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- namespace Client.MirObjects
- {
- public class CellInfo
- {
- public short BackIndex;
- public int BackImage;
- public short MiddleIndex;
- public int MiddleImage;
- public short FrontIndex;
- public int FrontImage;
- public byte DoorIndex;
- public byte DoorOffset;
- public byte FrontAnimationFrame;
- public byte FrontAnimationTick;
- public byte MiddleAnimationFrame;
- public byte MiddleAnimationTick;
- public short TileAnimationImage;
- public short TileAnimationOffset;
- public byte TileAnimationFrames;
- public byte Light;
- public byte Unknown;
- public List<MapObject> CellObjects;
- public bool FishingCell;
- public void AddObject(MapObject ob)
- {
- if (CellObjects == null) CellObjects = new List<MapObject>();
- CellObjects.Insert(0, ob);
- Sort();
- }
- public void RemoveObject(MapObject ob)
- {
- if (CellObjects == null) return;
- CellObjects.Remove(ob);
- if (CellObjects.Count == 0) CellObjects = null;
- else Sort();
- }
- public MapObject FindObject(uint ObjectID)
- {
- return CellObjects.Find(
- delegate(MapObject mo)
- {
- return mo.ObjectID == ObjectID;
- });
- }
- public void DrawObjects()
- {
- if (CellObjects == null) return;
- for (int i = 0; i < CellObjects.Count; i++)
- {
- if (!CellObjects[i].Dead)
- {
- CellObjects[i].Draw();
- continue;
- }
- if(CellObjects[i].Race == ObjectType.Monster)
- {
- switch(((MonsterObject)CellObjects[i]).BaseImage)
- {
- case Monster.PalaceWallLeft:
- case Monster.PalaceWall1:
- case Monster.PalaceWall2:
- case Monster.SSabukWall1:
- case Monster.SSabukWall2:
- case Monster.SSabukWall3:
- case Monster.HellLord:
- CellObjects[i].Draw();
- break;
- default:
- continue;
- }
- }
- }
- }
- public void DrawDeadObjects()
- {
- if (CellObjects == null) return;
- for (int i = 0; i < CellObjects.Count; i++)
- {
- if (!CellObjects[i].Dead) continue;
- if (CellObjects[i].Race == ObjectType.Monster)
- {
- switch (((MonsterObject)CellObjects[i]).BaseImage)
- {
- case Monster.PalaceWallLeft:
- case Monster.PalaceWall1:
- case Monster.PalaceWall2:
- case Monster.SSabukWall1:
- case Monster.SSabukWall2:
- case Monster.SSabukWall3:
- case Monster.HellLord:
- continue;
- }
- }
- CellObjects[i].Draw();
- }
- }
- public void Sort()
- {
- CellObjects.Sort(delegate(MapObject ob1, MapObject ob2)
- {
- if (ob1.Race == ObjectType.Item && ob2.Race != ObjectType.Item)
- return -1;
- if (ob2.Race == ObjectType.Item && ob1.Race != ObjectType.Item)
- return 1;
- if (ob1.Race == ObjectType.Spell && ob2.Race != ObjectType.Spell)
- return -1;
- if (ob2.Race == ObjectType.Spell && ob1.Race != ObjectType.Spell)
- return 1;
- int i = ob2.Dead.CompareTo(ob1.Dead);
- return i == 0 ? ob1.ObjectID.CompareTo(ob2.ObjectID) : i;
- });
- }
- }
- class MapReader
- {
- public int Width, Height;
- public CellInfo[,] MapCells;
- private string FileName;
- private byte[] Bytes;
-
- public MapReader(string FileName)
- {
- this.FileName = FileName;
- initiate();
- }
- private void initiate()
- {
- if (File.Exists(FileName))
- {
- Bytes = File.ReadAllBytes(FileName);
- }
- else
- {
- Width = 1000;
- Height = 1000;
- MapCells = new CellInfo[Width, Height];
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {
- MapCells[x, y] = new CellInfo();
- }
- return;
- }
- //c# custom map format
- if ((Bytes[2] == 0x43) && (Bytes[3] == 0x23))
- {
- LoadMapType100();
- return;
- }
- //wemade mir3 maps have no title they just start with blank bytes
- if (Bytes[0] == 0)
- {
- LoadMapType5();
- return;
- }
- //shanda mir3 maps start with title: (C) SNDA, MIR3.
- if ((Bytes[0] == 0x0F) && (Bytes[5] == 0x53) && (Bytes[14] == 0x33))
- {
- LoadMapType6();
- return;
- }
- //wemades antihack map (laby maps) title start with: Mir2 AntiHack
- if ((Bytes[0] == 0x15) && (Bytes[4] == 0x32) && (Bytes[6] == 0x41) && (Bytes[19] == 0x31))
- {
- LoadMapType4();
- return;
- }
- //wemades 2010 map format i guess title starts with: Map 2010 Ver 1.0
- if ((Bytes[0] == 0x10) && (Bytes[2] == 0x61) && (Bytes[7] == 0x31) && (Bytes[14] == 0x31))
- {
- LoadMapType1();
- return;
- }
- //shanda's 2012 format and one of shandas(wemades) older formats share same header info, only difference is the filesize
- if ((Bytes[4] == 0x0F) || (Bytes[4] == 0x03) && (Bytes[18] == 0x0D) && (Bytes[19] == 0x0A))
- {
- int W = Bytes[0] + (Bytes[1] << 8);
- int H = Bytes[2] + (Bytes[3] << 8);
- if (Bytes.Length > (52 + (W*H*14)))
- {
- LoadMapType3();
- return;
- }
- else
- {
- LoadMapType2();
- return;
- }
- }
- //3/4 heroes map format (myth/lifcos i guess)
- if ((Bytes[0] == 0x0D) && (Bytes[1] == 0x4C) && (Bytes[7] == 0x20) && (Bytes[11] == 0x6D))
- {
- LoadMapType7();
- return;
- }
- //if it's none of the above load the default old school format
- LoadMapType0();
- }
- private void LoadMapType0()
- {
- try
- {
- int offset = 0;
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 52;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {//12
- MapCells[x, y] = new CellInfo();
- MapCells[x, y].BackIndex = 0;
- MapCells[x, y].MiddleIndex = 1;
- MapCells[x, y].BackImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].FrontImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].DoorIndex = (byte)(Bytes[offset++] & 0x7F);
- MapCells[x, y].DoorOffset = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationTick = Bytes[offset++];
- MapCells[x, y].FrontIndex = (short)(Bytes[offset++]+ 2);
- MapCells[x, y].Light = Bytes[offset++];
- if ((MapCells[x, y].BackImage & 0x8000) != 0)
- MapCells[x, y].BackImage = (MapCells[x, y].BackImage & 0x7FFF) | 0x20000000;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType1()
- {
- try
- {
- int offSet = 21;
-
- int w = BitConverter.ToInt16(Bytes, offSet);
- offSet += 2;
- int xor = BitConverter.ToInt16(Bytes, offSet);
- offSet += 2;
- int h = BitConverter.ToInt16(Bytes, offSet);
- Width = w ^ xor;
- Height = h ^ xor;
- MapCells = new CellInfo[Width, Height];
- offSet = 54;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {
- MapCells[x, y] = new CellInfo
- {
- BackIndex = 0,
- BackImage = (int)(BitConverter.ToInt32(Bytes, offSet) ^ 0xAA38AA38),
- MiddleIndex = 1,
- MiddleImage = (short)(BitConverter.ToInt16(Bytes, offSet += 4) ^ xor),
- FrontImage = (short)(BitConverter.ToInt16(Bytes, offSet += 2) ^ xor),
- DoorIndex = (byte)(Bytes[offSet += 2] & 0x7F),
- DoorOffset = Bytes[++offSet],
- FrontAnimationFrame = Bytes[++offSet],
- FrontAnimationTick = Bytes[++offSet],
- FrontIndex = (short)(Bytes[++offSet] + 2),
- Light = Bytes[++offSet],
- Unknown = Bytes[++offSet],
- };
- offSet++;
- if (MapCells[x, y].FrontIndex == 102)
- MapCells[x, y].FrontIndex = 90;
- if (MapCells[x, y].FrontIndex >= 255)
- MapCells[x, y].FrontIndex = -1;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType2()
- {
- try
- {
- int offset = 0;
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 52;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {//14
- MapCells[x, y] = new CellInfo();
- MapCells[x, y].BackImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].FrontImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].DoorIndex = (byte)(Bytes[offset++] & 0x7F);
- MapCells[x, y].DoorOffset = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationTick = Bytes[offset++];
- MapCells[x, y].FrontIndex = (short)(Bytes[offset++] + 120);
- MapCells[x, y].Light = Bytes[offset++];
- MapCells[x, y].BackIndex = (short)(Bytes[offset++] + 100);
- MapCells[x, y].MiddleIndex = (short)(Bytes[offset++] + 110);
- if ((MapCells[x, y].BackImage & 0x8000) != 0)
- MapCells[x, y].BackImage = (MapCells[x, y].BackImage & 0x7FFF) | 0x20000000;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType3()
- {
- try
- {
- int offset = 0;
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 52;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {//36
- MapCells[x, y] = new CellInfo();
- MapCells[x, y].BackImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].FrontImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].DoorIndex = (byte)(Bytes[offset++] & 0x7F);
- MapCells[x, y].DoorOffset = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationTick = Bytes[offset++];
- MapCells[x, y].FrontIndex = (short)(Bytes[offset++] + 120);
- MapCells[x, y].Light = Bytes[offset++];
- MapCells[x, y].BackIndex = (short)(Bytes[offset++] + 100);
- MapCells[x, y].MiddleIndex = (short)(Bytes[offset++] + 110);
- MapCells[x, y].TileAnimationImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 7;//2bytes from tileanimframe, 2 bytes always blank?, 2bytes potentialy 'backtiles index', 1byte fileindex for the backtiles?
- MapCells[x, y].TileAnimationFrames = Bytes[offset++];
- MapCells[x, y].TileAnimationOffset = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 14; //tons of light, blending, .. related options i hope
- if ((MapCells[x, y].BackImage & 0x8000) != 0)
- MapCells[x, y].BackImage = (MapCells[x, y].BackImage & 0x7FFF) | 0x20000000;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType4()
- {
- try
- {
- int offset = 31;
- int w = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- int xor = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- int h = BitConverter.ToInt16(Bytes, offset);
- Width = w ^ xor;
- Height = h ^ xor;
- MapCells = new CellInfo[Width, Height];
- offset = 64;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {//12
- MapCells[x, y] = new CellInfo();
- MapCells[x, y].BackIndex = 0;
- MapCells[x, y].MiddleIndex = 1;
- MapCells[x, y].BackImage = (short)(BitConverter.ToInt16(Bytes, offset) ^ xor);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)(BitConverter.ToInt16(Bytes, offset) ^ xor);
- offset += 2;
- MapCells[x, y].FrontImage = (short)(BitConverter.ToInt16(Bytes, offset) ^xor);
- offset += 2;
- MapCells[x, y].DoorIndex = (byte)(Bytes[offset++] & 0x7F);
- MapCells[x, y].DoorOffset = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationTick = Bytes[offset++];
- MapCells[x, y].FrontIndex = (short)(Bytes[offset++] + 2);
- MapCells[x, y].Light = Bytes[offset++];
- if ((MapCells[x, y].BackImage & 0x8000) != 0)
- MapCells[x, y].BackImage = (MapCells[x, y].BackImage & 0x7FFF) | 0x20000000;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType5()
- {
- try
- {
- byte flag = 0;
- int offset = 20;
- short Attribute = (short)(BitConverter.ToInt16(Bytes,offset));
- Width = (int)(BitConverter.ToInt16(Bytes,offset+=2));
- Height = (int)(BitConverter.ToInt16(Bytes, offset += 2));
- //ignoring eventfile and fogcolor for now (seems unused in maps i checked)
- offset = 28;
- //initiate all cells
- MapCells = new CellInfo[Width, Height];
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- MapCells[x, y] = new CellInfo();
- //read all back tiles
- for (int x = 0; x < (Width/2); x++)
- for (int y = 0; y < (Height/2); y++)
- {
- for (int i = 0; i < 4; i++)
- {
- MapCells[(x * 2) + (i % 2), (y * 2) + (i / 2)].BackIndex = (short)(Bytes[offset] != 255? Bytes[offset]+200 : -1);
- MapCells[(x*2) + (i % 2), (y*2) + (i / 2)].BackImage = (int)(BitConverter.ToUInt16(Bytes, offset + 1)+1);
- }
- offset += 3;
- }
- //read rest of data
- offset = 28 + (3 * ((Width /2) + (Width %2)) * (Height / 2));
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {
-
- flag = Bytes[offset++];
- MapCells[x, y].MiddleAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset] == 255? (byte)0 : Bytes[offset];
- MapCells[x, y].FrontAnimationFrame &= 0x8F;
- offset++;
- MapCells[x, y].MiddleAnimationTick = 0;
- MapCells[x, y].FrontAnimationTick = 0;
- MapCells[x,y].FrontIndex = (short)(Bytes[offset] != 255 ? Bytes[offset] + 200 : -1);
- offset++;
- MapCells[x,y].MiddleIndex = (short)(Bytes[offset] != 255 ? Bytes[offset] + 200 : -1);
- offset++;
- MapCells[x,y].MiddleImage = (ushort)(BitConverter.ToUInt16(Bytes,offset)+1);
- offset += 2;
- MapCells[x, y].FrontImage = (ushort)(BitConverter.ToUInt16(Bytes, offset)+1);
- if ((MapCells[x, y].FrontImage == 1) && (MapCells[x, y].FrontIndex == 200))
- MapCells[x, y].FrontIndex = -1;
- offset += 2;
- offset += 3;//mir3 maps dont have doors so dont bother reading the info
- MapCells[x, y].Light = (byte)(Bytes[offset] & 0x0F);
- offset += 2;
- if ((flag & 0x01) != 1) MapCells[x, y].BackImage |= 0x20000000;
- if ((flag & 0x02) != 2) MapCells[x, y].FrontImage = (ushort)((UInt16)MapCells[x, y].FrontImage | 0x8000);
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- else
- MapCells[x, y].Light *= 2;//expand general mir3 lighting as default range is small. Might break new colour lights.
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType6()
- {
- try
- {
- byte flag = 0;
- int offset = 16;
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 40;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {
- MapCells[x, y] = new CellInfo();
- flag = Bytes[offset++];
- MapCells[x,y].BackIndex = (short)(Bytes[offset] != 255 ? Bytes[offset]+ 300 : -1);
- offset++;
- MapCells[x, y].MiddleIndex = (short)(Bytes[offset] != 255 ? Bytes[offset] + 300 : -1);
- offset++;
- MapCells[x, y].FrontIndex = (short)(Bytes[offset] != 255 ? Bytes[offset] + 300 : -1);
- offset++;
- MapCells[x, y].BackImage = (short)(BitConverter.ToInt16(Bytes, offset) + 1);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)(BitConverter.ToInt16(Bytes, offset) + 1);
- offset += 2;
- MapCells[x, y].FrontImage = (short)(BitConverter.ToInt16(Bytes, offset) + 1);
- offset += 2;
- if ((MapCells[x, y].FrontImage == 1) && (MapCells[x, y].FrontIndex == 200))
- MapCells[x, y].FrontIndex = -1;
- MapCells[x, y].MiddleAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset] == 255 ? (byte)0 : Bytes[offset];
- if (MapCells[x, y].FrontAnimationFrame > 0x0F)//assuming shanda used same value not sure
- MapCells[x, y].FrontAnimationFrame = (byte)(/*0x80 ^*/ (MapCells[x, y].FrontAnimationFrame & 0x0F));
- offset++;
- MapCells[x, y].MiddleAnimationTick = 1;
- MapCells[x, y].FrontAnimationTick = 1;
- MapCells[x, y].Light = (byte)(Bytes[offset] & 0x0F);
- MapCells[x, y].Light *= 4;//far wants all light on mir3 maps to be maxed :p
- offset += 8;
- if ((flag & 0x01) != 1) MapCells[x, y].BackImage |= 0x20000000;
- if ((flag & 0x02) != 2) MapCells[x, y].FrontImage = (short)((UInt16)MapCells[x, y].FrontImage | 0x8000);
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType7()
- {
- try
- {
- int offset = 21;
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 4;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 54;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {//total 15
- MapCells[x, y] = new CellInfo
- {
- BackIndex = 0,
- BackImage = (int)BitConverter.ToInt32(Bytes, offset),
- MiddleIndex = 1,
- MiddleImage = (short)BitConverter.ToInt16(Bytes, offset += 4),
- FrontImage = (short)BitConverter.ToInt16(Bytes, offset += 2),
- DoorIndex = (byte)(Bytes[offset += 2] & 0x7F),
- DoorOffset = Bytes[++offset],
- FrontAnimationFrame = Bytes[++offset],
- FrontAnimationTick = Bytes[++offset],
- FrontIndex = (short)(Bytes[++offset] + 2),
- Light = Bytes[++offset],
- Unknown = Bytes[++offset],
- };
- if ((MapCells[x, y].BackImage & 0x8000) != 0)
- MapCells[x, y].BackImage = (MapCells[x, y].BackImage & 0x7FFF) | 0x20000000;
- offset++;
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- private void LoadMapType100()
- {
- try
- {
- int offset = 4;
- if ((Bytes[0]!= 1) || (Bytes[1] != 0)) return;//only support version 1 atm
- Width = BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- Height = BitConverter.ToInt16(Bytes, offset);
- MapCells = new CellInfo[Width, Height];
- offset = 8;
- for (int x = 0; x < Width; x++)
- for (int y = 0; y < Height; y++)
- {
- MapCells[x, y] = new CellInfo();
- MapCells[x, y].BackIndex = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].BackImage = (int)BitConverter.ToInt32(Bytes, offset);
- offset += 4;
- MapCells[x, y].MiddleIndex = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].MiddleImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].FrontIndex = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].FrontImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].DoorIndex = (byte)(Bytes[offset++] & 0x7F);
- MapCells[x, y].DoorOffset = Bytes[offset++];
- MapCells[x, y].FrontAnimationFrame = Bytes[offset++];
- MapCells[x, y].FrontAnimationTick = Bytes[offset++];
- MapCells[x, y].MiddleAnimationFrame = Bytes[offset++];
- MapCells[x, y].MiddleAnimationTick = Bytes[offset++];
- MapCells[x, y].TileAnimationImage = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].TileAnimationOffset = (short)BitConverter.ToInt16(Bytes, offset);
- offset += 2;
- MapCells[x, y].TileAnimationFrames = Bytes[offset++];
- MapCells[x, y].Light = Bytes[offset++];
- if (MapCells[x, y].Light >= 100 && MapCells[x, y].Light <= 119)
- MapCells[x, y].FishingCell = true;
- }
- }
- catch (Exception ex)
- {
- if (Settings.LogErrors) CMain.SaveError(ex.ToString());
- }
- }
- }
- }
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