HeroTakeOnEquipFromHumBagCommand.lua 1.9 KB

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  1. local HeroTakeOnEquipCommand = class('HeroTakeOnEquipCommand', framework.SimpleCommand)
  2. function HeroTakeOnEquipCommand:ctor()
  3. end
  4. function HeroTakeOnEquipCommand:execute(notification)--穿装备
  5. local playerProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroPropertyProxy)
  6. local data = notification:getBody()
  7. if not data then
  8. return
  9. end
  10. local itemData = data.itemData
  11. local HeroEquipProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroEquipProxy)
  12. local pos = HeroEquipProxy:GetEquipPosByStdMode(itemData.StdMode)
  13. if data.pos then
  14. pos = data.pos
  15. else
  16. local minPowerPos, onEquipMinPower, hasEquip = HeroEquipProxy:GetEquipTakeOnPosByStdMode(itemData.StdMode)
  17. if minPowerPos >= 0 then
  18. pos = minPowerPos
  19. end
  20. end
  21. if not pos then
  22. return
  23. end
  24. local canUse, strList, notCheckUse = CheckItemUseNeed_Hero(itemData)
  25. if not canUse and not notCheckUse then
  26. for i, v in ipairs(strList) do
  27. if not v.can and not notCheckUse then
  28. local color = GUIFunction:ItemUseConditionColor(v.can)
  29. local conditionStr = string.format(GET_STRING(80049997), color, v.str)
  30. global.Facade:sendNotification(global.NoticeTable.SystemTips, conditionStr)
  31. break
  32. end
  33. end
  34. global.Facade:sendNotification(global.NoticeTable.Layer_Moved_Cancel)
  35. return
  36. end
  37. local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip)
  38. if not EquipProxy:CheckEquipCondition(pos) then
  39. return
  40. end
  41. local MakeIndex = itemData.MakeIndex
  42. local Name = itemData.Name
  43. LuaSendMsg(global.MsgType.MSG_CS_HERO_TAKEON_FROMHUMBAG, MakeIndex, pos, 0, 0, Name, string.len(Name))
  44. end
  45. return HeroTakeOnEquipCommand