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- local HeroProperty = class( "HeroProperty" )
- function HeroProperty:ctor()
- self._sample = {} -- 基本属性
- self.lastlevel = nil -- 上一次等级
- self.namestr = "" -- 名字
- self.guildname = "" -- 公会
- self.curPkState = 0 -- 当前攻击模式
- self.Sex = nil -- 性别
- self.variableInfo = "" -- 玩家状态的脚本变量
- self.HeroLuck = nil -- 英雄忠诚度
- end
- function HeroProperty:GetHeroLuck()
- return self.HeroLuck or 1000
- end
- function HeroProperty:SetHeroLuck(HeroLuck)
- self.HeroLuck = HeroLuck or 1000
- end
- function HeroProperty:GetSampleData()
- return self._sample
- end
- function HeroProperty:GetLevel()
- return self._sample.level or 0
- end
- function HeroProperty:GetLastLevel()
- return self.lastlevel
- end
- function HeroProperty:GetRoleCurrHP()
- return self:GetAttByAttType(GUIFunction:PShowAttType().HP)
- end
- function HeroProperty:GetRoleCurrMP()
- return self:GetAttByAttType(GUIFunction:PShowAttType().MP)
- end
- function HeroProperty:GetRoleMaxHP()
- return self._sample.maxHP or 1
- end
- function HeroProperty:GetRoleMaxMP()
- return self._sample.maxMP or 1
- end
- function HeroProperty:GetCurrExp()
- return self._sample.curExp or 0
- end
- function HeroProperty:GetNeedExp()
- return self._sample.needExp or 1
- end
- function HeroProperty:GetForceAgainst()
- return self._sample.nForceAgainst or 0
- end
- function HeroProperty:GetForceRecovery()
- return self._sample.nForceRecovery or 0
- end
- function HeroProperty:GetName()
- return self.namestr or ""
- end
- function HeroProperty:GetGuildName()
- return self.guildname or ""
- end
- function HeroProperty:GetPKMode()
- return self.curPkState
- end
- function HeroProperty:GetRoleSex()
- return self.Sex
- end
- function HeroProperty:GetVariableInfo()
- return self.variableInfo or ""
- end
- function HeroProperty:SetVariableInfo(variable_info)
- self.variableInfo = variable_info
- end
- function HeroProperty:GetAttByAttType(attid)
- local data = self._sample.attdata or {}
- if data[attid] then
- return data[attid]
- end
- return 0
- end
- function HeroProperty:SetRoleManaData(curHP, maxHP, curMP, maxMP)
- local PShowAttType = GUIFunction:PShowAttType()
- self:SetAttDataByAttId(PShowAttType.HP,curHP)
- self._sample.maxHP = maxHP
- self:SetAttDataByAttId(PShowAttType.MP,curMP)
- self._sample.maxMP = maxMP
- end
- function HeroProperty:SetRoleCurrExp(curExp)
- self._sample.curExp = curExp
- end
- function HeroProperty:SetLastLevel( level )
- self.lastlevel = level
- end
- function HeroProperty:SetPKMode( state )
- self.curPkState = state
- end
- function HeroProperty:SetRoleSex(sex)
- self.Sex = sex
- end
- function HeroProperty:SetNeedExp( exp )
- self._sample.needExp = exp
- end
- function HeroProperty:SetName(name)
- self.namestr = name
- end
- function HeroProperty:SetGuildName(guildname)
- self.guildname = guildname
- end
- function HeroProperty:SetWeight(weight, wearWeight, handWeight)
- local PShowAttType = GUIFunction:PShowAttType()
- self:SetAttDataByAttId(PShowAttType.Weight, weight)
- self:SetAttDataByAttId(PShowAttType.Wear_Weight, wearWeight)
- self:SetAttDataByAttId(PShowAttType.Hand_Weight, handWeight)
- end
- function HeroProperty:SetAttDataByAttId(attid,val)
- if not self._sample.attdata then
- self._sample.attdata = {}
- end
- self._sample.attdata[attid] = val
- end
- function HeroProperty:SetDZValue(value)
- self:SetAttDataByAttId(GUIFunction:PShowAttType().Internal_DZValue, value)
- end
- function HeroProperty:GetReinLv()
- return self._sample.relevel or 0
- end
- function HeroProperty:SetReinLv(relevel)
- self._sample.relevel = relevel
- end
- function HeroProperty:GetRoleJob()
- return self._sample.job or -1
- end
- return HeroProperty
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