| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 |
- namespace Client
- {
- public enum KeybindOptions : int
- {
- Bar1Skill1 = 0,
- Bar1Skill2,
- Bar1Skill3,
- Bar1Skill4,
- Bar1Skill5,
- Bar1Skill6,
- Bar1Skill7,
- Bar1Skill8,
- Bar2Skill1,
- Bar2Skill2,
- Bar2Skill3,
- Bar2Skill4,
- Bar2Skill5,
- Bar2Skill6,
- Bar2Skill7,
- Bar2Skill8,
- Inventory,
- Inventory2,
- Equipment,
- Equipment2,
- Skills,
- Skills2,
- Creature,
- MountWindow,
- Mount,
- Fishing,
- Skillbar,
- Mentor,
- Relationship,
- Friends,
- Guilds,
- GameShop,
- Quests,
- Closeall,
- Options,
- Options2,
- Group,
- Belt,
- BeltFlip,
- Pickup,
- Belt1,
- Belt1Alt,
- Belt2,
- Belt2Alt,
- Belt3,
- Belt3Alt,
- Belt4,
- Belt4Alt,
- Belt5,
- Belt5Alt,
- Belt6,
- Belt6Alt,
- Belt7,
- Belt7Alt,
- Belt8,
- Belt8Alt,
- Logout,
- Exit,
- CreaturePickup,
- CreatureAutoPickup,
- Minimap,
- Bigmap,
- Trade,
- Rental,
- ChangeAttackmode,
- AttackmodePeace,
- AttackmodeGroup,
- AttackmodeGuild,
- AttackmodeEnemyguild,
- AttackmodeRedbrown,
- AttackmodeAll,
- ChangePetmode,
- PetmodeBoth,
- PetmodeMoveonly,
- PetmodeAttackonly,
- PetmodeNone,
- Help,
- Keybind,
- Autorun,
- Cameramode,
- Screenshot,
- DropView,
- TargetDead,
- Ranking,
- AddGroupMember,
- HeroSkill1,
- HeroSkill2,
- HeroSkill3,
- HeroSkill4,
- HeroSkill5,
- HeroSkill6,
- HeroSkill7,
- HeroSkill8,
- HeroInventory,
- HeroEquipment,
- HeroSkills,
- TargetSpellLockOn,
- PetmodeFocusMasterTarget
- }
- public class KeyBind
- {
- public KeybindOptions function = KeybindOptions.Bar1Skill1;
- public string Group = "", Description = "";
- public Keys Key = 0;
- /// <summary>
- /// Require Options : 0 = Require unpressed key, 1 = Require pressed key, 2 = Don't care
- /// </summary>
- public byte RequireCtrl = 0;
- public byte RequireShift = 0;
- public byte RequireAlt = 0;
- public byte RequireTilde = 0;
- }
- public class KeyBindSettings
- {
- private static InIReader Reader = new InIReader(@".\KeyBinds.ini");
- public List<KeyBind> Keylist = new List<KeyBind>();
- public List<KeyBind> DefaultKeylist = new List<KeyBind>();
- public KeyBindSettings()
- {
- New(Keylist);
- New(DefaultKeylist);
- if (!File.Exists(@".\KeyBinds.ini"))
- {
- Save(DefaultKeylist);
- return;
- }
- Load();
- }
- public void Load()
- {
- foreach (KeyBind Inputkey in Keylist)
- {
- Inputkey.RequireAlt = Reader.ReadByte(Inputkey.function.ToString(), "RequireAlt", Inputkey.RequireAlt);
- Inputkey.RequireShift = Reader.ReadByte(Inputkey.function.ToString(), "RequireShift", Inputkey.RequireShift);
- Inputkey.RequireTilde = Reader.ReadByte(Inputkey.function.ToString(), "RequireTilde", Inputkey.RequireTilde);
- Inputkey.RequireCtrl = Reader.ReadByte(Inputkey.function.ToString(), "RequireCtrl", Inputkey.RequireCtrl);
- string Input = Reader.ReadString(Inputkey.function.ToString(), "RequireKey", Inputkey.Key.ToString());
- Enum.TryParse(Input, out Inputkey.Key);
-
- }
- }
- public void Save(List<KeyBind> keyList)
- {
- Reader.Write("Guide", "01", "RequireAlt,RequireShift,RequireTilde,RequireCtrl");
- Reader.Write("Guide", "02", "have 3 options: 0/1/2");
- Reader.Write("Guide", "03", "0 < you cannot have this key pressed to use the function");
- Reader.Write("Guide", "04", "1 < you have to have this key pressed to use this function");
- Reader.Write("Guide", "05", "2 < it doesnt matter if you press this key to use this function");
- Reader.Write("Guide", "06", "by default just use 2, unless you have 2 functions on the same key");
- Reader.Write("Guide", "07", "example: change attack mode (ctrl+h) and help (h)");
- Reader.Write("Guide", "08", "if you set either of those to requireshift 2, then they wil both work at the same time or not work");
- Reader.Write("Guide", "09", "");
- Reader.Write("Guide", "10", "To get the value for RequireKey look at:");
- Reader.Write("Guide", "11", "https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx");
-
- foreach (KeyBind Inputkey in keyList)
- {
- Reader.Write(Inputkey.function.ToString(), "RequireAlt", Inputkey.RequireAlt);
- Reader.Write(Inputkey.function.ToString(), "RequireShift", Inputkey.RequireShift);
- Reader.Write(Inputkey.function.ToString(), "RequireTilde", Inputkey.RequireTilde);
- Reader.Write(Inputkey.function.ToString(), "RequireCtrl", Inputkey.RequireCtrl);
- Reader.Write(Inputkey.function.ToString(), "RequireKey", Inputkey.Key.ToString());
- }
- }
- public void New(List<KeyBind> list)
- {
- KeyBind InputKey;
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.InventoryOpenClose), function = KeybindOptions.Inventory, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.F9 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.InventoryOpenCloseAlt), function = KeybindOptions.Inventory2, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.I };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.EquipmentOpenClose), function = KeybindOptions.Equipment, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.F10 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.EquipmentOpenCloseAlt), function = KeybindOptions.Equipment2, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.C };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillsOpenClose), function = KeybindOptions.Skills, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.F11 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillsOpenCloseAlt), function = KeybindOptions.Skills2, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.S };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroInventoryOpenClose), function = KeybindOptions.HeroInventory, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.I };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroEquipmentOpenClose), function = KeybindOptions.HeroEquipment, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.C };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillsOpenClose), function = KeybindOptions.HeroSkills, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.S };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.CreaturesOpenClose), function = KeybindOptions.Creature, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.E };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.MountOpenClose), function = KeybindOptions.MountWindow, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.J };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.FishingOpenClose), function = KeybindOptions.Fishing, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.N };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarOpenClose), function = KeybindOptions.Skillbar, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.R };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.MentorOpenClose), function = KeybindOptions.Mentor, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.RelationshipOpenClose), function = KeybindOptions.Relationship, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.L };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.FriendsOpenClose), function = KeybindOptions.Friends, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.F };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.GuildOpenClose), function = KeybindOptions.Guilds, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.G };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.GameshopOpenClose), function = KeybindOptions.GameShop, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Y };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.QuestDiaryOpenClose), function = KeybindOptions.Quests, RequireAlt = 0, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Q };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.OptionsOpenClose), function = KeybindOptions.Options, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.F12 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.OptionsOpenCloseAlt), function = KeybindOptions.Options2, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.O };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.GroupOpenClose), function = KeybindOptions.Group, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.P };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.BeltOpenClose), function = KeybindOptions.Belt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.Z };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.MinimapOpenClose), function = KeybindOptions.Minimap, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.V };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.BigmapOpenClose), function = KeybindOptions.Bigmap, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.B };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.RankingOpenClose), function = KeybindOptions.Ranking, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.K };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HelpOpenClose), function = KeybindOptions.Help, RequireAlt = 2, RequireShift = 0, RequireTilde = 2, RequireCtrl = 0, Key = Keys.H };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.KeybindsOpenClose), function = KeybindOptions.Keybind, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.U };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Dialogs", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.CloseAllWindows), function = KeybindOptions.Closeall, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Escape };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 1", function = KeybindOptions.Bar1Skill1, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F1 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 2", function = KeybindOptions.Bar1Skill2, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F2 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 3", function = KeybindOptions.Bar1Skill3, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F3 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 4", function = KeybindOptions.Bar1Skill4, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F4 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 5", function = KeybindOptions.Bar1Skill5, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F5 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 6", function = KeybindOptions.Bar1Skill6, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F6 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 7", function = KeybindOptions.Bar1Skill7, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F7 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarSlot)+" 8", function = KeybindOptions.Bar1Skill8, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F8 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 1", function = KeybindOptions.Bar2Skill1, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F1 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 2", function = KeybindOptions.Bar2Skill2, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F2 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 3", function = KeybindOptions.Bar2Skill3, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F3 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 4", function = KeybindOptions.Bar2Skill4, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F4 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 5", function = KeybindOptions.Bar2Skill5, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F5 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 6", function = KeybindOptions.Bar2Skill6, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F6 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 7", function = KeybindOptions.Bar2Skill7, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F7 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SkillbarAltSlot)+" 8", function = KeybindOptions.Bar2Skill8, RequireAlt = 2, RequireShift = 0, RequireTilde = 0, RequireCtrl = 1, Key = Keys.F8 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 1", function = KeybindOptions.HeroSkill1, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F1 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 2", function = KeybindOptions.HeroSkill2, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F2 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 3", function = KeybindOptions.HeroSkill3, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F3 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 4", function = KeybindOptions.HeroSkill4, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F4 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 5", function = KeybindOptions.HeroSkill5, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F5 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 6", function = KeybindOptions.HeroSkill6, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F6 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 7", function = KeybindOptions.HeroSkill7, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F7 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Skillbar", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HeroSkillbarSlot)+" 8", function = KeybindOptions.HeroSkill8, RequireAlt = 2, RequireShift = 1, RequireTilde = 0, RequireCtrl = 0, Key = Keys.F8 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.RotateBelt), function = KeybindOptions.BeltFlip, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.Z };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),1), function = KeybindOptions.Belt1, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D1 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),1), function = KeybindOptions.Belt1Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad1 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),2), function = KeybindOptions.Belt2, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D2 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),2), function = KeybindOptions.Belt2Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad2 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),3), function = KeybindOptions.Belt3, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D3 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),3), function = KeybindOptions.Belt3Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad3 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),4), function = KeybindOptions.Belt4, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D4 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),4), function = KeybindOptions.Belt4Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad4 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),5), function = KeybindOptions.Belt5, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D5 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),5), function = KeybindOptions.Belt5Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad5 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),6), function = KeybindOptions.Belt6, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D6 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),6), function = KeybindOptions.Belt6Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad6 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),7), function = KeybindOptions.Belt7, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D7 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),7), function = KeybindOptions.Belt7Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad7 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlot),8), function = KeybindOptions.Belt8, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D8 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Belt", Description = GameLanguage.ClientTextMap.GetLocalization((ClientTextKeys.BeltSlotAlt),8), function = KeybindOptions.Belt8Alt, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.NumPad8 };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.Logout), function = KeybindOptions.Logout, RequireAlt = 1, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.X };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.Exit), function = KeybindOptions.Exit, RequireAlt = 1, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Q };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.MountDismount), function = KeybindOptions.Mount, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.M };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.PickupFloorItem), function = KeybindOptions.Pickup, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Tab };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.CreatureItemPickup), function = KeybindOptions.CreaturePickup, RequireAlt = 0, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.X };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.CreatureAutoPickup), function = KeybindOptions.CreatureAutoPickup, RequireAlt = 1, RequireShift = 2, RequireTilde = 2, RequireCtrl = 0, Key = Keys.A };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.RequestTrade), function = KeybindOptions.Trade, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.T };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "General", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.RecruitGroupMember), function = KeybindOptions.AddGroupMember, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.G };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ToggleAttackMode), function = KeybindOptions.ChangeAttackmode, RequireAlt = 2, RequireShift = 0, RequireTilde = 2, RequireCtrl = 1, Key = Keys.H };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModePeace), function = KeybindOptions.AttackmodePeace, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModeGroup), function = KeybindOptions.AttackmodeGroup, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModeGuild), function = KeybindOptions.AttackmodeGuild, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModeEnemyGuild), function = KeybindOptions.AttackmodeEnemyguild, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModeRedBrown), function = KeybindOptions.AttackmodeRedbrown, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetAttackModeAll), function = KeybindOptions.AttackmodeAll, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TogglePetMode), function = KeybindOptions.ChangePetmode, RequireAlt = 0, RequireShift = 2, RequireTilde = 2, RequireCtrl = 1, Key = Keys.A };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetPetModeBoth), function = KeybindOptions.PetmodeBoth, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetPetModeMoveOnly), function = KeybindOptions.PetmodeMoveonly, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetPetModeAttackOnly), function = KeybindOptions.PetmodeAttackonly, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetPetModeNone), function = KeybindOptions.PetmodeNone, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.SetPetModeFocusMasterTarget), function = KeybindOptions.PetmodeFocusMasterTarget, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ToggleAutorun), function = KeybindOptions.Autorun, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.D };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ToggleCameraMode), function = KeybindOptions.Cameramode, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Insert };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.TakeScreenshot), function = KeybindOptions.Screenshot, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.PrintScreen };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Toggle", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.ToggleDropview), function = KeybindOptions.DropView, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.Tab };
- list.Add(InputKey);
- InputKey = new KeyBind { Group = "Combat", Description = GameLanguage.ClientTextMap.GetLocalization(ClientTextKeys.HoldEnableTargetSpellLockOn), function = KeybindOptions.TargetSpellLockOn, RequireAlt = 2, RequireShift = 2, RequireTilde = 2, RequireCtrl = 2, Key = Keys.None };
- list.Add(InputKey);
- }
- public string GetKey(KeybindOptions Option, bool defaultKey = false)
- {
- List<KeyBind> lst;
- if (defaultKey) lst = CMain.InputKeys.DefaultKeylist;
- else lst = CMain.InputKeys.Keylist;
- string output = "";
- for (int i = 0; i < lst.Count; i++)
- {
- if (lst[i].function == Option)
- {
- if (lst[i].Key == Keys.None) return output;
- if (lst[i].RequireAlt == 1)
- output = "Alt";
- if (lst[i].RequireCtrl == 1)
- output = output != "" ? output + " + Ctrl" : "Ctrl";
- if (lst[i].RequireShift == 1)
- output = output != "" ? output + " + Shift" : "Shift";
- if (lst[i].RequireTilde == 1)
- output = output != "" ? output + " + ~" : "~";
- output = output != "" ? output + " + " + lst[i].Key.ToString() : lst[i].Key.ToString();
- return output;
- }
- }
- return "";
- }
- }
-
- }
|