netNpcController.lua 1.2 KB

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  1. local netNpcController = class("netNpcController")
  2. function netNpcController:ctor()
  3. end
  4. function netNpcController:destory()
  5. if netNpcController.instance then
  6. netNpcController.instance = nil
  7. end
  8. end
  9. function netNpcController:Inst()
  10. if not netNpcController.instance then
  11. netNpcController.instance = netNpcController.new()
  12. end
  13. return netNpcController.instance
  14. end
  15. -----------------------------------------------------------------------------
  16. function netNpcController:handleMessage(msg)
  17. return -99
  18. end
  19. -----------------------------------------------------------------------------
  20. function netNpcController:AddNetNpcToWorld(param)
  21. local id = param.actorID
  22. local netNpc = global.actorManager:CreateActor(id, global.MMO.ACTOR_NPC, param)
  23. if nil == netNpc then
  24. return nil
  25. end
  26. netNpc:SetDirection(param.dir or global.MMO.ORIENT_U)
  27. netNpc:SetAction(param.action or global.MMO.ACTION_IDLE)
  28. netNpc:SetClothID(param.clothID or 0)
  29. -- feature
  30. global.Facade:sendNotification( global.NoticeTable.DelayDirtyFeature, {actorID = id, actor = netNpc})
  31. return netNpc
  32. end
  33. function netNpcController:Cleanup()
  34. end
  35. return netNpcController