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- local DebugProxy = requireProxy("DebugProxy")
- local DataTrackProxy = class("DataTrackProxy", DebugProxy)
- DataTrackProxy.NAME = global.ProxyTable.DataTrackProxy
- local cjson = require("cjson")
- function DataTrackProxy:ctor()
- DataTrackProxy.super.ctor(self)
- end
- -------------------------------------------------------------
- --- 角色信息返回
- function DataTrackProxy:OnRoleInfo(jsonData)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- global.L_NativeBridgeManager:GN_onSelectServer(jsonData)
- end
- -- QQ大厅上报
- local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)
- if AuthProxy:IsQQChannel() then
- local uploadData = {}
- uploadData.user_id = jsonData.userId
- uploadData.server_id = jsonData.zoneId
- uploadData.server_name = jsonData.zoneName
- AuthProxy:uploadDataQQGame(5, uploadData)
- end
- end
- -------------------------------------------------------------
- --- 创角
- function DataTrackProxy:OnCreateRole(jsonData)
- -- 上报至 安卓层
- global.L_NativeBridgeManager:GN_onNewRole(jsonData)
- -- 友盟数据上报
- global.L_NativeBridgeManager:GN_umengUploadNewRole(jsonData)
- --需要接入pc端的sdk
- if global.L_GameEnvManager:GetEnvDataByKey("isPcSdk") then
- local jsonString = cjson.encode(jsonData)
- local methodName = "GN_onNewRole"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- end
- -- 996数据上报
- local DataRePortProxy = global.Facade:retrieveProxy( global.ProxyTable.DataRePortProxy )
- DataRePortProxy:CreateRole(jsonData)
- --直播红包+飘屏群 上报需求
- local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)
- AuthProxy:RequestUpLoadCreateRole(jsonData)
- end
- -------------------------------------------------------------
- --- 进入游戏
- function DataTrackProxy:OnEnterGame(jsonData)
- global.L_NativeBridgeManager:GN_onEnterGame(jsonData)
- --需要接入pc端的sdk
- local isPcSdk = global.L_GameEnvManager:GetEnvDataByKey("isPcSdk")
- if isPcSdk or global.isWindows then
- local jsonString = cjson.encode(jsonData)
- local methodName = "GN_onEnterGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- end
- -- 数据上报 进入游戏
- local DataRePortProxy = global.Facade:retrieveProxy( global.ProxyTable.DataRePortProxy )
- DataRePortProxy:GameLogin(jsonData)
- end
- -------------------------------------------------------------
- --- 等级改变
- function DataTrackProxy:OnLevelChange(jsonData)
- global.L_NativeBridgeManager:GN_onLevelChanged(jsonData)
- --需要接入pc端的sdk
- if global.L_GameEnvManager:GetEnvDataByKey("isPcSdk") then
- local jsonString = cjson.encode(jsonData)
- local methodName = "GN_onLevelChanged"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- end
- end
- -- 扩展参数变化
- function DataTrackProxy:OnExpandInfoChanage()
-
- local AutoProxy = global.Facade:retrieveProxy( global.ProxyTable.Auto )
- local MapProxy = global.Facade:retrieveProxy( global.ProxyTable.Map )
- local isAfk = 0
- local mapId = MapProxy and MapProxy:GetMapID() or ""
- if AutoProxy and AutoProxy:IsAFKState() then
- isAfk = 1
- end
- local infoData = {
- map_id = mapId,
- is_afk = isAfk
- }
- local NativeBridgeProxy = global.Facade:retrieveProxy(global.ProxyTable.NativeBridgeProxy)
- NativeBridgeProxy:GN_SetExpandInfo(infoData)
- end
- return DataTrackProxy
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