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- local gameStateRole = class('gameStateRole')
- function gameStateRole:ctor()
- end
- function gameStateRole:getStateType()
- return global.MMO.GAME_STATE_ROLE
- end
- function gameStateRole:onEnter()
- local function updater( delta )
- global.gameEnvironment:GetNetClient():Tick()
- global.FrameAnimManager:Tick( delta )
- global.ResDownloader:Tick( delta )
- end
- self._scheduleId = Schedule( updater, 0.05 )
- -- loading mediator
- local LoadingMediator = requireMediator( "loading_layer/LoadingMediator" )
- local loadingMediator = LoadingMediator.new()
- global.Facade:registerMediator( loadingMediator )
- global.Facade:sendNotification(global.NoticeTable.Layer_Notice_Open)
- global.Facade:sendNotification(global.NoticeTable.Layer_Login_Version_Open)
- global.Facade:sendNotification(global.NoticeTable.Layer_Login_Role_Open)
- global.userInputController:InitOnEnterRole()
- return 1
- end
- function gameStateRole:onEnd()--重启
- global.Facade:sendNotification( global.NoticeTable.ReleaseMemory)
- end
- function gameStateRole:onExit()
- if self._scheduleId ~= -1 then
- UnSchedule(self._scheduleId)
- self._scheduleId = -1
- end
- global.Facade:sendNotification(global.NoticeTable.Layer_Notice_Close)
- global.Facade:sendNotification(global.NoticeTable.Layer_Login_Version_Close)
- global.Facade:sendNotification(global.NoticeTable.Layer_Login_Role_Close)
- global.Facade:sendNotification(global.NoticeTable.Layer_CommonTips_Close)
- -- release texture cache
- global.TextureCache:removeUnusedTextures()
- global.FrameAnimManager:unloadUnusedAnimData()
- return 1
- end
- return gameStateRole
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