MirItemCell.cs 129 KB

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  1. using Client.MirGraphics;
  2. using Client.MirNetwork;
  3. using Client.MirObjects;
  4. using Client.MirScenes;
  5. using Client.MirSounds;
  6. using Client.MirScenes.Dialogs;
  7. using C = ClientPackets;
  8. namespace Client.MirControls
  9. {
  10. public sealed class MirItemCell : MirImageControl
  11. {
  12. public UserItem Item
  13. {
  14. get
  15. {
  16. if (GridType == MirGridType.DropPanel)
  17. return NPCDropDialog.TargetItem;
  18. if (GridType == MirGridType.TrustMerchant)
  19. return TrustMerchantDialog.SellItemSlot;
  20. if (GridType == MirGridType.Renting)
  21. return ItemRentingDialog.RentalItem;
  22. if (GridType == MirGridType.GuestRenting)
  23. return GuestItemRentingDialog.GuestLoanItem;
  24. if (ItemArray != null && _itemSlot >= 0 && _itemSlot < ItemArray.Length)
  25. return ItemArray[_itemSlot];
  26. return null;
  27. }
  28. set
  29. {
  30. if (GridType == MirGridType.DropPanel)
  31. NPCDropDialog.TargetItem = value;
  32. else if (GridType == MirGridType.Renting)
  33. ItemRentingDialog.RentalItem = value;
  34. else if (GridType == MirGridType.TrustMerchant)
  35. TrustMerchantDialog.SellItemSlot = value;
  36. else if (GridType == MirGridType.GuestRenting)
  37. GuestItemRentingDialog.GuestLoanItem = value;
  38. else if (ItemArray != null && _itemSlot >= 0 && _itemSlot < ItemArray.Length)
  39. ItemArray[_itemSlot] = value;
  40. SetEffect();
  41. Redraw();
  42. }
  43. }
  44. public UserItem ShadowItem
  45. {
  46. get
  47. {
  48. if ((GridType == MirGridType.Craft) && _itemSlot >= 0 && _itemSlot < ItemArray.Length)
  49. return CraftDialog.ShadowItems[_itemSlot];
  50. return null;
  51. }
  52. }
  53. public UserItem[] ItemArray
  54. {
  55. get
  56. {
  57. switch (GridType)
  58. {
  59. case MirGridType.Inventory:
  60. return MapObject.User.Inventory;
  61. case MirGridType.Equipment:
  62. return MapObject.User.Equipment;
  63. case MirGridType.Storage:
  64. return GameScene.Storage;
  65. case MirGridType.Inspect:
  66. return InspectDialog.Items;
  67. case MirGridType.GuildStorage:
  68. return GameScene.GuildStorage;
  69. case MirGridType.Trade:
  70. return GameScene.User.Trade;
  71. case MirGridType.GuestTrade:
  72. return GuestTradeDialog.GuestItems;
  73. case MirGridType.Mount:
  74. return MapObject.User.Equipment[(int)EquipmentSlot.Mount].Slots;
  75. case MirGridType.Fishing:
  76. return MapObject.User.Equipment[(int)EquipmentSlot.Weapon].Slots;
  77. case MirGridType.QuestInventory:
  78. return MapObject.User.QuestInventory;
  79. case MirGridType.AwakenItem:
  80. return NPCAwakeDialog.Items;
  81. case MirGridType.Mail:
  82. return MailComposeParcelDialog.Items;
  83. case MirGridType.Refine:
  84. return GameScene.Refine;
  85. case MirGridType.Craft:
  86. return CraftDialog.Slots;
  87. case MirGridType.Socket:
  88. return GameScene.SelectedItem?.Slots;
  89. case MirGridType.HeroEquipment:
  90. return MapObject.Hero.Equipment;
  91. case MirGridType.HeroInventory:
  92. return MapObject.Hero.Inventory;
  93. case MirGridType.HeroHPItem:
  94. return MapObject.Hero.HPItem;
  95. case MirGridType.HeroMPItem:
  96. return MapObject.Hero.MPItem;
  97. default:
  98. throw new NotImplementedException();
  99. }
  100. }
  101. }
  102. public override bool Border
  103. {
  104. get { return (GameScene.SelectedCell == this || MouseControl == this || Locked) && !(GridType == MirGridType.DropPanel || GridType == MirGridType.Craft); }
  105. }
  106. private bool _locked;
  107. public bool Locked
  108. {
  109. get { return _locked; }
  110. set
  111. {
  112. if (_locked == value) return;
  113. _locked = value;
  114. Redraw();
  115. }
  116. }
  117. #region GridType
  118. private MirGridType _gridType;
  119. public event EventHandler GridTypeChanged;
  120. public MirGridType GridType
  121. {
  122. get { return _gridType; }
  123. set
  124. {
  125. if (_gridType == value) return;
  126. _gridType = value;
  127. OnGridTypeChanged();
  128. }
  129. }
  130. private void OnGridTypeChanged()
  131. {
  132. if (GridTypeChanged != null)
  133. GridTypeChanged.Invoke(this, EventArgs.Empty);
  134. }
  135. #endregion
  136. #region ItemSlot
  137. private int _itemSlot;
  138. public event EventHandler ItemSlotChanged;
  139. public int ItemSlot
  140. {
  141. get { return _itemSlot; }
  142. set
  143. {
  144. if (_itemSlot == value) return;
  145. _itemSlot = value;
  146. OnItemSlotChanged();
  147. }
  148. }
  149. private void OnItemSlotChanged()
  150. {
  151. if (ItemSlotChanged != null)
  152. ItemSlotChanged.Invoke(this, EventArgs.Empty);
  153. }
  154. #endregion
  155. #region Count Label
  156. private MirLabel CountLabel { get; set; }
  157. #endregion
  158. public MirItemCell()
  159. {
  160. Size = new Size(36, 32);
  161. GridType = MirGridType.None;
  162. DrawImage = false;
  163. BorderColour = Color.Lime;
  164. BackColour = Color.FromArgb(255, 255, 125, 125);
  165. Opacity = 0.5F;
  166. DrawControlTexture = true;
  167. Library = Libraries.Items;
  168. }
  169. public void SetEffect()
  170. {
  171. //put effect stuff here??
  172. }
  173. public override void OnMouseClick(MouseEventArgs e)
  174. {
  175. var invDlg = GameScene.Scene.InventoryDialog;
  176. if (invDlg.DeleteMode)
  177. {
  178. // Right-click anywhere on a cell cancels the toggle
  179. if (e.Button == MouseButtons.Right)
  180. {
  181. invDlg.ToggleDeleteMode(false);
  182. return;
  183. }
  184. // Left-click on an inventory item prompts delete
  185. if (e.Button == MouseButtons.Left &&
  186. GridType == MirGridType.Inventory &&
  187. Item != null)
  188. {
  189. invDlg.PromptDelete(this);
  190. return;
  191. }
  192. return;
  193. }
  194. if (Locked || GameScene.Observing) return;
  195. if (GameScene.PickedUpGold || GridType == MirGridType.Inspect || GridType == MirGridType.QuestInventory) return;
  196. if (GameScene.SelectedCell == null && (GridType == MirGridType.Mail)) return;
  197. base.OnMouseClick(e);
  198. Redraw();
  199. switch (e.Button)
  200. {
  201. case MouseButtons.Right:
  202. if (CMain.Ctrl)
  203. {
  204. if (Item != null)
  205. {
  206. OpenItem();
  207. }
  208. break;
  209. }
  210. if (CMain.Shift)
  211. {
  212. if (Item != null)
  213. {
  214. string text = string.Format("<{0}> ", Item.FriendlyName);
  215. if (GameScene.Scene.ChatDialog.ChatTextBox.Text.Length + text.Length > Globals.MaxChatLength)
  216. {
  217. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.UnableLinkItemMessageTooLong), ChatType.System);
  218. return;
  219. }
  220. GameScene.Scene.ChatDialog.LinkedItems.Add(new ChatItem { UniqueID = Item.UniqueID, Title = Item.FriendlyName, Grid = GridType });
  221. GameScene.Scene.ChatDialog.SetChatText(text);
  222. }
  223. break;
  224. }
  225. UseItem();
  226. break;
  227. case MouseButtons.Left:
  228. if (Item != null && GameScene.SelectedCell == null)
  229. PlayItemSound();
  230. if (CMain.Shift)
  231. {
  232. if (GridType == MirGridType.Inventory || GridType == MirGridType.Storage)
  233. {
  234. if (GameScene.SelectedCell == null && Item != null)
  235. {
  236. if (FreeSpace() == 0)
  237. {
  238. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.NoRoomToSplitStack), ChatType.System);
  239. return;
  240. }
  241. if (Item.Count > 1)
  242. {
  243. MirAmountBox amountBox = new MirAmountBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SplitAmount), Item.Image, (uint)(Item.Count - 1));
  244. amountBox.OKButton.Click += (o, a) =>
  245. {
  246. if (amountBox.Amount == 0 || amountBox.Amount >= Item.Count) return;
  247. Network.Enqueue(new C.SplitItem { Grid = GridType, UniqueID = Item.UniqueID, Count = (ushort)amountBox.Amount });
  248. Locked = true;
  249. };
  250. amountBox.Show();
  251. }
  252. }
  253. }
  254. }
  255. //Add support for ALT + click to sell quickly
  256. else if (CMain.Alt && GameScene.Scene.NPCDropDialog.Visible && GridType == MirGridType.Inventory) // alt sell/repair
  257. {
  258. MoveItem(); // pickup item
  259. GameScene.Scene.NPCDropDialog.ItemCell.OnMouseClick(e); // emulate click to drop control
  260. GameScene.Scene.NPCDropDialog.ConfirmButton.OnMouseClick(e); //emulate OK to confirm trade
  261. }
  262. //Add support for ALT + click to sell quickly
  263. else if ((GridType == MirGridType.HeroHPItem || GridType == MirGridType.HeroMPItem) && GameScene.SelectedCell == null && Item != null)
  264. Network.Enqueue(new C.SetAutoPotItem { Grid = GridType, ItemIndex = 0 });
  265. else MoveItem();
  266. break;
  267. }
  268. }
  269. public override void OnMouseDoubleClick(MouseEventArgs e)
  270. {
  271. if (Locked) return;
  272. if (GameScene.PickedUpGold || GridType == MirGridType.Inspect || GridType == MirGridType.TrustMerchant || GridType == MirGridType.Craft) return;
  273. base.OnMouseClick(e);
  274. Redraw();
  275. GameScene.SelectedCell = null;
  276. UseItem();
  277. }
  278. private void BuyItem()
  279. {
  280. if (Item == null || Item.Price() * GameScene.NPCRate > GameScene.Gold) return;
  281. MirAmountBox amountBox;
  282. if (Item.Count > 1)
  283. {
  284. amountBox = new MirAmountBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.PurchaseAmount), Item.Image, Item.Count);
  285. amountBox.OKButton.Click += (o, e) =>
  286. {
  287. Network.Enqueue(new C.BuyItemBack { UniqueID = Item.UniqueID, Count = (ushort)amountBox.Amount });
  288. Locked = true;
  289. };
  290. }
  291. else
  292. {
  293. amountBox = new MirAmountBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.Purchase), Item.Image, GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.ValueGold), Item.Price()));
  294. amountBox.OKButton.Click += (o, e) =>
  295. {
  296. Network.Enqueue(new C.BuyItemBack { UniqueID = Item.UniqueID, Count = 1 });
  297. Locked = true;
  298. };
  299. }
  300. amountBox.Show();
  301. }
  302. public void OpenItem()
  303. {
  304. if ((GridType != MirGridType.Equipment && GridType != MirGridType.Inventory) || Item == null || GameScene.SelectedCell == this) return;
  305. GameScene.Scene.SocketDialog.Show(GridType, Item);
  306. }
  307. private bool HeroGridType => GridType == MirGridType.HeroInventory || GridType == MirGridType.HeroEquipment;
  308. public void UseItem()
  309. {
  310. if (Locked || GridType == MirGridType.Inspect || GridType == MirGridType.TrustMerchant || GridType == MirGridType.GuildStorage || GridType == MirGridType.Craft) return;
  311. if (!HeroGridType && MapObject.User.Fishing) return;
  312. if (MapObject.User.RidingMount && Item.Info.Type != ItemType.Scroll && Item.Info.Type != ItemType.Potion && Item.Info.Type != ItemType.Torch) return;
  313. if (GridType == MirGridType.BuyBack)
  314. {
  315. BuyItem();
  316. return;
  317. }
  318. if (GridType == MirGridType.Equipment || GridType == MirGridType.Mount || GridType == MirGridType.Fishing || GridType == MirGridType.Socket)
  319. {
  320. RemoveItem();
  321. return;
  322. }
  323. if (GridType == MirGridType.HeroEquipment)
  324. {
  325. RemoveHeroItem();
  326. return;
  327. }
  328. if ((GridType != MirGridType.Inventory && GridType != MirGridType.Storage && GridType != MirGridType.HeroInventory) || Item == null || !CanUseItem() || GameScene.SelectedCell == this) return;
  329. CharacterDialog dialog = GameScene.Scene.CharacterDialog;
  330. UserObject actor = GameScene.User;
  331. if (HeroGridType)
  332. {
  333. dialog = GameScene.Scene.HeroDialog;
  334. actor = GameScene.Hero;
  335. if (Item.SoulBoundId != -1 && MapObject.Hero.Id != Item.SoulBoundId)
  336. return;
  337. }
  338. else
  339. {
  340. if (Item.SoulBoundId != -1 && MapObject.User.Id != Item.SoulBoundId)
  341. return;
  342. }
  343. switch (Item.Info.Type)
  344. {
  345. case ItemType.Weapon:
  346. if (dialog.Grid[(int)EquipmentSlot.Weapon].CanWearItem(actor, Item))
  347. {
  348. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Weapon });
  349. dialog.Grid[(int)EquipmentSlot.Weapon].Locked = true;
  350. Locked = true;
  351. }
  352. break;
  353. case ItemType.Armour:
  354. if (dialog.Grid[(int)EquipmentSlot.Armour].CanWearItem(actor, Item))
  355. {
  356. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Armour });
  357. dialog.Grid[(int)EquipmentSlot.Armour].Locked = true;
  358. Locked = true;
  359. }
  360. break;
  361. case ItemType.Helmet:
  362. if (dialog.Grid[(int)EquipmentSlot.Helmet].CanWearItem(actor, Item))
  363. {
  364. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Helmet });
  365. dialog.Grid[(int)EquipmentSlot.Helmet].Locked = true;
  366. Locked = true;
  367. }
  368. break;
  369. case ItemType.Necklace:
  370. if (dialog.Grid[(int)EquipmentSlot.Necklace].CanWearItem(actor, Item))
  371. {
  372. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Necklace });
  373. dialog.Grid[(int)EquipmentSlot.Necklace].Locked = true;
  374. Locked = true;
  375. }
  376. break;
  377. case ItemType.Bracelet:
  378. if ((dialog.Grid[(int)EquipmentSlot.BraceletR].Item == null || dialog.Grid[(int)EquipmentSlot.BraceletR].Item.Info.Type == ItemType.Amulet) && dialog.Grid[(int)EquipmentSlot.BraceletR].CanWearItem(actor, Item))
  379. {
  380. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.BraceletR });
  381. dialog.Grid[(int)EquipmentSlot.BraceletR].Locked = true;
  382. Locked = true;
  383. }
  384. else if (dialog.Grid[(int)EquipmentSlot.BraceletL].CanWearItem(actor, Item))
  385. {
  386. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.BraceletL });
  387. dialog.Grid[(int)EquipmentSlot.BraceletL].Locked = true;
  388. Locked = true;
  389. }
  390. break;
  391. case ItemType.Ring:
  392. if (dialog.Grid[(int)EquipmentSlot.RingR].Item == null && dialog.Grid[(int)EquipmentSlot.RingR].CanWearItem(actor, Item))
  393. {
  394. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.RingR });
  395. dialog.Grid[(int)EquipmentSlot.RingR].Locked = true;
  396. Locked = true;
  397. }
  398. else if (dialog.Grid[(int)EquipmentSlot.RingL].CanWearItem(actor, Item))
  399. {
  400. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.RingL });
  401. dialog.Grid[(int)EquipmentSlot.RingL].Locked = true;
  402. Locked = true;
  403. }
  404. break;
  405. case ItemType.Amulet:
  406. //if (Item.Info.Shape == 0) return;
  407. if (dialog.Grid[(int)EquipmentSlot.Amulet].Item != null && Item.Info.Type == ItemType.Amulet)
  408. {
  409. if (dialog.Grid[(int)EquipmentSlot.Amulet].Item.Info == Item.Info && dialog.Grid[(int)EquipmentSlot.Amulet].Item.Count < dialog.Grid[(int)EquipmentSlot.Amulet].Item.Info.StackSize)
  410. {
  411. Network.Enqueue(new C.MergeItem { GridFrom = GridType, GridTo = GridType == MirGridType.HeroInventory ? MirGridType.HeroEquipment : MirGridType.Equipment, IDFrom = Item.UniqueID, IDTo = dialog.Grid[(int)EquipmentSlot.Amulet].Item.UniqueID });
  412. Locked = true;
  413. return;
  414. }
  415. }
  416. if (dialog.Grid[(int)EquipmentSlot.Amulet].CanWearItem(actor, Item))
  417. {
  418. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Amulet });
  419. dialog.Grid[(int)EquipmentSlot.Amulet].Locked = true;
  420. Locked = true;
  421. }
  422. break;
  423. case ItemType.Belt:
  424. if (dialog.Grid[(int)EquipmentSlot.Belt].CanWearItem(actor, Item))
  425. {
  426. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Belt });
  427. dialog.Grid[(int)EquipmentSlot.Belt].Locked = true;
  428. Locked = true;
  429. }
  430. break;
  431. case ItemType.Boots:
  432. if (dialog.Grid[(int)EquipmentSlot.Boots].CanWearItem(actor, Item))
  433. {
  434. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Boots });
  435. dialog.Grid[(int)EquipmentSlot.Boots].Locked = true;
  436. Locked = true;
  437. }
  438. break;
  439. case ItemType.Stone:
  440. if (dialog.Grid[(int)EquipmentSlot.Stone].CanWearItem(actor, Item))
  441. {
  442. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Stone });
  443. dialog.Grid[(int)EquipmentSlot.Stone].Locked = true;
  444. Locked = true;
  445. }
  446. break;
  447. case ItemType.Torch:
  448. if (dialog.Grid[(int)EquipmentSlot.Torch].CanWearItem(actor, Item))
  449. {
  450. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Torch });
  451. dialog.Grid[(int)EquipmentSlot.Torch].Locked = true;
  452. Locked = true;
  453. }
  454. break;
  455. case ItemType.Potion:
  456. case ItemType.Scroll:
  457. case ItemType.Book:
  458. case ItemType.Food:
  459. case ItemType.Script:
  460. case ItemType.Pets:
  461. case ItemType.Transform:
  462. case ItemType.Deco:
  463. case ItemType.MonsterSpawn:
  464. case ItemType.SealedHero:
  465. if (CanUseItem() && (GridType == MirGridType.Inventory || GridType == MirGridType.HeroInventory))
  466. {
  467. if (CMain.Time < GameScene.UseItemTime) return;
  468. if (Item.Info.Type == ItemType.Potion && Item.Info.Shape == 4)
  469. {
  470. MirMessageBox messageBox = new MirMessageBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.AreYouWantUsePotion), MirMessageBoxButtons.YesNo);
  471. messageBox.YesButton.Click += (o, e) =>
  472. {
  473. Network.Enqueue(new C.UseItem { UniqueID = Item.UniqueID, Grid = GridType });
  474. if (Item.Count == 1 && ItemSlot < GameScene.User.BeltIdx)
  475. {
  476. for (int i = GameScene.User.BeltIdx; i < GameScene.User.Inventory.Length; i++)
  477. if (ItemArray[i] != null && ItemArray[i].Info == Item.Info)
  478. {
  479. Network.Enqueue(new C.MoveItem { Grid = MirGridType.Inventory, From = i, To = ItemSlot });
  480. GameScene.Scene.InventoryDialog.Grid[i - GameScene.User.BeltIdx].Locked = true;
  481. break;
  482. }
  483. }
  484. GameScene.UseItemTime = CMain.Time + 100;
  485. PlayItemSound();
  486. };
  487. messageBox.Show();
  488. return;
  489. }
  490. Network.Enqueue(new C.UseItem { UniqueID = Item.UniqueID, Grid = GridType });
  491. if (HeroGridType)
  492. {
  493. if (Item.Count == 1 && ItemSlot < GameScene.User.HeroBeltIdx)
  494. {
  495. for (int i = GameScene.User.HeroBeltIdx; i < GameScene.Hero.Inventory.Length; i++)
  496. if (ItemArray[i] != null && ItemArray[i].Info == Item.Info)
  497. {
  498. Network.Enqueue(new C.MoveItem { Grid = MirGridType.HeroInventory, From = i, To = ItemSlot });
  499. GameScene.Scene.HeroInventoryDialog.Grid[i - GameScene.User.HeroBeltIdx].Locked = true;
  500. break;
  501. }
  502. }
  503. }
  504. else
  505. {
  506. if (Item.Count == 1 && ItemSlot < GameScene.User.BeltIdx)
  507. {
  508. for (int i = GameScene.User.BeltIdx; i < GameScene.User.Inventory.Length; i++)
  509. if (ItemArray[i] != null && ItemArray[i].Info == Item.Info)
  510. {
  511. Network.Enqueue(new C.MoveItem { Grid = MirGridType.Inventory, From = i, To = ItemSlot });
  512. GameScene.Scene.InventoryDialog.Grid[i - GameScene.User.BeltIdx].Locked = true;
  513. break;
  514. }
  515. }
  516. }
  517. Locked = true;
  518. }
  519. break;
  520. case ItemType.Mount:
  521. if (dialog.Grid[(int)EquipmentSlot.Mount].CanWearItem(actor, Item))
  522. {
  523. Network.Enqueue(new C.EquipItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)EquipmentSlot.Mount });
  524. dialog.Grid[(int)EquipmentSlot.Mount].Locked = true;
  525. Locked = true;
  526. }
  527. break;
  528. case ItemType.Reins:
  529. case ItemType.Bells:
  530. case ItemType.Ribbon:
  531. case ItemType.Saddle:
  532. case ItemType.Mask:
  533. case ItemType.Hook:
  534. case ItemType.Float:
  535. case ItemType.Bait:
  536. case ItemType.Finder:
  537. case ItemType.Reel:
  538. case ItemType.Socket:
  539. UseSlotItem();
  540. break;
  541. }
  542. GameScene.UseItemTime = CMain.Time + 300;
  543. PlayItemSound();
  544. }
  545. public void UseSlotItem()
  546. {
  547. MountDialog mountDialog;
  548. FishingDialog fishingDialog;
  549. if (!CanUseItem()) return;
  550. switch (Item.Info.Type)
  551. {
  552. case ItemType.Socket:
  553. if (GameScene.SelectedItem != null && !GameScene.SelectedItem.Info.IsFishingRod && GameScene.SelectedItem.Info.Type != ItemType.Mount)
  554. {
  555. switch (Item.Info.Shape)
  556. {
  557. case 1:
  558. if (GameScene.SelectedItem.Info.Type != ItemType.Weapon) return;
  559. break;
  560. case 2:
  561. if (GameScene.SelectedItem.Info.Type != ItemType.Armour) return;
  562. break;
  563. case 3:
  564. if (GameScene.SelectedItem.Info.Type != ItemType.Ring && GameScene.SelectedItem.Info.Type != ItemType.Bracelet && GameScene.SelectedItem.Info.Type != ItemType.Necklace) return;
  565. break;
  566. }
  567. MirItemCell cell = null;
  568. for (int i = 0; i < GameScene.Scene.SocketDialog.Grid.Length; i++)
  569. {
  570. if (!GameScene.Scene.SocketDialog.Grid[i].Visible || GameScene.Scene.SocketDialog.Grid[i].Item != null) continue;
  571. cell = GameScene.Scene.SocketDialog.Grid[i];
  572. break;
  573. }
  574. if (cell != null && cell.CanWearItem(GameScene.User, Item))
  575. {
  576. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = cell.ItemSlot, GridTo = MirGridType.Socket, ToUniqueID = GameScene.SelectedItem.UniqueID });
  577. cell.Locked = true;
  578. Locked = true;
  579. }
  580. }
  581. break;
  582. case ItemType.Reins:
  583. mountDialog = GameScene.Scene.MountDialog;
  584. if (mountDialog.Grid[(int)MountSlot.Reins].CanWearItem(GameScene.User, Item))
  585. {
  586. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Mount];
  587. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)MountSlot.Reins, GridTo = MirGridType.Mount, ToUniqueID = toItem.UniqueID });
  588. mountDialog.Grid[(int)MountSlot.Reins].Locked = true;
  589. Locked = true;
  590. }
  591. break;
  592. case ItemType.Bells:
  593. mountDialog = GameScene.Scene.MountDialog;
  594. if (mountDialog.Grid[(int)MountSlot.Bells].CanWearItem(GameScene.User, Item))
  595. {
  596. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Mount];
  597. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)MountSlot.Bells, GridTo = MirGridType.Mount, ToUniqueID = toItem.UniqueID });
  598. mountDialog.Grid[(int)MountSlot.Bells].Locked = true;
  599. Locked = true;
  600. }
  601. break;
  602. case ItemType.Ribbon:
  603. mountDialog = GameScene.Scene.MountDialog;
  604. if (mountDialog.Grid[(int)MountSlot.Ribbon].CanWearItem(GameScene.User, Item))
  605. {
  606. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Mount];
  607. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)MountSlot.Ribbon, GridTo = MirGridType.Mount, ToUniqueID = toItem.UniqueID });
  608. mountDialog.Grid[(int)MountSlot.Ribbon].Locked = true;
  609. Locked = true;
  610. }
  611. break;
  612. case ItemType.Saddle:
  613. mountDialog = GameScene.Scene.MountDialog;
  614. if (mountDialog.Grid[(int)MountSlot.Saddle].CanWearItem(GameScene.User, Item))
  615. {
  616. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Mount];
  617. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)MountSlot.Saddle, GridTo = MirGridType.Mount, ToUniqueID = toItem.UniqueID });
  618. mountDialog.Grid[(int)MountSlot.Saddle].Locked = true;
  619. Locked = true;
  620. }
  621. break;
  622. case ItemType.Mask:
  623. mountDialog = GameScene.Scene.MountDialog;
  624. if (mountDialog.Grid[(int)MountSlot.Mask].CanWearItem(GameScene.User, Item))
  625. {
  626. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Mount];
  627. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)MountSlot.Mask, GridTo = MirGridType.Mount, ToUniqueID = toItem.UniqueID });
  628. mountDialog.Grid[(int)MountSlot.Mask].Locked = true;
  629. Locked = true;
  630. }
  631. break;
  632. case ItemType.Hook:
  633. fishingDialog = GameScene.Scene.FishingDialog;
  634. if (fishingDialog.Grid[(int)FishingSlot.Hook].CanWearItem(GameScene.User, Item))
  635. {
  636. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Weapon];
  637. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)FishingSlot.Hook, GridTo = MirGridType.Fishing, ToUniqueID = toItem.UniqueID });
  638. fishingDialog.Grid[(int)FishingSlot.Hook].Locked = true;
  639. Locked = true;
  640. }
  641. break;
  642. case ItemType.Float:
  643. fishingDialog = GameScene.Scene.FishingDialog;
  644. if (fishingDialog.Grid[(int)FishingSlot.Float].CanWearItem(GameScene.User, Item))
  645. {
  646. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Weapon];
  647. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)FishingSlot.Float, GridTo = MirGridType.Fishing, ToUniqueID = toItem.UniqueID });
  648. fishingDialog.Grid[(int)FishingSlot.Float].Locked = true;
  649. Locked = true;
  650. }
  651. break;
  652. case ItemType.Bait:
  653. fishingDialog = GameScene.Scene.FishingDialog;
  654. if (fishingDialog.Grid[(int)FishingSlot.Bait].Item != null && Item.Info.Type == ItemType.Bait)
  655. {
  656. if (fishingDialog.Grid[(int)FishingSlot.Bait].Item.Info == Item.Info && fishingDialog.Grid[(int)FishingSlot.Bait].Item.Count < fishingDialog.Grid[(int)FishingSlot.Bait].Item.Info.StackSize)
  657. {
  658. Network.Enqueue(new C.MergeItem { GridFrom = GridType, GridTo = MirGridType.Fishing, IDFrom = Item.UniqueID, IDTo = fishingDialog.Grid[(int)FishingSlot.Bait].Item.UniqueID });
  659. Locked = true;
  660. GameScene.SelectedCell.Locked = true;
  661. GameScene.SelectedCell = null;
  662. return;
  663. }
  664. }
  665. if (fishingDialog.Grid[(int)FishingSlot.Bait].CanWearItem(GameScene.User, Item))
  666. {
  667. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Weapon];
  668. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)FishingSlot.Bait, GridTo = MirGridType.Fishing, ToUniqueID = toItem.UniqueID });
  669. fishingDialog.Grid[(int)FishingSlot.Bait].Locked = true;
  670. Locked = true;
  671. }
  672. break;
  673. case ItemType.Finder:
  674. fishingDialog = GameScene.Scene.FishingDialog;
  675. if (fishingDialog.Grid[(int)FishingSlot.Finder].CanWearItem(GameScene.User, Item))
  676. {
  677. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Weapon];
  678. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)FishingSlot.Finder, GridTo = MirGridType.Fishing, ToUniqueID = toItem.UniqueID });
  679. fishingDialog.Grid[(int)FishingSlot.Finder].Locked = true;
  680. Locked = true;
  681. }
  682. break;
  683. case ItemType.Reel:
  684. fishingDialog = GameScene.Scene.FishingDialog;
  685. if (fishingDialog.Grid[(int)FishingSlot.Reel].CanWearItem(GameScene.User, Item))
  686. {
  687. var toItem = MapObject.User.Equipment[(byte)EquipmentSlot.Weapon];
  688. Network.Enqueue(new C.EquipSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = (int)FishingSlot.Reel, GridTo = MirGridType.Fishing, ToUniqueID = toItem.UniqueID });
  689. fishingDialog.Grid[(int)FishingSlot.Reel].Locked = true;
  690. Locked = true;
  691. }
  692. break;
  693. }
  694. }
  695. public void RemoveItem()
  696. {
  697. int count = 0;
  698. for (int i = 0; i < GameScene.User.Inventory.Length; i++)
  699. {
  700. MirItemCell itemCell = i < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[i] : GameScene.Scene.InventoryDialog.Grid[i - GameScene.User.BeltIdx];
  701. if (itemCell.Item == null) count++;
  702. }
  703. if (Item == null || count < 1 || (MapObject.User.RidingMount && Item.Info.Type != ItemType.Torch)) return;
  704. if (Item.Info.StackSize > 1)
  705. {
  706. UserItem item = null;
  707. for (int i = 0; i < GameScene.User.Inventory.Length; i++)
  708. {
  709. MirItemCell itemCell = i < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[i] : GameScene.Scene.InventoryDialog.Grid[i - GameScene.User.BeltIdx];
  710. if (itemCell.Item == null || itemCell.Item.Info != Item.Info) continue;
  711. item = itemCell.Item;
  712. }
  713. if (item != null && ((item.Count + Item.Count) <= item.Info.StackSize))
  714. {
  715. //Merge.
  716. Network.Enqueue(new C.MergeItem { GridFrom = GridType, GridTo = MirGridType.Inventory, IDFrom = Item.UniqueID, IDTo = item.UniqueID });
  717. Locked = true;
  718. PlayItemSound();
  719. return;
  720. }
  721. }
  722. for (int i = 0; i < GameScene.User.Inventory.Length; i++)
  723. {
  724. MirItemCell itemCell;
  725. if (Item.Info.Type == ItemType.Amulet)
  726. {
  727. itemCell = i < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[i] : GameScene.Scene.InventoryDialog.Grid[i - GameScene.User.BeltIdx];
  728. }
  729. else
  730. {
  731. itemCell = i < (GameScene.User.Inventory.Length - GameScene.User.BeltIdx) ? GameScene.Scene.InventoryDialog.Grid[i] : GameScene.Scene.BeltDialog.Grid[i - GameScene.User.Inventory.Length];
  732. }
  733. if (itemCell.Item != null) continue;
  734. if (GridType != MirGridType.Equipment)
  735. {
  736. ulong fromID;
  737. if (GridType == MirGridType.Fishing)
  738. {
  739. if (GameScene.Scene.CharacterDialog.Grid[(byte)EquipmentSlot.Weapon].Item == null) return;
  740. fromID = GameScene.Scene.CharacterDialog.Grid[(byte)EquipmentSlot.Weapon].Item.UniqueID;
  741. }
  742. else if (GridType == MirGridType.Mount)
  743. {
  744. if (GameScene.Scene.CharacterDialog.Grid[(byte)EquipmentSlot.Mount].Item == null) return;
  745. fromID = GameScene.Scene.CharacterDialog.Grid[(byte)EquipmentSlot.Mount].Item.UniqueID;
  746. }
  747. else
  748. {
  749. if (GameScene.SelectedItem == null) return;
  750. fromID = GameScene.SelectedItem.UniqueID;
  751. }
  752. Network.Enqueue(new C.RemoveSlotItem { Grid = GridType, UniqueID = Item.UniqueID, To = itemCell.ItemSlot, GridTo = MirGridType.Inventory, FromUniqueID = fromID });
  753. }
  754. else
  755. {
  756. Network.Enqueue(new C.RemoveItem { Grid = MirGridType.Inventory, UniqueID = Item.UniqueID, To = itemCell.ItemSlot });
  757. }
  758. Locked = true;
  759. PlayItemSound();
  760. break;
  761. }
  762. }
  763. public void RemoveHeroItem()
  764. {
  765. int count = 0;
  766. if (GameScene.Hero == null || GameScene.Hero.Dead) return;
  767. for (int i = 0; i < GameScene.Hero.Inventory.Length; i++)
  768. {
  769. MirItemCell itemCell = i < GameScene.User.HeroBeltIdx ? GameScene.Scene.HeroBeltDialog.Grid[i] : GameScene.Scene.HeroInventoryDialog.Grid[i - GameScene.User.HeroBeltIdx];
  770. if (itemCell.Item == null) count++;
  771. }
  772. if (Item == null || count < 1 || (MapObject.Hero.RidingMount && Item.Info.Type != ItemType.Torch)) return;
  773. if (Item.Info.StackSize > 1)
  774. {
  775. UserItem item = null;
  776. for (int i = 0; i < GameScene.Hero.Inventory.Length; i++)
  777. {
  778. MirItemCell itemCell = i < GameScene.User.HeroBeltIdx ? GameScene.Scene.HeroBeltDialog.Grid[i] : GameScene.Scene.HeroInventoryDialog.Grid[i - GameScene.User.HeroBeltIdx];
  779. if (itemCell.Item == null || itemCell.Item.Info != Item.Info) continue;
  780. item = itemCell.Item;
  781. }
  782. if (item != null && ((item.Count + Item.Count) <= item.Info.StackSize))
  783. {
  784. //Merge.
  785. Network.Enqueue(new C.MergeItem { GridFrom = GridType, GridTo = MirGridType.Inventory, IDFrom = Item.UniqueID, IDTo = item.UniqueID });
  786. Locked = true;
  787. PlayItemSound();
  788. return;
  789. }
  790. }
  791. for (int i = 0; i < GameScene.Hero.Inventory.Length; i++)
  792. {
  793. MirItemCell itemCell;
  794. if (Item.Info.Type == ItemType.Amulet)
  795. {
  796. itemCell = i < GameScene.User.HeroBeltIdx ? GameScene.Scene.HeroBeltDialog.Grid[i] : GameScene.Scene.HeroInventoryDialog.Grid[i - GameScene.User.HeroBeltIdx];
  797. }
  798. else
  799. {
  800. itemCell = i < (GameScene.Hero.Inventory.Length - GameScene.User.HeroBeltIdx) ? GameScene.Scene.HeroInventoryDialog.Grid[i] : GameScene.Scene.HeroBeltDialog.Grid[i - GameScene.Hero.Inventory.Length];
  801. }
  802. if (itemCell.Item != null) continue;
  803. Network.Enqueue(new C.RemoveItem { Grid = MirGridType.HeroInventory, UniqueID = Item.UniqueID, To = itemCell.ItemSlot });
  804. Locked = true;
  805. PlayItemSound();
  806. break;
  807. }
  808. }
  809. private void MoveItem()
  810. {
  811. if (GridType == MirGridType.BuyBack || GridType == MirGridType.DropPanel || GridType == MirGridType.Inspect || GridType == MirGridType.TrustMerchant || GridType == MirGridType.Craft) return;
  812. if (GameScene.SelectedCell != null)
  813. {
  814. if (GameScene.SelectedCell.Item == null || GameScene.SelectedCell == this)
  815. {
  816. GameScene.SelectedCell = null;
  817. return;
  818. }
  819. switch (GridType)
  820. {
  821. #region To Inventory
  822. case MirGridType.Inventory: // To Inventory
  823. switch (GameScene.SelectedCell.GridType)
  824. {
  825. #region From Inventory
  826. case MirGridType.Inventory: //From Invenotry
  827. if (Item != null)
  828. {
  829. if (CMain.Ctrl)
  830. {
  831. MirMessageBox messageBox = new MirMessageBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouWantCombineItems), MirMessageBoxButtons.YesNo);
  832. messageBox.YesButton.Click += (o, e) =>
  833. {
  834. //Combine
  835. Network.Enqueue(new C.CombineItem { Grid = GameScene.SelectedCell.GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  836. Locked = true;
  837. GameScene.SelectedCell.Locked = true;
  838. GameScene.SelectedCell = null;
  839. };
  840. messageBox.Show();
  841. return;
  842. }
  843. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  844. {
  845. //Merge
  846. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  847. Locked = true;
  848. GameScene.SelectedCell.Locked = true;
  849. GameScene.SelectedCell = null;
  850. return;
  851. }
  852. }
  853. Network.Enqueue(new C.MoveItem { Grid = GridType, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  854. Locked = true;
  855. GameScene.SelectedCell.Locked = true;
  856. GameScene.SelectedCell = null;
  857. return;
  858. #endregion
  859. #region From Equipment
  860. case MirGridType.Equipment: //From Equipment
  861. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  862. {
  863. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  864. {
  865. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  866. Locked = true;
  867. GameScene.SelectedCell.Locked = true;
  868. GameScene.SelectedCell = null;
  869. return;
  870. }
  871. }
  872. if (!CanRemoveItem(GameScene.SelectedCell.Item))
  873. {
  874. GameScene.SelectedCell = null;
  875. return;
  876. }
  877. if (Item == null)
  878. {
  879. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = ItemSlot });
  880. Locked = true;
  881. GameScene.SelectedCell.Locked = true;
  882. GameScene.SelectedCell = null;
  883. return;
  884. }
  885. for (int x = 6; x < ItemArray.Length; x++)
  886. if (ItemArray[x] == null)
  887. {
  888. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = x });
  889. MirItemCell temp = x < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[x] : GameScene.Scene.InventoryDialog.Grid[x - GameScene.User.BeltIdx];
  890. if (temp != null) temp.Locked = true;
  891. GameScene.SelectedCell.Locked = true;
  892. GameScene.SelectedCell = null;
  893. return;
  894. }
  895. break;
  896. #endregion
  897. #region From Storage
  898. case MirGridType.Storage: //From Storage
  899. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  900. {
  901. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  902. {
  903. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  904. Locked = true;
  905. GameScene.SelectedCell.Locked = true;
  906. GameScene.SelectedCell = null;
  907. return;
  908. }
  909. }
  910. if (Item != null)
  911. {
  912. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  913. {
  914. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  915. Locked = true;
  916. GameScene.SelectedCell.Locked = true;
  917. GameScene.SelectedCell = null;
  918. return;
  919. }
  920. }
  921. if (Item == null)
  922. {
  923. Network.Enqueue(new C.TakeBackItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  924. Locked = true;
  925. GameScene.SelectedCell.Locked = true;
  926. GameScene.SelectedCell = null;
  927. return;
  928. }
  929. for (int x = 6; x < ItemArray.Length; x++)
  930. if (ItemArray[x] == null)
  931. {
  932. Network.Enqueue(new C.TakeBackItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  933. MirItemCell temp = x < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[x] : GameScene.Scene.InventoryDialog.Grid[x - GameScene.User.BeltIdx];
  934. if (temp != null) temp.Locked = true;
  935. GameScene.SelectedCell.Locked = true;
  936. GameScene.SelectedCell = null;
  937. return;
  938. }
  939. break;
  940. #endregion
  941. #region From Guild Storage
  942. case MirGridType.GuildStorage:
  943. if (Item != null)
  944. {
  945. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouCannotSwapItems), ChatType.System);
  946. return;
  947. }
  948. if (!GuildDialog.MyOptions.HasFlag(GuildRankOptions.CanRetrieveItem))
  949. {
  950. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.InsufficientRightsRetrieveItems), ChatType.System);
  951. return;
  952. }
  953. Network.Enqueue(new C.GuildStorageItemChange { Type = 1, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  954. Locked = true;
  955. GameScene.SelectedCell.Locked = true;
  956. GameScene.SelectedCell = null;
  957. break;
  958. #endregion
  959. #region From Trade
  960. case MirGridType.Trade: //From Trade
  961. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  962. {
  963. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  964. {
  965. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  966. Locked = true;
  967. GameScene.SelectedCell.Locked = true;
  968. GameScene.SelectedCell = null;
  969. return;
  970. }
  971. }
  972. if (Item != null)
  973. {
  974. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  975. {
  976. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  977. Locked = true;
  978. GameScene.SelectedCell.Locked = true;
  979. GameScene.SelectedCell = null;
  980. return;
  981. }
  982. }
  983. if (Item == null)
  984. {
  985. Network.Enqueue(new C.RetrieveTradeItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  986. Locked = true;
  987. GameScene.SelectedCell.Locked = true;
  988. GameScene.SelectedCell = null;
  989. return;
  990. }
  991. for (int x = 6; x < ItemArray.Length; x++)
  992. if (ItemArray[x] == null)
  993. {
  994. Network.Enqueue(new C.RetrieveTradeItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  995. MirItemCell temp = x < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[x] : GameScene.Scene.InventoryDialog.Grid[x - GameScene.User.BeltIdx];
  996. if (temp != null) temp.Locked = true;
  997. GameScene.SelectedCell.Locked = true;
  998. GameScene.SelectedCell = null;
  999. return;
  1000. }
  1001. break;
  1002. #endregion
  1003. #region From AwakenItem
  1004. case MirGridType.AwakenItem: //From AwakenItem
  1005. Network.Enqueue(new C.MoveItem { Grid = GridType, From = NPCAwakeDialog.ItemsIdx[GameScene.SelectedCell.ItemSlot], To = NPCAwakeDialog.ItemsIdx[GameScene.SelectedCell.ItemSlot] });
  1006. GameScene.SelectedCell.Locked = false;
  1007. GameScene.SelectedCell.Item = null;
  1008. NPCAwakeDialog.ItemsIdx[GameScene.SelectedCell.ItemSlot] = 0;
  1009. if (GameScene.SelectedCell.ItemSlot == 0)
  1010. GameScene.Scene.NPCAwakeDialog.ItemCell_Click();
  1011. GameScene.SelectedCell = null;
  1012. break;
  1013. #endregion
  1014. #region From Refine
  1015. case MirGridType.Refine: //From AwakenItem
  1016. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1017. {
  1018. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1019. {
  1020. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1021. Locked = true;
  1022. GameScene.SelectedCell.Locked = true;
  1023. GameScene.SelectedCell = null;
  1024. return;
  1025. }
  1026. }
  1027. if (Item != null)
  1028. {
  1029. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1030. {
  1031. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1032. Locked = true;
  1033. GameScene.SelectedCell.Locked = true;
  1034. GameScene.SelectedCell = null;
  1035. return;
  1036. }
  1037. }
  1038. if (Item == null)
  1039. {
  1040. Network.Enqueue(new C.RetrieveRefineItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1041. Locked = true;
  1042. GameScene.SelectedCell.Locked = true;
  1043. GameScene.SelectedCell = null;
  1044. return;
  1045. }
  1046. for (int x = 6; x < ItemArray.Length; x++)
  1047. if (ItemArray[x] == null)
  1048. {
  1049. Network.Enqueue(new C.RetrieveRefineItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  1050. MirItemCell temp = x < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[x] : GameScene.Scene.InventoryDialog.Grid[x - GameScene.User.BeltIdx];
  1051. if (temp != null) temp.Locked = true;
  1052. GameScene.SelectedCell.Locked = true;
  1053. GameScene.SelectedCell = null;
  1054. return;
  1055. }
  1056. break;
  1057. #endregion
  1058. #region From Item Renting Dialog
  1059. case MirGridType.Renting:
  1060. if (GameScene.User.RentalItemLocked)
  1061. {
  1062. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.UnableRemoveLockedItem), ChatType.System);
  1063. GameScene.SelectedCell = null;
  1064. return;
  1065. }
  1066. if (Item == null)
  1067. {
  1068. Network.Enqueue(new C.RetrieveRentalItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1069. Locked = true;
  1070. GameScene.SelectedCell.Locked = true;
  1071. GameScene.SelectedCell = null;
  1072. return;
  1073. }
  1074. break;
  1075. #endregion
  1076. #region From Hero Inventory
  1077. case MirGridType.HeroInventory:
  1078. if (GameScene.Hero == null || GameScene.Hero.Dead)
  1079. return;
  1080. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1081. {
  1082. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1083. {
  1084. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1085. Locked = true;
  1086. GameScene.SelectedCell.Locked = true;
  1087. GameScene.SelectedCell = null;
  1088. return;
  1089. }
  1090. }
  1091. if (Item != null)
  1092. {
  1093. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1094. {
  1095. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1096. Locked = true;
  1097. GameScene.SelectedCell.Locked = true;
  1098. GameScene.SelectedCell = null;
  1099. return;
  1100. }
  1101. }
  1102. if (Item == null)
  1103. {
  1104. Network.Enqueue(new C.TakeBackHeroItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1105. Locked = true;
  1106. GameScene.SelectedCell.Locked = true;
  1107. GameScene.SelectedCell = null;
  1108. return;
  1109. }
  1110. for (int x = 6; x < ItemArray.Length; x++)
  1111. if (ItemArray[x] == null)
  1112. {
  1113. Network.Enqueue(new C.TakeBackHeroItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  1114. MirItemCell temp = x < GameScene.User.BeltIdx ? GameScene.Scene.BeltDialog.Grid[x] : GameScene.Scene.InventoryDialog.Grid[x - GameScene.User.BeltIdx];
  1115. if (temp != null) temp.Locked = true;
  1116. GameScene.SelectedCell.Locked = true;
  1117. GameScene.SelectedCell = null;
  1118. return;
  1119. }
  1120. break;
  1121. #endregion
  1122. }
  1123. break;
  1124. #endregion
  1125. #region To Equipment
  1126. case MirGridType.Equipment: //To Equipment
  1127. if (GameScene.SelectedCell.GridType != MirGridType.Inventory && GameScene.SelectedCell.GridType != MirGridType.Storage) return;
  1128. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1129. {
  1130. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1131. {
  1132. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1133. Locked = true;
  1134. GameScene.SelectedCell.Locked = true;
  1135. GameScene.SelectedCell = null;
  1136. return;
  1137. }
  1138. }
  1139. if (CorrectSlot(GameScene.SelectedCell.Item, GameScene.SelectedCell.GridType))
  1140. {
  1141. if (CanWearItem(GameScene.User, GameScene.SelectedCell.Item))
  1142. {
  1143. Network.Enqueue(new C.EquipItem { Grid = GameScene.SelectedCell.GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = ItemSlot });
  1144. Locked = true;
  1145. GameScene.SelectedCell.Locked = true;
  1146. }
  1147. GameScene.SelectedCell = null;
  1148. }
  1149. return;
  1150. #endregion
  1151. #region To Storage
  1152. case MirGridType.Storage: //To Storage
  1153. switch (GameScene.SelectedCell.GridType)
  1154. {
  1155. #region From Inventory
  1156. case MirGridType.Inventory: //From Invenotry
  1157. if (Item != null)
  1158. {
  1159. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1160. {
  1161. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1162. Locked = true;
  1163. GameScene.SelectedCell.Locked = true;
  1164. GameScene.SelectedCell = null;
  1165. return;
  1166. }
  1167. }
  1168. if (ItemArray[ItemSlot] == null)
  1169. {
  1170. Network.Enqueue(new C.StoreItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1171. Locked = true;
  1172. GameScene.SelectedCell.Locked = true;
  1173. GameScene.SelectedCell = null;
  1174. return;
  1175. }
  1176. for (int x = 0; x < ItemArray.Length; x++)
  1177. if (ItemArray[x] == null)
  1178. {
  1179. Network.Enqueue(new C.StoreItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  1180. MirItemCell temp = GameScene.Scene.StorageDialog.Grid[x];
  1181. if (temp != null) temp.Locked = true;
  1182. GameScene.SelectedCell.Locked = true;
  1183. GameScene.SelectedCell = null;
  1184. return;
  1185. }
  1186. break;
  1187. #endregion
  1188. #region From Equipment
  1189. case MirGridType.Equipment: //From Equipment
  1190. if (Item != null)
  1191. {
  1192. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1193. {
  1194. //Merge.
  1195. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1196. Locked = true;
  1197. GameScene.SelectedCell.Locked = true;
  1198. GameScene.SelectedCell = null;
  1199. return;
  1200. }
  1201. }
  1202. if (!CanRemoveItem(GameScene.SelectedCell.Item))
  1203. {
  1204. GameScene.SelectedCell = null;
  1205. return;
  1206. }
  1207. if (Item == null)
  1208. {
  1209. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = ItemSlot });
  1210. Locked = true;
  1211. GameScene.SelectedCell.Locked = true;
  1212. GameScene.SelectedCell = null;
  1213. return;
  1214. }
  1215. for (int x = 0; x < ItemArray.Length; x++)
  1216. if (ItemArray[x] == null)
  1217. {
  1218. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = x });
  1219. MirItemCell temp = GameScene.Scene.StorageDialog.Grid[x];
  1220. if (temp != null) temp.Locked = true;
  1221. GameScene.SelectedCell.Locked = true;
  1222. GameScene.SelectedCell = null;
  1223. return;
  1224. }
  1225. break;
  1226. #endregion
  1227. #region From Storage
  1228. case MirGridType.Storage:
  1229. if (Item != null)
  1230. {
  1231. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1232. {
  1233. //Merge.
  1234. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1235. Locked = true;
  1236. GameScene.SelectedCell.Locked = true;
  1237. GameScene.SelectedCell = null;
  1238. return;
  1239. }
  1240. }
  1241. Network.Enqueue(new C.MoveItem { Grid = GridType, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1242. Locked = true;
  1243. GameScene.SelectedCell.Locked = true;
  1244. GameScene.SelectedCell = null;
  1245. return;
  1246. #endregion
  1247. }
  1248. break;
  1249. #endregion
  1250. #region To guild storage
  1251. case MirGridType.GuildStorage: //To Guild Storage
  1252. switch (GameScene.SelectedCell.GridType)
  1253. {
  1254. case MirGridType.GuildStorage: //From Guild Storage
  1255. if (GameScene.SelectedCell.GridType == MirGridType.GuildStorage)
  1256. {
  1257. if (!GuildDialog.MyOptions.HasFlag(GuildRankOptions.CanStoreItem))
  1258. {
  1259. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.InsufficientRightsStoreItems), ChatType.System);
  1260. return;
  1261. }
  1262. //if (ItemArray[ItemSlot] == null)
  1263. //{
  1264. Network.Enqueue(new C.GuildStorageItemChange { Type = 2, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1265. Locked = true;
  1266. GameScene.SelectedCell.Locked = true;
  1267. GameScene.SelectedCell = null;
  1268. return;
  1269. //}
  1270. }
  1271. return;
  1272. case MirGridType.Inventory:
  1273. if (GameScene.SelectedCell.GridType == MirGridType.Inventory)
  1274. {
  1275. if (Item != null)
  1276. {
  1277. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouCannotSwapItems), ChatType.System);
  1278. return;
  1279. }
  1280. if (!GuildDialog.MyOptions.HasFlag(GuildRankOptions.CanStoreItem))
  1281. {
  1282. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.InsufficientRightsStoreItems), ChatType.System);
  1283. return;
  1284. }
  1285. if (ItemArray[ItemSlot] == null)
  1286. {
  1287. Network.Enqueue(new C.GuildStorageItemChange { Type = 0, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1288. Locked = true;
  1289. GameScene.SelectedCell.Locked = true;
  1290. GameScene.SelectedCell = null;
  1291. return;
  1292. }
  1293. }
  1294. return;
  1295. }
  1296. break;
  1297. #endregion
  1298. #region To Trade
  1299. case MirGridType.Trade:
  1300. if (Item != null && Item.Info.Bind.HasFlag(BindMode.DontTrade)) return;
  1301. switch (GameScene.SelectedCell.GridType)
  1302. {
  1303. #region From Trade
  1304. case MirGridType.Trade: //From Trade
  1305. if (Item != null)
  1306. {
  1307. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1308. {
  1309. //Merge.
  1310. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1311. Locked = true;
  1312. GameScene.SelectedCell.Locked = true;
  1313. GameScene.SelectedCell = null;
  1314. return;
  1315. }
  1316. }
  1317. Network.Enqueue(new C.MoveItem { Grid = GridType, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1318. Locked = true;
  1319. GameScene.SelectedCell.Locked = true;
  1320. GameScene.SelectedCell = null;
  1321. return;
  1322. #endregion
  1323. #region From Inventory
  1324. case MirGridType.Inventory: //From Inventory
  1325. if (Item != null)
  1326. {
  1327. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1328. {
  1329. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1330. Locked = true;
  1331. GameScene.SelectedCell.Locked = true;
  1332. GameScene.SelectedCell = null;
  1333. return;
  1334. }
  1335. }
  1336. if (ItemArray[ItemSlot] == null)
  1337. {
  1338. Network.Enqueue(new C.DepositTradeItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1339. Locked = true;
  1340. GameScene.SelectedCell.Locked = true;
  1341. GameScene.SelectedCell = null;
  1342. return;
  1343. }
  1344. for (int x = 0; x < ItemArray.Length; x++)
  1345. if (ItemArray[x] == null)
  1346. {
  1347. Network.Enqueue(new C.DepositTradeItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  1348. MirItemCell temp = GameScene.Scene.TradeDialog.Grid[x];
  1349. if (temp != null) temp.Locked = true;
  1350. GameScene.SelectedCell.Locked = true;
  1351. GameScene.SelectedCell = null;
  1352. return;
  1353. }
  1354. break;
  1355. #endregion
  1356. }
  1357. break;
  1358. #endregion
  1359. #region To Refine
  1360. case MirGridType.Refine:
  1361. switch (GameScene.SelectedCell.GridType)
  1362. {
  1363. #region From Refine
  1364. case MirGridType.Refine: //From Refine
  1365. if (Item != null)
  1366. {
  1367. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1368. {
  1369. //Merge.
  1370. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1371. Locked = true;
  1372. GameScene.SelectedCell.Locked = true;
  1373. GameScene.SelectedCell = null;
  1374. return;
  1375. }
  1376. }
  1377. Network.Enqueue(new C.MoveItem { Grid = GridType, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1378. Locked = true;
  1379. GameScene.SelectedCell.Locked = true;
  1380. GameScene.SelectedCell = null;
  1381. return;
  1382. #endregion
  1383. #region From Inventory
  1384. case MirGridType.Inventory: //From Inventory
  1385. if (Item != null)
  1386. {
  1387. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1388. {
  1389. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1390. Locked = true;
  1391. GameScene.SelectedCell.Locked = true;
  1392. GameScene.SelectedCell = null;
  1393. return;
  1394. }
  1395. }
  1396. Network.Enqueue(new C.DepositRefineItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1397. Locked = true;
  1398. GameScene.SelectedCell.Locked = true;
  1399. GameScene.SelectedCell = null;
  1400. return;
  1401. #endregion
  1402. }
  1403. break;
  1404. #endregion
  1405. #region To Item Renting Dialog
  1406. case MirGridType.Renting:
  1407. switch (GameScene.SelectedCell.GridType)
  1408. {
  1409. case MirGridType.Inventory:
  1410. if (Item == null)
  1411. {
  1412. Network.Enqueue(new C.DepositRentalItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1413. Locked = true;
  1414. GameScene.SelectedCell.Locked = true;
  1415. GameScene.SelectedCell = null;
  1416. return;
  1417. }
  1418. break;
  1419. }
  1420. break;
  1421. #endregion
  1422. #region To Awakening
  1423. case MirGridType.AwakenItem:
  1424. {
  1425. int errorCode = 0;
  1426. if (GameScene.SelectedCell.GridType != MirGridType.Inventory && _itemSlot < 1) return;
  1427. switch (_itemSlot)
  1428. {
  1429. //baseitem
  1430. case 0:
  1431. {
  1432. if ((GameScene.SelectedCell.Item.Info.Type == ItemType.Weapon ||
  1433. GameScene.SelectedCell.Item.Info.Type == ItemType.Helmet ||
  1434. GameScene.SelectedCell.Item.Info.Type == ItemType.Armour) &&
  1435. GameScene.SelectedCell.Item.Info.Grade != ItemGrade.None &&
  1436. _itemSlot == 0)
  1437. {
  1438. if (Item == null)
  1439. {
  1440. Item = GameScene.SelectedCell.Item;
  1441. GameScene.SelectedCell.Locked = true;
  1442. NPCAwakeDialog.ItemsIdx[_itemSlot] = GameScene.SelectedCell._itemSlot;
  1443. }
  1444. else
  1445. {
  1446. Network.Enqueue(new C.AwakeningLockedItem { UniqueID = Item.UniqueID, Locked = false });
  1447. Item = GameScene.SelectedCell.Item;
  1448. GameScene.SelectedCell.Locked = true;
  1449. NPCAwakeDialog.ItemsIdx[_itemSlot] = GameScene.SelectedCell._itemSlot;
  1450. }
  1451. GameScene.Scene.NPCAwakeDialog.ItemCell_Click();
  1452. GameScene.Scene.NPCAwakeDialog.OnAwakeTypeSelect(0);
  1453. }
  1454. else
  1455. {
  1456. errorCode = -2;
  1457. }
  1458. }
  1459. break;
  1460. //view materials
  1461. case 1:
  1462. case 2:
  1463. break;
  1464. //materials
  1465. case 3:
  1466. case 4:
  1467. {
  1468. switch (GameScene.SelectedCell.GridType)
  1469. {
  1470. case MirGridType.Inventory:
  1471. {
  1472. if (GameScene.SelectedCell.Item.Info.Type == ItemType.Awakening &&
  1473. GameScene.SelectedCell.Item.Info.Shape < 200 && NPCAwakeDialog.ItemsIdx[_itemSlot] == 0)
  1474. {
  1475. Item = GameScene.SelectedCell.Item;
  1476. GameScene.SelectedCell.Locked = true;
  1477. NPCAwakeDialog.ItemsIdx[_itemSlot] = GameScene.SelectedCell._itemSlot;
  1478. }
  1479. else
  1480. {
  1481. errorCode = -2;
  1482. }
  1483. }
  1484. break;
  1485. case MirGridType.AwakenItem:
  1486. {
  1487. if (GameScene.SelectedCell.ItemSlot == ItemSlot || GameScene.SelectedCell.ItemSlot == 0)
  1488. {
  1489. Locked = false;
  1490. GameScene.SelectedCell = null;
  1491. }
  1492. else
  1493. {
  1494. GameScene.SelectedCell.Locked = false;
  1495. Locked = false;
  1496. int beforeIdx = NPCAwakeDialog.ItemsIdx[GameScene.SelectedCell._itemSlot];
  1497. NPCAwakeDialog.ItemsIdx[GameScene.SelectedCell._itemSlot] = NPCAwakeDialog.ItemsIdx[_itemSlot];
  1498. NPCAwakeDialog.ItemsIdx[_itemSlot] = beforeIdx;
  1499. UserItem item = GameScene.SelectedCell.Item;
  1500. GameScene.SelectedCell.Item = Item;
  1501. Item = item;
  1502. GameScene.SelectedCell = null;
  1503. }
  1504. }
  1505. break;
  1506. }
  1507. }
  1508. break;
  1509. //SuccessRateUpItem or RandomValueUpItem or CancelDestroyedItem etc.
  1510. //AllCashItem Korea Server Not Implementation.
  1511. case 5:
  1512. case 6:
  1513. if (GameScene.SelectedCell.Item.Info.Type == ItemType.Awakening &&
  1514. GameScene.SelectedCell.Item.Info.Shape == 200)
  1515. {
  1516. Item = GameScene.SelectedCell.Item;
  1517. GameScene.SelectedCell.Locked = true;
  1518. NPCAwakeDialog.ItemsIdx[_itemSlot] = GameScene.SelectedCell._itemSlot;
  1519. }
  1520. else
  1521. {
  1522. errorCode = -2;
  1523. }
  1524. break;
  1525. default:
  1526. break;
  1527. }
  1528. GameScene.SelectedCell = null;
  1529. switch (errorCode)
  1530. {
  1531. //case -1:
  1532. // messageBox = new MirMessageBox("Item must be in your inventory.", MirMessageBoxButtons.OK);
  1533. // messageBox.Show();
  1534. // break;
  1535. case -2:
  1536. //messageBox = new MirMessageBox("Cannot awaken this item.", MirMessageBoxButtons.OK);
  1537. //messageBox.Show();
  1538. break;
  1539. }
  1540. }
  1541. return;
  1542. #endregion
  1543. #region To Mail
  1544. case MirGridType.Mail: //To Mail
  1545. if (GameScene.SelectedCell.GridType == MirGridType.Inventory)
  1546. {
  1547. if (Item != null)
  1548. {
  1549. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouCannotSwapItems), ChatType.System);
  1550. return;
  1551. }
  1552. if (GameScene.SelectedCell.Item.Info.Bind.HasFlag(BindMode.DontTrade))
  1553. {
  1554. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouCannotMailItem), ChatType.System);
  1555. return;
  1556. }
  1557. if (ItemArray[ItemSlot] == null)
  1558. {
  1559. Item = GameScene.SelectedCell.Item;
  1560. GameScene.SelectedCell.Locked = true;
  1561. MailComposeParcelDialog.ItemsIdx[_itemSlot] = GameScene.SelectedCell.Item.UniqueID;
  1562. GameScene.SelectedCell = null;
  1563. GameScene.Scene.MailComposeParcelDialog.CalculatePostage();
  1564. return;
  1565. }
  1566. }
  1567. break;
  1568. #endregion
  1569. #region To Hero Inventory
  1570. case MirGridType.HeroInventory:
  1571. if (GameScene.Hero == null || GameScene.Hero.Dead)
  1572. return;
  1573. switch (GameScene.SelectedCell.GridType)
  1574. {
  1575. #region From Hero Inventory
  1576. case MirGridType.HeroInventory:
  1577. if (Item != null)
  1578. {
  1579. if (CMain.Ctrl)
  1580. {
  1581. MirMessageBox messageBox = new MirMessageBox(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouWantCombineItems), MirMessageBoxButtons.YesNo);
  1582. messageBox.YesButton.Click += (o, e) =>
  1583. {
  1584. //Combine
  1585. Network.Enqueue(new C.CombineItem { Grid = GameScene.SelectedCell.GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1586. Locked = true;
  1587. GameScene.SelectedCell.Locked = true;
  1588. GameScene.SelectedCell = null;
  1589. };
  1590. messageBox.Show();
  1591. return;
  1592. }
  1593. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1594. {
  1595. //Merge
  1596. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1597. Locked = true;
  1598. GameScene.SelectedCell.Locked = true;
  1599. GameScene.SelectedCell = null;
  1600. return;
  1601. }
  1602. }
  1603. Network.Enqueue(new C.MoveItem { Grid = GridType, From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1604. Locked = true;
  1605. GameScene.SelectedCell.Locked = true;
  1606. GameScene.SelectedCell = null;
  1607. return;
  1608. #endregion
  1609. #region From Hero Equipment
  1610. case MirGridType.HeroEquipment:
  1611. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1612. {
  1613. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1614. {
  1615. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1616. Locked = true;
  1617. GameScene.SelectedCell.Locked = true;
  1618. GameScene.SelectedCell = null;
  1619. return;
  1620. }
  1621. }
  1622. if (!CanRemoveItem(GameScene.SelectedCell.Item))
  1623. {
  1624. GameScene.SelectedCell = null;
  1625. return;
  1626. }
  1627. if (Item == null)
  1628. {
  1629. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = ItemSlot });
  1630. Locked = true;
  1631. GameScene.SelectedCell.Locked = true;
  1632. GameScene.SelectedCell = null;
  1633. return;
  1634. }
  1635. for (int x = 2; x < ItemArray.Length; x++)
  1636. if (ItemArray[x] == null)
  1637. {
  1638. Network.Enqueue(new C.RemoveItem { Grid = GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = x });
  1639. MirItemCell temp = x < GameScene.User.HeroBeltIdx ? GameScene.Scene.HeroBeltDialog.Grid[x] : GameScene.Scene.HeroInventoryDialog.Grid[x - GameScene.User.HeroBeltIdx];
  1640. if (temp != null) temp.Locked = true;
  1641. GameScene.SelectedCell.Locked = true;
  1642. GameScene.SelectedCell = null;
  1643. return;
  1644. }
  1645. break;
  1646. #endregion
  1647. #region From Inventory
  1648. case MirGridType.Inventory:
  1649. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1650. {
  1651. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1652. {
  1653. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1654. Locked = true;
  1655. GameScene.SelectedCell.Locked = true;
  1656. GameScene.SelectedCell = null;
  1657. return;
  1658. }
  1659. }
  1660. if (GameScene.SelectedCell.Item.Weight + MapObject.Hero.CurrentBagWeight > MapObject.Hero.Stats[Stat.BagWeight])
  1661. {
  1662. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TooHeavyToTransfer), ChatType.System);
  1663. GameScene.SelectedCell = null;
  1664. return;
  1665. }
  1666. if (Item != null)
  1667. {
  1668. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1669. {
  1670. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1671. Locked = true;
  1672. GameScene.SelectedCell.Locked = true;
  1673. GameScene.SelectedCell = null;
  1674. return;
  1675. }
  1676. }
  1677. if (Item == null)
  1678. {
  1679. Network.Enqueue(new C.TransferHeroItem { From = GameScene.SelectedCell.ItemSlot, To = ItemSlot });
  1680. Locked = true;
  1681. GameScene.SelectedCell.Locked = true;
  1682. GameScene.SelectedCell = null;
  1683. return;
  1684. }
  1685. for (int x = 2; x < ItemArray.Length; x++)
  1686. if (ItemArray[x] == null)
  1687. {
  1688. Network.Enqueue(new C.TransferHeroItem { From = GameScene.SelectedCell.ItemSlot, To = x });
  1689. MirItemCell temp = x < GameScene.User.HeroBeltIdx ? GameScene.Scene.HeroBeltDialog.Grid[x] : GameScene.Scene.HeroInventoryDialog.Grid[x - GameScene.User.HeroBeltIdx];
  1690. if (temp != null) temp.Locked = true;
  1691. GameScene.SelectedCell.Locked = true;
  1692. GameScene.SelectedCell = null;
  1693. return;
  1694. }
  1695. break;
  1696. #endregion
  1697. }
  1698. break;
  1699. #endregion
  1700. #region To Hero Equipment
  1701. case MirGridType.HeroEquipment:
  1702. if (GameScene.SelectedCell.GridType != MirGridType.HeroInventory) return;
  1703. if (GameScene.Hero == null || GameScene.Hero.Dead)
  1704. return;
  1705. if (Item != null && GameScene.SelectedCell.Item.Info.Type == ItemType.Amulet)
  1706. {
  1707. if (GameScene.SelectedCell.Item.Info == Item.Info && Item.Count < Item.Info.StackSize)
  1708. {
  1709. Network.Enqueue(new C.MergeItem { GridFrom = GameScene.SelectedCell.GridType, GridTo = GridType, IDFrom = GameScene.SelectedCell.Item.UniqueID, IDTo = Item.UniqueID });
  1710. Locked = true;
  1711. GameScene.SelectedCell.Locked = true;
  1712. GameScene.SelectedCell = null;
  1713. return;
  1714. }
  1715. }
  1716. if (CorrectSlot(GameScene.SelectedCell.Item, GameScene.SelectedCell.GridType))
  1717. {
  1718. if (CanWearItem(GameScene.Hero, GameScene.SelectedCell.Item))
  1719. {
  1720. Network.Enqueue(new C.EquipItem { Grid = GameScene.SelectedCell.GridType, UniqueID = GameScene.SelectedCell.Item.UniqueID, To = ItemSlot });
  1721. Locked = true;
  1722. GameScene.SelectedCell.Locked = true;
  1723. }
  1724. GameScene.SelectedCell = null;
  1725. }
  1726. return;
  1727. #endregion
  1728. #region To Hero AutoPot
  1729. case MirGridType.HeroHPItem:
  1730. case MirGridType.HeroMPItem:
  1731. if (GameScene.SelectedCell.GridType != MirGridType.HeroInventory) return;
  1732. if (GameScene.Hero == null || GameScene.Hero.Dead)
  1733. return;
  1734. if (GameScene.SelectedCell.Item.Info.Type != ItemType.Potion || GameScene.SelectedCell.Item.Info.Shape > 1)
  1735. return;
  1736. Network.Enqueue(new C.SetAutoPotItem { Grid = GridType, ItemIndex = GameScene.SelectedCell.Item.Info.Index });
  1737. GameScene.SelectedCell = null;
  1738. return;
  1739. #endregion
  1740. }
  1741. return;
  1742. }
  1743. if (Item != null)
  1744. {
  1745. GameScene.SelectedCell = this;
  1746. }
  1747. }
  1748. private void PlayItemSound()
  1749. {
  1750. if (Item == null) return;
  1751. switch (Item.Info.Type)
  1752. {
  1753. case ItemType.Weapon:
  1754. SoundManager.PlaySound(SoundList.ClickWeapon);
  1755. break;
  1756. case ItemType.Armour:
  1757. SoundManager.PlaySound(SoundList.ClickArmour);
  1758. break;
  1759. case ItemType.Helmet:
  1760. SoundManager.PlaySound(SoundList.ClickHelmet);
  1761. break;
  1762. case ItemType.Necklace:
  1763. SoundManager.PlaySound(SoundList.ClickNecklace);
  1764. break;
  1765. case ItemType.Bracelet:
  1766. SoundManager.PlaySound(SoundList.ClickBracelet);
  1767. break;
  1768. case ItemType.Ring:
  1769. SoundManager.PlaySound(SoundList.ClickRing);
  1770. break;
  1771. case ItemType.Boots:
  1772. SoundManager.PlaySound(SoundList.ClickBoots);
  1773. break;
  1774. case ItemType.Potion:
  1775. SoundManager.PlaySound(SoundList.ClickDrug);
  1776. break;
  1777. default:
  1778. SoundManager.PlaySound(SoundList.ClickItem);
  1779. break;
  1780. }
  1781. }
  1782. private int FreeSpace()
  1783. {
  1784. int count = 0;
  1785. for (int i = 0; i < ItemArray.Length; i++)
  1786. if (ItemArray[i] == null) count++;
  1787. return count;
  1788. }
  1789. private bool CanRemoveItem(UserItem i)
  1790. {
  1791. if(MapObject.User.RidingMount && i.Info.Type != ItemType.Torch)
  1792. {
  1793. return false;
  1794. }
  1795. //stuck
  1796. return FreeSpace() > 0;
  1797. }
  1798. private bool CorrectSlot(UserItem i, MirGridType grid)
  1799. {
  1800. ItemType type = i.Info.Type;
  1801. switch (GridType)
  1802. {
  1803. case MirGridType.Equipment:
  1804. if (grid != MirGridType.Inventory && grid != MirGridType.Storage)
  1805. return false;
  1806. break;
  1807. case MirGridType.HeroEquipment:
  1808. if (grid != MirGridType.HeroInventory)
  1809. return false;
  1810. break;
  1811. }
  1812. switch ((EquipmentSlot)ItemSlot)
  1813. {
  1814. case EquipmentSlot.Weapon:
  1815. return type == ItemType.Weapon;
  1816. case EquipmentSlot.Armour:
  1817. return type == ItemType.Armour;
  1818. case EquipmentSlot.Helmet:
  1819. return type == ItemType.Helmet;
  1820. case EquipmentSlot.Torch:
  1821. return type == ItemType.Torch;
  1822. case EquipmentSlot.Necklace:
  1823. return type == ItemType.Necklace;
  1824. case EquipmentSlot.BraceletL:
  1825. return i.Info.Type == ItemType.Bracelet;
  1826. case EquipmentSlot.BraceletR:
  1827. return i.Info.Type == ItemType.Bracelet || i.Info.Type == ItemType.Amulet;
  1828. case EquipmentSlot.RingL:
  1829. case EquipmentSlot.RingR:
  1830. return type == ItemType.Ring;
  1831. case EquipmentSlot.Amulet:
  1832. return type == ItemType.Amulet;// && i.Info.Shape > 0;
  1833. case EquipmentSlot.Boots:
  1834. return type == ItemType.Boots;
  1835. case EquipmentSlot.Belt:
  1836. return type == ItemType.Belt;
  1837. case EquipmentSlot.Stone:
  1838. return type == ItemType.Stone;
  1839. case EquipmentSlot.Mount:
  1840. return type == ItemType.Mount;
  1841. default:
  1842. return false;
  1843. }
  1844. }
  1845. private bool CanUseItem()
  1846. {
  1847. if (Item == null) return false;
  1848. UserObject actor = GameScene.User;
  1849. if (HeroGridType)
  1850. actor = GameScene.Hero;
  1851. switch (actor.Gender)
  1852. {
  1853. case MirGender.Male:
  1854. if (!Item.Info.RequiredGender.HasFlag(RequiredGender.Male))
  1855. {
  1856. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.NotFemale), ChatType.System);
  1857. return false;
  1858. }
  1859. break;
  1860. case MirGender.Female:
  1861. if (!Item.Info.RequiredGender.HasFlag(RequiredGender.Female))
  1862. {
  1863. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.NotMale), ChatType.System);
  1864. return false;
  1865. }
  1866. break;
  1867. }
  1868. switch (actor.Class)
  1869. {
  1870. case MirClass.Warrior:
  1871. if (!Item.Info.RequiredClass.HasFlag(RequiredClass.Warrior))
  1872. {
  1873. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.WarriorsCannotUseItem), ChatType.System);
  1874. return false;
  1875. }
  1876. break;
  1877. case MirClass.Wizard:
  1878. if (!Item.Info.RequiredClass.HasFlag(RequiredClass.Wizard))
  1879. {
  1880. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.WizardsCannotUseItem), ChatType.System);
  1881. return false;
  1882. }
  1883. break;
  1884. case MirClass.Taoist:
  1885. if (!Item.Info.RequiredClass.HasFlag(RequiredClass.Taoist))
  1886. {
  1887. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TaoistsCannotUseItem), ChatType.System);
  1888. return false;
  1889. }
  1890. break;
  1891. case MirClass.Assassin:
  1892. if (!Item.Info.RequiredClass.HasFlag(RequiredClass.Assassin))
  1893. {
  1894. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.AssassinsCannotUseItem), ChatType.System);
  1895. return false;
  1896. }
  1897. break;
  1898. case MirClass.Archer:
  1899. if (!Item.Info.RequiredClass.HasFlag(RequiredClass.Archer))
  1900. {
  1901. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ArchersCannotUseItem), ChatType.System);
  1902. return false;
  1903. }
  1904. break;
  1905. }
  1906. switch (Item.Info.RequiredType)
  1907. {
  1908. case RequiredType.Level:
  1909. if (actor.Level < Item.Info.RequiredAmount)
  1910. {
  1911. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowLevel), ChatType.System);
  1912. return false;
  1913. }
  1914. break;
  1915. case RequiredType.MaxAC:
  1916. if (actor.Stats[Stat.MaxAC] < Item.Info.RequiredAmount)
  1917. {
  1918. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowAC), ChatType.System);
  1919. return false;
  1920. }
  1921. break;
  1922. case RequiredType.MaxMAC:
  1923. if (actor.Stats[Stat.MaxMAC] < Item.Info.RequiredAmount)
  1924. {
  1925. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowMAC), ChatType.System);
  1926. return false;
  1927. }
  1928. break;
  1929. case RequiredType.MaxDC:
  1930. if (actor.Stats[Stat.MaxDC] < Item.Info.RequiredAmount)
  1931. {
  1932. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowDC), ChatType.System);
  1933. return false;
  1934. }
  1935. break;
  1936. case RequiredType.MaxMC:
  1937. if (actor.Stats[Stat.MaxMC] < Item.Info.RequiredAmount)
  1938. {
  1939. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowMC), ChatType.System);
  1940. return false;
  1941. }
  1942. break;
  1943. case RequiredType.MaxSC:
  1944. if (actor.Stats[Stat.MaxSC] < Item.Info.RequiredAmount)
  1945. {
  1946. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowSC), ChatType.System);
  1947. return false;
  1948. }
  1949. break;
  1950. case RequiredType.MaxLevel:
  1951. if (actor.Level > Item.Info.RequiredAmount)
  1952. {
  1953. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouExceededMaxLevel), ChatType.System);
  1954. return false;
  1955. }
  1956. break;
  1957. case RequiredType.MinAC:
  1958. if (actor.Stats[Stat.MinAC] < Item.Info.RequiredAmount)
  1959. {
  1960. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveEnoughBaseAC), ChatType.System);
  1961. return false;
  1962. }
  1963. break;
  1964. case RequiredType.MinMAC:
  1965. if (actor.Stats[Stat.MinMAC] < Item.Info.RequiredAmount)
  1966. {
  1967. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveEnoughBaseMac), ChatType.System);
  1968. return false;
  1969. }
  1970. break;
  1971. case RequiredType.MinDC:
  1972. if (actor.Stats[Stat.MinDC] < Item.Info.RequiredAmount)
  1973. {
  1974. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouLackBaseDC), ChatType.System);
  1975. return false;
  1976. }
  1977. break;
  1978. case RequiredType.MinMC:
  1979. if (actor.Stats[Stat.MinMC] < Item.Info.RequiredAmount)
  1980. {
  1981. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouLackBaseMC), ChatType.System);
  1982. return false;
  1983. }
  1984. break;
  1985. case RequiredType.MinSC:
  1986. if (actor.Stats[Stat.MinSC] < Item.Info.RequiredAmount)
  1987. {
  1988. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouLackBaseSC), ChatType.System);
  1989. return false;
  1990. }
  1991. break;
  1992. }
  1993. switch (Item.Info.Type)
  1994. {
  1995. case ItemType.Saddle:
  1996. case ItemType.Ribbon:
  1997. case ItemType.Bells:
  1998. case ItemType.Mask:
  1999. case ItemType.Reins:
  2000. if (actor.Equipment[(int)EquipmentSlot.Mount] == null)
  2001. {
  2002. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveMountEquipped), ChatType.System);
  2003. return false;
  2004. }
  2005. break;
  2006. case ItemType.Hook:
  2007. case ItemType.Float:
  2008. case ItemType.Bait:
  2009. case ItemType.Finder:
  2010. case ItemType.Reel:
  2011. if (actor.Equipment[(int)EquipmentSlot.Weapon] == null || !actor.Equipment[(int)EquipmentSlot.Weapon].Info.IsFishingRod)
  2012. {
  2013. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveFishingRodEquipped), ChatType.System);
  2014. return false;
  2015. }
  2016. break;
  2017. }
  2018. return true;
  2019. }
  2020. private bool CanWearItem(UserObject actor, UserItem i)
  2021. {
  2022. if (i == null) return false;
  2023. if (actor == GameScene.Hero && actor.Dead)
  2024. return false;
  2025. //If Can remove;
  2026. switch (actor.Gender)
  2027. {
  2028. case MirGender.Male:
  2029. if (!i.Info.RequiredGender.HasFlag(RequiredGender.Male))
  2030. {
  2031. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.NotFemale), ChatType.System);
  2032. return false;
  2033. }
  2034. break;
  2035. case MirGender.Female:
  2036. if (!i.Info.RequiredGender.HasFlag(RequiredGender.Female))
  2037. {
  2038. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.NotMale), ChatType.System);
  2039. return false;
  2040. }
  2041. break;
  2042. }
  2043. switch (actor.Class)
  2044. {
  2045. case MirClass.Warrior:
  2046. if (!i.Info.RequiredClass.HasFlag(RequiredClass.Warrior))
  2047. {
  2048. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.WarriorsCannotUseItem), ChatType.System);
  2049. return false;
  2050. }
  2051. break;
  2052. case MirClass.Wizard:
  2053. if (!i.Info.RequiredClass.HasFlag(RequiredClass.Wizard))
  2054. {
  2055. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.WizardsCannotUseItem), ChatType.System);
  2056. return false;
  2057. }
  2058. break;
  2059. case MirClass.Taoist:
  2060. if (!i.Info.RequiredClass.HasFlag(RequiredClass.Taoist))
  2061. {
  2062. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TaoistsCannotUseItem), ChatType.System);
  2063. return false;
  2064. }
  2065. break;
  2066. case MirClass.Assassin:
  2067. if (!i.Info.RequiredClass.HasFlag(RequiredClass.Assassin))
  2068. {
  2069. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.AssassinsCannotUseItem), ChatType.System);
  2070. return false;
  2071. }
  2072. break;
  2073. case MirClass.Archer:
  2074. if (!i.Info.RequiredClass.HasFlag(RequiredClass.Archer))
  2075. {
  2076. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ArchersCannotUseItem), ChatType.System);
  2077. return false;
  2078. }
  2079. break;
  2080. }
  2081. switch (i.Info.RequiredType)
  2082. {
  2083. case RequiredType.Level:
  2084. if (actor.Level < i.Info.RequiredAmount)
  2085. {
  2086. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowLevel), ChatType.System);
  2087. return false;
  2088. }
  2089. break;
  2090. case RequiredType.MaxAC:
  2091. if (actor.Stats[Stat.MaxAC] < i.Info.RequiredAmount)
  2092. {
  2093. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowAC), ChatType.System);
  2094. return false;
  2095. }
  2096. break;
  2097. case RequiredType.MaxMAC:
  2098. if (actor.Stats[Stat.MaxMAC] < i.Info.RequiredAmount)
  2099. {
  2100. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowMAC), ChatType.System);
  2101. return false;
  2102. }
  2103. break;
  2104. case RequiredType.MaxDC:
  2105. if (actor.Stats[Stat.MaxDC] < i.Info.RequiredAmount)
  2106. {
  2107. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowDC), ChatType.System);
  2108. return false;
  2109. }
  2110. break;
  2111. case RequiredType.MaxMC:
  2112. if (actor.Stats[Stat.MaxMC] < i.Info.RequiredAmount)
  2113. {
  2114. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowMC), ChatType.System);
  2115. return false;
  2116. }
  2117. break;
  2118. case RequiredType.MaxSC:
  2119. if (actor.Stats[Stat.MaxSC] < i.Info.RequiredAmount)
  2120. {
  2121. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.LowSC), ChatType.System);
  2122. return false;
  2123. }
  2124. break;
  2125. case RequiredType.MaxLevel:
  2126. if (actor.Level > i.Info.RequiredAmount)
  2127. {
  2128. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouExceededMaxLevel), ChatType.System);
  2129. return false;
  2130. }
  2131. break;
  2132. case RequiredType.MinAC:
  2133. if (actor.Stats[Stat.MinAC] < i.Info.RequiredAmount)
  2134. {
  2135. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveEnoughBaseAC), ChatType.System);
  2136. return false;
  2137. }
  2138. break;
  2139. case RequiredType.MinMAC:
  2140. if (actor.Stats[Stat.MinMAC] < i.Info.RequiredAmount)
  2141. {
  2142. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveEnoughBaseMAC), ChatType.System);
  2143. return false;
  2144. }
  2145. break;
  2146. case RequiredType.MinDC:
  2147. if (actor.Stats[Stat.MinDC] < i.Info.RequiredAmount)
  2148. {
  2149. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouNotEnoughBaseDC), ChatType.System);
  2150. return false;
  2151. }
  2152. break;
  2153. case RequiredType.MinMC:
  2154. if (actor.Stats[Stat.MinMC] < i.Info.RequiredAmount)
  2155. {
  2156. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouNotEnoughBaseMC), ChatType.System);
  2157. return false;
  2158. }
  2159. break;
  2160. case RequiredType.MinSC:
  2161. if (actor.Stats[Stat.MinSC] < i.Info.RequiredAmount)
  2162. {
  2163. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.YouDoNotHaveEnoughBaseSC), ChatType.System);
  2164. return false;
  2165. }
  2166. break;
  2167. }
  2168. if (i.Info.Type == ItemType.Weapon || i.Info.Type == ItemType.Torch)
  2169. {
  2170. if (i.Weight - (Item != null ? Item.Weight : 0) + actor.CurrentHandWeight > actor.Stats[Stat.HandWeight])
  2171. {
  2172. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TooHeavyToHold), ChatType.System);
  2173. return false;
  2174. }
  2175. }
  2176. else
  2177. {
  2178. if (i.Weight - (Item != null ? Item.Weight : 0) + actor.CurrentWearWeight > actor.Stats[Stat.WearWeight])
  2179. {
  2180. GameScene.Scene.ChatDialog.ReceiveChat(GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ItIsTooHeavyToWear), ChatType.System);
  2181. return false;
  2182. }
  2183. }
  2184. switch (i.Info.Type)
  2185. {
  2186. case ItemType.Bait:
  2187. case ItemType.Finder:
  2188. case ItemType.Hook:
  2189. case ItemType.Reel:
  2190. case ItemType.Float:
  2191. if (!actor.HasFishingRod)
  2192. {
  2193. return false;
  2194. }
  2195. break;
  2196. case ItemType.Bells:
  2197. case ItemType.Reins:
  2198. case ItemType.Ribbon:
  2199. case ItemType.Saddle:
  2200. if (actor.MountType < 0)
  2201. {
  2202. return false;
  2203. }
  2204. break;
  2205. case ItemType.Socket:
  2206. if (GameScene.SelectedItem == null || GameScene.SelectedItem.Info.Type == ItemType.Mount || (GameScene.SelectedItem.Info.Type == ItemType.Weapon && GameScene.SelectedItem.Info.IsFishingRod))
  2207. {
  2208. return false;
  2209. }
  2210. break;
  2211. }
  2212. return true;
  2213. }
  2214. protected internal override void DrawControl()
  2215. {
  2216. if (Item != null && GameScene.SelectedCell != this && Locked != true)
  2217. {
  2218. CreateDisposeLabel();
  2219. if (Library != null)
  2220. {
  2221. ushort image = Item.Image;
  2222. Size imgSize = Library.GetTrueSize(image);
  2223. Point offSet = new Point((Size.Width - imgSize.Width) / 2, (Size.Height - imgSize.Height) / 2);
  2224. if (GridType == MirGridType.Craft)
  2225. {
  2226. Libraries.Prguse.Draw(1121, DisplayLocation.Add(new Point(-2, -1)), Color.White, UseOffSet, 0.8F);
  2227. }
  2228. Library.Draw(image, DisplayLocation.Add(offSet), ForeColour, UseOffSet, 1F);
  2229. if (Item.SealedInfo != null && Item.SealedInfo.ExpiryDate > CMain.Now)
  2230. {
  2231. Libraries.StateItems.Draw(3590, DisplayLocation.Add(new Point(2, 2)), Color.White, UseOffSet, 1F);
  2232. }
  2233. }
  2234. }
  2235. else if (Item != null && (GameScene.SelectedCell == this || Locked))
  2236. {
  2237. CreateDisposeLabel();
  2238. if (Library != null)
  2239. {
  2240. ushort image = Item.Image;
  2241. Size imgSize = Library.GetTrueSize(image);
  2242. Point offSet = new Point((Size.Width - imgSize.Width) / 2, (Size.Height - imgSize.Height) / 2);
  2243. Library.Draw(image, DisplayLocation.Add(offSet), Color.DimGray, UseOffSet, 0.8F);
  2244. }
  2245. }
  2246. else if (ShadowItem != null)
  2247. {
  2248. CreateDisposeLabel();
  2249. if (Library != null)
  2250. {
  2251. ushort image = ShadowItem.Info.Image;
  2252. Size imgSize = Library.GetTrueSize(image);
  2253. Point offSet = new Point((Size.Width - imgSize.Width) / 2, (Size.Height - imgSize.Height) / 2);
  2254. if (GridType == MirGridType.Craft)
  2255. {
  2256. Libraries.Prguse.Draw(1121, DisplayLocation.Add(new Point(-2, -1)), Color.White, UseOffSet, 0.8F);
  2257. }
  2258. Library.Draw(image, DisplayLocation.Add(offSet), Color.DimGray, UseOffSet, 0.8F);
  2259. }
  2260. }
  2261. else
  2262. DisposeCountLabel();
  2263. }
  2264. protected override void OnMouseEnter()
  2265. {
  2266. base.OnMouseEnter();
  2267. if (GridType == MirGridType.Inspect)
  2268. GameScene.Scene.CreateItemLabel(Item, true);
  2269. else
  2270. {
  2271. if (Item != null)
  2272. GameScene.Scene.CreateItemLabel(Item);
  2273. else if (ShadowItem != null)
  2274. GameScene.Scene.CreateItemLabel(ShadowItem, false, ShadowItem.CurrentDura == ShadowItem.MaxDura);
  2275. }
  2276. }
  2277. protected override void OnMouseLeave()
  2278. {
  2279. base.OnMouseLeave();
  2280. GameScene.Scene.DisposeItemLabel();
  2281. GameScene.HoverItem = null;
  2282. }
  2283. private void CreateDisposeLabel()
  2284. {
  2285. if (Item == null && ShadowItem == null)
  2286. return;
  2287. if (Item != null && ShadowItem == null && Item.Info.StackSize <= 1)
  2288. {
  2289. DisposeCountLabel();
  2290. return;
  2291. }
  2292. if (CountLabel == null || CountLabel.IsDisposed)
  2293. {
  2294. CountLabel = new MirLabel
  2295. {
  2296. AutoSize = true,
  2297. ForeColour = Color.Yellow,
  2298. NotControl = true,
  2299. OutLine = false,
  2300. Parent = this,
  2301. };
  2302. }
  2303. if (ShadowItem != null)
  2304. {
  2305. CountLabel.ForeColour = (Item == null || ShadowItem.Count > Item.Count) ? Color.Red : Color.LimeGreen;
  2306. CountLabel.Text = string.Format("{0}/{1}", Item == null ? 0 : Item.Count, ShadowItem.Count);
  2307. }
  2308. else
  2309. {
  2310. CountLabel.Text = Item.Count.ToString("###0");
  2311. }
  2312. CountLabel.Location = new Point(Size.Width - CountLabel.Size.Width, Size.Height - CountLabel.Size.Height);
  2313. }
  2314. private void DisposeCountLabel()
  2315. {
  2316. if (CountLabel != null && !CountLabel.IsDisposed)
  2317. CountLabel.Dispose();
  2318. CountLabel = null;
  2319. }
  2320. }
  2321. }