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- local DebugProxy = requireProxy("DebugProxy")
- local ThrowDamageNumProxy = class("ThrowDamageNumProxy", DebugProxy)
- ThrowDamageNumProxy.NAME = global.ProxyTable.ThrowDamageNumProxy
- ThrowDamageNumProxy.PARAM_TYPE = {
- TIME_PARAM = 1,
- ANCHOR_PARAM = 2,
- MOVEBY_ACTION = 3,
- SCALETO_ACTION = 4,
- FADETO_ACTION = 5,
- DELAY_ACTION = 6,
- MAX = 6,
- }
- local duration = 0.2
- --[[
- 自己的参数字段名:own_param
- 其他人的参数字段名:other_param
- 参数说明:
- TIME_PARAM = 1
- 时间变量(1#多少秒)
- ANCHOR_PARAM = 2,
- 锚点(2#x#Y)
- 左下角为(0,0),右上角为(1,1)
- MOVEBY_ACTION = 3,
- 移动(3#X#Y)
- SCALETO_ACTION = 4,
- 缩放(4#value)
- value范围为:0-1
- FADETO_ACTION = 5,
- 透明度(5#value)
- value范围为:0-1
- DELAY_ACTION = 6,
- 等待时间(6#多少秒)
- ]]--
- function ThrowDamageNumProxy:ctor()
- ThrowDamageNumProxy.super.ctor(self)
- self._config = {}
- end
- function ThrowDamageNumProxy:onRegister()
- ThrowDamageNumProxy.super.onRegister(self)
- end
- function ThrowDamageNumProxy:LoadConfig()
- self._config = requireGameConfig("cfg_damage_number")
- end
- function ThrowDamageNumProxy:GetConfig( type )
- if not type then
- return nil
- end
- return self._config[type]
- end
- function ThrowDamageNumProxy:IsThrowNum( type )
- local config = self:GetConfig( type )
- if not config then
- return false
- end
- return config.type == 1
- end
- function ThrowDamageNumProxy:GetThrowShowType( type )
- local config = self:GetConfig( type )
- if not config then
- return false
- end
- return config.type
- end
- function ThrowDamageNumProxy:GetAnimID( type )
- local config = self:GetConfig( type )
- if not config then
- return nil
- end
- if config.animID and config.animID ~= 0 then
- return config.animID
- end
- return nil
- end
- function ThrowDamageNumProxy:IsShake( type )
- local config = self:GetConfig( type )
- if not config then
- return false
- end
- return config.shake == 1
- end
- -- 低血预警
- function ThrowDamageNumProxy:IsBeDamaged( type )
- local config = self:GetConfig( type )
- if not config then
- return false
- end
- return config.damage_type == 1
- end
- function ThrowDamageNumProxy:GetOwnActionData( type )
- local config = self:GetConfig( type )
- if not config then
- return nil
- end
- if not config.ownData then
- config.ownData = self:parseAllStepParam( config.own_param )
- end
- return config.ownData
- end
- function ThrowDamageNumProxy:GetOtherActionData( type )
- local config = self:GetConfig( type )
- if not config then
- return nil
- end
- if not config.otherData then
- config.otherData = self:parseAllStepParam( config.other_param )
- end
- return config.otherData
- end
- function ThrowDamageNumProxy:GetOffsetData( type )
- local config = self:GetConfig( type )
- if not config then
- return nil
- end
- if not config.offsetData then
- config.offsetData = self:parseOffsetParam( config.offset_param )
- end
- return config.offsetData
- end
- local function checkSplitParam( param )
- if not param or string.len( param ) <= 0 then
- return false
- end
- return true
- end
- function ThrowDamageNumProxy:parseAllStepParam( all_steps_param )
- if not checkSplitParam( all_steps_param ) then
- return {}
- end
- -- 1#X#Y|2#0.5|3#0.5|1#X#Y&1#X#Y
- local steps_actions = {}
- local steps_param = string.split( all_steps_param, "&" )
- for _, step_param in ipairs( steps_param ) do -- steps
- if checkSplitParam( step_param ) then
- local actions = {}
- local actions_param = string.split( step_param, "|" )
- for _, action_param in ipairs( actions_param ) do -- actions
- if checkSplitParam( action_param ) then
- local param = string.split( action_param, "#" )
- if #param > 0 then
- local action_data = self:parseActionParam( param )
- if action_data then
- table.insert( actions, action_data )
- end
- end
- end
- end
- if #actions > 0 then
- table.insert( steps_actions, actions )
- end
- end
- end
- return steps_actions
- end
- function ThrowDamageNumProxy:parseActionParam( param )
- if (not param) or (#param <= 0) then
- return nil
- end
- local paramType = tonumber(param[1])
- if not paramType or paramType < 1 or paramType > self.PARAM_TYPE.MAX then
- return nil
- end
- local ret = { type = paramType }
- if paramType == self.PARAM_TYPE.ANCHOR_PARAM or paramType == self.PARAM_TYPE.MOVEBY_ACTION then
- ret.x = tonumber( param[2] or 0 )
- ret.y = tonumber( param[3] or 0 )
- ret.duration = duration
- elseif paramType == self.PARAM_TYPE.TIME_PARAM then
- duration = tonumber( param[2] ) or 0.2
- else
- ret.value = tonumber( param[2] ) or 1
- ret.duration = duration
- end
- return ret
- end
- function ThrowDamageNumProxy:parseOffsetParam( param )
- if not checkSplitParam( param ) then
- return {}
- end
- local ret = {}
- -- push origin pos
- table.insert( ret, cc.p( 0, 0 ) )
- local all_offsets_param = string.split( param, "|" )
- for _, offset_param in ipairs( all_offsets_param ) do
- local offset = string.split( offset_param, "#" )
- table.insert( ret, cc.p( tonumber( offset[1] ) or 0, tonumber( offset[2] ) or 0 ) )
- end
- return ret
- end
- function ThrowDamageNumProxy.OnUnloaded()
- local facade = global.Facade
- facade:removeProxy(ThrowDamageNumProxy.NAME)
- end
- function ThrowDamageNumProxy.Onloaded()
- local proxy = ThrowDamageNumProxy.new()
- global.Facade:registerProxy(proxy)
- end
- return ThrowDamageNumProxy
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