
  722. Effects.Add(new Effect(Libraries.Magic2, 1280, 10, Frame.Count * Frame.Interval, this));
  723. break;
  724. case Monster.HellCannibal:
  725. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellCannibal], 310 + (int)Direction * 12, 12, 12 * Frame.Interval, this));
  726. break;
  727. case Monster.ManectricKing:
  728. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 640 + (int)Direction * 10, 10, 10 * 100, this));
  729. break;
  730. case Monster.AncientBringer:
  731. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 568 + (int)Direction * 10, 10, 13 * Frame.Interval, this));
  732. break;
  733. case Monster.DarkBeast:
  734. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkBeast], 296 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
  735. break;
  736. case Monster.LightBeast:
  737. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LightBeast], 296 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
  738. break;
  739. case Monster.FireCat:
  740. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FireCat], 248 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  741. break;
  742. case Monster.BloodBaboon:
  743. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BloodBaboon], 312 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  744. break;
  745. case Monster.TwinHeadBeast:
  746. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TwinHeadBeast], 352 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
  747. break;
  748. case Monster.Nadz:
  749. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Nadz], 320 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  750. break;
  751. case Monster.DarkCaptain:
  752. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1214, 10, 10 * Frame.Interval, this));
  753. break;
  754. case Monster.DragonWarrior:
  755. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 576, 7, Frame.Count * Frame.Interval, this));
  756. break;
  757. case Monster.FlyingStatue:
  758. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 352, 10, 10 * 100, this));
  759. break;
  760. case Monster.HornedSorceror:
  761. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 552 + (int)Direction * 9, 9, 900, this));
  762. break;
  763. case Monster.HoodedSummoner:
  764. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 364, 10, 10 * Frame.Interval, this));
  765. break;
  766. }
  767. if ((ushort)BaseImage >= 10000)
  768. {
  769. PlayPetSound();
  770. }
  771. break;
  772. case MirAction.Attack3:
  773. PlayThirdAttackSound();
  774. CurrentActionLevel = (byte)action.Params[1];
  775. switch (BaseImage)
  776. {
  777. case Monster.Yimoogi:
  778. case Monster.RedYimoogi:
  779. case Monster.Snake10:
  780. case Monster.Snake11:
  781. case Monster.Snake12:
  782. case Monster.Snake13:
  783. case Monster.Snake14:
  784. case Monster.Snake15:
  785. case Monster.Snake16:
  786. case Monster.Snake17:
  787. SoundManager.PlaySound(BaseSound + 9);
  788. Effects.Add(new Effect(Libraries.Magic2, 1330, 10, Frame.Count * Frame.Interval, this));
  789. break;
  790. case Monster.Behemoth:
  791. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Behemoth], 697 + (int)Direction * 7, 7, Frame.Count * Frame.Interval, this));
  792. break;
  793. case Monster.SandSnail:
  794. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SandSnail], 448, 9, 900, this) { Blend = true });
  795. break;
  796. case Monster.PeacockSpider:
  797. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 755, 21, 21 * Frame.Interval, this));
  798. break;
  799. case Monster.DragonWarrior:
  800. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 632 + (int)Direction * 4, 4, 8 * Frame.Interval, this));
  801. break;
  802. }
  803. break;
  804. case MirAction.Attack4:
  805. PlayFourthAttackSound();
  806. CurrentActionLevel = (byte)action.Params[1];
  807. switch (BaseImage)
  808. {
  809. case Monster.DarkOmaKing:
  810. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1702, 13, 13 * Frame.Interval, this));
  811. break;
  812. }
  813. break;
  814. case MirAction.Attack5:
  815. PlayFithAttackSound();
  816. CurrentActionLevel = (byte)action.Params[1];
  817. break;
  818. case MirAction.AttackRange1:
  819. PlayRangeSound();
  820. TargetID = (uint)action.Params[0];
  821. CurrentActionLevel = (byte)action.Params[4];
  822. switch (BaseImage)
  823. {
  824. case Monster.KingScorpion:
  825. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingScorpion], 544 + (int)Direction * 8, 8, Frame.Count * Frame.Interval, this));
  826. break;
  827. case Monster.DarkDevil:
  828. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevil], 272 + (int)Direction * 8, 8, Frame.Count * Frame.Interval, this));
  829. break;
  830. case Monster.ShamanZombie:
  831. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 232 + (int)Direction * 12, 6, Frame.Count * Frame.Interval, this));
  832. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 328, 12, Frame.Count * Frame.Interval, this));
  833. break;
  834. case Monster.GuardianRock:
  835. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GuardianRock], 12, 10, Frame.Count * Frame.Interval, this));
  836. break;
  837. case Monster.GreatFoxSpirit:
  838. byte random = (byte)CMain.Random.Next(4);
  839. for (int i = 0; i <= 4 + random; i++)
  840. {
  841. Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
  842. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GreatFoxSpirit], 375 + (CMain.Random.Next(3) * 20), 20, 1400, source, CMain.Time + CMain.Random.Next(600)));
  843. }
  844. break;
  845. case Monster.EvilMir:
  846. Effects.Add(new Effect(Libraries.Dragon, 90 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  847. break;
  848. case Monster.DragonStatue:
  849. Effects.Add(new Effect(Libraries.Dragon, 310 + ((int)Direction / 3) * 20, 10, 10 * Frame.Interval, this));
  850. break;
  851. case Monster.TurtleKing:
  852. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], 946, 10, Frame.Count * Frame.Interval, User));
  853. break;
  854. case Monster.HellBolt:
  855. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 304, 11, 11 * 100, this));
  856. break;
  857. case Monster.WitchDoctor:
  858. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 304, 9, 9 * 100, this));
  859. break;
  860. case Monster.FlyingStatue:
  861. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 304, 10, 10 * Frame.Interval, this));
  862. break;
  863. case Monster.ManectricKing:
  864. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 720, 12, 12 * 100, this));
  865. break;
  866. case Monster.IcePillar:
  867. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePillar], 26, 6, 8 * 100, this) { Start = CMain.Time + 750 });
  868. break;
  869. case Monster.ElementGuard:
  870. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElementGuard], 320 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  871. break;
  872. case Monster.KingGuard:
  873. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 737, 9, 9 * Frame.Interval, this));
  874. break;
  875. case Monster.CatShaman:
  876. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 738, 8, Frame.Count * Frame.Interval, this));
  877. break;
  878. case Monster.SeedingsGeneral:
  879. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1184 + (int)Direction * 9, 9, Frame.Count * Frame.Interval, this));
  880. break;
  881. case Monster.RestlessJar:
  882. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 471, 5, 500, this));
  883. break;
  884. case Monster.AvengingSpirit:
  885. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  886. break;
  887. case Monster.ClawBeast:
  888. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ClawBeast], 504 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
  889. break;
  890. case Monster.DarkCaptain:
  891. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1200, 13, 13 * Frame.Interval, this));
  892. break;
  893. case Monster.FloatingRock:
  894. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 216, 10, 10 * Frame.Interval, this));
  895. break;
  896. case Monster.FrozenKnight:
  897. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 384 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  898. break;
  899. case Monster.IcePhantom:
  900. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 672, 10, 10 * Frame.Interval, this));
  901. break;
  902. case Monster.BlackTortoise:
  903. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 404 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  904. break;
  905. case Monster.AssassinScroll:
  906. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinScroll], 296, 3, 3 * Frame.Interval, this));
  907. break;
  908. case Monster.PurpleFaeFlower:
  909. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 328, 3, 3 * Frame.Interval, this));
  910. break;
  911. case Monster.WarriorScroll:
  912. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WarriorScroll], 296, 8, 8 * Frame.Interval, this));
  913. break;
  914. case Monster.WizardScroll:
  915. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WizardScroll], 296, 4, 4 * Frame.Interval, this));
  916. break;
  917. }
  918. break;
  919. case MirAction.AttackRange2:
  920. PlaySecondRangeSound();
  921. TargetID = (uint)action.Params[0];
  922. CurrentActionLevel = (byte)action.Params[4];
  923. switch (BaseImage)
  924. {
  925. case Monster.TurtleKing:
  926. byte random = (byte)CMain.Random.Next(4);
  927. for (int i = 0; i <= 4 + random; i++)
  928. {
  929. Point source = new Point(User.CurrentLocation.X + CMain.Random.Next(-7, 7), User.CurrentLocation.Y + CMain.Random.Next(-7, 7));
  930. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], CMain.Random.Next(2) == 0 ? 922 : 934, 12, 1200, source, CMain.Time + CMain.Random.Next(600));
  931. ef.Played += (o, e) => SoundManager.PlaySound(20000 + (ushort)Spell.HellFire * 10 + 1);
  932. MapControl.Effects.Add(ef);
  933. }
  934. break;
  935. case Monster.SeedingsGeneral:
  936. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1256, 9, 900, this));
  937. break;
  938. case Monster.PeacockSpider: //BROKEN
  939. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 776, 30, 30 * Frame.Interval, this));
  940. break;
  941. case Monster.DarkCaptain:
  942. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1234, 13, 13 * Frame.Interval, this));
  943. break;
  944. case Monster.IcePhantom:
  945. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 672, 10, 10 * Frame.Interval, this));
  946. break;
  947. }
  948. break;
  949. case MirAction.AttackRange3:
  950. PlayThirdRangeSound();
  951. TargetID = (uint)action.Params[0];
  952. CurrentActionLevel = (byte)action.Params[4];
  953. switch (BaseImage)
  954. {
  955. case Monster.TurtleKing:
  956. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TurtleKing], 946, 10, Frame.Count * Frame.Interval, User));
  957. break;
  958. }
  959. break;
  960. case MirAction.Struck:
  961. uint attackerID = (uint)action.Params[0];
  962. StruckWeapon = -2;
  963. if (action.Params.Count > 1)
  964. {
  965. StruckWeapon = (int)action.Params[1];
  966. }
  967. else if (MapControl.Objects.TryGetValue(attackerID, out MapObject ob))
  968. {
  969. if (ob.Race == ObjectType.Player)
  970. {
  971. PlayerObject player = (PlayerObject)ob;
  972. StruckWeapon = player.Weapon;
  973. if (player.Class == MirClass.Assassin && StruckWeapon > -1)
  974. StruckWeapon = 1;
  975. }
  976. }
  977. PlayFlinchSound();
  978. PlayStruckSound();
  979. switch (BaseImage)
  980. {
  981. case Monster.GlacierBeast:
  982. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 304, 6, 400, this));
  983. break;
  984. }
  985. break;
  986. case MirAction.Die:
  987. switch (BaseImage)
  988. {
  989. case Monster.ManectricKing:
  990. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricKing], 504 + (int)Direction * 9, 9, Frame.Count * Frame.Interval, this));
  991. break;
  992. case Monster.DarkDevil:
  993. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevil], 336, 6, Frame.Count * Frame.Interval, this));
  994. break;
  995. case Monster.ShamanZombie:
  996. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ShamanZombie], 224, 8, Frame.Count * Frame.Interval, this));
  997. break;
  998. case Monster.RoninGhoul:
  999. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RoninGhoul], 224, 10, Frame.Count * FrameInterval, this));
  1000. break;
  1001. case Monster.BoneCaptain:
  1002. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoneCaptain], 224 + (int)Direction * 10, 10, Frame.Count * FrameInterval, this));
  1003. break;
  1004. case Monster.RightGuard:
  1005. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RightGuard], 296, 5, Frame.Count * Frame.Interval, this));
  1006. break;
  1007. case Monster.LeftGuard:
  1008. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 296 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1009. break;
  1010. case Monster.FrostTiger:
  1011. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrostTiger], 304, 10, Frame.Count * Frame.Interval, this));
  1012. break;
  1013. case Monster.Yimoogi:
  1014. case Monster.RedYimoogi:
  1015. case Monster.Snake10:
  1016. case Monster.Snake11:
  1017. case Monster.Snake12:
  1018. case Monster.Snake13:
  1019. case Monster.Snake14:
  1020. case Monster.Snake15:
  1021. case Monster.Snake16:
  1022. case Monster.Snake17:
  1023. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Yimoogi], 352, 10, Frame.Count * Frame.Interval, this));
  1024. break;
  1025. case Monster.YinDevilNode:
  1026. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YinDevilNode], 52, 20, Frame.Count * Frame.Interval, this));
  1027. break;
  1028. case Monster.YangDevilNode:
  1029. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.YangDevilNode], 52, 20, Frame.Count * Frame.Interval, this));
  1030. break;
  1031. case Monster.BlackFoxman:
  1032. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackFoxman], 224, 10, Frame.Count * Frame.Interval, this));
  1033. break;
  1034. case Monster.VampireSpider:
  1035. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.VampireSpider], 296, 5, Frame.Count * Frame.Interval, this));
  1036. break;
  1037. case Monster.CharmedSnake:
  1038. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CharmedSnake], 40, 8, Frame.Count * Frame.Interval, this));
  1039. break;
  1040. case Monster.Manticore:
  1041. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Manticore], 592, 9, Frame.Count * Frame.Interval, this));
  1042. break;
  1043. case Monster.ValeBat:
  1044. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ValeBat], 224, 20, Frame.Count * Frame.Interval, this));
  1045. break;
  1046. case Monster.SpiderBat:
  1047. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SpiderBat], 224, 20, Frame.Count * Frame.Interval, this));
  1048. break;
  1049. case Monster.VenomWeaver:
  1050. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.VenomWeaver], 224, 6, Frame.Count * Frame.Interval, this));
  1051. break;
  1052. case Monster.HellBolt:
  1053. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 325, 10, Frame.Count * Frame.Interval, this));
  1054. break;
  1055. case Monster.SabukGate:
  1056. Effects.Add(new Effect(Libraries.Gates[(ushort)Monster.SabukGate - 950], 24, 10, Frame.Count * Frame.Interval, this) { Light = -1 });
  1057. break;
  1058. case Monster.WingedTigerLord:
  1059. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 650 + (int)Direction * 5, 5, Frame.Count * FrameInterval, this));
  1060. break;
  1061. case Monster.HellKnight1:
  1062. case Monster.HellKnight2:
  1063. case Monster.HellKnight3:
  1064. case Monster.HellKnight4:
  1065. Effects.Add(new Effect(Libraries.Monsters[(ushort)BaseImage], 448, 10, 600, this));
  1066. break;
  1067. case Monster.IceGuard:
  1068. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 256, 6, Frame.Count * Frame.Interval, this));
  1069. break;
  1070. case Monster.DeathCrawler:
  1071. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 313, 11, Frame.Count * Frame.Interval, this));
  1072. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 304, 9, 900, CurrentLocation, CMain.Time + 900));
  1073. break;
  1074. case Monster.BurningZombie:
  1075. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 373, 10, Frame.Count * Frame.Interval, this));
  1076. break;
  1077. case Monster.FrozenZombie:
  1078. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 360, 10, Frame.Count * Frame.Interval, this));
  1079. break;
  1080. case Monster.EarthGolem:
  1081. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.EarthGolem], 432, 9, 9 * Frame.Interval, this));
  1082. break;
  1083. case Monster.CreeperPlant:
  1084. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 266, 6, Frame.Count * Frame.Interval, this));
  1085. break;
  1086. case Monster.SackWarrior:
  1087. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 384, 9, Frame.Count * Frame.Interval, this));
  1088. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 393, 10, Frame.Count * Frame.Interval, this));
  1089. break;
  1090. case Monster.FrozenSoldier:
  1091. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenSoldier], 256, 10, Frame.Count * Frame.Interval, this));
  1092. break;
  1093. case Monster.FrozenGolem:
  1094. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenGolem], 456, 7, Frame.Count * Frame.Interval, this));
  1095. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenGolem], 463, 10, Frame.Count * Frame.Interval, this));
  1096. break;
  1097. case Monster.DragonWarrior:
  1098. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 504 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1099. break;
  1100. case Monster.FloatingRock:
  1101. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 152, 8, Frame.Count * Frame.Interval, this));
  1102. break;
  1103. case Monster.AvengingSpirit:
  1104. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 442 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  1105. break;
  1106. case Monster.TaoistScroll:
  1107. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TaoistScroll], 282, 11, 11 * Frame.Interval, this));
  1108. break;
  1109. }
  1110. PlayDieSound();
  1111. break;
  1112. case MirAction.Dead:
  1113. GameScene.Scene.Redraw();
  1114. GameScene.Scene.MapControl.SortObject(this);
  1115. if (MouseObject == this) MouseObjectID = 0;
  1116. if (TargetObject == this) TargetObjectID = 0;
  1117. if (MagicObject == this) MagicObjectID = 0;
  1118. for (int i = 0; i < Effects.Count; i++)
  1119. Effects[i].Remove();
  1120. DeadTime = CMain.Time;
  1121. break;
  1122. }
  1123. }
  1124. GameScene.Scene.MapControl.TextureValid = false;
  1125. NextMotion = CMain.Time + FrameInterval;
  1126. return true;
  1127. }
  1128. public void SetCurrentEffects()
  1129. {
  1130. //BindingShot
  1131. if (BindingShotCenter && ShockTime > CMain.Time)
  1132. {
  1133. int effectid = TrackableEffect.GetOwnerEffectID(ObjectID);
  1134. if (effectid >= 0)
  1135. TrackableEffect.effectlist[effectid].RemoveNoComplete();
  1136. TrackableEffect NetDropped = new TrackableEffect(new Effect(Libraries.MagicC, 7, 1, 1000, this) { Repeat = true, RepeatUntil = (ShockTime - 1500) });
  1137. NetDropped.Complete += (o1, e1) =>
  1138. {
  1139. SoundManager.PlaySound(20000 + 130 * 10 + 6);//sound M130-6
  1140. Effects.Add(new TrackableEffect(new Effect(Libraries.MagicC, 8, 8, 700, this)));
  1141. };
  1142. Effects.Add(NetDropped);
  1143. }
  1144. else if (BindingShotCenter && ShockTime <= CMain.Time)
  1145. {
  1146. int effectid = TrackableEffect.GetOwnerEffectID(ObjectID);
  1147. if (effectid >= 0)
  1148. TrackableEffect.effectlist[effectid].Remove();
  1149. //SoundManager.PlaySound(20000 + 130 * 10 + 6);//sound M130-6
  1150. //Effects.Add(new TrackableEffect(new Effect(Libraries.ArcherMagic, 8, 8, 700, this)));
  1151. ShockTime = 0;
  1152. BindingShotCenter = false;
  1153. }
  1154. }
  1155. private void ProcessFrames()
  1156. {
  1157. if (Frame == null) return;
  1158. switch (CurrentAction)
  1159. {
  1160. case MirAction.Walking:
  1161. if (!GameScene.CanMove) return;
  1162. GameScene.Scene.MapControl.TextureValid = false;
  1163. if (SkipFrames) UpdateFrame();
  1164. if (UpdateFrame() >= Frame.Count)
  1165. {
  1166. FrameIndex = Frame.Count - 1;
  1167. SetAction();
  1168. }
  1169. else
  1170. {
  1171. switch (FrameIndex)
  1172. {
  1173. case 1:
  1174. PlayWalkSound(true);
  1175. break;
  1176. case 4:
  1177. PlayWalkSound(false);
  1178. break;
  1179. }
  1180. }
  1181. break;
  1182. case MirAction.Running:
  1183. if (!GameScene.CanMove) return;
  1184. GameScene.Scene.MapControl.TextureValid = false;
  1185. if (SkipFrames) UpdateFrame();
  1186. if (UpdateFrame() >= Frame.Count)
  1187. {
  1188. FrameIndex = Frame.Count - 1;
  1189. SetAction();
  1190. }
  1191. break;
  1192. case MirAction.Pushed:
  1193. if (!GameScene.CanMove) return;
  1194. GameScene.Scene.MapControl.TextureValid = false;
  1195. FrameIndex -= 2;
  1196. if (FrameIndex < 0)
  1197. {
  1198. FrameIndex = 0;
  1199. SetAction();
  1200. }
  1201. break;
  1202. case MirAction.Jump:
  1203. if (CMain.Time >= NextMotion)
  1204. {
  1205. GameScene.Scene.MapControl.TextureValid = false;
  1206. if (SkipFrames) UpdateFrame();
  1207. if (UpdateFrame() >= Frame.Count)
  1208. {
  1209. FrameIndex = Frame.Count - 1;
  1210. SetAction();
  1211. }
  1212. else
  1213. {
  1214. NextMotion += FrameInterval;
  1215. }
  1216. }
  1217. break;
  1218. case MirAction.DashAttack:
  1219. if (CMain.Time >= NextMotion)
  1220. {
  1221. GameScene.Scene.MapControl.TextureValid = false;
  1222. if (SkipFrames) UpdateFrame();
  1223. if (UpdateFrame() >= Frame.Count)
  1224. {
  1225. FrameIndex = Frame.Count - 1;
  1226. SetAction();
  1227. }
  1228. else
  1229. {
  1230. switch (FrameIndex)
  1231. {
  1232. case 4:
  1233. {
  1234. switch (BaseImage)
  1235. {
  1236. case Monster.HornedSorceror:
  1237. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 644 + (int)Direction * 5, 5, 500, CurrentLocation));
  1238. break;
  1239. }
  1240. }
  1241. break;
  1242. }
  1243. NextMotion += FrameInterval;
  1244. }
  1245. }
  1246. break;
  1247. case MirAction.Show:
  1248. if (CMain.Time >= NextMotion)
  1249. {
  1250. GameScene.Scene.MapControl.TextureValid = false;
  1251. if (SkipFrames) UpdateFrame();
  1252. if (UpdateFrame() >= Frame.Count)
  1253. {
  1254. switch (BaseImage)
  1255. {
  1256. case Monster.ZumaStatue:
  1257. case Monster.ZumaGuardian:
  1258. case Monster.RedThunderZuma:
  1259. case Monster.FrozenRedZuma:
  1260. case Monster.FrozenZumaStatue:
  1261. case Monster.FrozenZumaGuardian:
  1262. case Monster.ZumaTaurus:
  1263. case Monster.DemonGuard:
  1264. case Monster.EarthGolem:
  1265. case Monster.Turtlegrass:
  1266. case Monster.ManTree:
  1267. case Monster.AssassinScroll:
  1268. case Monster.WarriorScroll:
  1269. case Monster.TaoistScroll:
  1270. case Monster.WizardScroll:
  1271. case Monster.PurpleFaeFlower:
  1272. Stoned = false;
  1273. break;
  1274. case Monster.Shinsu:
  1275. BodyLibrary = Libraries.Monsters[(ushort)Monster.Shinsu1];
  1276. BaseImage = Monster.Shinsu1;
  1277. BaseSound = (ushort)BaseImage * 10;
  1278. Frames = BodyLibrary.Frames ?? FrameSet.DefaultMonster;
  1279. break;
  1280. }
  1281. FrameIndex = Frame.Count - 1;
  1282. SetAction();
  1283. }
  1284. else
  1285. {
  1286. switch (FrameIndex)
  1287. {
  1288. case 1:
  1289. {
  1290. switch (BaseImage)
  1291. {
  1292. case Monster.CreeperPlant:
  1293. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 250, 6, 6 * 100, this));
  1294. break;
  1295. }
  1296. break;
  1297. }
  1298. }
  1299. NextMotion += FrameInterval;
  1300. }
  1301. }
  1302. break;
  1303. case MirAction.Hide:
  1304. if (CMain.Time >= NextMotion)
  1305. {
  1306. GameScene.Scene.MapControl.TextureValid = false;
  1307. if (SkipFrames) UpdateFrame();
  1308. if (UpdateFrame() >= Frame.Count)
  1309. {
  1310. switch (BaseImage)
  1311. {
  1312. case Monster.CannibalPlant:
  1313. case Monster.WaterDragon:
  1314. case Monster.CreeperPlant:
  1315. case Monster.EvilCentipede:
  1316. case Monster.DigOutZombie:
  1317. case Monster.Armadillo:
  1318. case Monster.ArmadilloElder:
  1319. Remove();
  1320. return;
  1321. case Monster.ZumaStatue:
  1322. case Monster.ZumaGuardian:
  1323. case Monster.RedThunderZuma:
  1324. case Monster.FrozenRedZuma:
  1325. case Monster.FrozenZumaStatue:
  1326. case Monster.FrozenZumaGuardian:
  1327. case Monster.ZumaTaurus:
  1328. case Monster.DemonGuard:
  1329. case Monster.EarthGolem:
  1330. case Monster.Turtlegrass:
  1331. case Monster.ManTree:
  1332. case Monster.AssassinScroll:
  1333. case Monster.WarriorScroll:
  1334. case Monster.TaoistScroll:
  1335. case Monster.WizardScroll:
  1336. case Monster.PurpleFaeFlower:
  1337. Stoned = true;
  1338. return;
  1339. }
  1340. FrameIndex = Frame.Count - 1;
  1341. SetAction();
  1342. }
  1343. else
  1344. {
  1345. NextMotion += FrameInterval;
  1346. }
  1347. }
  1348. break;
  1349. case MirAction.Appear:
  1350. case MirAction.Standing:
  1351. case MirAction.Stoned:
  1352. if (CMain.Time >= NextMotion)
  1353. {
  1354. GameScene.Scene.MapControl.TextureValid = false;
  1355. if (SkipFrames) UpdateFrame();
  1356. if (UpdateFrame() >= Frame.Count)
  1357. {
  1358. if (CurrentAction == MirAction.Standing)
  1359. {
  1360. switch (BaseImage)
  1361. {
  1362. case Monster.SnakeTotem://SummonSnakes Totem
  1363. if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "SnakeTotem") < 0)
  1364. Effects.Add(new TrackableEffect(new Effect(Libraries.Monsters[(ushort)Monster.SnakeTotem], 2, 10, 1500, this) { Repeat = true }, "SnakeTotem"));
  1365. break;
  1366. case Monster.PalaceWall1:
  1367. //Effects.Add(new Effect(Libraries.Effect, 196, 1, 1000, this) { DrawBehind = true, d });
  1368. //Libraries.Effect.Draw(196, DrawLocation, Color.White, true);
  1369. //Libraries.Effect.DrawBlend(196, DrawLocation, Color.White, true);
  1370. break;
  1371. }
  1372. }
  1373. FrameIndex = Frame.Count - 1;
  1374. SetAction();
  1375. }
  1376. else
  1377. {
  1378. NextMotion += FrameInterval;
  1379. }
  1380. }
  1381. break;
  1382. case MirAction.Attack1:
  1383. if (CMain.Time >= NextMotion)
  1384. {
  1385. GameScene.Scene.MapControl.TextureValid = false;
  1386. Point front = Functions.PointMove(CurrentLocation, Direction, 1);
  1387. if (SkipFrames) UpdateFrame();
  1388. if (UpdateFrame() >= Frame.Count)
  1389. {
  1390. FrameIndex = Frame.Count - 1;
  1391. if (SetAction())
  1392. {
  1393. switch (BaseImage)
  1394. {
  1395. case Monster.EvilCentipede:
  1396. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.EvilCentipede], 42, 10, 600, this));
  1397. break;
  1398. case Monster.ToxicGhoul:
  1399. SoundManager.PlaySound(BaseSound + 4);
  1400. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ToxicGhoul], 224 + (int)Direction * 6, 6, 600, this));
  1401. break;
  1402. }
  1403. }
  1404. }
  1405. else
  1406. {
  1407. switch (FrameIndex)
  1408. {
  1409. case 1:
  1410. {
  1411. switch (BaseImage)
  1412. {
  1413. case Monster.Kirin:
  1414. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 776 + (int)Direction * 5, 5, 500, this));
  1415. break;
  1416. case Monster.Bear:
  1417. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 321 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
  1418. break;
  1419. case Monster.Jar1:
  1420. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar1], 128 + (int)Direction * 3, 3, 300, this));
  1421. break;
  1422. case Monster.Jar2:
  1423. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar2], 624 + (int)Direction * 8, 8, 800, this));
  1424. break;
  1425. case Monster.AntCommander:
  1426. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 368 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
  1427. break;
  1428. }
  1429. break;
  1430. }
  1431. case 2:
  1432. {
  1433. switch (BaseImage)
  1434. {
  1435. // Sanjian
  1436. case Monster.FurbolgCommander:
  1437. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 325 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1438. break;
  1439. case Monster.StainHammerCat:
  1440. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StainHammerCat], 240 + (int)Direction * 4, 4, Frame.Count * Frame.Interval, this));
  1441. break;
  1442. case Monster.HornedWarrior:
  1443. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedWarrior], 752 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1444. break;
  1445. case Monster.FrozenFighter:
  1446. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenFighter], 336 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1447. break;
  1448. case Monster.PurpleFaeFlower: // Slash effect on mob
  1449. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 436 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1450. break;
  1451. }
  1452. }
  1453. break;
  1454. case 3:
  1455. {
  1456. PlaySwingSound();
  1457. switch (BaseImage)
  1458. {
  1459. // Sanjian
  1460. case Monster.Furball:
  1461. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Furball], 256 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1462. break;
  1463. case Monster.FurbolgWarrior:
  1464. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgWarrior], 320 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1465. break;
  1466. case Monster.RightGuard:
  1467. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RightGuard], 272 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1468. break;
  1469. case Monster.LeftGuard:
  1470. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 272 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1471. break;
  1472. case Monster.Shinsu1:
  1473. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Shinsu1], 224 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1474. break;
  1475. case Monster.DeathCrawler:
  1476. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DeathCrawler], 248 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1477. break;
  1478. case Monster.FrozenZombie:
  1479. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 312 + (int)Direction * 5, 5, 2 * Frame.Interval, this));
  1480. break;
  1481. case Monster.TucsonWarrior:
  1482. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonWarrior], 296 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1483. break;
  1484. case Monster.ArmadilloElder:
  1485. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ArmadilloElder], 488 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1486. break;
  1487. case Monster.Mandrill:
  1488. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Mandrill], 264 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1489. break;
  1490. case Monster.ArmedPlant:
  1491. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ArmedPlant], 256 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1492. break;
  1493. case Monster.AvengerPlant:
  1494. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengerPlant], 224 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1495. break;
  1496. case Monster.AvengingSpirit:
  1497. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 280 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
  1498. break;
  1499. case Monster.SackWarrior:
  1500. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1501. break;
  1502. case Monster.Bear:
  1503. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 321 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1504. break;
  1505. case Monster.FrozenKnight:
  1506. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 360 + (int)Direction * 3, 3, 6 * Frame.Interval, this));
  1507. break;
  1508. case Monster.IcePhantom:
  1509. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 640 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1510. break;
  1511. case Monster.DragonWarrior:
  1512. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 552 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1513. break;
  1514. case Monster.BurningZombie:
  1515. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 312 + (int)Direction * 5, 5, 2 * Frame.Interval, this));
  1516. break;
  1517. case Monster.DarkCaptain:
  1518. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkCaptain], 1168 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1519. break;
  1520. case Monster.BlackTortoise:
  1521. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 360, 6, 6 * Frame.Interval, front, CMain.Time));
  1522. break;
  1523. }
  1524. break;
  1525. }
  1526. case 4:
  1527. {
  1528. switch (BaseImage)
  1529. {
  1530. case Monster.GeneralMeowMeow:
  1531. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 416 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1532. break;
  1533. case Monster.Armadillo:
  1534. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Armadillo], 480 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1535. break;
  1536. case Monster.StainHammerCat:
  1537. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StainHammerCat], 272 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1538. break;
  1539. case Monster.StrayCat:
  1540. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 528 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1541. break;
  1542. case Monster.OmaSlasher:
  1543. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaSlasher], 304 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1544. break;
  1545. case Monster.AvengerPlant:
  1546. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengerPlant], 248, 6, 600, front, CMain.Time));
  1547. break;
  1548. case Monster.ManTree:
  1549. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 472 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1550. break;
  1551. case Monster.HornedMage:
  1552. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 783, 9, 800, this));
  1553. break;
  1554. case Monster.DarkWraith:
  1555. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 720 + (int)Direction * 3, 3, 300, this));
  1556. Effect darkWraithEffect = new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 744, 6, 600, front, CMain.Time);
  1557. MapControl.Effects.Add(darkWraithEffect);
  1558. break;
  1559. case Monster.FightingCat:
  1560. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FightingCat], 208 + (int)Direction * 3, 3, 4 * Frame.Interval, this) { Blend = true });
  1561. break;
  1562. case Monster.FlamingMutant:
  1563. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 304, 6, 6 * Frame.Interval, this));
  1564. break;
  1565. case Monster.DarkOmaKing:
  1566. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1568 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1567. break;
  1568. case Monster.WaterDragon:
  1569. Effect waterDragonEffect = new Effect(Libraries.Monsters[(ushort)Monster.WaterDragon], 905, 9, 900, front, CMain.Time + 300);
  1570. MapControl.Effects.Add(waterDragonEffect);
  1571. break;
  1572. case Monster.PurpleFaeFlower: // Animation on the target.
  1573. Effect purpleFaeFlowerEffect = new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 483, 7, 700, front, CMain.Time + 300);
  1574. MapControl.Effects.Add(purpleFaeFlowerEffect);
  1575. break;
  1576. }
  1577. }
  1578. break;
  1579. case 5:
  1580. {
  1581. switch (BaseImage)
  1582. {
  1583. // Sanjian
  1584. case Monster.FurbolgGuard:
  1585. MapObject ob = MapControl.GetObject(TargetID);
  1586. if (ob != null)
  1587. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 384, 7, 600, ob));
  1588. break;
  1589. case Monster.FlyingStatue:
  1590. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 344, 8, 800, front, CMain.Time));
  1591. break;
  1592. case Monster.OmaAssassin:
  1593. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaAssassin], 312 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1594. break;
  1595. case Monster.PlagueCrab:
  1596. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PlagueCrab], 488 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  1597. break;
  1598. case Monster.ScalyBeast:
  1599. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 344 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1600. break;
  1601. case Monster.HornedSorceror:
  1602. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 536 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1603. break;
  1604. case Monster.SnowWolfKing:
  1605. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 456 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1606. break;
  1607. case Monster.FrozenAxeman:
  1608. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 528 + (int)Direction * 3, 3, 300, this));
  1609. break;
  1610. case Monster.FrozenMagician:
  1611. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 840 + (int)Direction * 4, 4, 400, this));
  1612. Effect frozenMagicianEffect = new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 872, 6, 600, front, CMain.Time + 300);
  1613. MapControl.Effects.Add(frozenMagicianEffect);
  1614. break;
  1615. }
  1616. break;
  1617. }
  1618. case 6:
  1619. {
  1620. switch (BaseImage)
  1621. {
  1622. case Monster.FrozenMiner:
  1623. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 432 + (int)Direction * 3, 3, 300, this));
  1624. Point source = Functions.PointMove(CurrentLocation, Direction, 1);
  1625. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 456, 6, 600, source, CMain.Time + 300);
  1626. MapControl.Effects.Add(ef);
  1627. break;
  1628. case Monster.SnowYeti:
  1629. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowYeti], 504 + (int)Direction * 4, 4, 400, this));
  1630. break;
  1631. case Monster.IceCrystalSoldier:
  1632. source = Functions.PointMove(CurrentLocation, Direction, 1);
  1633. ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 464, 6, 600, source, CMain.Time);
  1634. MapControl.Effects.Add(ef);
  1635. break;
  1636. }
  1637. break;
  1638. }
  1639. case 7:
  1640. {
  1641. switch (BaseImage)
  1642. {
  1643. case Monster.AxePlant:
  1644. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AxePlant], 256 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  1645. break;
  1646. case Monster.TreeQueen://Fire Bombardment
  1647. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeQueen], 35, 13, 1300, this) { Blend = true });
  1648. break;
  1649. case Monster.HornedCommander:
  1650. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 784 + (int)Direction * 3, 3, 300, this) { Blend = true });
  1651. break;
  1652. }
  1653. break;
  1654. }
  1655. case 8:
  1656. {
  1657. MapObject ob = MapControl.GetObject(TargetID);
  1658. switch (BaseImage)
  1659. {
  1660. case Monster.FurbolgCommander:
  1661. if (ob != null)
  1662. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 320, 5, 500, ob));
  1663. break;
  1664. }
  1665. break;
  1666. }
  1667. case 9:
  1668. {
  1669. switch (BaseImage)
  1670. {
  1671. case Monster.SeedingsGeneral:
  1672. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 736 + (int)Direction * 9, 9, 900, this));
  1673. break;
  1674. }
  1675. break;
  1676. }
  1677. }
  1678. NextMotion += FrameInterval;
  1679. }
  1680. }
  1681. break;
  1682. case MirAction.SitDown:
  1683. if (CMain.Time >= NextMotion)
  1684. {
  1685. GameScene.Scene.MapControl.TextureValid = false;
  1686. if (SkipFrames) UpdateFrame();
  1687. if (UpdateFrame() >= Frame.Count)
  1688. {
  1689. FrameIndex = Frame.Count - 1;
  1690. SetAction();
  1691. }
  1692. else
  1693. {
  1694. NextMotion += FrameInterval;
  1695. }
  1696. }
  1697. break;
  1698. case MirAction.Attack2:
  1699. if (CMain.Time >= NextMotion)
  1700. {
  1701. GameScene.Scene.MapControl.TextureValid = false;
  1702. if (SkipFrames) UpdateFrame();
  1703. Point front = Functions.PointMove(CurrentLocation, Direction, 1);
  1704. if (UpdateFrame() >= Frame.Count)
  1705. {
  1706. FrameIndex = Frame.Count - 1;
  1707. SetAction();
  1708. }
  1709. else
  1710. {
  1711. switch (FrameIndex)
  1712. {
  1713. case 1:
  1714. {
  1715. switch (BaseImage)
  1716. {
  1717. case Monster.BabySnowMan:
  1718. if (FrameIndex == 1)
  1719. {
  1720. if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "SnowmanSnow") < 0)
  1721. Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 208, 11, 1500, this), "SnowmanSnow"));
  1722. }
  1723. break;
  1724. case Monster.CannibalTentacles:
  1725. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CannibalTentacles], 400 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  1726. break;
  1727. case Monster.DarkOmaKing:
  1728. SoundManager.PlaySound(BaseSound + 6, false, 800);
  1729. SoundManager.PlaySound(BaseSound + 6, false, 1500);
  1730. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1600, 30, 30 * Frame.Interval, this));
  1731. break;
  1732. }
  1733. }
  1734. break;
  1735. case 2:
  1736. {
  1737. switch (BaseImage)
  1738. {
  1739. // Sanjian
  1740. case Monster.FurbolgWarrior:
  1741. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgWarrior], 360 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1742. break;
  1743. case Monster.BlackHammerCat:
  1744. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackHammerCat], 648 + (int)Direction * 11, 11, 11 * Frame.Interval, this));
  1745. break;
  1746. case Monster.HornedCommander:
  1747. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1142 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1748. break;
  1749. case Monster.SnowWolfKing:
  1750. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 480, 9, 9 * Frame.Interval, this));
  1751. break;
  1752. }
  1753. }
  1754. break;
  1755. case 3:
  1756. {
  1757. switch (BaseImage)
  1758. {
  1759. // Sanjian
  1760. case Monster.GlacierBeast:
  1761. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 310 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1762. break;
  1763. case Monster.KingGuard:
  1764. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 773, 10, 1000, this) { Blend = true });
  1765. break;
  1766. case Monster.Behemoth:
  1767. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Behemoth], 768, 10, Frame.Count * Frame.Interval, this));
  1768. break;
  1769. case Monster.FlameQueen:
  1770. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameQueen], 720, 9, Frame.Count * Frame.Interval, this));
  1771. break;
  1772. case Monster.DemonGuard:
  1773. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonGuard], 288 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1774. break;
  1775. case Monster.TucsonMage:
  1776. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonMage], 296 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  1777. break;
  1778. case Monster.Armadillo:
  1779. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Armadillo], 496 + (int)Direction * 12, 12, 6 * Frame.Interval, this));
  1780. break;
  1781. case Monster.CatWidow:
  1782. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatWidow], 256 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  1783. break;
  1784. case Monster.SnowWolf:
  1785. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolf], 328, 9, Frame.Count * Frame.Interval, this));
  1786. break;
  1787. case Monster.BlackTortoise:
  1788. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 366 + (int)Direction * 4, 4, 4 * Frame.Interval, this));
  1789. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 398, 7, 7 * Frame.Interval, front, CMain.Time));
  1790. break;
  1791. case Monster.TreeQueen:
  1792. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeQueen], 66, 16, 16 * Frame.Interval, this));
  1793. break;
  1794. case Monster.RhinoWarrior:
  1795. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoWarrior], 376, 8, 800, front, CMain.Time));
  1796. break;
  1797. case Monster.FrozenFighter:
  1798. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenFighter], 384 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1799. break;
  1800. }
  1801. }
  1802. break;
  1803. case 4:
  1804. {
  1805. switch (BaseImage)
  1806. {
  1807. // Sanjian
  1808. case Monster.GlacierSnail:
  1809. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierSnail], 344 + (int)Direction * 5, 5, 5 * Frame.Interval, this));
  1810. break;
  1811. case Monster.DemonWolf:
  1812. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DemonWolf], 312 + (int)Direction * 3, 3, 300, this));
  1813. break;
  1814. case Monster.TucsonWarrior:
  1815. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonWarrior], 344 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  1816. break;
  1817. case Monster.PeacockSpider:
  1818. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 592 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  1819. break;
  1820. case Monster.SackWarrior:
  1821. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SackWarrior], 368 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1822. break;
  1823. case Monster.ManTree:
  1824. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 488 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  1825. break;
  1826. case Monster.DarkWraith:
  1827. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 750 + (int)Direction * 5, 5, 500, this));
  1828. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 790, 6, 600, front, CMain.Time);
  1829. MapControl.Effects.Add(ef);
  1830. break;
  1831. case Monster.HornedWarrior:
  1832. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedWarrior], 832 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  1833. break;
  1834. case Monster.Turtlegrass:
  1835. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Turtlegrass], 360 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1836. break;
  1837. case Monster.AntCommander:
  1838. Effect ef1 = new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 484, 6, 600, front, CMain.Time);
  1839. MapControl.Effects.Add(ef1);
  1840. break;
  1841. }
  1842. break;
  1843. }
  1844. case 5:
  1845. {
  1846. switch (BaseImage)
  1847. {
  1848. case Monster.GeneralMeowMeow:
  1849. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 456 + (int)Direction * 7, 7, 7 * Frame.Interval, this) { Blend = true });
  1850. break;
  1851. case Monster.TucsonGeneral:
  1852. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 544, 8, 8 * Frame.Interval, this));
  1853. break;
  1854. case Monster.FrozenMiner:
  1855. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMiner], 462 + (int)Direction * 5, 5, 500, this));
  1856. break;
  1857. case Monster.IceCrystalSoldier:
  1858. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 470, 6, 600, front, CMain.Time);
  1859. MapControl.Effects.Add(ef);
  1860. break;
  1861. case Monster.Bear:
  1862. Effect bleedEffect = new Effect(Libraries.Monsters[(ushort)Monster.Bear], 312, 9, 900, front, CMain.Time);
  1863. MapControl.Effects.Add(bleedEffect);
  1864. break;
  1865. case Monster.FlyingStatue:
  1866. Effect flyingStatueEffect1 = new Effect(Libraries.Monsters[(ushort)Monster.FlyingStatue], 362, 8, 800, front, CMain.Time);
  1867. MapControl.Effects.Add(flyingStatueEffect1);
  1868. break;
  1869. case Monster.HornedCommander:
  1870. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 784 + (int)Direction * 3, 3, 300, this) { Blend = true });
  1871. break;
  1872. }
  1873. break;
  1874. }
  1875. case 6:
  1876. {
  1877. switch (BaseImage)
  1878. {
  1879. case Monster.SeedingsGeneral:
  1880. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SeedingsGeneral], 1136 + (int)Direction * 6, 6, 600, this));
  1881. break;
  1882. case Monster.OmaBlest:
  1883. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaBlest], 392 + (int)Direction * 5, 5, 500, this));
  1884. break;
  1885. case Monster.WereTiger:
  1886. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WereTiger], 344 + (int)Direction * 6, 6, 600, this));
  1887. break;
  1888. case Monster.Kirin:
  1889. Point source2 = Functions.PointMove(CurrentLocation, Direction, 2);
  1890. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 816, 8, 800, source2, CMain.Time);
  1891. MapControl.Effects.Add(ef);
  1892. break;
  1893. case Monster.FrozenAxeman:
  1894. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 558 + (int)Direction * 3, 3, 300, this));
  1895. break;
  1896. case Monster.SnowYeti:
  1897. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowYeti], 536 + (int)Direction * 3, 3, 300, this));
  1898. break;
  1899. }
  1900. }
  1901. break;
  1902. case 7:
  1903. {
  1904. switch (BaseImage)
  1905. {
  1906. case Monster.ElephantMan:
  1907. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElephantMan], 368, 9, 900, this) { Blend = true });
  1908. break;
  1909. case Monster.ScalyBeast:
  1910. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 368 + (int)Direction * 3, 3, 3 * Frame.Interval, this) { Blend = false });
  1911. break;
  1912. }
  1913. }
  1914. break;
  1915. case 8:
  1916. {
  1917. switch (BaseImage)
  1918. {
  1919. case Monster.StrayCat:
  1920. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 584 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  1921. break;
  1922. }
  1923. }
  1924. break;
  1925. case 9:
  1926. {
  1927. switch (BaseImage)
  1928. {
  1929. case Monster.ScalyBeast:
  1930. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ScalyBeast], 392, 3, 300, this) { Blend = true });
  1931. break;
  1932. }
  1933. }
  1934. break;
  1935. case 10:
  1936. {
  1937. switch (BaseImage)
  1938. {
  1939. case Monster.StoningStatue:
  1940. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StoningStatue], 642, 15, 15 * 100, this));
  1941. SoundManager.PlaySound(BaseSound + 7);
  1942. break;
  1943. }
  1944. }
  1945. break;
  1946. case 11:
  1947. {
  1948. switch (BaseImage)
  1949. {
  1950. case Monster.BlackHammerCat:
  1951. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackHammerCat], 736 + (int)Direction * 8, 8, 800, this));
  1952. break;
  1953. }
  1954. }
  1955. break;
  1956. case 19:
  1957. {
  1958. switch (BaseImage)
  1959. {
  1960. case Monster.StoningStatue:
  1961. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StoningStatue], 624, 8, 8 * 100, this));
  1962. break;
  1963. }
  1964. }
  1965. break;
  1966. }
  1967. if (FrameIndex == 3) PlaySwingSound();
  1968. NextMotion += FrameInterval;
  1969. }
  1970. }
  1971. break;
  1972. case MirAction.Attack3:
  1973. if (CMain.Time >= NextMotion)
  1974. {
  1975. GameScene.Scene.MapControl.TextureValid = false;
  1976. if (SkipFrames) UpdateFrame();
  1977. if (UpdateFrame() >= Frame.Count)
  1978. {
  1979. FrameIndex = Frame.Count - 1;
  1980. SetAction();
  1981. }
  1982. else
  1983. {
  1984. switch (FrameIndex)
  1985. {
  1986. case 1:
  1987. switch (BaseImage)
  1988. {
  1989. case Monster.OlympicFlame:
  1990. if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "CreatureFlame") < 0)
  1991. Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 280, 4, 800, this), "CreatureFlame"));
  1992. break;
  1993. case Monster.GasToad:
  1994. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GasToad], 440, 9, 9 * Frame.Interval, this));
  1995. break;
  1996. case Monster.HornedCommander:
  1997. {
  1998. //Spin
  1999. int loops = CurrentActionLevel;
  2000. int duration = 7 * FrameInterval;
  2001. int totalDuration = loops * duration;
  2002. if (FrameLoop == null)
  2003. {
  2004. for (int i = 0; i < loops; i++)
  2005. {
  2006. SoundManager.PlaySound(8451, false, 0 + (i * duration));
  2007. }
  2008. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 808 + (int)Direction * 7, 7, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
  2009. }
  2010. LoopFrame(FrameIndex, 3, FrameInterval, totalDuration);
  2011. }
  2012. break;
  2013. case Monster.SnowWolfKing:
  2014. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 489 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  2015. break;
  2016. }
  2017. break;
  2018. case 2:
  2019. break;
  2020. case 3:
  2021. {
  2022. switch (BaseImage)
  2023. {
  2024. case Monster.WingedTigerLord:
  2025. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 632, 8, 600, this, 0, true));
  2026. break;
  2027. case Monster.DarkWraith:
  2028. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkWraith], 796 + (int)Direction * 5, 5, 500, this));
  2029. break;
  2030. case Monster.HornedSorceror:
  2031. {
  2032. int loops = CurrentActionLevel;
  2033. int duration = 5 * FrameInterval;
  2034. int totalDuration = loops * duration;
  2035. if (FrameLoop == null)
  2036. {
  2037. for (int i = 0; i < loops; i++)
  2038. {
  2039. SoundManager.PlaySound(BaseSound + 7, false, 0 + (i * duration));
  2040. }
  2041. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 971 + (int)Direction * 5, 5, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
  2042. }
  2043. LoopFrame(FrameIndex, 1, FrameInterval, totalDuration);
  2044. }
  2045. break;
  2046. }
  2047. }
  2048. break;
  2049. case 4:
  2050. switch (BaseImage)
  2051. {
  2052. case Monster.OlympicFlame:
  2053. if (TrackableEffect.GetOwnerEffectID(this.ObjectID, "CreatureSmoke") < 0)
  2054. Effects.Add(new TrackableEffect(new Effect(Libraries.Pets[((ushort)BaseImage) - 10000], 256, 3, 1000, this), "CreatureSmoke"));
  2055. break;
  2056. case Monster.Kirin:
  2057. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Kirin], 824 + (int)Direction * 7, 7, 700, this));
  2058. break;
  2059. case Monster.FrozenAxeman:
  2060. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenAxeman], 588 + (int)Direction * 3, 3, 300, this));
  2061. break;
  2062. case Monster.ManTree:
  2063. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 504 + (int)Direction * 2, 2, 200, this));
  2064. break;
  2065. case Monster.DragonWarrior:
  2066. Point source = Functions.PointMove(CurrentLocation, Direction, 1);
  2067. Effect effect = new Effect(Libraries.Monsters[(ushort)Monster.DragonWarrior], 664, 6, 600, source, CMain.Time + 300);
  2068. MapControl.Effects.Add(effect);
  2069. break;
  2070. }
  2071. break;
  2072. case 5:
  2073. switch (BaseImage)
  2074. {
  2075. case Monster.WhiteMammoth:
  2076. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteMammoth], 376, 5, Frame.Count * Frame.Interval, this));
  2077. break;
  2078. case Monster.ManTree:
  2079. Point source = Functions.PointMove(CurrentLocation, Direction, 1);
  2080. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 520, 8, 800, source, CMain.Time, drawBehind: true);
  2081. MapControl.Effects.Add(ef);
  2082. break;
  2083. case Monster.HornedSorceror:
  2084. SoundManager.PlaySound(BaseSound + 5);
  2085. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedSorceror], 624, 10, 10 * Frame.Interval, this));
  2086. break;
  2087. case Monster.HornedCommander:
  2088. SoundManager.PlaySound(8452, false);
  2089. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 864, 8, 8 * Frame.Interval, this));
  2090. break;
  2091. }
  2092. break;
  2093. case 6:
  2094. switch (BaseImage)
  2095. {
  2096. case Monster.RestlessJar:
  2097. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 512, 7, 700, this));
  2098. break;
  2099. }
  2100. break;
  2101. case 10:
  2102. switch (BaseImage)
  2103. {
  2104. case Monster.StrayCat:
  2105. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.StrayCat], 728 + (int)Direction * 10, 10, 1000, this));
  2106. break;
  2107. }
  2108. break;
  2109. }
  2110. NextMotion += FrameInterval;
  2111. }
  2112. }
  2113. break;
  2114. case MirAction.Attack4:
  2115. if (CMain.Time >= NextMotion)
  2116. {
  2117. GameScene.Scene.MapControl.TextureValid = false;
  2118. if (SkipFrames) UpdateFrame();
  2119. if (UpdateFrame() >= Frame.Count)
  2120. {
  2121. FrameIndex = Frame.Count - 1;
  2122. SetAction();
  2123. }
  2124. else
  2125. {
  2126. switch (FrameIndex)
  2127. {
  2128. case 1:
  2129. switch (BaseImage)
  2130. {
  2131. case Monster.HornedCommander:
  2132. {
  2133. //Rockfall
  2134. int loops = CurrentActionLevel;
  2135. int duration = 5 * FrameInterval;
  2136. int totalDuration = loops * duration;
  2137. if (FrameLoop == null)
  2138. {
  2139. for (int i = 0; i < loops; i++)
  2140. {
  2141. SoundManager.PlaySound(8453, false, 0 + (i * duration));
  2142. }
  2143. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1026 + (int)Direction * 5, 5, duration, this) { Repeat = true, RepeatUntil = CMain.Time + totalDuration });
  2144. }
  2145. LoopFrame(FrameIndex, 3, FrameInterval, totalDuration);
  2146. }
  2147. break;
  2148. }
  2149. break;
  2150. case 3:
  2151. switch (BaseImage)
  2152. {
  2153. case Monster.SnowWolfKing:
  2154. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 581 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  2155. break;
  2156. }
  2157. break;
  2158. case 5:
  2159. switch (BaseImage)
  2160. {
  2161. case Monster.HornedCommander:
  2162. SoundManager.PlaySound(8454);
  2163. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1078 + (int)Direction * 8, 8, 8 * Frame.Interval, this));
  2164. break;
  2165. }
  2166. break;
  2167. }
  2168. NextMotion += FrameInterval;
  2169. }
  2170. }
  2171. break;
  2172. case MirAction.Attack5:
  2173. if (CMain.Time >= NextMotion)
  2174. {
  2175. GameScene.Scene.MapControl.TextureValid = false;
  2176. if (SkipFrames) UpdateFrame();
  2177. if (UpdateFrame() >= Frame.Count)
  2178. {
  2179. FrameIndex = Frame.Count - 1;
  2180. SetAction();
  2181. }
  2182. else
  2183. {
  2184. switch (FrameIndex)
  2185. {
  2186. case 4:
  2187. {
  2188. switch (BaseImage)
  2189. {
  2190. case Monster.HornedCommander:
  2191. LoopFrame(FrameIndex, 2, FrameInterval, CurrentActionLevel * 1000);
  2192. break;
  2193. }
  2194. break;
  2195. }
  2196. }
  2197. NextMotion += FrameInterval;
  2198. }
  2199. }
  2200. break;
  2201. case MirAction.AttackRange1:
  2202. if (CMain.Time >= NextMotion)
  2203. {
  2204. GameScene.Scene.MapControl.TextureValid = false;
  2205. if (SkipFrames) UpdateFrame();
  2206. if (UpdateFrame() >= Frame.Count)
  2207. {
  2208. switch (BaseImage)
  2209. {
  2210. case Monster.DragonStatue:
  2211. MapObject ob = MapControl.GetObject(TargetID);
  2212. if (ob != null)
  2213. {
  2214. ob.Effects.Add(new Effect(Libraries.Dragon, 350, 35, 1200, ob));
  2215. SoundManager.PlaySound(BaseSound + 6);
  2216. }
  2217. break;
  2218. }
  2219. FrameIndex = Frame.Count - 1;
  2220. SetAction();
  2221. }
  2222. else
  2223. {
  2224. if (FrameIndex == 2) PlaySwingSound();
  2225. MapObject ob = null;
  2226. Missile missile;
  2227. switch (FrameIndex)
  2228. {
  2229. case 1:
  2230. {
  2231. switch (BaseImage)
  2232. {
  2233. case Monster.GuardianRock:
  2234. ob = MapControl.GetObject(TargetID);
  2235. if (ob != null)
  2236. {
  2237. ob.Effects.Add(new Effect(Libraries.Magic2, 1410, 10, 400, ob));
  2238. SoundManager.PlaySound(BaseSound + 6);
  2239. }
  2240. break;
  2241. case Monster.OmaWitchDoctor:
  2242. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 792 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  2243. break;
  2244. case Monster.FloatingRock:
  2245. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 159 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  2246. break;
  2247. case Monster.KingHydrax:
  2248. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 368 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  2249. break;
  2250. case Monster.BlueSoul:
  2251. ob = MapControl.GetObject(TargetID);
  2252. if (ob != null)
  2253. {
  2254. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlueSoul], 240, 10, 700, ob));
  2255. SoundManager.PlaySound(BaseSound + 7);
  2256. }
  2257. break;
  2258. case Monster.HornedCommander:
  2259. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 872 + (int)Direction * 7, 7, 7 * Frame.Interval, this));
  2260. break;
  2261. }
  2262. break;
  2263. }
  2264. case 2:
  2265. {
  2266. switch (BaseImage)
  2267. {
  2268. case Monster.LeftGuard:
  2269. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LeftGuard], 336 + (int)Direction * 3, 3, 3 * Frame.Interval, this));
  2270. break;
  2271. case Monster.DreamDevourer:
  2272. ob = MapControl.GetObject(TargetID);
  2273. if (ob != null)
  2274. {
  2275. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DreamDevourer], 264, 7, 7 * Frame.Interval, ob));
  2276. }
  2277. break;
  2278. case Monster.DarkDevourer:
  2279. ob = MapControl.GetObject(TargetID);
  2280. if (ob != null)
  2281. {
  2282. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkDevourer], 480, 7, 7 * Frame.Interval, ob));
  2283. }
  2284. break;
  2285. case Monster.ManectricClaw:
  2286. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManectricClaw], 304 + (int)Direction * 10, 10, 10 * Frame.Interval, this));
  2287. break;
  2288. case Monster.FlameSpear:
  2289. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameSpear], 544 + (int)Direction * 10, 10, 10 * 100, this));
  2290. break;
  2291. case Monster.FrozenMagician:
  2292. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 512 + (int)Direction * 6, 6, 6 * Frame.Interval, this));
  2293. break;
  2294. case Monster.PurpleFaeFlower:
  2295. missile = CreateProjectile(331, Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], true, 6, 60, 0);
  2296. if (missile.Target != null)
  2297. {
  2298. missile.Complete += (o, e) =>
  2299. {
  2300. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2301. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PurpleFaeFlower], 427, 9, 900, missile.Target) { Blend = true });
  2302. };
  2303. }
  2304. break;
  2305. }
  2306. break;
  2307. }
  2308. case 3:
  2309. {
  2310. switch (BaseImage)
  2311. {
  2312. case Monster.Jar2:
  2313. missile = CreateProjectile(688, Libraries.Monsters[(ushort)Monster.Jar2], true, 4, 50, 0);
  2314. if (missile.Target != null)
  2315. {
  2316. missile.Complete += (o, e) =>
  2317. {
  2318. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2319. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Jar2], 752, 8, 500, missile.Target) { Blend = true });
  2320. };
  2321. }
  2322. break;
  2323. case Monster.HardenRhino:
  2324. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HardenRhino], 392, 5, 5 * Frame.Interval, this));
  2325. break;
  2326. case Monster.HornedArcher:
  2327. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 336 + (int)Direction * 3, 3, 3 * Frame.Interval, this, drawBehind: true));
  2328. break;
  2329. case Monster.ColdArcher:
  2330. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 336 + (int)Direction * 4, 4, 4 * Frame.Interval, this, drawBehind: true));
  2331. break;
  2332. }
  2333. break;
  2334. }
  2335. case 4:
  2336. {
  2337. switch (BaseImage)
  2338. {
  2339. // Sanjian
  2340. case Monster.FurbolgArcher:
  2341. if (MapControl.GetObject(TargetID) != null)
  2342. {
  2343. CreateProjectile(344, Libraries.Monsters[(ushort)Monster.FurbolgArcher], false, 5, 30, 0);
  2344. SoundManager.PlaySound(BaseSound + 6);
  2345. }
  2346. break;
  2347. case Monster.FurbolgGuard:
  2348. missile = CreateProjectile(391, Libraries.Monsters[(ushort)Monster.FurbolgGuard], false, 1, 30, 0);
  2349. if (missile.Target != null)
  2350. {
  2351. missile.Complete += (o, e) =>
  2352. {
  2353. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2354. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgGuard], 407, 7, 600, missile.Target));
  2355. SoundManager.PlaySound(BaseSound + 6);
  2356. };
  2357. }
  2358. break;
  2359. case Monster.AxeSkeleton:
  2360. if (MapControl.GetObject(TargetID) != null)
  2361. CreateProjectile(224, Libraries.Monsters[(ushort)Monster.AxeSkeleton], false, 3, 30, 0);
  2362. break;
  2363. case Monster.Dark:
  2364. if (MapControl.GetObject(TargetID) != null)
  2365. CreateProjectile(224, Libraries.Monsters[(ushort)Monster.Dark], false, 3, 30, 0);
  2366. break;
  2367. case Monster.ZumaArcher:
  2368. case Monster.BoneArcher:
  2369. if (MapControl.GetObject(TargetID) != null)
  2370. {
  2371. CreateProjectile(224, Libraries.Monsters[(ushort)Monster.ZumaArcher], false, 1, 30, 0);
  2372. SoundManager.PlaySound(BaseSound + 6);
  2373. }
  2374. break;
  2375. case Monster.RedThunderZuma:
  2376. case Monster.FrozenRedZuma:
  2377. ob = MapControl.GetObject(TargetID);
  2378. if (ob != null)
  2379. {
  2380. ob.Effects.Add(new Effect(Libraries.Dragon, 400 + CMain.Random.Next(3) * 10, 5, 300, ob));
  2381. SoundManager.PlaySound(BaseSound + 6);
  2382. }
  2383. break;
  2384. case Monster.BoneLord:
  2385. if (MapControl.GetObject(TargetID) != null)
  2386. CreateProjectile(784, Libraries.Monsters[(ushort)Monster.BoneLord], true, 6, 30, 0, direction16: false);
  2387. break;
  2388. case Monster.RightGuard:
  2389. ob = MapControl.GetObject(TargetID);
  2390. if (ob != null)
  2391. {
  2392. ob.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 300, ob));
  2393. }
  2394. break;
  2395. case Monster.LeftGuard:
  2396. if (MapControl.GetObject(TargetID) != null)
  2397. {
  2398. CreateProjectile(10, Libraries.Magic, true, 6, 30, 4);
  2399. }
  2400. break;
  2401. case Monster.MinotaurKing:
  2402. ob = MapControl.GetObject(TargetID);
  2403. if (ob != null)
  2404. {
  2405. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MinotaurKing], 320, 20, 1000, ob));
  2406. }
  2407. break;
  2408. case Monster.FrostTiger:
  2409. if (MapControl.GetObject(TargetID) != null)
  2410. {
  2411. CreateProjectile(410, Libraries.Magic2, true, 4, 30, 6);
  2412. }
  2413. break;
  2414. case Monster.Yimoogi:
  2415. case Monster.RedYimoogi:
  2416. case Monster.Snake10:
  2417. case Monster.Snake11:
  2418. case Monster.Snake12:
  2419. case Monster.Snake13:
  2420. case Monster.Snake14:
  2421. case Monster.Snake15:
  2422. case Monster.Snake16:
  2423. case Monster.Snake17:
  2424. ob = MapControl.GetObject(TargetID);
  2425. if (ob != null)
  2426. {
  2427. ob.Effects.Add(new Effect(Libraries.Magic2, 1250, 15, 1000, ob));
  2428. SoundManager.PlaySound(BaseSound + 6);
  2429. }
  2430. break;
  2431. case Monster.HolyDeva:
  2432. ob = MapControl.GetObject(TargetID);
  2433. if (ob != null)
  2434. {
  2435. ob.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 300, ob));
  2436. SoundManager.PlaySound(BaseSound + 6);
  2437. }
  2438. break;
  2439. case Monster.CrossbowOma:
  2440. if (MapControl.GetObject(TargetID) != null)
  2441. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.CrossbowOma], false, 1, 30, 6);
  2442. break;
  2443. case Monster.DarkCrossbowOma:
  2444. if (MapControl.GetObject(TargetID) != null)
  2445. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.DarkCrossbowOma], false, 1, 30, 6);
  2446. break;
  2447. case Monster.WingedOma:
  2448. case Monster.DarkWingedOma:
  2449. missile = CreateProjectile(224, Libraries.Monsters[(ushort)Monster.WingedOma], false, 6, 30, 0, direction16: false);
  2450. if (missile.Target != null)
  2451. {
  2452. missile.Complete += (o, e) =>
  2453. {
  2454. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2455. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedOma], 272, 2, 150, missile.Target) { Blend = false });
  2456. };
  2457. }
  2458. break;
  2459. case Monster.FlamingMutant:
  2460. ob = MapControl.GetObject(TargetID);
  2461. if (ob != null)
  2462. {
  2463. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlamingMutant], 320, 10, 1000, ob.CurrentLocation, CMain.Time) { Blend = true });
  2464. //SoundManager.PlaySound(BaseSound + 6);
  2465. }
  2466. break;
  2467. case Monster.PoisonHugger:
  2468. missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.PoisonHugger], true, 1, 30, 0);
  2469. if (missile.Target != null)
  2470. {
  2471. missile.Complete += (o, e) =>
  2472. {
  2473. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2474. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PoisonHugger], 224, 5, 150, missile.Target) { Blend = true });
  2475. };
  2476. }
  2477. break;
  2478. case Monster.RedFoxman:
  2479. ob = MapControl.GetObject(TargetID);
  2480. if (ob != null)
  2481. {
  2482. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RedFoxman], 224, 9, 300, ob));
  2483. SoundManager.PlaySound(BaseSound + 6);
  2484. }
  2485. break;
  2486. case Monster.WhiteFoxman:
  2487. missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7);
  2488. if (missile.Target != null)
  2489. {
  2490. missile.Complete += (o, e) =>
  2491. {
  2492. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2493. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteFoxman], 352, 10, 600, missile.Target));
  2494. SoundManager.PlaySound(BaseSound + 6);
  2495. };
  2496. }
  2497. break;
  2498. case Monster.TrapRock:
  2499. ob = MapControl.GetObject(TargetID);
  2500. if (ob != null)
  2501. {
  2502. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrapRock], 26, 10, 600, ob));
  2503. SoundManager.PlaySound(BaseSound + 6);
  2504. }
  2505. break;
  2506. case Monster.HedgeKekTal:
  2507. if (MapControl.GetObject(TargetID) != null)
  2508. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.HedgeKekTal], false, 4, 30, 6);
  2509. break;
  2510. case Monster.BigHedgeKekTal:
  2511. if (MapControl.GetObject(TargetID) != null)
  2512. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.BigHedgeKekTal], false, 4, 30, 6);
  2513. break;
  2514. case Monster.EvilMir:
  2515. missile = CreateProjectile(60, Libraries.Dragon, true, 10, 10, 0);
  2516. if (missile.Direction > 12)
  2517. missile.Direction = 12;
  2518. if (missile.Direction < 7)
  2519. missile.Direction = 7;
  2520. if (missile.Target != null)
  2521. {
  2522. missile.Complete += (o, e) =>
  2523. {
  2524. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2525. missile.Target.Effects.Add(new Effect(Libraries.Dragon, 200, 20, 600, missile.Target));
  2526. };
  2527. }
  2528. break;
  2529. case Monster.ArcherGuard:
  2530. if (MapControl.GetObject(TargetID) != null)
  2531. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.ArcherGuard], false, 3, 30, 6);
  2532. break;
  2533. case Monster.SpittingToad:
  2534. if (MapControl.GetObject(TargetID) != null)
  2535. CreateProjectile(280, Libraries.Monsters[(ushort)Monster.SpittingToad], true, 6, 30, 0);
  2536. break;
  2537. case Monster.ArcherGuard2:
  2538. if (MapControl.GetObject(TargetID) != null)
  2539. CreateProjectile(38, Libraries.Monsters[(ushort)Monster.ArcherGuard], false, 3, 30, 6);
  2540. break;
  2541. case Monster.ArcherGuard3:
  2542. if (MapControl.GetObject(TargetID) != null)
  2543. CreateProjectile(104, Libraries.Monsters[(ushort)Monster.ArcherGuard3], false, 3, 30, 0);
  2544. break;
  2545. case Monster.FinialTurtle:
  2546. missile = CreateProjectile(272, Libraries.Monsters[(ushort)Monster.FinialTurtle], true, 3, 30, 0);
  2547. if (missile.Target != null)
  2548. {
  2549. missile.Complete += (o, e) =>
  2550. {
  2551. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2552. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FinialTurtle], 320, 10, 500, missile.Target) { Blend = true });
  2553. SoundManager.PlaySound(20000 + (ushort)Spell.FrostCrunch * 10 + 2);
  2554. };
  2555. }
  2556. break;
  2557. case Monster.HellBolt:
  2558. ob = MapControl.GetObject(TargetID);
  2559. if (ob != null)
  2560. {
  2561. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HellBolt], 315, 10, 600, ob));
  2562. SoundManager.PlaySound(BaseSound + 6);
  2563. }
  2564. break;
  2565. case Monster.WitchDoctor:
  2566. if (MapControl.GetObject(TargetID) != null)
  2567. {
  2568. missile = CreateProjectile(313, Libraries.Monsters[(ushort)Monster.WitchDoctor], true, 5, 30, -5, direction16: false);
  2569. if (missile.Target != null)
  2570. {
  2571. missile.Complete += (o, e) =>
  2572. {
  2573. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2574. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WitchDoctor], 318, 10, 600, missile.Target));
  2575. SoundManager.PlaySound(BaseSound + 6);
  2576. };
  2577. }
  2578. }
  2579. break;
  2580. case Monster.WingedTigerLord:
  2581. ob = MapControl.GetObject(TargetID);
  2582. if (ob != null)
  2583. {
  2584. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WingedTigerLord], 640, 10, 800, ob, CMain.Time + 400, false));
  2585. }
  2586. break;
  2587. case Monster.TrollBomber:
  2588. missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.TrollBomber], false, 4, 40, -4, direction16: false);
  2589. if (missile.Target != null)
  2590. {
  2591. missile.Complete += (o, e) =>
  2592. {
  2593. SoundManager.PlaySound(BaseSound + 9);
  2594. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollBomber], 212, 6, 600, missile.Target) { Blend = true });
  2595. };
  2596. }
  2597. break;
  2598. case Monster.TrollStoner:
  2599. SoundManager.PlaySound(BaseSound + 9);
  2600. missile = CreateProjectile(208, Libraries.Monsters[(ushort)Monster.TrollStoner], false, 4, 40, -4, direction16: false);
  2601. break;
  2602. case Monster.FlameMage:
  2603. missile = CreateProjectile(544, Libraries.Monsters[(ushort)Monster.FlameMage], true, 3, 20, 0);
  2604. if (missile.Target != null)
  2605. {
  2606. missile.Complete += (o, e) =>
  2607. {
  2608. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameMage], 592, 10, 1000, missile.Target));
  2609. };
  2610. }
  2611. break;
  2612. case Monster.FlameScythe:
  2613. ob = MapControl.GetObject(TargetID);
  2614. if (ob != null)
  2615. {
  2616. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameScythe], 586, 9, 900, ob));
  2617. }
  2618. break;
  2619. case Monster.FlameAssassin:
  2620. missile = CreateProjectile(592, Libraries.Monsters[(ushort)Monster.FlameAssassin], true, 3, 20, 0);
  2621. if (missile.Target != null)
  2622. {
  2623. missile.Complete += (o, e) =>
  2624. {
  2625. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameAssassin], 640, 6, 600, missile.Target));
  2626. };
  2627. }
  2628. break;
  2629. case Monster.FlameQueen:
  2630. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FlameQueen], 729, 10, Frame.Count * Frame.Interval, this));
  2631. break;
  2632. case Monster.AncientBringer:
  2633. missile = CreateProjectile(688, Libraries.Monsters[(ushort)Monster.AncientBringer], true, 4, 50, 0, direction16: false);
  2634. if (missile.Target != null)
  2635. {
  2636. missile.Complete += (o, e) =>
  2637. {
  2638. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2639. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 720, 10, 1000, missile.Target) { Blend = true });
  2640. };
  2641. }
  2642. break;
  2643. case Monster.RestlessJar:
  2644. missile = CreateProjectile(476, Libraries.Monsters[(ushort)Monster.RestlessJar], true, 2, 100, 0, direction16: true);
  2645. if (missile.Target != null)
  2646. {
  2647. missile.Complete += (o, e) =>
  2648. {
  2649. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2650. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 508, 3, 300, missile.Target) { Blend = true });
  2651. };
  2652. }
  2653. break;
  2654. case Monster.IceGuard:
  2655. ob = MapControl.GetObject(TargetID);
  2656. if (ob != null)
  2657. {
  2658. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 262, 6, 600, ob) { Blend = true });
  2659. SoundManager.PlaySound(BaseSound + 6);
  2660. }
  2661. break;
  2662. case Monster.ElementGuard:
  2663. ob = MapControl.GetObject(TargetID);
  2664. if (ob != null)
  2665. {
  2666. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ElementGuard], 360 + (int)ob.Direction * 7, 7, 7 * Frame.Interval, ob) { Blend = true });
  2667. SoundManager.PlaySound(BaseSound + 6);
  2668. }
  2669. break;
  2670. case Monster.KingGuard:
  2671. ob = MapControl.GetObject(TargetID);
  2672. if (ob != null)
  2673. {
  2674. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingGuard], 746, 7, 700, ob) { Blend = true });
  2675. }
  2676. break;
  2677. case Monster.BurningZombie:
  2678. ob = MapControl.GetObject(TargetID);
  2679. if (ob != null)
  2680. {
  2681. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BurningZombie], 361, 12, 1000, ob));
  2682. }
  2683. break;
  2684. case Monster.FrozenZombie:
  2685. ob = MapControl.GetObject(TargetID);
  2686. if (ob != null)
  2687. {
  2688. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenZombie], 352, 8, 1000, ob));
  2689. }
  2690. break;
  2691. case Monster.CatShaman:
  2692. ob = MapControl.GetObject(TargetID);
  2693. if (ob != null)
  2694. {
  2695. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 720, 12, 1500, ob) { Blend = false });
  2696. }
  2697. break;
  2698. case Monster.GeneralMeowMeow:
  2699. ob = MapControl.GetObject(TargetID);
  2700. if (ob != null)
  2701. {
  2702. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GeneralMeowMeow], 512, 10, 1000, ob) { Blend = true });
  2703. }
  2704. break;
  2705. case Monster.CannibalTentacles:
  2706. if (MapControl.GetObject(TargetID) != null)
  2707. CreateProjectile(472, Libraries.Monsters[(ushort)Monster.CannibalTentacles], true, 8, 100, 0, direction16: false);
  2708. break;
  2709. case Monster.SwampWarrior:
  2710. ob = MapControl.GetObject(TargetID);
  2711. if (ob != null)
  2712. {
  2713. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SwampWarrior], 392, 8, 800, ob) { Blend = true });
  2714. }
  2715. break;
  2716. case Monster.PeacockSpider:
  2717. missile = CreateProjectile(664, Libraries.Monsters[(ushort)Monster.PeacockSpider], true, 5, 100, 0, direction16: true);
  2718. if (missile.Target != null)
  2719. {
  2720. missile.Complete += (o, e) =>
  2721. {
  2722. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2723. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PeacockSpider], 744, 11, 1100, missile.Target) { Blend = true });
  2724. };
  2725. }
  2726. break;
  2727. case Monster.RhinoPriest:
  2728. ob = MapControl.GetObject(TargetID);
  2729. if (ob != null)
  2730. {
  2731. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoPriest], 376, 9, 900, ob));
  2732. }
  2733. break;
  2734. case Monster.TreeGuardian:
  2735. ob = MapControl.GetObject(TargetID);
  2736. if (ob != null)
  2737. {
  2738. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeGuardian], 544, 8, 800, ob));
  2739. }
  2740. break;
  2741. case Monster.CreeperPlant:
  2742. ob = MapControl.GetObject(TargetID);
  2743. if (ob != null)
  2744. {
  2745. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 250, 6, 600, ob.CurrentLocation, CMain.Time) { Blend = true });
  2746. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CreeperPlant], 256, 10, 1000, ob.CurrentLocation, CMain.Time) { Blend = false });
  2747. }
  2748. break;
  2749. case Monster.FloatingWraith:
  2750. missile = CreateProjectile(248, Libraries.Monsters[(ushort)Monster.FloatingWraith], true, 2, 20, 0, direction16: true);
  2751. break;
  2752. case Monster.AvengingSpirit:
  2753. missile = CreateProjectile(368, Libraries.Monsters[(ushort)Monster.AvengingSpirit], true, 4, 40, 0, direction16: true);
  2754. if (missile.Target != null)
  2755. {
  2756. missile.Complete += (o, e) =>
  2757. {
  2758. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2759. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingSpirit], 432, 10, 1000, missile.Target) { Blend = true });
  2760. };
  2761. }
  2762. break;
  2763. case Monster.AvengingWarrior:
  2764. missile = CreateProjectile(312, Libraries.Monsters[(ushort)Monster.AvengingWarrior], true, 5, 50, 0, direction16: true);
  2765. if (missile.Target != null)
  2766. {
  2767. missile.Complete += (o, e) =>
  2768. {
  2769. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2770. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AvengingWarrior], 392, 7, 700, missile.Target) { Blend = true });
  2771. };
  2772. }
  2773. break;
  2774. case Monster.LightningBead:
  2775. ob = MapControl.GetObject(TargetID);
  2776. if (ob != null)
  2777. {
  2778. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.LightningBead], 65, 12, 1200, ob));
  2779. }
  2780. break;
  2781. case Monster.HealingBead:
  2782. ob = MapControl.GetObject(TargetID);
  2783. if (ob != null)
  2784. {
  2785. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HealingBead], 61, 11, 1100, ob));
  2786. }
  2787. break;
  2788. case Monster.PowerUpBead:
  2789. ob = MapControl.GetObject(TargetID);
  2790. if (ob != null)
  2791. {
  2792. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PowerUpBead], 64, 6, 600, ob));
  2793. }
  2794. break;
  2795. case Monster.DarkOmaKing:
  2796. ob = MapControl.GetObject(TargetID);
  2797. if (ob != null)
  2798. {
  2799. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkOmaKing], 1715, 13, 1300, ob.CurrentLocation));
  2800. }
  2801. break;
  2802. case Monster.ChieftainArcher:
  2803. if (MapControl.GetObject(TargetID) != null)
  2804. {
  2805. if (CurrentActionLevel == 0)
  2806. {
  2807. missile = CreateProjectile(312, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
  2808. if (missile.Target != null)
  2809. {
  2810. missile.Complete += (o, e) =>
  2811. {
  2812. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2813. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ChieftainArcher], 392, 6, 600, missile.Target));
  2814. };
  2815. }
  2816. }
  2817. else if (CurrentActionLevel == 1)
  2818. {
  2819. missile = CreateProjectile(398, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
  2820. if (missile.Target != null)
  2821. {
  2822. missile.Complete += (o, e) =>
  2823. {
  2824. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2825. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ChieftainArcher], 478, 6, 600, missile.Target));
  2826. };
  2827. }
  2828. }
  2829. else
  2830. {
  2831. missile = CreateProjectile(484, Libraries.Monsters[(ushort)Monster.ChieftainArcher], true, 5, 50, 0, direction16: true);
  2832. }
  2833. }
  2834. break;
  2835. case Monster.ManTree:
  2836. ob = MapControl.GetObject(TargetID);
  2837. if (ob != null)
  2838. {
  2839. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ManTree], 520, 8, 1000, ob));
  2840. }
  2841. break;
  2842. case Monster.ClawBeast:
  2843. ob = MapControl.GetObject(TargetID);
  2844. if (ob != null)
  2845. {
  2846. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ClawBeast], 568, 7, 700, ob));
  2847. }
  2848. break;
  2849. case Monster.BlackTortoise:
  2850. Point source = Functions.PointMove(CurrentLocation, Direction, 2);
  2851. missile = CreateProjectile(444, Libraries.Monsters[(ushort)Monster.BlackTortoise], true, 6, 60, 0, direction16: true);
  2852. if (missile.Target != null)
  2853. {
  2854. missile.Complete += (o, e) =>
  2855. {
  2856. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2857. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BlackTortoise], 540, 6, 600, missile.Target));
  2858. };
  2859. }
  2860. break;
  2861. case Monster.DragonArcher:
  2862. if (MapControl.GetObject(TargetID) != null)
  2863. CreateProjectile(416, Libraries.Monsters[(ushort)Monster.DragonArcher], true, 5, 50, 0);
  2864. break;
  2865. case Monster.HornedMage:
  2866. ob = MapControl.GetObject(TargetID);
  2867. if (ob != null)
  2868. {
  2869. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 768, 9, 800, ob) { Blend = false });
  2870. }
  2871. break;
  2872. case Monster.HornedArcher:
  2873. missile = CreateProjectile(360, Libraries.Monsters[(ushort)Monster.HornedArcher], true, 3, 50, 0, direction16: true);
  2874. if (missile.Target != null)
  2875. {
  2876. missile.Complete += (o, e) =>
  2877. {
  2878. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2879. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 408, 6, 500, missile.Target) { Blend = true });
  2880. };
  2881. }
  2882. break;
  2883. case Monster.KingHydrax:
  2884. ob = MapControl.GetObject(TargetID);
  2885. if (ob != null)
  2886. {
  2887. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 416, 9, 900, ob) { DrawBehind = true });
  2888. SoundManager.PlaySound(BaseSound + 6);
  2889. }
  2890. break;
  2891. case Monster.WaterDragon:
  2892. missile = CreateProjectile(800, Libraries.Monsters[(ushort)Monster.WaterDragon], true, 6, 60, 0, direction16: true);
  2893. if (missile.Target != null)
  2894. {
  2895. missile.Complete += (o, e) =>
  2896. {
  2897. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2898. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WaterDragon], 896, 9, 900, missile.Target) { Blend = true });
  2899. };
  2900. }
  2901. break;
  2902. case Monster.AntCommander:
  2903. missile = CreateProjectile(432, Libraries.Monsters[(ushort)Monster.AntCommander], true, 3, 100, 0, direction16: true);
  2904. if (missile.Target != null)
  2905. {
  2906. missile.Complete += (o, e) =>
  2907. {
  2908. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2909. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AntCommander], 480, 3, 300, missile.Target) { Blend = true });
  2910. };
  2911. }
  2912. break;
  2913. case Monster.AssassinScroll:
  2914. ob = MapControl.GetObject(TargetID);
  2915. if (ob != null)
  2916. {
  2917. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AssassinScroll], 299, 8, 800, ob));
  2918. }
  2919. break;
  2920. case Monster.TaoistScroll:
  2921. ob = MapControl.GetObject(TargetID);
  2922. if (ob != null)
  2923. {
  2924. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TaoistScroll], 272, 10, 1000, ob) { Blend = true });
  2925. }
  2926. break;
  2927. case Monster.WarriorScroll:
  2928. ob = MapControl.GetObject(TargetID);
  2929. if (ob != null)
  2930. {
  2931. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WarriorScroll], 304, 11, 1100, ob) { Blend = true });
  2932. }
  2933. break;
  2934. case Monster.WizardScroll:
  2935. missile = CreateProjectile(300, Libraries.Monsters[(ushort)Monster.WizardScroll], true, 5, 50, 0);
  2936. if (missile.Target != null)
  2937. {
  2938. missile.Complete += (o, e) =>
  2939. {
  2940. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2941. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WizardScroll], 380, 8, 800, missile.Target) { Blend = true });
  2942. };
  2943. }
  2944. break;
  2945. case Monster.Catapult:
  2946. missile = CreateProjectile(256, Libraries.Siege[(ushort)Monster.Catapult - 940], false, 4, 40, 0);
  2947. if (missile.Target != null)
  2948. {
  2949. missile.Complete += (o, e) =>
  2950. {
  2951. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2952. missile.Target.Effects.Add(new Effect(Libraries.Siege[(ushort)Monster.Catapult - 940], 288, 10, 1000, missile.Target) { Blend = true });
  2953. };
  2954. }
  2955. break;
  2956. case Monster.ChariotBallista:
  2957. missile = CreateProjectile(38, Libraries.Siege[(ushort)Monster.ChariotBallista - 940], false, 3, 30, 6);
  2958. break;
  2959. }
  2960. break;
  2961. }//end of case 4
  2962. case 5:
  2963. switch (BaseImage)
  2964. {
  2965. case Monster.OmaCannibal:
  2966. missile = CreateProjectile(360, Libraries.Monsters[(ushort)Monster.OmaCannibal], true, 6, 60, 0);
  2967. if (missile.Target != null)
  2968. {
  2969. missile.Complete += (o, e) =>
  2970. {
  2971. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2972. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaCannibal], 456, 7, 700, missile.Target) { Blend = true });
  2973. };
  2974. }
  2975. break;
  2976. case Monster.OmaMage:
  2977. missile = CreateProjectile(392, Libraries.Monsters[(ushort)Monster.OmaMage], true, 8, 80, 0, direction16: true);
  2978. if (missile.Target != null)
  2979. {
  2980. missile.Complete += (o, e) =>
  2981. {
  2982. if (missile.Target.CurrentAction == MirAction.Dead) return;
  2983. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaMage], 520, 9, 600, missile.Target) { Blend = true });
  2984. };
  2985. }
  2986. break;
  2987. case Monster.OmaWitchDoctor:
  2988. ob = MapControl.GetObject(TargetID);
  2989. if (ob != null)
  2990. {
  2991. SoundManager.PlaySound(BaseSound + 7);
  2992. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 848, 11, 1100, ob) { Blend = true });
  2993. }
  2994. break;
  2995. case Monster.SnowYeti:
  2996. missile = CreateProjectile(560, Libraries.Monsters[(ushort)Monster.SnowYeti], true, 6, 20, 0);
  2997. break;
  2998. case Monster.MudZombie:
  2999. ob = MapControl.GetObject(TargetID);
  3000. if (ob != null)
  3001. {
  3002. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MudZombie], 304, 7, 700, ob) { Blend = false });
  3003. }
  3004. break;
  3005. case Monster.DarkSpirit:
  3006. missile = CreateProjectile(512, Libraries.Monsters[(ushort)Monster.DarkSpirit], true, 6, 60, 0);
  3007. if (missile.Target != null)
  3008. {
  3009. missile.Complete += (o, e) =>
  3010. {
  3011. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3012. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.DarkSpirit], 608, 10, 1000, missile.Target));
  3013. };
  3014. }
  3015. break;
  3016. }
  3017. break;
  3018. case 6:
  3019. {
  3020. switch (BaseImage)
  3021. {
  3022. // Sanjian
  3023. case Monster.FurbolgCommander:
  3024. ob = MapControl.GetObject(TargetID);
  3025. if (ob != null)
  3026. {
  3027. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 357, 6, 600, ob) { DrawBehind = true });
  3028. }
  3029. break;
  3030. case Monster.HornedMage:
  3031. ob = MapControl.GetObject(TargetID);
  3032. if (ob != null)
  3033. {
  3034. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedMage], 777, 6, 800, ob) /*{ Blend = false }*/);
  3035. }
  3036. break;
  3037. case Monster.FloatingRock:
  3038. ob = MapControl.GetObject(TargetID);
  3039. if (ob != null)
  3040. {
  3041. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 226, 10, 1000, ob) /*{ Blend = false }*/);
  3042. }
  3043. break;
  3044. case Monster.FrozenArcher:
  3045. if (MapControl.GetObject(TargetID) != null)
  3046. CreateProjectile(264, Libraries.Monsters[(ushort)Monster.FrozenArcher], true, 5, 80, 0);
  3047. break;
  3048. case Monster.FrozenMagician:
  3049. missile = CreateProjectile(560, Libraries.Monsters[(ushort)Monster.FrozenMagician], true, 6, 30, 0);
  3050. if (missile.Target != null)
  3051. {
  3052. missile.Complete += (o, e) =>
  3053. {
  3054. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 656, 6, 600, missile.Target));
  3055. };
  3056. }
  3057. break;
  3058. case Monster.IceCrystalSoldier:
  3059. Point source = Functions.PointMove(CurrentLocation, Direction, 1);
  3060. Effect ef = new Effect(Libraries.Monsters[(ushort)Monster.IceCrystalSoldier], 476, 8, 800, source, CMain.Time);
  3061. MapControl.Effects.Add(ef);
  3062. break;
  3063. case Monster.ColdArcher:
  3064. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 368 + (int)Direction * 2, 2, 2 * FrameInterval, this));
  3065. break;
  3066. case Monster.HoodedSummoner:
  3067. ob = MapControl.GetObject(TargetID);
  3068. if (ob != null)
  3069. {
  3070. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HoodedSummoner], 374, 13, 1300, ob) { Blend = true });
  3071. }
  3072. break;
  3073. }
  3074. break;
  3075. }
  3076. case 7:
  3077. {
  3078. switch (BaseImage)
  3079. {
  3080. case Monster.FrozenKnight:
  3081. ob = MapControl.GetObject(TargetID);
  3082. if (ob != null)
  3083. {
  3084. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenKnight], 456, 10, 1000, ob));
  3085. }
  3086. break;
  3087. case Monster.IcePhantom:
  3088. ob = MapControl.GetObject(TargetID);
  3089. if (ob != null)
  3090. {
  3091. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 682, 10, 1000, ob) { Blend = true });
  3092. SoundManager.PlaySound(BaseSound + 6); //is this the correct sound for this mob attack?
  3093. }
  3094. break;
  3095. case Monster.FloatingRock:
  3096. ob = MapControl.GetObject(TargetID);
  3097. if (ob != null)
  3098. {
  3099. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FloatingRock], 226, 10, 1000, ob));
  3100. SoundManager.PlaySound(BaseSound + 6);
  3101. }
  3102. break;
  3103. }
  3104. break;
  3105. }
  3106. case 8:
  3107. {
  3108. break;
  3109. }
  3110. case 9:
  3111. {
  3112. switch (BaseImage)
  3113. {
  3114. case Monster.ColdArcher:
  3115. ob = MapControl.GetObject(TargetID);
  3116. if (ob != null)
  3117. {
  3118. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 384, 10, 1000, ob));
  3119. }
  3120. break;
  3121. }
  3122. break;
  3123. }
  3124. }
  3125. NextMotion += FrameInterval;
  3126. }
  3127. }
  3128. break;
  3129. case MirAction.AttackRange2:
  3130. if (CMain.Time >= NextMotion)
  3131. {
  3132. GameScene.Scene.MapControl.TextureValid = false;
  3133. if (SkipFrames) UpdateFrame();
  3134. if (UpdateFrame() >= Frame.Count)
  3135. {
  3136. FrameIndex = Frame.Count - 1;
  3137. SetAction();
  3138. }
  3139. else
  3140. {
  3141. MapObject ob = null;
  3142. Missile missile;
  3143. switch (FrameIndex)
  3144. {
  3145. case 1:
  3146. {
  3147. switch (BaseImage)
  3148. {
  3149. case Monster.RestlessJar:
  3150. var point = Functions.PointMove(CurrentLocation, Direction, 2);
  3151. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RestlessJar], 391 + (int)Direction * 10, 10, 10 * Frame.Interval, point));
  3152. break;
  3153. case Monster.KingHydrax:
  3154. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 425 + (int)Direction * 6, 6, 600, this));
  3155. break;
  3156. }
  3157. break;
  3158. }
  3159. case 2:
  3160. {
  3161. switch (BaseImage)
  3162. {
  3163. case Monster.FrozenMagician:
  3164. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 662 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  3165. break;
  3166. }
  3167. break;
  3168. }
  3169. case 4:
  3170. {
  3171. switch (BaseImage)
  3172. {
  3173. case Monster.FurbolgArcher:
  3174. if (MapControl.GetObject(TargetID) != null)
  3175. {
  3176. missile = CreateProjectile(429, Libraries.Monsters[(ushort)Monster.FurbolgArcher], false, 5, 30, 0);
  3177. if (missile.Target != null)
  3178. {
  3179. missile.Complete += (o, e) =>
  3180. {
  3181. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3182. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgArcher], 424, 5, 500, missile.Target));
  3183. SoundManager.PlaySound(BaseSound + 7);
  3184. };
  3185. }
  3186. }
  3187. break;
  3188. case Monster.RedFoxman:
  3189. ob = MapControl.GetObject(TargetID);
  3190. if (ob != null)
  3191. {
  3192. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RedFoxman], 233, 10, 400, ob));
  3193. SoundManager.PlaySound(BaseSound + 7);
  3194. }
  3195. break;
  3196. case Monster.WhiteFoxman:
  3197. missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7);
  3198. if (missile.Target != null)
  3199. {
  3200. missile.Complete += (o, e) =>
  3201. {
  3202. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3203. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WhiteFoxman], 362, 15, 1800, missile.Target));
  3204. SoundManager.PlaySound(BaseSound + 7);
  3205. };
  3206. }
  3207. break;
  3208. case Monster.TrollKing:
  3209. missile = CreateProjectile(294, Libraries.Monsters[(ushort)Monster.TrollKing], false, 4, 40, -4, direction16: false);
  3210. if (missile.Target != null)
  3211. {
  3212. missile.Complete += (o, e) =>
  3213. {
  3214. SoundManager.PlaySound(BaseSound + 9);
  3215. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TrollKing], 298, 6, 600, missile.Target) { Blend = true });
  3216. };
  3217. }
  3218. break;
  3219. case Monster.AncientBringer:
  3220. ob = MapControl.GetObject(TargetID);
  3221. if (ob != null)
  3222. {
  3223. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.AncientBringer], 740, 14, 2000, ob));
  3224. SoundManager.PlaySound(BaseSound + 6);
  3225. }
  3226. break;
  3227. case Monster.IceGuard:
  3228. ob = MapControl.GetObject(TargetID);
  3229. if (ob != null)
  3230. {
  3231. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IceGuard], 268, 5, 500, ob) { Blend = true });
  3232. SoundManager.PlaySound(BaseSound + 6);
  3233. }
  3234. break;
  3235. case Monster.CatShaman:
  3236. ob = MapControl.GetObject(TargetID);
  3237. if (ob != null)
  3238. {
  3239. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CatShaman], 732, 6, 500, ob));
  3240. SoundManager.PlaySound(BaseSound + 6);
  3241. }
  3242. break;
  3243. case Monster.TucsonGeneral:
  3244. missile = CreateProjectile(592, Libraries.Monsters[(ushort)Monster.TucsonGeneral], true, 9, 30, 0, direction16: true);
  3245. if (missile.Target != null)
  3246. {
  3247. missile.Complete += (o, e) =>
  3248. {
  3249. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3250. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 736, 9, 900, missile.Target) { Blend = true });
  3251. };
  3252. }
  3253. break;
  3254. case Monster.RhinoPriest:
  3255. ob = MapControl.GetObject(TargetID);
  3256. if (ob != null)
  3257. {
  3258. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.RhinoPriest], 448, 7, 700, ob) { Blend = true });
  3259. }
  3260. break;
  3261. case Monster.TreeGuardian:
  3262. ob = MapControl.GetObject(TargetID);
  3263. if (ob != null)
  3264. {
  3265. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TreeGuardian], 648 + ((int)Direction * 10), 10, 1000, ob.CurrentLocation));
  3266. }
  3267. break;
  3268. case Monster.OmaWitchDoctor:
  3269. ob = MapControl.GetObject(TargetID);
  3270. if (ob != null)
  3271. {
  3272. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.OmaWitchDoctor], 859, 10, 1000, ob) { Blend = true });
  3273. }
  3274. break;
  3275. case Monster.KingHydrax:
  3276. missile = CreateProjectile(473, Libraries.Monsters[(ushort)Monster.KingHydrax], true, 4, 50, 0);
  3277. if (missile.Target != null)
  3278. {
  3279. missile.Complete += (o, e) =>
  3280. {
  3281. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3282. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 537, 6, 600, missile.Target) { Blend = true });
  3283. };
  3284. }
  3285. break;
  3286. case Monster.IcePhantom:
  3287. ob = MapControl.GetObject(TargetID);
  3288. if (ob != null)
  3289. {
  3290. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 772, 7, 700, ob) { Blend = true });
  3291. SoundManager.PlaySound(BaseSound + 6); //is this the correct sound for this mob attack?
  3292. }
  3293. break;
  3294. case Monster.ColdArcher:
  3295. missile = CreateProjectile(394, Libraries.Monsters[(ushort)Monster.ColdArcher], true, 3, 50, 0, direction16: true);
  3296. if (missile.Target != null)
  3297. {
  3298. missile.Complete += (o, e) =>
  3299. {
  3300. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3301. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.ColdArcher], 442, 6, 500, missile.Target) { Blend = true });
  3302. };
  3303. }
  3304. break;
  3305. case Monster.HornedArcher:
  3306. missile = CreateProjectile(414, Libraries.Monsters[(ushort)Monster.HornedArcher], true, 3, 50, 0, direction16: true);
  3307. if (missile.Target != null)
  3308. {
  3309. missile.Complete += (o, e) =>
  3310. {
  3311. if (missile.Target.CurrentAction == MirAction.Dead) return;
  3312. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedArcher], 462, 6, 500, missile.Target) { Blend = true });
  3313. };
  3314. }
  3315. break;
  3316. case Monster.HornedCommander:
  3317. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 938 + (int)Direction * 9, 9, 9 * Frame.Interval, this));
  3318. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.HornedCommander], 1010 + (int)Direction * 2, 2, 2 * Frame.Interval, this));
  3319. break;
  3320. }
  3321. break;
  3322. }
  3323. case 8:
  3324. {
  3325. switch (BaseImage)
  3326. {
  3327. case Monster.FrozenMagician:
  3328. missile = CreateProjectile(734, Libraries.Monsters[(ushort)Monster.FrozenMagician], true, 6, 30, 0);
  3329. if (missile.Target != null)
  3330. {
  3331. missile.Complete += (o, e) =>
  3332. {
  3333. missile.Target.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FrozenMagician], 830, 10, 1000, missile.Target));
  3334. };
  3335. }
  3336. break;
  3337. }
  3338. break;
  3339. }
  3340. }
  3341. NextMotion += FrameInterval;
  3342. }
  3343. }
  3344. break;
  3345. case MirAction.AttackRange3:
  3346. if (CMain.Time >= NextMotion)
  3347. {
  3348. GameScene.Scene.MapControl.TextureValid = false;
  3349. if (SkipFrames) UpdateFrame();
  3350. if (UpdateFrame() >= Frame.Count)
  3351. {
  3352. FrameIndex = Frame.Count - 1;
  3353. SetAction();
  3354. }
  3355. else
  3356. {
  3357. MapObject ob = null;
  3358. switch (FrameIndex)
  3359. {
  3360. case 4:
  3361. {
  3362. switch (BaseImage)
  3363. {
  3364. case Monster.TucsonGeneral:
  3365. ob = MapControl.GetObject(TargetID);
  3366. if (ob != null)
  3367. {
  3368. ob.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.TucsonGeneral], 745, 17, 1000, ob) { Blend = true });
  3369. }
  3370. break;
  3371. }
  3372. }
  3373. break;
  3374. }
  3375. NextMotion += FrameInterval;
  3376. }
  3377. }
  3378. break;
  3379. case MirAction.Struck:
  3380. if (CMain.Time >= NextMotion)
  3381. {
  3382. GameScene.Scene.MapControl.TextureValid = false;
  3383. if (SkipFrames) UpdateFrame();
  3384. if (UpdateFrame() >= Frame.Count)
  3385. {
  3386. FrameIndex = Frame.Count - 1;
  3387. SetAction();
  3388. }
  3389. else
  3390. {
  3391. NextMotion += FrameInterval;
  3392. }
  3393. }
  3394. break;
  3395. case MirAction.Die:
  3396. if (CMain.Time >= NextMotion)
  3397. {
  3398. GameScene.Scene.MapControl.TextureValid = false;
  3399. if (SkipFrames) UpdateFrame();
  3400. if (UpdateFrame() >= Frame.Count)
  3401. {
  3402. FrameIndex = Frame.Count - 1;
  3403. ActionFeed.Clear();
  3404. ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation });
  3405. SetAction();
  3406. }
  3407. else
  3408. {
  3409. switch (FrameIndex)
  3410. {
  3411. case 1:
  3412. switch (BaseImage)
  3413. {
  3414. // Sanjian
  3415. case Monster.FurbolgCommander:
  3416. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.FurbolgCommander], 320, 5, 5 * Frame.Interval, this));
  3417. break;
  3418. case Monster.Furball:
  3419. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Furball], 288, 8, Frame.Count * Frame.Interval, this));
  3420. break;
  3421. case Monster.GlacierBeast:
  3422. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.GlacierBeast], 342, 12, 1200, this) { Blend = true });
  3423. break;
  3424. case Monster.PoisonHugger:
  3425. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.PoisonHugger], 224, 5, Frame.Count * FrameInterval, this));
  3426. break;
  3427. case Monster.Hugger:
  3428. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Hugger], 256, 8, Frame.Count * FrameInterval, this));
  3429. break;
  3430. case Monster.MutatedHugger:
  3431. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.MutatedHugger], 128, 7, Frame.Count * FrameInterval, this));
  3432. break;
  3433. case Monster.CyanoGhast:
  3434. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.CyanoGhast], 681, 7, Frame.Count * FrameInterval, this));
  3435. break;
  3436. case Monster.Hydrax:
  3437. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Hydrax], 240, 5, 5 * Frame.Interval, this));
  3438. break;
  3439. }
  3440. break;
  3441. case 3:
  3442. PlayDeadSound();
  3443. switch (BaseImage)
  3444. {
  3445. case Monster.BoneSpearman:
  3446. case Monster.BoneBlademan:
  3447. case Monster.BoneArcher:
  3448. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoneSpearman], 224, 8, Frame.Count * FrameInterval, this));
  3449. break;
  3450. case Monster.WoodBox:
  3451. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.WoodBox], 104, 6, 6 * Frame.Interval, this) { Blend = true });
  3452. break;
  3453. case Monster.BoulderSpirit:
  3454. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.BoulderSpirit], 64, 8, 8 * Frame.Interval, this) { Blend = true });
  3455. break;
  3456. }
  3457. break;
  3458. // Sanjian
  3459. case 4:
  3460. PlayDeadSound();
  3461. break;
  3462. case 5:
  3463. switch (BaseImage)
  3464. {
  3465. case Monster.KingHydrax:
  3466. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.KingHydrax], 543 + (int)Direction * 7, 7, 700, this));
  3467. break;
  3468. case Monster.Bear:
  3469. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.Bear], 353, 9, Frame.Count * Frame.Interval, this));
  3470. break;
  3471. case Monster.SnowWolfKing:
  3472. Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.SnowWolfKing], 605, 10, 10 * Frame.Interval, this) { DrawBehind = true });
  3473. break;
  3474. }
  3475. break;
  3476. case 9:
  3477. switch (BaseImage)
  3478. {
  3479. case Monster.IcePhantom:
  3480. MapControl.Effects.Add(new Effect(Libraries.Monsters[(ushort)Monster.IcePhantom], 692 + (int)Direction * 10, 10, 10 * Frame.Interval, CurrentLocation));
  3481. break;
  3482. }
  3483. break;
  3484. }
  3485. NextMotion += FrameInterval;
  3486. }
  3487. }
  3488. break;
  3489. case MirAction.Revive:
  3490. if (CMain.Time >= NextMotion)
  3491. {
  3492. GameScene.Scene.MapControl.TextureValid = false;
  3493. if (SkipFrames) UpdateFrame();
  3494. if (UpdateFrame() >= Frame.Count)
  3495. {
  3496. FrameIndex = Frame.Count - 1;
  3497. ActionFeed.Clear();
  3498. ActionFeed.Add(new QueuedAction { Action = MirAction.Standing, Direction = Direction, Location = CurrentLocation });
  3499. SetAction();
  3500. }
  3501. else
  3502. {
  3503. if (FrameIndex == 3)
  3504. PlayReviveSound();
  3505. NextMotion += FrameInterval;
  3506. }
  3507. }
  3508. break;
  3509. case MirAction.Dead:
  3510. break;
  3511. }
  3512. if ((CurrentAction == MirAction.Standing || CurrentAction == MirAction.SitDown) && NextAction != null)
  3513. SetAction();
  3514. else if (CurrentAction == MirAction.Dead && NextAction != null && (NextAction.Action == MirAction.Skeleton || NextAction.Action == MirAction.Revive))
  3515. SetAction();
  3516. }
  3517. public int UpdateFrame()
  3518. {
  3519. if (Frame == null) return 0;
  3520. if (FrameLoop != null)
  3521. {
  3522. if (FrameLoop.CurrentCount > FrameLoop.Loops)
  3523. {
  3524. FrameLoop = null;
  3525. }
  3526. else if (FrameIndex >= FrameLoop.End)
  3527. {
  3528. FrameIndex = FrameLoop.Start - 1;
  3529. FrameLoop.CurrentCount++;
  3530. }
  3531. }
  3532. if (Frame.Reverse) return Math.Abs(--FrameIndex);
  3533. return ++FrameIndex;
  3534. }
  3535. public override Missile CreateProjectile(int baseIndex, MLibrary library, bool blend, int count, int interval, int skip, int lightDistance = 6, bool direction16 = true, Color? lightColour = null, uint targetID = 0)
  3536. {
  3537. if (targetID == 0)
  3538. {
  3539. targetID = TargetID;
  3540. }
  3541. MapObject ob = MapControl.GetObject(targetID);
  3542. var targetPoint = TargetPoint;
  3543. if (ob != null) targetPoint = ob.CurrentLocation;
  3544. int duration = Functions.MaxDistance(CurrentLocation, targetPoint) * 50;
  3545. Missile missile = new Missile(library, baseIndex, duration / interval, duration, this, targetPoint, direction16)
  3546. {
  3547. Target = ob,
  3548. Interval = interval,
  3549. FrameCount = count,
  3550. Blend = blend,
  3551. Skip = skip,
  3552. Light = lightDistance,
  3553. LightColour = lightColour == null ? Color.White : (Color)lightColour
  3554. };
  3555. Effects.Add(missile);
  3556. return missile;
  3557. }
  3558. private void PlaySummonSound()
  3559. {
  3560. switch (BaseImage)
  3561. {
  3562. case Monster.HellKnight1:
  3563. case Monster.HellKnight2:
  3564. case Monster.HellKnight3:
  3565. case Monster.HellKnight4:
  3566. case Monster.LightningBead:
  3567. case Monster.HealingBead:
  3568. case Monster.PowerUpBead:
  3569. SoundManager.PlaySound(BaseSound + 0);
  3570. return;
  3571. case Monster.BoneFamiliar:
  3572. case Monster.Shinsu:
  3573. case Monster.HolyDeva:
  3574. SoundManager.PlaySound(BaseSound + 5);
  3575. return;
  3576. }
  3577. }
  3578. private void PlayWalkSound(bool left = true)
  3579. {
  3580. if (left)
  3581. {
  3582. switch (BaseImage)
  3583. {
  3584. case Monster.WingedTigerLord:
  3585. case Monster.PoisonHugger:
  3586. case Monster.SnowWolfKing:
  3587. case Monster.Catapult:
  3588. case Monster.ChariotBallista:
  3589. SoundManager.PlaySound(BaseSound + 8);
  3590. return;
  3591. }
  3592. }
  3593. else
  3594. {
  3595. switch (BaseImage)
  3596. {
  3597. case Monster.WingedTigerLord:
  3598. case Monster.AvengerPlant:
  3599. SoundManager.PlaySound(BaseSound + 8);
  3600. return;
  3601. case Monster.PoisonHugger:
  3602. case Monster.SnowWolfKing:
  3603. SoundManager.PlaySound(BaseSound + 9);
  3604. return;
  3605. }
  3606. }
  3607. }
  3608. public void PlayAppearSound()
  3609. {
  3610. switch (BaseImage)
  3611. {
  3612. case Monster.CannibalPlant:
  3613. case Monster.WaterDragon:
  3614. case Monster.EvilCentipede:
  3615. case Monster.CreeperPlant:
  3616. return;
  3617. case Monster.ZumaArcher:
  3618. case Monster.ZumaStatue:
  3619. case Monster.ZumaGuardian:
  3620. case Monster.RedThunderZuma:
  3621. case Monster.FrozenRedZuma:
  3622. case Monster.FrozenZumaStatue:
  3623. case Monster.FrozenZumaGuardian:
  3624. case Monster.ZumaTaurus:
  3625. case Monster.DemonGuard:
  3626. case Monster.Turtlegrass:
  3627. case Monster.ManTree:
  3628. case Monster.EarthGolem:
  3629. case Monster.AssassinScroll:
  3630. case Monster.WarriorScroll:
  3631. case Monster.TaoistScroll:
  3632. case Monster.WizardScroll:
  3633. case Monster.PurpleFaeFlower:
  3634. if (Stoned) return;
  3635. break;
  3636. case Monster.DragonStatue:
  3637. SoundManager.PlaySound(BaseSound + 6);
  3638. return;
  3639. }
  3640. SoundManager.PlaySound(BaseSound);
  3641. }
  3642. public void PlayPopupSound()
  3643. {
  3644. switch (BaseImage)
  3645. {
  3646. case Monster.ZumaTaurus:
  3647. case Monster.DigOutZombie:
  3648. case Monster.Armadillo:
  3649. case Monster.ArmadilloElder:
  3650. SoundManager.PlaySound(BaseSound + 5);
  3651. return;
  3652. case Monster.Shinsu:
  3653. SoundManager.PlaySound(BaseSound + 6);
  3654. return;
  3655. }
  3656. SoundManager.PlaySound(BaseSound);
  3657. }
  3658. public void PlayRunSound()
  3659. {
  3660. switch (BaseImage)
  3661. {
  3662. case Monster.HardenRhino:
  3663. SoundManager.PlaySound(BaseSound + 8);
  3664. break;
  3665. }
  3666. }
  3667. public void PlayJumpSound()
  3668. {
  3669. switch (BaseImage)
  3670. {
  3671. case Monster.Armadillo:
  3672. case Monster.ArmadilloElder:
  3673. case Monster.ChieftainArcher:
  3674. SoundManager.PlaySound(BaseSound + 8);
  3675. break;
  3676. }
  3677. }
  3678. public void PlayDashSound()
  3679. {
  3680. switch (BaseImage)
  3681. {
  3682. case Monster.HornedSorceror:
  3683. SoundManager.PlaySound(BaseSound + 9);
  3684. break;
  3685. }
  3686. }
  3687. public void PlayFlinchSound()
  3688. {
  3689. switch (BaseImage)
  3690. {
  3691. default:
  3692. SoundManager.PlaySound(BaseSound + 2);
  3693. break;
  3694. }
  3695. }
  3696. public void PlayStruckSound()
  3697. {
  3698. switch (BaseImage)
  3699. {
  3700. case Monster.EvilMir:
  3701. SoundManager.PlaySound(SoundList.StruckEvilMir);
  3702. return;
  3703. }
  3704. switch (StruckWeapon)
  3705. {
  3706. case 0:
  3707. case 23:
  3708. case 28:
  3709. case 40:
  3710. SoundManager.PlaySound(SoundList.StruckWooden);
  3711. break;
  3712. case 1:
  3713. case 12:
  3714. SoundManager.PlaySound(SoundList.StruckShort);
  3715. break;
  3716. case 2:
  3717. case 8:
  3718. case 11:
  3719. case 15:
  3720. case 18:
  3721. case 20:
  3722. case 25:
  3723. case 31:
  3724. case 33:
  3725. case 34:
  3726. case 37:
  3727. case 41:
  3728. SoundManager.PlaySound(SoundList.StruckSword);
  3729. break;
  3730. case 3:
  3731. case 5:
  3732. case 7:
  3733. case 9:
  3734. case 13:
  3735. case 19:
  3736. case 24:
  3737. case 26:
  3738. case 29:
  3739. case 32:
  3740. case 35:
  3741. SoundManager.PlaySound(SoundList.StruckSword2);
  3742. break;
  3743. case 4:
  3744. case 14:
  3745. case 16:
  3746. case 38:
  3747. SoundManager.PlaySound(SoundList.StruckAxe);
  3748. break;
  3749. case 6:
  3750. case 10:
  3751. case 17:
  3752. case 22:
  3753. case 27:
  3754. case 30:
  3755. case 36:
  3756. case 39:
  3757. SoundManager.PlaySound(SoundList.StruckShort);
  3758. break;
  3759. case 21:
  3760. SoundManager.PlaySound(SoundList.StruckClub);
  3761. break;
  3762. }
  3763. }
  3764. public void PlayAttackSound()
  3765. {
  3766. switch (BaseImage)
  3767. {
  3768. default:
  3769. SoundManager.PlaySound(BaseSound + 1);
  3770. break;
  3771. }
  3772. }
  3773. public void PlaySecondAttackSound()
  3774. {
  3775. switch (BaseImage)
  3776. {
  3777. default:
  3778. SoundManager.PlaySound(BaseSound + 6);
  3779. break;
  3780. }
  3781. }
  3782. public void PlayThirdAttackSound()
  3783. {
  3784. switch (BaseImage)
  3785. {
  3786. case Monster.DarkCaptain:
  3787. case Monster.HornedSorceror:
  3788. case Monster.HornedCommander:
  3789. return;
  3790. default:
  3791. SoundManager.PlaySound(BaseSound + 7);
  3792. return;
  3793. }
  3794. }
  3795. public void PlayFourthAttackSound()
  3796. {
  3797. switch (BaseImage)
  3798. {
  3799. case Monster.HornedCommander:
  3800. return;
  3801. case Monster.SnowWolfKing:
  3802. SoundManager.PlaySound(BaseSound + 5);
  3803. return;
  3804. default:
  3805. SoundManager.PlaySound(BaseSound + 8);
  3806. return;
  3807. }
  3808. }
  3809. public void PlayFithAttackSound()
  3810. {
  3811. SoundManager.PlaySound(BaseSound + 9);
  3812. }
  3813. public void PlaySwingSound()
  3814. {
  3815. switch (BaseImage)
  3816. {
  3817. case Monster.DarkCaptain:
  3818. case Monster.EvilMir:
  3819. case Monster.DragonStatue:
  3820. return;
  3821. default:
  3822. SoundManager.PlaySound(BaseSound + 4);
  3823. return;
  3824. }
  3825. }
  3826. public void PlayDieSound()
  3827. {
  3828. switch (BaseImage)
  3829. {
  3830. default:
  3831. SoundManager.PlaySound(BaseSound + 3);
  3832. return;
  3833. }
  3834. }
  3835. public void PlayDeadSound()
  3836. {
  3837. switch (BaseImage)
  3838. {
  3839. case Monster.CaveBat:
  3840. case Monster.HellKnight1:
  3841. case Monster.HellKnight2:
  3842. case Monster.HellKnight3:
  3843. case Monster.HellKnight4:
  3844. case Monster.CyanoGhast:
  3845. case Monster.WoodBox:
  3846. SoundManager.PlaySound(BaseSound + 5);
  3847. return;
  3848. }
  3849. }
  3850. public void PlayReviveSound()
  3851. {
  3852. switch (BaseImage)
  3853. {
  3854. case Monster.ClZombie:
  3855. case Monster.NdZombie:
  3856. case Monster.CrawlerZombie:
  3857. SoundManager.PlaySound(SoundList.ZombieRevive);
  3858. return;
  3859. }
  3860. }
  3861. public void PlayRangeSound()
  3862. {
  3863. switch (BaseImage)
  3864. {
  3865. case Monster.RedThunderZuma:
  3866. case Monster.FrozenRedZuma:
  3867. case Monster.KingScorpion:
  3868. case Monster.DarkDevil:
  3869. case Monster.Khazard:
  3870. case Monster.BoneLord:
  3871. case Monster.LeftGuard:
  3872. case Monster.RightGuard:
  3873. case Monster.FrostTiger:
  3874. case Monster.GreatFoxSpirit:
  3875. case Monster.BoneSpearman:
  3876. case Monster.MinotaurKing:
  3877. case Monster.WingedTigerLord:
  3878. case Monster.ManectricClaw:
  3879. case Monster.ManectricKing:
  3880. case Monster.HellBolt:
  3881. case Monster.WitchDoctor:
  3882. case Monster.FlameSpear:
  3883. case Monster.FlameMage:
  3884. case Monster.FlameScythe:
  3885. case Monster.FlameAssassin:
  3886. case Monster.FlameQueen:
  3887. case Monster.DarkDevourer:
  3888. case Monster.DreamDevourer:
  3889. case Monster.FlyingStatue:
  3890. case Monster.IceGuard:
  3891. case Monster.ElementGuard:
  3892. case Monster.KingGuard:
  3893. case Monster.Yimoogi:
  3894. case Monster.RedYimoogi:
  3895. case Monster.Snake10:
  3896. case Monster.Snake11:
  3897. case Monster.Snake12:
  3898. case Monster.Snake13:
  3899. case Monster.Snake14:
  3900. case Monster.Snake15:
  3901. case Monster.Snake16:
  3902. case Monster.Snake17:
  3903. case Monster.BurningZombie:
  3904. case Monster.MudZombie:
  3905. case Monster.FrozenZombie:
  3906. case Monster.UndeadWolf:
  3907. case Monster.CatShaman:
  3908. case Monster.CannibalTentacles:
  3909. case Monster.SwampWarrior:
  3910. case Monster.GeneralMeowMeow:
  3911. case Monster.RhinoPriest:
  3912. case Monster.HardenRhino:
  3913. case Monster.TreeGuardian:
  3914. case Monster.OmaCannibal:
  3915. case Monster.OmaMage:
  3916. case Monster.OmaWitchDoctor:
  3917. case Monster.CreeperPlant:
  3918. case Monster.AvengingSpirit:
  3919. case Monster.AvengingWarrior:
  3920. case Monster.PeacockSpider:
  3921. case Monster.FlamingMutant:
  3922. case Monster.KingHydrax:
  3923. case Monster.DarkCaptain:
  3924. case Monster.DarkOmaKing:
  3925. case Monster.HornedMage:
  3926. case Monster.FrozenKnight:
  3927. case Monster.IcePhantom:
  3928. case Monster.WaterDragon:
  3929. case Monster.BlackTortoise:
  3930. case Monster.EvilMir:
  3931. case Monster.DragonStatue:
  3932. SoundManager.PlaySound(BaseSound + 5);
  3933. return;
  3934. case Monster.AncientBringer:
  3935. case Monster.SeedingsGeneral:
  3936. SoundManager.PlaySound(BaseSound + 7);
  3937. return;
  3938. case Monster.RestlessJar:
  3939. SoundManager.PlaySound(BaseSound + 8);
  3940. return;
  3941. case Monster.TucsonGeneral:
  3942. return;
  3943. default:
  3944. PlayAttackSound();
  3945. return;
  3946. }
  3947. }
  3948. public void PlaySecondRangeSound()
  3949. {
  3950. switch (BaseImage)
  3951. {
  3952. case Monster.TucsonGeneral:
  3953. SoundManager.PlaySound(BaseSound + 5);
  3954. return;
  3955. case Monster.TurtleKing:
  3956. return;
  3957. case Monster.KingGuard:
  3958. case Monster.TreeGuardian:
  3959. case Monster.DarkCaptain:
  3960. case Monster.HornedCommander:
  3961. SoundManager.PlaySound(BaseSound + 7);
  3962. return;
  3963. case Monster.AncientBringer:
  3964. case Monster.SeedingsGeneral:
  3965. SoundManager.PlaySound(BaseSound + 8);
  3966. return;
  3967. default:
  3968. PlaySecondAttackSound();
  3969. return;
  3970. }
  3971. }
  3972. public void PlayThirdRangeSound()
  3973. {
  3974. switch (BaseImage)
  3975. {
  3976. case Monster.TucsonGeneral:
  3977. SoundManager.PlaySound(BaseSound + 7);
  3978. return;
  3979. default:
  3980. PlayThirdAttackSound();
  3981. return;
  3982. }
  3983. }
  3984. public void PlayPickupSound()
  3985. {
  3986. SoundManager.PlaySound(SoundList.PetPickup);
  3987. }
  3988. public void PlayPetSound()
  3989. {
  3990. int petSound = (ushort)BaseImage - 10000 + 10500;
  3991. switch (BaseImage)
  3992. {
  3993. case Monster.Chick:
  3994. case Monster.BabyPig:
  3995. case Monster.Kitten:
  3996. case Monster.BabySkeleton:
  3997. case Monster.Baekdon:
  3998. case Monster.Wimaen:
  3999. case Monster.BlackKitten:
  4000. case Monster.BabyDragon:
  4001. case Monster.OlympicFlame:
  4002. case Monster.BabySnowMan:
  4003. case Monster.Frog:
  4004. case Monster.BabyMonkey:
  4005. case Monster.AngryBird:
  4006. case Monster.Foxey:
  4007. case Monster.MedicalRat:
  4008. SoundManager.PlaySound(petSound);
  4009. break;
  4010. }
  4011. }
  4012. public override void Draw()
  4013. {
  4014. DrawBehindEffects(Settings.Effect);
  4015. float oldOpacity = DXManager.Opacity;
  4016. if (Hidden && !DXManager.Blending) DXManager.SetOpacity(0.5F);
  4017. if (BodyLibrary == null || Frame == null) return;
  4018. bool oldGrayScale = DXManager.GrayScale;
  4019. Color drawColour = ApplyDrawColour();
  4020. if (!DXManager.Blending && Frame.Blend)
  4021. BodyLibrary.DrawBlend(DrawFrame, DrawLocation, drawColour, true);
  4022. else
  4023. BodyLibrary.Draw(DrawFrame, DrawLocation, drawColour, true);
  4024. DXManager.SetGrayscale(oldGrayScale);
  4025. DXManager.SetOpacity(oldOpacity);
  4026. }
  4027. public override bool MouseOver(Point p)
  4028. {
  4029. return MapControl.MapLocation == CurrentLocation || BodyLibrary != null && BodyLibrary.VisiblePixel(DrawFrame, p.Subtract(FinalDrawLocation), false);
  4030. }
  4031. public override void DrawBehindEffects(bool effectsEnabled)
  4032. {
  4033. for (int i = 0; i < Effects.Count; i++)
  4034. {
  4035. if (!Effects[i].DrawBehind) continue;
  4036. Effects[i].Draw();
  4037. }
  4038. }
  4039. public override void DrawEffects(bool effectsEnabled)
  4040. {
  4041. if (!effectsEnabled) return;
  4042. for (int i = 0; i < Effects.Count; i++)
  4043. {
  4044. if (Effects[i].DrawBehind) continue;
  4045. Effects[i].Draw();
  4046. }
  4047. switch (BaseImage)
  4048. {
  4049. case Monster.Scarecrow:
  4050. switch (CurrentAction)
  4051. {
  4052. case MirAction.Die:
  4053. Libraries.Monsters[(ushort)Monster.Scarecrow].DrawBlend(224 + FrameIndex, DrawLocation, Color.White, true);
  4054. break;
  4055. }
  4056. break;
  4057. case Monster.CaveMaggot:
  4058. switch (CurrentAction)
  4059. {
  4060. case MirAction.Attack1:
  4061. if (FrameIndex >= 1)
  4062. Libraries.Monsters[(ushort)Monster.CaveMaggot].DrawBlend(175 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
  4063. break;
  4064. }
  4065. break;
  4066. case Monster.Skeleton:
  4067. case Monster.BoneFighter:
  4068. case Monster.AxeSkeleton:
  4069. case Monster.BoneWarrior:
  4070. case Monster.BoneElite:
  4071. case Monster.BoneWhoo:
  4072. switch (CurrentAction)
  4073. {
  4074. case MirAction.Die:
  4075. Libraries.Monsters[(ushort)Monster.Skeleton].DrawBlend(224 + FrameIndex, DrawLocation, Color.White, true);
  4076. break;
  4077. }
  4078. break;
  4079. case Monster.WoomaTaurus:
  4080. switch (CurrentAction)
  4081. {
  4082. case MirAction.Attack1:
  4083. Libraries.Monsters[(ushort)Monster.WoomaTaurus].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4084. break;
  4085. }
  4086. break;
  4087. case Monster.Dung:
  4088. switch (CurrentAction)
  4089. {
  4090. case MirAction.Attack1:
  4091. if (FrameIndex >= 1)
  4092. Libraries.Monsters[(ushort)Monster.Dung].DrawBlend(223 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
  4093. break;
  4094. }
  4095. break;
  4096. case Monster.WedgeMoth:
  4097. switch (CurrentAction)
  4098. {
  4099. case MirAction.Attack1:
  4100. Libraries.Monsters[(ushort)Monster.WedgeMoth].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4101. break;
  4102. }
  4103. break;
  4104. case Monster.RedThunderZuma:
  4105. case Monster.FrozenRedZuma:
  4106. switch (CurrentAction)
  4107. {
  4108. case MirAction.Standing:
  4109. Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(320 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4110. break;
  4111. case MirAction.Walking:
  4112. case MirAction.Pushed:
  4113. Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4114. break;
  4115. case MirAction.Attack1:
  4116. Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(400 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4117. break;
  4118. case MirAction.Struck:
  4119. Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(448 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4120. break;
  4121. case MirAction.AttackRange1:
  4122. Libraries.Monsters[(ushort)Monster.RedThunderZuma].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4123. break;
  4124. }
  4125. break;
  4126. case Monster.KingHog:
  4127. switch (CurrentAction)
  4128. {
  4129. case MirAction.Attack1:
  4130. Libraries.Monsters[(ushort)Monster.KingHog].DrawBlend(224 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4131. break;
  4132. }
  4133. break;
  4134. case Monster.DarkDevil:
  4135. switch (CurrentAction)
  4136. {
  4137. case MirAction.Attack1:
  4138. Libraries.Monsters[(ushort)Monster.DarkDevil].DrawBlend(342 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4139. break;
  4140. }
  4141. break;
  4142. case Monster.BoneLord:
  4143. switch (CurrentAction)
  4144. {
  4145. case MirAction.Standing:
  4146. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(400 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4147. break;
  4148. case MirAction.Walking:
  4149. case MirAction.Pushed:
  4150. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(432 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4151. break;
  4152. case MirAction.Attack1:
  4153. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(480 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4154. break;
  4155. case MirAction.Attack2:
  4156. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(528 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4157. break;
  4158. case MirAction.AttackRange1:
  4159. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(576 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4160. break;
  4161. case MirAction.Struck:
  4162. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(624 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4163. break;
  4164. case MirAction.Die:
  4165. Libraries.Monsters[(ushort)Monster.BoneLord].DrawBlend(640 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
  4166. break;
  4167. }
  4168. break;
  4169. case Monster.HolyDeva:
  4170. switch (CurrentAction)
  4171. {
  4172. case MirAction.Standing:
  4173. Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(226 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4174. break;
  4175. case MirAction.Walking:
  4176. case MirAction.Pushed:
  4177. Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(258 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4178. break;
  4179. case MirAction.AttackRange1:
  4180. Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(306 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4181. break;
  4182. case MirAction.Struck:
  4183. Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(354 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4184. break;
  4185. case MirAction.Die:
  4186. if (FrameIndex <= 6) Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(370 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4187. break;
  4188. case MirAction.Appear:
  4189. if (FrameIndex >= 5) Libraries.Monsters[(ushort)Monster.HolyDeva].Draw(418 + FrameIndex - 5, DrawLocation, Color.White, true);
  4190. break;
  4191. }
  4192. break;
  4193. case Monster.YinDevilNode:
  4194. switch (CurrentAction)
  4195. {
  4196. case MirAction.Standing:
  4197. Libraries.Monsters[(ushort)Monster.YinDevilNode].DrawBlend(22 + FrameIndex, DrawLocation, Color.White, true);
  4198. break;
  4199. }
  4200. break;
  4201. case Monster.YangDevilNode:
  4202. switch (CurrentAction)
  4203. {
  4204. case MirAction.Standing:
  4205. Libraries.Monsters[(ushort)Monster.YangDevilNode].DrawBlend(22 + FrameIndex, DrawLocation, Color.White, true);
  4206. break;
  4207. }
  4208. break;
  4209. case Monster.OmaKing:
  4210. switch (CurrentAction)
  4211. {
  4212. case MirAction.Attack1:
  4213. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend((624 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
  4214. break;
  4215. case MirAction.Attack2:
  4216. Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend(656 + FrameIndex, DrawLocation, Color.White, true);
  4217. break;
  4218. case MirAction.Die:
  4219. Libraries.Monsters[(ushort)Monster.OmaKing].DrawBlend(304 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
  4220. break;
  4221. }
  4222. break;
  4223. case Monster.BlackFoxman:
  4224. switch (CurrentAction)
  4225. {
  4226. case MirAction.Attack2:
  4227. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.BlackFoxman].DrawBlend((234 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
  4228. break;
  4229. }
  4230. break;
  4231. case Monster.ManectricKing:
  4232. switch (CurrentAction)
  4233. {
  4234. case MirAction.Standing:
  4235. Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4236. break;
  4237. case MirAction.Walking:
  4238. Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4239. break;
  4240. case MirAction.Attack1:
  4241. Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(440 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4242. break;
  4243. case MirAction.Attack2:
  4244. Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(576 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4245. break;
  4246. case MirAction.Struck:
  4247. Libraries.Monsters[(ushort)Monster.ManectricKing].DrawBlend(488 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4248. break;
  4249. }
  4250. break;
  4251. case Monster.ManectricStaff:
  4252. switch (CurrentAction)
  4253. {
  4254. case MirAction.Attack2:
  4255. Libraries.Monsters[(ushort)Monster.ManectricStaff].DrawBlend(296 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4256. break;
  4257. }
  4258. break;
  4259. case Monster.ManectricBlest:
  4260. switch (CurrentAction)
  4261. {
  4262. case MirAction.Attack2:
  4263. if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.ManectricBlest].DrawBlend((328 + FrameIndex + (int)Direction * 4) - 4, DrawLocation, Color.White, true);
  4264. break;
  4265. case MirAction.Attack3:
  4266. if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.ManectricBlest].DrawBlend((360 + FrameIndex + (int)Direction * 5) - 2, DrawLocation, Color.White, true);
  4267. break;
  4268. }
  4269. break;
  4270. case Monster.KingGuard:
  4271. switch (CurrentAction)
  4272. {
  4273. case MirAction.Standing:
  4274. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(392 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4275. break;
  4276. case MirAction.Walking:
  4277. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(424 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4278. break;
  4279. case MirAction.Attack1:
  4280. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4281. break;
  4282. case MirAction.Attack2:
  4283. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(616 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4284. break;
  4285. case MirAction.Pushed:
  4286. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4287. break;
  4288. case MirAction.Struck:
  4289. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(520 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4290. break;
  4291. case MirAction.AttackRange1:
  4292. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(664 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4293. break;
  4294. case MirAction.AttackRange2:
  4295. Libraries.Monsters[(ushort)Monster.KingGuard].DrawBlend(728 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4296. break;
  4297. }
  4298. break;
  4299. case Monster.Jar2:
  4300. switch (CurrentAction)
  4301. {
  4302. case MirAction.Standing:
  4303. Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(312 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4304. break;
  4305. case MirAction.Attack1:
  4306. Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4307. break;
  4308. case MirAction.AttackRange1:
  4309. Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(440 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4310. break;
  4311. case MirAction.Struck:
  4312. Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(520 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4313. break;
  4314. case MirAction.Die:
  4315. Libraries.Monsters[(ushort)Monster.Jar2].DrawBlend(544 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4316. break;
  4317. }
  4318. break;
  4319. case Monster.SeedingsGeneral:
  4320. switch (CurrentAction)
  4321. {
  4322. case MirAction.Standing:
  4323. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(536 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4324. break;
  4325. case MirAction.Walking:
  4326. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(568 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4327. break;
  4328. case MirAction.Attack1:
  4329. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(704 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4330. break;
  4331. case MirAction.Attack2:
  4332. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(776 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4333. break;
  4334. case MirAction.Dead:
  4335. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(1015 + FrameIndex + (int)Direction * 1, DrawLocation, Color.White, true);
  4336. break;
  4337. case MirAction.Struck:
  4338. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(984 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4339. break;
  4340. case MirAction.Die:
  4341. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(1008 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4342. break;
  4343. case MirAction.AttackRange1:
  4344. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(848 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4345. break;
  4346. case MirAction.AttackRange2:
  4347. Libraries.Monsters[(ushort)Monster.SeedingsGeneral].DrawBlend(912 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4348. break;
  4349. }
  4350. break;
  4351. case Monster.HellSlasher:
  4352. switch (CurrentAction)
  4353. {
  4354. case MirAction.Attack1:
  4355. if (FrameIndex >= 2 && FrameIndex < 6) Libraries.Monsters[(ushort)Monster.HellSlasher].DrawBlend((304 + FrameIndex + (int)Direction * 4) - 2, DrawLocation, Color.White, true);
  4356. break;
  4357. }
  4358. break;
  4359. case Monster.HellPirate:
  4360. switch (CurrentAction)
  4361. {
  4362. case MirAction.Attack2:
  4363. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.HellPirate].DrawBlend((280 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
  4364. break;
  4365. }
  4366. break;
  4367. case Monster.HellCannibal:
  4368. switch (CurrentAction)
  4369. {
  4370. case MirAction.Attack1:
  4371. Libraries.Monsters[(ushort)Monster.HellCannibal].DrawBlend(304 + FrameIndex, DrawLocation, Color.White, true);
  4372. break;
  4373. }
  4374. break;
  4375. case Monster.HellKeeper:
  4376. switch (CurrentAction)
  4377. {
  4378. case MirAction.Attack2:
  4379. Libraries.Monsters[(ushort)Monster.HellKeeper].DrawBlend(40 + FrameIndex, DrawLocation, Color.White, true);
  4380. break;
  4381. }
  4382. break;
  4383. case Monster.Manticore:
  4384. switch (CurrentAction)
  4385. {
  4386. case MirAction.Attack2:
  4387. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.Manticore].DrawBlend((536 + FrameIndex + (int)Direction * 4) - 3, DrawLocation, Color.White, true);
  4388. break;
  4389. }
  4390. break;
  4391. case Monster.GuardianRock:
  4392. switch (CurrentAction)
  4393. {
  4394. case MirAction.AttackRange1:
  4395. Libraries.Monsters[(ushort)Monster.GuardianRock].DrawBlend(8 + FrameIndex, DrawLocation, Color.White, true);
  4396. break;
  4397. }
  4398. break;
  4399. case Monster.ThunderElement:
  4400. switch (CurrentAction)
  4401. {
  4402. case MirAction.Standing:
  4403. Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(44 + FrameIndex, DrawLocation, Color.White, true);
  4404. break;
  4405. case MirAction.Walking:
  4406. case MirAction.Pushed:
  4407. Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
  4408. break;
  4409. case MirAction.Attack1:
  4410. Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(64 + FrameIndex, DrawLocation, Color.White, true);
  4411. break;
  4412. case MirAction.Struck:
  4413. Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(74 + FrameIndex, DrawLocation, Color.White, true);
  4414. break;
  4415. case MirAction.Die:
  4416. Libraries.Monsters[(ushort)Monster.ThunderElement].DrawBlend(78 + FrameIndex, DrawLocation, Color.White, true);
  4417. break;
  4418. }
  4419. break;
  4420. case Monster.CloudElement:
  4421. switch (CurrentAction)
  4422. {
  4423. case MirAction.Standing:
  4424. Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(44 + FrameIndex, DrawLocation, Color.White, true);
  4425. break;
  4426. case MirAction.Walking:
  4427. case MirAction.Pushed:
  4428. Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
  4429. break;
  4430. case MirAction.Attack1:
  4431. Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(64 + FrameIndex, DrawLocation, Color.White, true);
  4432. break;
  4433. case MirAction.Struck:
  4434. Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(74 + FrameIndex, DrawLocation, Color.White, true);
  4435. break;
  4436. case MirAction.Die:
  4437. Libraries.Monsters[(ushort)Monster.CloudElement].DrawBlend(78 + FrameIndex, DrawLocation, Color.White, true);
  4438. break;
  4439. }
  4440. break;
  4441. case Monster.GreatFoxSpirit:
  4442. switch (CurrentAction)
  4443. {
  4444. case MirAction.Standing:
  4445. Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
  4446. break;
  4447. case MirAction.Attack1:
  4448. case MirAction.AttackRange1:
  4449. Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
  4450. break;
  4451. case MirAction.Struck:
  4452. Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(Frame.Start + 30 + FrameIndex, DrawLocation, Color.White, true);
  4453. break;
  4454. case MirAction.Die:
  4455. Libraries.Monsters[(ushort)Monster.GreatFoxSpirit].DrawBlend(318 + FrameIndex, DrawLocation, Color.White, true);
  4456. break;
  4457. }
  4458. break;
  4459. case Monster.TaoistGuard:
  4460. switch (CurrentAction)
  4461. {
  4462. case MirAction.Attack1:
  4463. Libraries.Monsters[(ushort)Monster.TaoistGuard].DrawBlend(80 + ((int)Direction * 3) + FrameIndex, DrawLocation, Color.White, true);
  4464. break;
  4465. }
  4466. break;
  4467. case Monster.CyanoGhast: //mob glow effect
  4468. switch (CurrentAction)
  4469. {
  4470. case MirAction.Standing:
  4471. Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(448 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4472. break;
  4473. case MirAction.Walking:
  4474. Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(480 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4475. break;
  4476. case MirAction.Attack1:
  4477. Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(528 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4478. break;
  4479. case MirAction.Struck:
  4480. Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(576 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4481. break;
  4482. case MirAction.Die:
  4483. case MirAction.Revive:
  4484. Libraries.Monsters[(ushort)Monster.CyanoGhast].DrawBlend(592 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4485. break;
  4486. }
  4487. break;
  4488. case Monster.MutatedManworm:
  4489. switch (CurrentAction)
  4490. {
  4491. case MirAction.Attack1:
  4492. Libraries.Monsters[(ushort)Monster.MutatedManworm].DrawBlend(285 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4493. break;
  4494. case MirAction.Attack2:
  4495. Libraries.Monsters[(ushort)Monster.MutatedManworm].DrawBlend(333 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4496. break;
  4497. }
  4498. break;
  4499. case Monster.CrazyManworm:
  4500. switch (CurrentAction)
  4501. {
  4502. case MirAction.Attack2:
  4503. Libraries.Monsters[(ushort)Monster.CrazyManworm].DrawBlend(272 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4504. break;
  4505. }
  4506. break;
  4507. case Monster.Behemoth:
  4508. switch (CurrentAction)
  4509. {
  4510. case MirAction.Walking:
  4511. case MirAction.Struck:
  4512. Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4513. break;
  4514. case MirAction.Standing:
  4515. case MirAction.Revive:
  4516. Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(512 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4517. break;
  4518. case MirAction.Attack2:
  4519. case MirAction.Attack3:
  4520. case MirAction.AttackRange1:
  4521. case MirAction.AttackRange2:
  4522. Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(592 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4523. break;
  4524. case MirAction.Attack1:
  4525. if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend((667 + FrameIndex + (int)Direction * 2) - 4, DrawLocation, Color.White, true);
  4526. Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(592 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4527. break;
  4528. case MirAction.Die:
  4529. if (FrameIndex >= 1) Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(658 + FrameIndex - 1, DrawLocation, Color.White, true);
  4530. break;
  4531. }
  4532. if (CurrentAction != MirAction.Dead)
  4533. Libraries.Monsters[(ushort)Monster.Behemoth].DrawBlend(648 + FrameIndex, DrawLocation, Color.White, true);
  4534. break;
  4535. case Monster.DarkDevourer:
  4536. switch (CurrentAction)
  4537. {
  4538. case MirAction.Standing:
  4539. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(272 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4540. break;
  4541. case MirAction.Walking:
  4542. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4543. break;
  4544. case MirAction.Attack1:
  4545. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4546. break;
  4547. case MirAction.AttackRange1:
  4548. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(540 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4549. break;
  4550. case MirAction.Struck:
  4551. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(400 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4552. break;
  4553. case MirAction.Die:
  4554. case MirAction.Revive:
  4555. Libraries.Monsters[(ushort)Monster.DarkDevourer].DrawBlend(416 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4556. break;
  4557. }
  4558. break;
  4559. case Monster.DreamDevourer:
  4560. switch (CurrentAction)
  4561. {
  4562. case MirAction.AttackRange1:
  4563. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.DreamDevourer].DrawBlend(320 + (FrameIndex + (int)Direction * 5) - 3, DrawLocation, Color.White, true);
  4564. break;
  4565. }
  4566. break;
  4567. case Monster.TurtleKing:
  4568. switch (CurrentAction)
  4569. {
  4570. case MirAction.Standing:
  4571. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(456 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4572. break;
  4573. case MirAction.Walking:
  4574. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(488 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4575. break;
  4576. case MirAction.Attack1:
  4577. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(536 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4578. break;
  4579. case MirAction.Struck:
  4580. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(616 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4581. break;
  4582. case MirAction.Die:
  4583. case MirAction.Revive:
  4584. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(632 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4585. break;
  4586. case MirAction.Attack2:
  4587. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(704 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4588. break;
  4589. case MirAction.AttackRange1:
  4590. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(752 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4591. break;
  4592. case MirAction.AttackRange2:
  4593. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(800 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4594. break;
  4595. case MirAction.AttackRange3:
  4596. Libraries.Monsters[(ushort)Monster.TurtleKing].DrawBlend(848 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4597. break;
  4598. }
  4599. break;
  4600. case Monster.WingedTigerLord:
  4601. switch (CurrentAction)
  4602. {
  4603. case MirAction.Attack1:
  4604. if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.WingedTigerLord].DrawBlend(584 + (FrameIndex + (int)Direction * 6) - 2, DrawLocation, Color.White, true);
  4605. break;
  4606. case MirAction.Attack2:
  4607. if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.WingedTigerLord].DrawBlend(560 + (FrameIndex + (int)Direction * 3) - 2, DrawLocation, Color.White, true);
  4608. break;
  4609. }
  4610. break;
  4611. case Monster.StoningStatue:
  4612. switch (CurrentAction)
  4613. {
  4614. case MirAction.Attack1:
  4615. if (FrameIndex == 4)
  4616. {
  4617. SoundManager.PlaySound(BaseSound + 5);
  4618. }
  4619. break;
  4620. case MirAction.Attack2:
  4621. Libraries.Monsters[(ushort)Monster.StoningStatue].DrawBlend(464 + FrameIndex + (int)Direction * 20, DrawLocation, Color.White, true);
  4622. break;
  4623. }
  4624. break;
  4625. case Monster.FlameSpear:
  4626. case Monster.FlameMage:
  4627. case Monster.FlameScythe:
  4628. case Monster.FlameAssassin:
  4629. switch (CurrentAction)
  4630. {
  4631. case MirAction.Standing:
  4632. Libraries.Monsters[(ushort)BaseImage].DrawBlend(272 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4633. break;
  4634. case MirAction.Walking:
  4635. Libraries.Monsters[(ushort)BaseImage].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4636. break;
  4637. case MirAction.Attack1:
  4638. Libraries.Monsters[(ushort)BaseImage].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4639. break;
  4640. case MirAction.Struck:
  4641. Libraries.Monsters[(ushort)BaseImage].DrawBlend(400 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4642. break;
  4643. case MirAction.Die:
  4644. Libraries.Monsters[(ushort)BaseImage].DrawBlend(416 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4645. break;
  4646. case MirAction.AttackRange1:
  4647. Libraries.Monsters[(ushort)BaseImage].DrawBlend(496 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4648. if (BaseImage == Monster.FlameScythe && (int)Direction > 0)
  4649. {
  4650. Libraries.Monsters[(ushort)BaseImage].DrawBlend(544 + FrameIndex + (int)Direction * 6 - 6, DrawLocation, Color.White, true);
  4651. }
  4652. else if (BaseImage == Monster.FlameAssassin)
  4653. {
  4654. Libraries.Monsters[(ushort)BaseImage].DrawBlend(544 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4655. }
  4656. break;
  4657. }
  4658. break;
  4659. case Monster.FlameQueen:
  4660. switch (CurrentAction)
  4661. {
  4662. case MirAction.Standing:
  4663. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4664. break;
  4665. case MirAction.Walking:
  4666. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(392 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4667. break;
  4668. case MirAction.Attack1:
  4669. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(440 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4670. break;
  4671. case MirAction.Struck:
  4672. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(488 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4673. break;
  4674. case MirAction.Die:
  4675. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(504 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4676. break;
  4677. case MirAction.AttackRange1:
  4678. Libraries.Monsters[(ushort)Monster.FlameQueen].DrawBlend(584 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4679. break;
  4680. }
  4681. break;
  4682. case Monster.HellKnight1:
  4683. case Monster.HellKnight2:
  4684. case Monster.HellKnight3:
  4685. case Monster.HellKnight4:
  4686. switch (CurrentAction)
  4687. {
  4688. case MirAction.Appear:
  4689. Libraries.Monsters[(ushort)BaseImage].DrawBlend(224 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4690. break;
  4691. case MirAction.Standing:
  4692. Libraries.Monsters[(ushort)BaseImage].DrawBlend(224 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4693. break;
  4694. case MirAction.Walking:
  4695. Libraries.Monsters[(ushort)BaseImage].DrawBlend(256 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4696. break;
  4697. case MirAction.Attack1:
  4698. Libraries.Monsters[(ushort)BaseImage].DrawBlend(304 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4699. break;
  4700. case MirAction.Struck:
  4701. Libraries.Monsters[(ushort)BaseImage].DrawBlend(352 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4702. break;
  4703. case MirAction.Die:
  4704. Libraries.Monsters[(ushort)BaseImage].DrawBlend(368 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4705. break;
  4706. case MirAction.Attack2:
  4707. Libraries.Monsters[(ushort)BaseImage].DrawBlend(400 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4708. break;
  4709. }
  4710. break;
  4711. case Monster.HellLord:
  4712. switch (CurrentAction)
  4713. {
  4714. case MirAction.Standing:
  4715. case MirAction.Attack1:
  4716. case MirAction.Struck:
  4717. Libraries.Monsters[(ushort)Monster.HellLord].Draw(15, DrawLocation, Color.White, true);
  4718. break;
  4719. case MirAction.Die:
  4720. Libraries.Monsters[(ushort)Monster.HellLord].Draw(16 + FrameIndex, DrawLocation, Color.White, true);
  4721. break;
  4722. case MirAction.Dead:
  4723. Libraries.Monsters[(ushort)Monster.HellLord].Draw(20, DrawLocation, Color.White, true);
  4724. break;
  4725. }
  4726. break;
  4727. case Monster.WaterGuard:
  4728. switch (CurrentAction)
  4729. {
  4730. case MirAction.Attack2:
  4731. if (FrameIndex >= 4) Libraries.Monsters[(ushort)Monster.WaterGuard].DrawBlend(264 + (FrameIndex + (int)Direction * 3) - 4, DrawLocation, Color.White, true);
  4732. break;
  4733. }
  4734. break;
  4735. case Monster.HardenRhino:
  4736. switch (CurrentAction)
  4737. {
  4738. case MirAction.Running:
  4739. Libraries.Monsters[(ushort)Monster.HardenRhino].DrawBlend(397 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4740. break;
  4741. }
  4742. break;
  4743. case Monster.AncientBringer:
  4744. switch (CurrentAction)
  4745. {
  4746. case MirAction.AttackRange1:
  4747. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.AncientBringer].DrawBlend((648 + FrameIndex + (int)Direction * 5) - 3, DrawLocation, Color.White, true);
  4748. break; //on mob
  4749. case MirAction.AttackRange2:
  4750. if (FrameIndex >= 3) Libraries.Monsters[(ushort)Monster.AncientBringer].DrawBlend((730 + FrameIndex + (int)Direction * 10) - 3, DrawLocation, Color.White, true);
  4751. break; //on mob
  4752. }
  4753. break;
  4754. case Monster.BurningZombie:
  4755. switch (CurrentAction)
  4756. {
  4757. case MirAction.AttackRange1:
  4758. Libraries.Monsters[(ushort)Monster.BurningZombie].DrawBlend(352 + FrameIndex, DrawLocation, Color.White, true);
  4759. break;
  4760. }
  4761. break;
  4762. case Monster.MudZombie:
  4763. switch (CurrentAction)
  4764. {
  4765. case MirAction.Die:
  4766. Libraries.Monsters[(ushort)Monster.MudZombie].DrawBlend(304 + FrameIndex, DrawLocation, Color.White, true);
  4767. break;
  4768. }
  4769. break;
  4770. case Monster.BlackHammerCat:
  4771. switch (CurrentAction)
  4772. {
  4773. case MirAction.Standing:
  4774. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(336 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4775. break;
  4776. case MirAction.Walking:
  4777. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(368 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4778. break;
  4779. case MirAction.Attack1:
  4780. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(416 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4781. break;
  4782. case MirAction.Attack2:
  4783. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(472 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
  4784. break;
  4785. case MirAction.Struck:
  4786. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(568 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4787. break;
  4788. case MirAction.Die:
  4789. Libraries.Monsters[(ushort)Monster.BlackHammerCat].DrawBlend(589 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4790. break;
  4791. }
  4792. break;
  4793. case Monster.StrayCat:
  4794. switch (CurrentAction)
  4795. {
  4796. case MirAction.Attack3:
  4797. Libraries.Monsters[(ushort)Monster.StrayCat].DrawBlend(632 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
  4798. break;
  4799. }
  4800. break;
  4801. case Monster.CatShaman:
  4802. switch (CurrentAction)
  4803. {
  4804. case MirAction.Standing:
  4805. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(360 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4806. break;
  4807. case MirAction.Walking:
  4808. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(392 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4809. break;
  4810. case MirAction.Attack1:
  4811. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4812. break;
  4813. case MirAction.AttackRange1:
  4814. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(520 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4815. break;
  4816. case MirAction.AttackRange2:
  4817. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(576 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4818. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(746 + FrameIndex, DrawLocation, Color.White, true);
  4819. break;
  4820. case MirAction.Struck:
  4821. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(632 + FrameIndex + (int)Direction * 2, DrawLocation, Color.White, true);
  4822. break;
  4823. case MirAction.Die:
  4824. Libraries.Monsters[(ushort)Monster.CatShaman].DrawBlend(648 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4825. break;
  4826. }
  4827. break;
  4828. case Monster.TucsonGeneral:
  4829. switch (CurrentAction)
  4830. {
  4831. case MirAction.Attack1:
  4832. if (FrameIndex >= 2) Libraries.Monsters[(ushort)Monster.TucsonGeneral].DrawBlend((504 + FrameIndex + (int)Direction * 5) - 2, DrawLocation, Color.White, true);
  4833. break;
  4834. }
  4835. break;
  4836. case Monster.RhinoWarrior:
  4837. switch (CurrentAction)
  4838. {
  4839. case MirAction.Attack1:
  4840. Libraries.Monsters[(ushort)Monster.RhinoWarrior].DrawBlend(320 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4841. break;
  4842. }
  4843. break;
  4844. case Monster.TreeGuardian:
  4845. switch (CurrentAction)
  4846. {
  4847. case MirAction.Attack2:
  4848. if (FrameIndex >= 5) Libraries.Monsters[(ushort)Monster.TreeGuardian].DrawBlend(608 + FrameIndex + (int)Direction * 5, DrawLocation, Color.White, true);
  4849. break;
  4850. }
  4851. break;
  4852. case Monster.OmaWitchDoctor:
  4853. switch (CurrentAction)
  4854. {
  4855. case MirAction.Standing:
  4856. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(400 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4857. break;
  4858. case MirAction.Walking:
  4859. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(472 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4860. break;
  4861. case MirAction.Attack1:
  4862. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(520 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4863. break;
  4864. case MirAction.AttackRange1:
  4865. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(576 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4866. break;
  4867. case MirAction.AttackRange2:
  4868. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(632 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4869. break;
  4870. case MirAction.Struck:
  4871. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(704 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4872. break;
  4873. case MirAction.Die:
  4874. Libraries.Monsters[(ushort)Monster.OmaWitchDoctor].DrawBlend(727 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4875. break;
  4876. }
  4877. break;
  4878. case Monster.PlagueCrab:
  4879. switch (CurrentAction)
  4880. {
  4881. case MirAction.Standing:
  4882. Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(248 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4883. break;
  4884. case MirAction.Walking:
  4885. Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(280 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4886. break;
  4887. case MirAction.Attack1:
  4888. Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(328 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4889. break;
  4890. case MirAction.Struck:
  4891. Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(392 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4892. break;
  4893. case MirAction.Die:
  4894. Libraries.Monsters[(ushort)Monster.PlagueCrab].DrawBlend(423 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4895. break;
  4896. }
  4897. break;
  4898. case Monster.ClawBeast:
  4899. switch (CurrentAction)
  4900. {
  4901. case MirAction.Standing:
  4902. Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(256 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4903. break;
  4904. case MirAction.Walking:
  4905. Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(288 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4906. break;
  4907. case MirAction.Attack1:
  4908. Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(336 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4909. break;
  4910. case MirAction.Struck:
  4911. Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(416 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4912. break;
  4913. case MirAction.Die:
  4914. Libraries.Monsters[(ushort)Monster.ClawBeast].DrawBlend(440 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4915. break;
  4916. }
  4917. break;
  4918. case Monster.DarkCaptain:
  4919. switch (CurrentAction)
  4920. {
  4921. case MirAction.Standing:
  4922. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(584 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4923. break;
  4924. case MirAction.Walking:
  4925. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(664 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4926. break;
  4927. case MirAction.Attack1:
  4928. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(728 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4929. break;
  4930. case MirAction.Attack2:
  4931. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(784 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4932. break;
  4933. case MirAction.AttackRange1:
  4934. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(840 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4935. break;
  4936. case MirAction.AttackRange2:
  4937. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(896 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4938. break;
  4939. case MirAction.Attack3:
  4940. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(952 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4941. break;
  4942. case MirAction.AttackRange3:
  4943. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1008 + FrameIndex + (int)Direction * 7, DrawLocation, Color.White, true);
  4944. break;
  4945. case MirAction.Struck:
  4946. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1064 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4947. break;
  4948. case MirAction.Die:
  4949. Libraries.Monsters[(ushort)Monster.DarkCaptain].DrawBlend(1088 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4950. break;
  4951. }
  4952. break;
  4953. case Monster.FrozenGolem:
  4954. switch (CurrentAction)
  4955. {
  4956. case MirAction.Standing:
  4957. Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(264 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4958. break;
  4959. case MirAction.Walking:
  4960. Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(296 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4961. break;
  4962. case MirAction.Attack1:
  4963. Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(344 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4964. break;
  4965. case MirAction.Die:
  4966. Libraries.Monsters[(ushort)Monster.FrozenGolem].DrawBlend(408 + FrameIndex + (int)Direction * 12, DrawLocation, Color.White, true);
  4967. break;
  4968. }
  4969. break;
  4970. case Monster.IcePhantom:
  4971. switch (CurrentAction)
  4972. {
  4973. case MirAction.Standing:
  4974. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(320 + FrameIndex + (int)Direction * 4, DrawLocation, Color.White, true);
  4975. break;
  4976. case MirAction.Walking:
  4977. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(352 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  4978. break;
  4979. case MirAction.Attack1:
  4980. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(400 + FrameIndex + (int)Direction * 9, DrawLocation, Color.White, true);
  4981. break;
  4982. case MirAction.AttackRange1:
  4983. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(472 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4984. break;
  4985. case MirAction.AttackRange2:
  4986. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(472 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  4987. break;
  4988. case MirAction.Struck:
  4989. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(536 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  4990. break;
  4991. case MirAction.Die:
  4992. Libraries.Monsters[(ushort)Monster.IcePhantom].DrawBlend(560 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  4993. break;
  4994. }
  4995. break;
  4996. case Monster.HornedMage:
  4997. {
  4998. switch (CurrentAction)
  4999. {
  5000. case MirAction.Standing:
  5001. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((384 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5002. break;
  5003. case MirAction.Walking:
  5004. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((416 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5005. break;
  5006. case MirAction.Attack1:
  5007. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((464 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5008. break;
  5009. case MirAction.AttackRange1:
  5010. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((528 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5011. break;
  5012. case MirAction.AttackRange2:
  5013. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((600 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5014. break;
  5015. case MirAction.Struck:
  5016. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((664 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5017. break;
  5018. case MirAction.Die:
  5019. Libraries.Monsters[(ushort)Monster.HornedMage].DrawBlend((688 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5020. break;
  5021. }
  5022. }
  5023. break;
  5024. case Monster.Kirin:
  5025. {
  5026. switch (CurrentAction)
  5027. {
  5028. case MirAction.Standing:
  5029. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((392 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5030. break;
  5031. case MirAction.Walking:
  5032. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((496 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5033. break;
  5034. case MirAction.Attack1:
  5035. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((544 + FrameIndex + (int)Direction * 7), DrawLocation, Color.White, true);
  5036. break;
  5037. case MirAction.Attack2:
  5038. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((600 + FrameIndex + (int)Direction * 12), DrawLocation, Color.White, true);
  5039. break;
  5040. case MirAction.Attack3:
  5041. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((696 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5042. break;
  5043. case MirAction.Struck:
  5044. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((744 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5045. break;
  5046. case MirAction.Die:
  5047. Libraries.Monsters[(ushort)Monster.Kirin].DrawBlend((744 + FrameIndex + (int)Direction * 1) - 1, DrawLocation, Color.White, true);
  5048. break;
  5049. }
  5050. }
  5051. break;
  5052. case Monster.DarkWraith:
  5053. {
  5054. switch (CurrentAction)
  5055. {
  5056. case MirAction.Standing:
  5057. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((360 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5058. break;
  5059. case MirAction.Walking:
  5060. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((392 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5061. break;
  5062. case MirAction.Attack1:
  5063. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((440 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5064. break;
  5065. case MirAction.Attack2:
  5066. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((504 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5067. break;
  5068. case MirAction.Attack3:
  5069. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((584 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5070. break;
  5071. case MirAction.Struck:
  5072. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((616 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5073. break;
  5074. case MirAction.Die:
  5075. Libraries.Monsters[(ushort)Monster.DarkWraith].DrawBlend((640 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5076. break;
  5077. }
  5078. break;
  5079. }
  5080. case Monster.DarkSpirit:
  5081. {
  5082. switch (CurrentAction)
  5083. {
  5084. case MirAction.Standing:
  5085. Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((256 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5086. break;
  5087. case MirAction.Walking:
  5088. Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((288 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5089. break;
  5090. case MirAction.AttackRange1:
  5091. Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((336 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5092. break;
  5093. case MirAction.Struck:
  5094. Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((408 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5095. break;
  5096. case MirAction.Die:
  5097. Libraries.Monsters[(ushort)Monster.DarkSpirit].DrawBlend((432 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5098. break;
  5099. }
  5100. break;
  5101. }
  5102. case Monster.LightningBead:
  5103. switch (CurrentAction)
  5104. {
  5105. case MirAction.Standing:
  5106. Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
  5107. break;
  5108. case MirAction.AttackRange1:
  5109. Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
  5110. break;
  5111. case MirAction.Struck:
  5112. Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
  5113. break;
  5114. case MirAction.Die:
  5115. Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(50 + FrameIndex, DrawLocation, Color.White, true);
  5116. break;
  5117. case MirAction.Appear:
  5118. Libraries.Monsters[(ushort)Monster.LightningBead].DrawBlend(58 + FrameIndex, DrawLocation, Color.White, true);
  5119. break;
  5120. }
  5121. break;
  5122. case Monster.HealingBead:
  5123. switch (CurrentAction)
  5124. {
  5125. case MirAction.Standing:
  5126. Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
  5127. break;
  5128. case MirAction.AttackRange1:
  5129. Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
  5130. break;
  5131. case MirAction.Struck:
  5132. Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
  5133. break;
  5134. case MirAction.Die:
  5135. Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(46 + FrameIndex, DrawLocation, Color.White, true);
  5136. break;
  5137. case MirAction.Appear:
  5138. Libraries.Monsters[(ushort)Monster.HealingBead].DrawBlend(54 + FrameIndex, DrawLocation, Color.White, true);
  5139. break;
  5140. }
  5141. break;
  5142. case Monster.PowerUpBead:
  5143. switch (CurrentAction)
  5144. {
  5145. case MirAction.Standing:
  5146. Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(30 + FrameIndex, DrawLocation, Color.White, true);
  5147. break;
  5148. case MirAction.AttackRange1:
  5149. Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(37 + FrameIndex, DrawLocation, Color.White, true);
  5150. break;
  5151. case MirAction.Struck:
  5152. Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(43 + FrameIndex, DrawLocation, Color.White, true);
  5153. break;
  5154. case MirAction.Die:
  5155. Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(49 + FrameIndex, DrawLocation, Color.White, true);
  5156. break;
  5157. case MirAction.Appear:
  5158. Libraries.Monsters[(ushort)Monster.PowerUpBead].DrawBlend(58 + FrameIndex, DrawLocation, Color.White, true);
  5159. break;
  5160. }
  5161. break;
  5162. case Monster.DarkOmaKing:
  5163. switch (CurrentAction)
  5164. {
  5165. case MirAction.Standing:
  5166. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((784 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5167. break;
  5168. case MirAction.Walking:
  5169. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((864 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5170. break;
  5171. case MirAction.Attack1:
  5172. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((912 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5173. break;
  5174. case MirAction.Attack2:
  5175. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((984 + FrameIndex + (int)Direction * 34), DrawLocation, Color.White, true);
  5176. break;
  5177. case MirAction.Attack3:
  5178. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1256 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5179. break;
  5180. case MirAction.Attack4:
  5181. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1320 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5182. break;
  5183. case MirAction.AttackRange1:
  5184. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1392 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5185. break;
  5186. case MirAction.Struck:
  5187. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1464 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5188. break;
  5189. case MirAction.Die:
  5190. Libraries.Monsters[(ushort)Monster.DarkOmaKing].DrawBlend((1488 + FrameIndex + (int)Direction * 10), DrawLocation, Color.White, true);
  5191. break;
  5192. }
  5193. break;
  5194. case Monster.HornedWarrior:
  5195. {
  5196. switch (CurrentAction)
  5197. {
  5198. case MirAction.Standing:
  5199. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((376 + FrameIndex + (int)Direction * 4), DrawLocation, Color.White, true);
  5200. break;
  5201. case MirAction.Walking:
  5202. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((408 + FrameIndex + (int)Direction * 6), DrawLocation, Color.White, true);
  5203. break;
  5204. case MirAction.Attack1:
  5205. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((456 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5206. break;
  5207. case MirAction.Attack2:
  5208. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((520 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5209. break;
  5210. case MirAction.Attack3:
  5211. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((592 + FrameIndex + (int)Direction * 8), DrawLocation, Color.White, true);
  5212. break;
  5213. case MirAction.Struck:
  5214. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((656 + FrameIndex + (int)Direction * 3), DrawLocation, Color.White, true);
  5215. break;
  5216. case MirAction.Die:
  5217. Libraries.Monsters[(ushort)Monster.HornedWarrior].DrawBlend((680 + FrameIndex + (int)Direction * 9), DrawLocation, Color.White, true);
  5218. break;
  5219. }
  5220. break;
  5221. }
  5222. case Monster.FloatingRock:
  5223. {
  5224. switch (CurrentAction)
  5225. {
  5226. case MirAction.AttackRange1:
  5227. if (FrameIndex <= 6) Libraries.Monsters[(ushort)Monster.FloatingRock].DrawBlend(160 + (FrameIndex) + (int)Direction * 7, DrawLocation, Color.White, true);
  5228. break;
  5229. }
  5230. break;
  5231. }
  5232. case Monster.FrostTiger:
  5233. {
  5234. if (Effect == 1)
  5235. switch (CurrentAction)
  5236. {
  5237. case MirAction.Standing:
  5238. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((528 + FrameIndex + (int)Direction * 4), DrawLocation, Color.Gray, true);
  5239. break;
  5240. case MirAction.Walking:
  5241. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((560 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
  5242. break;
  5243. case MirAction.Attack1:
  5244. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((608 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
  5245. break;
  5246. case MirAction.Struck:
  5247. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((656 + FrameIndex + (int)Direction * 2), DrawLocation, Color.Gray, true);
  5248. break;
  5249. case MirAction.Die:
  5250. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((672 + FrameIndex + (int)Direction * 10), DrawLocation, Color.Gray, true);
  5251. break;
  5252. case MirAction.AttackRange1:
  5253. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((752 + FrameIndex + (int)Direction * 6), DrawLocation, Color.Gray, true);
  5254. break;
  5255. case MirAction.SitDown:
  5256. Libraries.Monsters[(ushort)Monster.ManTree].DrawBlend((800 + FrameIndex + (int)Direction * 4), DrawLocation, Color.Gray, true);
  5257. break;
  5258. }
  5259. break;
  5260. }
  5261. case Monster.WaterDragon:
  5262. {
  5263. switch (CurrentAction)
  5264. {
  5265. case MirAction.Show:
  5266. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(400 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  5267. break;
  5268. case MirAction.Standing:
  5269. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(464 + FrameIndex + (int)Direction * 6, DrawLocation, Color.White, true);
  5270. break;
  5271. case MirAction.AttackRange1:
  5272. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(512 + FrameIndex + (int)Direction * 8, DrawLocation, Color.White, true);
  5273. break;
  5274. case MirAction.Attack1:
  5275. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(576 + FrameIndex + (int)Direction * 10, DrawLocation, Color.White, true);
  5276. break;
  5277. case MirAction.Struck:
  5278. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(656 + FrameIndex + (int)Direction * 3, DrawLocation, Color.White, true);
  5279. break;
  5280. case MirAction.Die:
  5281. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(680 + FrameIndex + (int)Direction * 15, DrawLocation, Color.White, true);
  5282. break;
  5283. case MirAction.Hide:
  5284. Libraries.Monsters[(ushort)Monster.WaterDragon].DrawBlend(407 + (FrameIndex * -1) + (int)Direction * 8, DrawLocation, Color.White, true);
  5285. break;
  5286. }
  5287. break;
  5288. }
  5289. } //END OF DRAW EFFECTS
  5290. }
  5291. public override void DrawName()
  5292. {
  5293. if (!Name.Contains("_"))
  5294. {
  5295. base.DrawName();
  5296. return;
  5297. }
  5298. string[] splitName = Name.Split('_');
  5299. //IntelligentCreature
  5300. int yOffset = 0;
  5301. switch (BaseImage)
  5302. {
  5303. case Monster.Chick:
  5304. yOffset = -10;
  5305. break;
  5306. case Monster.BabyPig:
  5307. case Monster.Kitten:
  5308. case Monster.BabySkeleton:
  5309. case Monster.Baekdon:
  5310. case Monster.Wimaen:
  5311. case Monster.BlackKitten:
  5312. case Monster.BabyDragon:
  5313. case Monster.OlympicFlame:
  5314. case Monster.BabySnowMan:
  5315. case Monster.Frog:
  5316. case Monster.BabyMonkey:
  5317. case Monster.AngryBird:
  5318. case Monster.Foxey:
  5319. case Monster.MedicalRat:
  5320. yOffset = -20;
  5321. break;
  5322. }
  5323. for (int s = 0; s < splitName.Count(); s++)
  5324. {
  5325. CreateMonsterLabel(splitName[s], s);
  5326. //TempLabel.Text = splitName[s];//When CreateLabel() is called, the name is already determined, so there's no need to assign it every time in DrawName.
  5327. TempLabel.Location = new Point(DisplayRectangle.X + (48 - TempLabel.Size.Width) / 2, DisplayRectangle.Y - (32 - TempLabel.Size.Height / 2) + (Dead ? 35 : 8) - (((splitName.Count() - 1) * 10) / 2) + (s * 12) + yOffset);
  5328. TempLabel.Draw();
  5329. }
  5330. }
  5331. public void CreateMonsterLabel(string word, int wordOrder)
  5332. {
  5333. TempLabel = null;
  5334. for (int i = 0; i < LabelList.Count; i++)
  5335. {
  5336. if (LabelList[i].Text != word) continue;
  5337. TempLabel = LabelList[i];
  5338. break;
  5339. }
  5340. if (TempLabel != null && !TempLabel.IsDisposed && NameColour == OldNameColor) return;
  5341. OldNameColor = NameColour;
  5342. TempLabel = new MirLabel
  5343. {
  5344. AutoSize = true,
  5345. BackColour = Color.Transparent,
  5346. ForeColour = NameColour,
  5347. OutLine = true,
  5348. OutLineColour = Color.Black,
  5349. Text = word,
  5350. };
  5351. TempLabel.Disposing += (o, e) => LabelList.Remove(TempLabel);
  5352. LabelList.Add(TempLabel);
  5353. }
  5354. public override void DrawChat()
  5355. {
  5356. if (ChatLabel == null || ChatLabel.IsDisposed) return;
  5357. if (CMain.Time > ChatTime)
  5358. {
  5359. ChatLabel.Dispose();
  5360. ChatLabel = null;
  5361. return;
  5362. }
  5363. //IntelligentCreature
  5364. int yOffset = 0;
  5365. switch (BaseImage)
  5366. {
  5367. case Monster.Chick:
  5368. yOffset = 30;
  5369. break;
  5370. case Monster.BabyPig:
  5371. case Monster.Kitten:
  5372. case Monster.BabySkeleton:
  5373. case Monster.Baekdon:
  5374. case Monster.Wimaen:
  5375. case Monster.BlackKitten:
  5376. case Monster.BabyDragon:
  5377. case Monster.OlympicFlame:
  5378. case Monster.BabySnowMan:
  5379. case Monster.Frog:
  5380. case Monster.BabyMonkey:
  5381. case Monster.AngryBird:
  5382. case Monster.Foxey:
  5383. case Monster.MedicalRat:
  5384. yOffset = 20;
  5385. break;
  5386. }
  5387. ChatLabel.ForeColour = Dead ? Color.Gray : Color.White;
  5388. ChatLabel.Location = new Point(DisplayRectangle.X + (48 - ChatLabel.Size.Width) / 2, DisplayRectangle.Y - (60 + ChatLabel.Size.Height) - (Dead ? 35 : 0) + yOffset);
  5389. ChatLabel.Draw();
  5390. }
  5391. }
  5392. }