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- require( "util/util" )
- local mmoConstants =
- {
- -- 游戏状态
- GAME_STATE_ACTIVE = "active", -- 启动
- GAME_STATE_INIT = "init", -- 初始化
- GAME_STATE_LOGIN = "login", -- 登陆
- GAME_STATE_ROLE = "role", -- 选角
- GAME_STATE_WORLD = "world", -- 游戏世界
- --operating mode
- OPERATING_MODE_WINDOWS = 1, -- windows操作模式
- OPERATING_MODE_MOBILE = 2, -- 手机操作模式
- -- map grid size
- MapGridWidth = 48, -- 地图格子宽度
- MapGridHeight = 32, -- 地图格子高度
- DieAddZorder = -70,
- MAX_CONST = 0xFFFFFFFF,
- ACTOR_ID_INVALID = "",
- -- 性别
- ACTOR_PLAYER_SEX_M = 0,
- ACTOR_PLAYER_SEX_F = 1,
- ACTOR_DEFAULT_SEX = 0, -- 默认性别
- -- 职业
- ACTOR_PLAYER_JOB_FIGHTER = 0,
- ACTOR_PLAYER_JOB_WIZZARD = 1,
- ACTOR_PLAYER_JOB_TAOIST = 2,
- -- 背包层级
- BAG_ITEM_ZORDER = 1,
- BAG_TEXT_ZORDER = 2,
- BAG_EFFECT_ZORDER = 3,
- -- 默认 24位颜色
- DefaultColor = 0xFFFFFF,
- --******* HUD 颜色(色织表ID) *******
- HUD_COLOR_DEFAULT = 255, -- 默认
- -- 常用资源路径
- PATH_FONT = getResFullPath( "fonts/font.ttf" ),
- PATH_FONT2 = getResFullPath( "fonts/font2.ttf" ),
- PATH_FONT4 = getResFullPath( "fonts/font4.ttf"),
-
- PATH_FONT_HUD2 = getResFullPath( "fonts/font2.ttf" ),
- PATH_FONT_HUD3 = getResFullPath( "fonts/font3.ttf" ),
- PATH_ST_FONT = getResFullPath( "fonts/stfont.fnt" ),
- PATH_RES_ITEM = getResFullPath( "res/item/" ),
- PATH_RES_PUBLIC = getResFullPath( "res/public/" ),
- PATH_RES_PUBLIC_WIN32 = getResFullPath( "res/public_win32/" ),
- PATH_RES_PRIVATE = getResFullPath( "res/private/" ),
- PATH_RES_SKILL_ICON = getResFullPath( "res/skill_icon/" ),
- PATH_RES_BUFF_ICON = getResFullPath( "res/buff_icon/" ),
- PATH_RES_SKILL_ICON_C = getResFullPath( "res/skill_icon_c/" ),
- PATH_RES_PLAYER_SHOW = getResFullPath( "res/player_show/" ),
- PATH_RES_ALPHA = getResFullPath( "res/public/alpha_1px.png" ),
- PATH_RES_HEAD_ICON = getResFullPath( "res/Topwear/" ),
- PATH_RES_CUSTOM = getResFullPath( "res/" ),
- LOCAL_USERDATA = "localUserData/",
- GOODSITEM_SCALE = 1.3, -- GOODS ITEM 默认缩放
- GOODSITEM_SCALE_WIN = 1,
- -- 角色类型 type
- ACTOR_NONE = -1,
- ACTOR_PLAYER = 0,
- ACTOR_MONSTER = 50,
- ACTOR_NPC = 100,
- ACTOR_DROPITEM = 150,
- ACTOR_SEFFECT = 200,
- --
- ACTOR_COLLECTION = 250,
- ACTOR_HERO = 400,
- ACTOR_SUBTYPE_NONE = -1, -- 未知
- ACTOR_SUBTYPE_NORMAL = 1, -- 普通
- ACTOR_SUBTYPE_ELITE = 2, -- 精英
- ACTOR_SUBTYPE_BOSS = 3, -- BOSS
- -- 角色细分种族
- ACTOR_RACE_NONE = -1, -- 未知
- ACTOR_RACE_NET_PLAYER = 0, -- 网络玩家
- ACTOR_RACE_HERO = 1, -- 英雄
- ACTOR_RACE_PET = 5, -- 宝宝
- ACTOR_RACE_DEFENDER = 11, -- 守卫
- ACTOR_RACE_HUMANOID = 150, -- 人形怪
- ACTOR_RACE_ESCORT = 87, -- 镖车
- ACTOR_RACE_PICKUPSPRITE = 88, -- 拾取小精灵
- ACTOR_RACE_COLLECTION = 300, -- 采集物
- -- 服务器 race
- ACTOR_SERVER_RACE_KNIEF = 11, -- 服务器下发 race 大刀
- ACTOR_SERVER_RACE_FOLLOW_DOG = 113, -- 趴狗
- ACTOR_SERVER_RACE_FOLLOW_DOG1= 140,
- ACTOR_SERVER_RACE_FOLLOW_DOG2= 142,
- ACTOR_SERVER_RACE_FOLLOW_DOG3= 144,
- ACTOR_SERVER_RACE_FIGHT_DOG = 114, -- 站狗
- ACTOR_SERVER_RACE_FIGHT_DOG1 = 141,
- ACTOR_SERVER_RACE_FIGHT_DOG2 = 143,
- ACTOR_SERVER_RACE_FIGHT_DOG3 = 145,
- -- actor 外观改变带的类型
- ACTOR_FTCHANGE_CLOTH = 0, -- 衣服
- ACTOR_FTCHANGE_WEAPON = 1, -- 武器
- ACTOR_FTCHANGE_CAP = 13, -- 斗笠
- ACTOR_FTCHANGE_SHIELD = 16, -- 盾牌
- ACTOR_FTCHANGE_CLOTH_EFF = 50, -- 衣服特效
- ACTOR_FTCHANGE_WEAPON_EFF = 51, -- 武器特效
- ACTOR_FTCHANGE_TEAMSTATE = 100, -- 组队状态
- ACTOR_FTCHANGE_HAIR = 101, -- 发型
- ACTOR_FTCHANGE_SEX = 102, -- 性别
- --******* actor属性 类型 *******
- ACTOR_ATTR_HUDTITLE = 2, -- HUD title
- ACTOR_ATTR_HUDICONS = 3, -- HUD icons
- ACTOR_ATTR_HUDPARAM = 4, -- HUD param
- ACTOR_ATTR_PICK = 6, -- 是否是可拾取道具
- ACTOR_ATTR_DIR = 13, -- 方向
- ACTOR_ATTR_FEATURE = 14, -- 外观
- -- effect actor type
- EFFECT_TYPE_NORMAL = 1,
- EFFECT_TYPE_FIRE = 2, -- 火墙
- EFFECT_TYPE_MINING_HIT = 3, -- 土(静态特效)(ps: 以前是挖矿)
- EFFECT_TYPE_PORTAL = 4, -- 传送门
- EFFECT_TYPE_SAFE = 5, -- 安全区
- EFFECT_TYPE_EMPTY = 6, -- 未使用 (禁锢(增加动态阻挡))
- EFFECT_TYPE_SFX = 7, -- 指定特效ID
- EFFECT_TYPE_MAX = 7,
- -- 角色朝向
- ORIENT_U = 0,
- ORIENT_RU = 1,
- ORIENT_R = 2,
- ORIENT_RB = 3,
- ORIENT_B = 4,
- ORIENT_LB = 5,
- ORIENT_L = 6,
- ORIENT_LU = 7,
- ORIENT_COUNT = 8,
- ORIENT_INVAILD = 0xff,
- -- 角色动作
- ACTION_INVALID = 0xFF,
- ACTION_IDLE = 0,
- ACTION_WALK = 1,
- ACTION_ATTACK = 2,
- ACTION_SKILL = 3,
- ACTION_DIE = 4,
- ACTION_STUCK = 5,
- ACTION_RUN = 6,
- ACTION_BORN = 7,
- ACTION_READY = 8,
- ACTION_MINING = 9,
- ACTION_SITDOWN = 10,
- ACTION_DEATH = 11,
- ACTION_CHANGESHAPE = 14, -- 变身
- ACTION_TURN = 15, -- 转身
- ACTION_CAVE = 16, -- 钻回洞穴
- ACTION_RIDE_RUN = 17,
- ACTION_UNKNOWN1 = 18, -- 服务器触发怪物动作1
- ACTION_UNKNOWN2 = 19, -- 服务器触发怪物动作2
- ACTION_UNKNOWN3 = 20, -- 服务器触发怪物动作3
- ACTION_DASH = 21, -- 野蛮冲撞
- ACTION_ONPUSH = 22, -- 被野蛮
- ACTION_DASH_WAITING = 23, -- 野蛮等待
- ACTION_TELEPORT = 24, -- 瞬移
- ACTION_IDLE_LOCK = 25, -- 站着等待
- ACTION_YTPD = 26, -- 倚天辟地
- ACTION_ZXC = 27, -- 追心刺
- ACTION_SJS = 28, -- 三绝杀
- ACTION_DYZ = 29, -- 断岳斩
- ACTION_HSQJ = 30, -- 横扫千军
- ACTION_FWJ = 31, -- 凤舞祭
- ACTION_JLB = 32, -- 惊雷爆
- ACTION_BTXD = 33, -- 冰天雪地
- ACTION_SLP = 34, -- 双龙破
- ACTION_HXJ = 35, -- 虎啸诀
- ACTION_BGZ = 36, -- 八卦掌
- ACTION_SYZ = 37, -- 三焰咒
- ACTION_WJGZ = 38, -- 万剑归宗
- ACTION_DASH_FAIL = 39, -- 野蛮失败的撞墙动作
- ACTION_SBYS = 40, -- 十步一杀
- ACTION_ASSASSIN_RUN = 41, -- 刺客跑步
- ACTION_ASSASSIN_SNEAK = 42, -- 刺客潜行
- ACTION_ASSASSIN_SMITE = 43, -- 刺客重击
- ACTION_ASSASSIN_SKILL = 44, -- 刺客施法
- ACTION_ASSASSIN_SY = 45, -- 刺客霜月
- ACTION_ASSASSIN_UNKNOWN = 46, -- 刺客未知动作
- ACTION_ASSASSIN_XFT = 47, -- 旋风腿
- ACTION_JY = 48, -- 箭雨1
- ACTION_JY2 = 49, -- 箭雨2
- ACTION_TSZ = 50, -- 推山掌
- ACTION_XLFH = 51, -- 降龙伏虎
- ACTION_CUSTOM_MIN = 52, -- 自定义技能
- ACTION_CUSTOM_MAX = 73, -- 自定义技能
- ACTION_MAX = 73,
- -- 角色动画
- ANIM_INVALID = 0xFF,
- ANIM_DEFAULT = 0, -- npc、skill、sfx default act:idle
- ANIM_IDLE = 0,
- ANIM_WALK = 1,
- ANIM_ATTACK = 2,
- ANIM_SKILL = 3,
- ANIM_DIE = 4, -- 死亡
- ANIM_RUN = 5,
- ANIM_SHOWSTAND = 6, -- 内观(废弃)
- ANIM_STUCK = 7, -- 受击
- ANIM_SITDOWN = 8, -- 采集
- ANIM_BORN = 9, -- 出生
- ANIM_MINING = 10, -- 挖矿
- ANIM_READY = 11, -- 预备
- ANIM_CHANGESHAPE = 12, -- 变身
- ANIM_DEATH = 13, -- 挖完的尸体
- ANIM_UNKNOWN1 = 14, -- 服务器触发怪物动作1
- ANIM_UNKNOWN2 = 15, -- 服务器触发怪物动作2
- ANIM_UNKNOWN3 = 16, -- 服务器触发怪物动作3
- ANIM_RIDE_IDLE = 17, -- 骑马等待
- ANIM_RIDE_WALK = 18, -- 骑马走
- ANIM_RIDE_RUN = 19, -- 骑马跑
- ANIM_RIDE_STUCK = 20, -- 骑马受击
- ANIM_RIDE_DIE = 21, -- 骑马死亡
- ANIM_YTPD = 22, -- 倚天辟地
- ANIM_ZXC = 23, -- 追心刺
- ANIM_SJS = 24, -- 三绝杀
- ANIM_DYZ = 25, -- 断岳斩
- ANIM_HSQJ = 26, -- 横扫千军
- ANIM_FWJ = 27, -- 凤舞祭
- ANIM_JLB = 28, -- 惊雷爆
- ANIM_BTXD = 29, -- 冰天雪地
- ANIM_SLP = 30, -- 双龙破
- ANIM_HXJ = 31, -- 虎啸诀
- ANIM_BGZ = 32, -- 八卦掌
- ANIM_SYZ = 33, -- 三焰咒
- ANIM_WJGZ = 34, -- 万剑归宗
- ANIM_ASSASSIN_RUN = 35, -- 刺客跑步
- ANIM_ASSASSIN_SNEAK = 36, -- 刺客潜行
- ANIM_ASSASSIN_SMITE = 37, -- 刺客重击
- ANIM_ASSASSIN_SKILL = 38, -- 刺客施法
- ANIM_ASSASSIN_SY = 39, -- 刺客霜月
- ANIM_ASSASSIN_UNKNOWN = 40, -- 刺客未知动作
- ANIM_ASSASSIN_XFT = 41, -- 旋风腿
- ANIM_JY = 42, -- 箭雨1
- ANIM_JY2 = 43, -- 箭雨2
- ANIM_TSZ = 44, -- 推山掌
- ANIM_XLFH = 45, -- 降龙伏虎
- ANIM_CUSTOM_MIN = 46, -- 自定义技能
- ANIM_CUSTOM_MAX = 68, -- 自定义技能
- ANIM_COUNT = 69, -- max(ANIM, ORIENT)
- -- 角色外观类型
- P_F_CLOTH = 1,
- P_F_WEAPON = 2,
- P_F_WINGS = 3,
- P_F_SHIELD = 4,
- P_F_HAIR = 5,
- P_F_MONSTER = 6,
- P_F_WEAPON_EFF = 7,
- P_F_MONSTER_EFF = 8,
- P_F_MONSTER_CLOTH = 9,
- P_F_SHIELD_EFF = 10,
- P_F_LEFT_WEAPON = 11,
- P_F_LEFT_WEAPON_EFF = 12,
- P_F_MAX = 12,
- -- 角色Node tag
- PLAYER_AVATAR_TAG = 999,
- PLAYER_BODY_TAG = 900,
- PLAYER_WEAPON_TAG = 901,
- PLAYER_WEAPON_EFF_TAG = 902,
- PLAYER_WINGS_TAG = 903,
- PLAYER_SHIELD_TAG = 907,
- PLAYER_HAIR_TAG = 908,
- PLAYER_MONSTER_TAG = 897,
- PLAYER_MONSTER_EFF_TAG = 898,
- PLAYER_MONSTER_CLOTH_TAG = 899,
- PLAYER_LEFT_WEAPON_TAG = 909,
- PLAYER_LEFT_WEAPON_EFF_TAG = 910,
- PLAYER_MOUNT_TAG = 888,
- -- 角色身上的动画偏移
- PLAYER_AVATAR_OFFSET = cc.p( -24, 16 ),
- EFFECT_AVATAR_OFFSET = cc.p( -24, 16 ),
- MONSTER_AVATAR_TAG = 1000,
- MONSTER_BODY_TAG = 999,
- MONSTER_MOUNT_TAG = 888,
- NPC_MOUNT_TAG = 888,
- DROP_MOUNT_TAG = 888,
- NETWORK_DELAY = 0.04, -- second
- DEFAULT_WALK_TIME = 0.54, -- 走
- DEFAULT_RUN_TIME = 0.60, -- 跑
- DEFAULT_ATTACK_TIME = 0.51, -- 攻击
- DEFAULT_MAGIC_TIME = 0.60, -- 施法
- DEFAULT_YTPD_TIME = 1.30, -- 倚天辟地
- DEFAULT_ZXC_TIME = 0.80, -- 追心刺
- DEFAULT_SJS_TIME = 1.50, -- 三绝杀
- DEFAULT_DYZ_TIME = 0.60, -- 断岳斩
- DEFAULT_HSQJ_TIME = 1.00, -- 横扫千军
- DEFAULT_FWJ_TIME = 0.60, -- 凤舞祭
- DEFAULT_JLB_TIME = 0.90, -- 惊雷爆
- DEFAULT_BTXD_TIME = 0.80, -- 冰天雪地
- DEFAULT_SLP_TIME = 1.30, -- 双龙破
- DEFAULT_HXJ_TIME = 0.60, -- 虎啸诀
- DEFAULT_BGZ_TIME = 1.20, -- 八卦掌
- DEFAULT_SYZ_TIME = 1.20, -- 三焰咒
- DEFAULT_WJGZ_TIME = 1.40, -- 万剑归宗
- DEFAULT_ASSASSIN_RUN_TIME = 0.6, -- 刺客跑步
- DEFAULT_ASSASSIN_SNEAK_TIME = 0.54, -- 刺客潜行
- DEFAULT_ASSASSIN_ATTACK_TIME = 0.51, -- 刺客攻击
- DEFAULT_ASSASSIN_SKILL_TIME = 0.6, -- 刺客施法
- DEFAULT_ASSASSIN_SY_TIME = 1.0, -- 刺客霜月
- DEFAULT_ASSASSIN_UNKNOWN_TIME = 0.6, -- 刺客未知动作
- DEFAULT_ASSASSIN_XFT_TIME = 0.8, -- 旋风腿
- DEFAULT_JY_TIME = 0.6, -- 箭雨1
- DEFAULT_JY2_TIME = 0.8, -- 箭雨2
- DEFAULT_TSZ_TIME = 0.6, -- 推山掌
- DEFAULT_XLFH_TIME = 0.8, -- 降龙伏虎
- DEFAULT_CUSTOM_TIME = 0.6, -- 自定义动作默认时间
-
- DEFAULT_MUCH_FAST_TIME = 1.5, -- 加速后,状态时间变为xxms
- DEFAULT_FAST_TIME_RATE = 1.1, -- 加速后,状态时间变为加速倍数
- DEFAULT_MORE_MUCH_FAST_TIME = 0.05, -- 加速后,更快的状态时间
- DEFAULT_MORE_MUCH_FAST_RATE = 3, -- 加速后,更快的加速倍率
- --******* 动画资源加载返回码 *******
- ANIM_LOAD_SUCCESS = 0, -- 动画加载成功
- ANIM_LOAD_CONFIG = -1, -- 动画配置错误
- ANIM_LOAD_TEX = -2, -- 动画贴图错误
- ANIM_LOAD_FRAME = -3, -- 动画帧错误
- ANIM_LOAD_TIMEOUT = -4, -- 下载失败
- ANIM_LOAD_OOM = -5, -- 内存溢出
- --******* 动画资源加载状态 *******
- LOAD_STATE_UNLOADING = -1,
- LOAD_STATE_LOADING = 1,
- LOAD_STATE_UNUSED = 3,
- LOAD_STATE_INUSED = 4,
- LOAD_STATE_FAILED = 5,
- LOAD_STATE_FOREVER = 6,
- --******* 动画序列帧 类型 *******
- SFANIM_TYPE_PLAYER = 1, -- 玩家
- SFANIM_TYPE_MONSTER = 2, -- 怪物
- SFANIM_TYPE_NPC = 3, -- NPC
- SFANIM_TYPE_SKILL = 4, -- 技能
- SFANIM_TYPE_SFX = 5, -- 特效
- SFANIM_TYPE_WEAPON = 6, -- 武器
- SFANIM_TYPE_SHIELD = 7, -- 盾牌
- SFANIM_TYPE_WINGS = 8, -- 翅膀
- SFANIM_TYPE_HAIR = 9, -- 发型
- SFANIM_TYPE_NUM = 9, -- max
- ANIM_DEFAULT_INTERVAL = 0.1, -- 动画序列帧默认间隔(无配置时使用)
- -- 画质
- MEMORY_TYPE_L = 1, -- 低端 1G
- MEMORY_TYPE_M = 2, -- 中端 2G
- MEMORY_TYPE_H = 3, -- 高端 4G
- MEMORY_TYPE_X = 4, -- 超高端(无限制)
- --******* 混合模式 *******
- normal_pre_blend_func = { src = gl.ONE, dst = gl.ONE_MINUS_SRC_ALPHA },
- normal_blend_func = { src = gl.SRC_ALPHA, dst = gl.ONE_MINUS_SRC_ALPHA },
- screen_blend_func = { src = gl.ONE, dst = gl.ONE_MINUS_SRC_COLOR },
- add_blend_func = { src = gl.ONE, dst = gl.ONE },
- overlying_blend_func = { src = gl.SRC_ALPHA, dst = gl.ONE_MINUS_CONSTANT_COLOR },
- ALPHA_PREMULTIPLIED = { src = gl.ONE, dst = 0x0303},
- --******* shader type *******
- SHADER_TYPE_HIGHTLIGHT = 1,
- SHADER_TYPE_GOLDEN = 2,
- SHADER_TYPE_SHADOW = 3,
- SHADER_TYPE_SLOW = 4,
- SHADER_TYPE_OUTLINE = 5,
- SHADER_TYPE_ICE = 6,
- SHADER_TYPE_HIGHTLIGHT_COVER = 7,
- SHADER_TYPE_BLUR = 8,
- SHADER_TYPE_ICE_ALPHA_MULTIP = 9,
- -- picker type
- PICK_NONE = 0xFFFFFFFF,
- PICK_ACTOR_PLAYER = 0, -- 玩家
- PICK_ACTOR_NPC = 1, -- NPC
- PICK_ACTOR_MONSTER = 2, -- 怪物
- PICK_MAP_GRID = 3, -- 场景grid
- PICK_ACTOR_COLLECTION = 4, -- 采集物
- PICK_ACTOR_CORPSE = 5, -- 尸体
- -- input state
- INPUT_STATE_IDLE = 1, -- idle
- INPUT_STATE_LAUNCH = 2, -- launch
- INPUT_STATE_MOVE = 3, -- move
- INPUT_STATE_CORPSE = 4, -- dig corpse
- INPUT_STATE_MAX = 5,
- -- input priority
- INPUT_PRIORITY_SYSTEM = 1, -- system input
- INPUT_PRIORITY_ROBOT = 2, -- robot input
- INPUT_PRIORITY_USER = 3, -- user input
- -- launch priority
- LAUNCH_PRIORITY_SYSTEM = 1, -- system input
- LAUNCH_PRIORITY_ROBOT = 2, -- robot input
- LAUNCH_PRIORITY_USER = 3, -- user input
- -- launch type
- LAUNCH_TYPE_USER = 1, -- 主动释放
- LAUNCH_TYPE_AUTO = 2, -- 挂机释放
- LAUNCH_TYPE_LOCK = 3, -- 锁定目标释放
- LAUNCH_TYPE_ATTACK = 4, -- 强攻释放
- -- input move type
- INPUT_MOVE_TYPE_AUTOMOVE = 1,
- INPUT_MOVE_TYPE_JOYSTICK = 2,
- INPUT_MOVE_TYPE_GRID = 3,
- INPUT_MOVE_TYPE_LAUNCH = 4,
- INPUT_MOVE_TYPE_FINDITEM = 5,
- INPUT_MOVE_TYPE_OTHER = 6,
- -- auto move type
- AUTO_MOVE_TYPE_TARGET = 1, -- 寻找目标
- AUTO_MOVE_TYPE_MINIMAP = 2, -- 小地图
- AUTO_MOVE_TYPE_CHAT = 3, -- 聊天框
- AUTO_MOVE_TYPE_SERVER = 4, -- 服务器通知
- AUTO_MOVE_START = 1, -- 自动寻路开始
- AUTO_MOVE_ABORT = 2, -- 自动寻路中断
- AUTO_MOVE_FINISH = 3, -- 自动寻路结束
- --******* auto index *******
- AUTO_FIND_TARGET_NONE = -1, -- 自动寻路目标 - 无
- --******* auto target state *******
- AUTO_TARGET_STATE_BEGIN = 1,
- AUTO_TARGET_STATE_RUNNING = 2,
- AUTO_TARGET_STATE_END = 3,
- -- camera param
- CAMERA_FAR = 1000,
- CAMERA_NEAR = 10,
- CAMERA_Z_MIN = 250,
- CAMERA_Z_DEFAULT = 554,
- CAMERA_Z_MAX = 700,
- VIEW_SCALE_MIN = 0.7,
- -- scene zOrder
- NODE_NUM = 21,
- NODE_ROOT = 0, -- 10000
- NODE_GAME_WORLD = 1, -- 10023
- NODE_MAP = 2, -- 10003
- NODE_MAP_SLICE = 3, -- 10006
- NODE_SKILL_BEHIND = 4, -- 10034
- NODE_ACTOR = 5, -- 10004
- NODE_ACTOR_SHADOW = 6, -- 10007
- NODE_ACTOR_CLONE_SHADOW = 7, -- 10030
- NODE_ACTOR_NPC_SHADOW = 8, -- 10031
- NODE_ACTOR_MONSTER_SHADOW = 9, -- 10032
- NODE_ACTOR_PLAYER_SHADOW = 10, -- 10033
- NODE_ACTOR_SFX_BEHIND = 11, -- 10016
- NODE_ACTOR_SPRITE = 12, -- 10008
- NODE_ACTOR_SFX_FRONT = 13, -- 10010
- NODE_MAP_OBJ = 14, -- 10035
- NODE_SKILL = 15, -- 10015
- NODE_ACTOR_HUD = 16, -- 10009
- NODE_DAMAGE = 17, -- 10017
- NODE_UI = 18, -- 10005
- NODE_UI_NORMAL = 19, -- 10011
- NODE_UI_TOPMOST = 20, -- 10012
- -- 主界面层次关系
- MAIN_NODE_BOTTOM_LT = "MAIN_NODE_BOTTOM_LT",
- MAIN_NODE_BOTTOM_RT = "MAIN_NODE_BOTTOM_RT",
- MAIN_NODE_BOTTOM_LB = "MAIN_NODE_BOTTOM_LB",
- MAIN_NODE_BOTTOM_RB = "MAIN_NODE_BOTTOM_RB",
- MAIN_NODE_EXTRA_LT = "MAIN_NODE_EXTRA_LT",
- MAIN_NODE_EXTRA_RT = "MAIN_NODE_EXTRA_RT",
- MAIN_NODE_EXTRA_LB = "MAIN_NODE_EXTRA_LB",
- MAIN_NODE_EXTRA_MT = "MAIN_NODE_EXTRA_MT",
- MAIN_NODE_LT = "MAIN_NODE_LT",
- MAIN_NODE_MT = "MAIN_NODE_MT",
- MAIN_NODE_RT = "MAIN_NODE_RT",
- MAIN_NODE_LB = "MAIN_NODE_LB",
- MAIN_NODE_MB = "MAIN_NODE_MB",
- MAIN_NODE_RB = "MAIN_NODE_RB",
- MAIN_NODE_SUI_LT = "MAIN_NODE_SUI_LT",
- MAIN_NODE_SUI_RT = "MAIN_NODE_SUI_RT",
- MAIN_NODE_SUI_LB = "MAIN_NODE_SUI_LB",
- MAIN_NODE_SUI_RB = "MAIN_NODE_SUI_RB",
- MAIN_NODE_SUI_LM = "MAIN_NODE_SUI_LM",
- MAIN_NODE_SUI_TM = "MAIN_NODE_SUI_TM",
- MAIN_NODE_SUI_RM = "MAIN_NODE_SUI_RM",
- MAIN_NODE_SUI_BM = "MAIN_NODE_SUI_BM",
- MAIN_NODE_SUI_MM = "MAIN_NODE_SUI_MM",
- MAIN_NODE_TOP_LT = "MAIN_NODE_TOP_LT",
- MAIN_NODE_TOP_RT = "MAIN_NODE_TOP_RT",
- MAIN_NODE_TOP_LB = "MAIN_NODE_TOP_LB",
- MAIN_NODE_TOP_MT = "MAIN_NODE_TOP_MT",
- MAIN_NODE_SUI_TOP_LT = "MAIN_NODE_SUI_TOP_LT",
- MAIN_NODE_SUI_TOP_RT = "MAIN_NODE_SUI_TOP_RT",
- MAIN_NODE_SUI_TOP_LB = "MAIN_NODE_SUI_TOP_LB",
- MAIN_NODE_SUI_TOP_RB = "MAIN_NODE_SUI_TOP_RB",
- MAIN_NODE_CHAT_MAIN = "MAIN_NODE_CHAT_MAIN",
- MAIN_NODE_CHAT_MINI = "MAIN_NODE_CHAT_MINI",
- MAIN_NODE_GUIDE = "MAIN_NODE_GUIDE",
- --******* 音频类型 ( 技能音效在动画配置文件中 ) *******
- SND_TYPE_SKILL_START = 1, --释放技能
- SND_TYPE_SKILL_FIRE = 2, --技能飞行
- SND_TYPE_SKILL_EXPLOSION = 3, --技能击中 爆炸
- SND_TYPE_SKILL_ATTACK = 4, --普攻
- SND_TYPE_MONEY = 5, --货币变化
- SND_TYPE_LOGIN_DOOR = 6, --登陆界面 开门
- SND_TYPE_LOGIN_SELECTONE = 7, --登陆界面 选择角色
- SND_TYPE_FLY_OUT = 8, --飞出视野
- SND_TYPE_FLY_IN = 9, --飞入视野
- SND_TYPE_STUCK_WEAPON = 10, --受击 攻击方武器的声音
- SND_TYPE_STUCK = 11, --受击 碰撞的声音
- SND_TYPE_SCREAM = 12, --受击 受害者发出的声音
- SND_TYPE_PLAYER_DIE = 13, --玩家死亡
- SND_TYPE_CLICK_ITEM = 15, --点击道具
- SND_TYPE_USE_ITEM = 16, --使用道具
- SND_TYPE_ACT_MOVE = 17, --主角移动
- SND_TYPE_MON_BORN = 18, --怪物出生
- SND_TYPE_MON_MOVE = 19, --怪物移动
- SND_TYPE_MON_ATTACK = 20, --怪物攻击
- SND_TYPE_MON_DIE = 21, --怪物死亡
- SND_TYPE_UPGRADE = 24, -- 升级
- SND_TYPE_MINING = 25, -- 挖矿
- SND_TYPE_MINING_DROP = 26, -- 挖矿 起灰
- SND_TYPE_LAYER_CLICK = 27, -- 界面 点击
- SND_TYPE_LAYER_CLOSE = 28, -- 界面 点×关闭
- SND_TYPE_BTN_CLICK = 29, -- 指定按钮 点击
- SND_TYPE_FLY_IN_HERO = 30, --英雄出生音效
- SND_TYPE_FLY_OUT_HERO = 31, --英雄收回音效
- SND_TYPE_OPEN_BOX = 32, -- 钥匙开宝箱音效
- SND_TYPE_FLASH_BOX = 33, -- 宝箱转圈到个点位音效
- SND_TYPE_BGM_LOGIN = 101, --BGM 登陆界面
- SND_TYPE_BGM_SELECT = 102, --BGM 选角界面
- SND_TYPE_BGM_DIE = 103, --BGM 死亡
- SND_TYPE_BGM_MAP = 104, --BGM 地图
- SUD_TYPE_SERVER = 999, --通过服务器广播音效
- SND_TYPE_SSR_UI = 888, --ssr 播放音效
- --******* sfx *******
- SFX_PORTAL = 7002, -- 传送中
- SFX_MINE = 4058, -- 矿标志
- SFX_SELECT_PLAYER = 4008, -- 选中玩家
- SFX_SELECT_MONSTER = 4008, -- 选中怪物
- SFX_UPGRADE = 4012, -- 升级
- SFX_UPGRADE_BEHIND = 4013, -- 升级 在后面
- SFX_FLY_IN = 7, -- 传回
- SFX_FLY_IN_2 = 58, -- 传回 2
- SFX_FLY_OUT = 6, -- 传走
- SFX_FLY_OUT_2 = 59, -- 传走 2
- SFX_MONSTER_BORN1 = 2207, -- 僵尸出生洞
- SFX_TOUCH_VIEW = 5011, -- 点击屏幕
- SFX_CURSOR = 5012, -- 点地板
- SFX_INTERNAL_LV_UP = 5006, -- 内功等级提升
- SFX_DROP_ITEM_JP = 5017, -- 掉落物极品特效
- SFX_DROP_ITEM_NORAML = 4508, -- 掉落物默认特效
- --******* HUD *******
- HUD_TYPE_SPRITE = 0, -- HUD 类型:sprite
- HUD_TYPE_BATCH_LABEL = 1, -- HUD 类型:batch label
- HUD_TYPE_TIPS = 2, -- HUD 类型:一些触发挂接节点
- HUD_TYPE_ANIM = 3,
- HUD_TYPE_MAX = 3,
- --******* HUD batch label index *******
- HUD_LABEL_NAME = 1, -- 名字
- HUD_LABEL_GUILD = 2, -- 工会名字
- HUD_LABEL_HP = 3, -- 血量
- HUD_LABEL_PRE_NAME1 = 7, -- 预留名字前缀1
- HUD_LABEL_PRE_NAME2 = 8, -- 预留名字前缀2
- HUD_LABEL_PRE_NAME3 = 9, -- 预留名字前缀3
- HUD_LABEL_PRE_NAME4 = 10, -- 预留名字前缀4
- HUD_LABEL_PRE_NAME5 = 11, -- 预留名字前缀5
- HUD_LABEL_PRE_NAME6 = 12, -- 预留名字前缀6
- HUD_LABEL_PRE_NAME7 = 13, -- 预留名字前缀7
- HUD_LABEL_PRE_NAME8 = 14, -- 预留名字前缀8
- HUD_LABEL_PRE_NAME9 = 15, -- 预留名字前缀9
- HUD_LABEL_PRE_NAME10 = 16, -- 预留名字前缀10
- HUD_LABEL_PRE_NAME11 = 17, -- 预留名字前缀11
- HUD_LABEL_PRE_NAME12 = 18, -- 预留名字前缀12
- HUD_LABEL_TITLE_1 = 19, -- 称号1
- HUD_LABEL_TITLE_2 = 20, -- 称号2
- HUD_LABEL_TITLE_3 = 21, -- 称号3
- --******* HUD sprite index *******
- HUD_SPRITE_HP = 1, -- 血条
- HUD_SPRITE_HP_BG = 2, -- 血条背景
- HUD_SPRITE_MP = 3, -- 蓝条
- HUD_SPRITE_MP_BG = 4, -- 蓝条背景
- HUD_SPRITE_NG = 5, -- 内功
- HUD_SPRITE_NG_BG = 6, -- 内功背景
- HUD_SPRITE_TITLE_1 = 7, -- 称号1
- HUD_SPRITE_TITLE_2 = 8, -- 称号2
- HUD_SPRITE_TITLE_3 = 9, -- 称号3
- HUD_SPRITE_TEXT_BG = 10, -- 说话内容背景图
- HUD_SPRITE_TEXT_BG_CORNER = 11, -- 说话内容背景图角标
- HUD_SPRITE_BOOTH_NAME_BG = 12, -- 摆摊名 背景图
- HUD_SPRITE_ICON_1 = 13, -- 顶戴
- HUD_SPRITE_ICON_2 = 14, -- 顶戴
- HUD_SPRITE_ICON_3 = 15, -- 顶戴
- HUD_SPRITE_ICON_4 = 16, -- 顶戴
- HUD_SPRITE_ICON_5 = 17, -- 顶戴
- HUD_SPRITE_ICON_6 = 18, -- 顶戴
- HUD_SPRITE_ICON_7 = 19, -- 顶戴
- HUD_SPRITE_ICON_8 = 20, -- 顶戴
- HUD_SPRITE_ICON_9 = 21, -- 顶戴
- HUD_SPRITE_ICON_10 = 22, -- 顶戴
- HUD_SPRITE_ICON_11 = 23, -- 顶戴 盒子专用
- HUD_COUNT_MAX = 24, -- one type hud max count
- --******* HUD BAR index *******
- HUDHPUI_BAR = 1,
- HUDHPUI_BORDER = 2,
- HUDMPUI_BAR = 3,
- HUDMPUI_BORDER = 4,
- HUDNGUI_BAR = 5,
- HUDNGUI_BORDER = 6,
- --******* HUD TEXT index *******
- HUD_TEXT_SPEECH = 1, -- 说话内容
- HUD_LABEL_BOOTH_NAME = 4, -- 封号名称 - 摊位名字
- --******* HUD tips index 特效*******
- HUD_NODE_TITLE_1 = 1, -- 顶戴花翎1图片挂接节点
- HUD_NODE_TITLE_2 = 2, -- 顶戴花翎2图片挂接节点
- HUD_NODE_TITLE_3 = 3, -- 顶戴花翎3图片挂接节点
- HUD_NODE_TITLE_4 = 4, -- 顶戴花翎4图片挂接节点
- HUD_NODE_TITLE_5 = 5, -- 顶戴花翎5图片挂接节点
- HUD_NODE_TITLE_6 = 6, -- 顶戴花翎6图片挂接节点
- HUD_NODE_TITLE_7 = 7, -- 顶戴花翎7图片挂接节点
- HUD_NODE_TITLE_8 = 8, -- 顶戴花翎8图片挂接节点
- HUD_NODE_TITLE_9 = 9, -- 顶戴花翎9图片挂接节点
- HUD_NODE_TITLE_10 = 10, -- 顶戴花翎10图片挂接节点
- HUD_NODE_TITLE_11 = 11, -- 顶戴花翎11图片挂接节点 盒子顶戴
- --******* HUD sprite ID *******
- HP_BG_SPRITE_ID = 9990, -- 血条背景资源ID
- HP_SPRITE_ID = 9991, -- 血条资源ID
- HP_MAIN_SPRITE_ID = 9994, -- 血条资源ID 主玩家
- MP_SPRITE_ID = 9992, -- 蓝条资源ID
- NG_SPRITE_ID = 9993, -- 内功资源ID
- HUD_SPRITE_BG = 9980, -- 九宫格拉伸背景图
- HUD_SPRITE_BG_CORNER = 9981, -- 背景图角标
- HUD_SPRITE_DEFAULT_ID = 9999, -- hud sprite 默认图片ID
- --******* HUD offset *******
- HUD_OFFSET_1 = cc.p( -16, 50 ),
- HUD_OFFSET_BG_1 = cc.p( -16, 50 ),
- HUD_OFFSET_2 = cc.p( -16, 50 ),
- HUD_OFFSET_BG_2 = cc.p( -16, 50 ),
- HUD_OFFSET_3 = cc.p( -16, 47 ),
- HUD_OFFSET_BG_3 = cc.p( -16, 47 ),
- HUD_OFFSET_HORSE = cc.p( 0, 15 ), -- 骑马的HUD偏移
- HUD_OFFSET_HORSE_LABEL = cc.p( 0, 15 ), -- 骑马的HUD Label偏移
- --******* HUD Y offset *******
- HUD_DROPITEM_OFFSET_Y = 10, -- 掉落物Y偏移
- --******* modules index ******* -- 控制 C++ 一些模块的开关
- Modules_Index_Enable_Splash = 0, -- 闪屏开关
- Modules_Index_Enable_Disconnect_Msg = 1, -- 断线重连 dispatch
- Modules_Index_Enable_Check_Heart_Beat = 2, -- 检测服务器心跳
- Modules_Index_Enable_ETC2 = 4, -- ETC2 support
- Modules_Index_Value_Game_Type = 5, -- game type
- Modules_Index_Scene_Tex_Type = 6, -- scene tex sample type
- Modules_Index_Launch_Game_Flag = 7, -- launch game file
- Modules_Index_SPLASH_Flag = 8, -- splash flag
- Modules_Index_BoxLogin_Flag = 9, -- box login flag
- Modules_Index_Scene_Tiles_Flag = 10, -- scene tiles flag
- Modules_Index_Scene_SMTiles_Flag = 11, -- scene smtiles flag
- Modules_Index_Scene_Objects_Flag = 12, -- scene objects flag
- Modules_Index_LuaDownloader_Flag = 13, -- lua downloader flag
- Modules_Index_Scene_Artifact_Flag = 14, -- scene Artifact flag
- Modules_Index_Scene_Blend_Flag = 15, -- scene Blend flag
- Modules_Index_Net_BatchMsg = 16, -- -1 网络消息批量处理
- Modules_Index_Protobuf_Pbc = 17, -- 1 是否接入protobuf
- Modules_Index_NetClient_Free = 18, -- 消息析构是否可用
- Modules_Index_Cpp_Version = 19, -- c++版本
- ----c++版本---------
- CPP_VERSION_LABEL_TTF = 1, -- 修复ttf宋体崩溃 ttf显示优化
- CPP_VERSION_IOS_SPINE = 2, -- ios支持spine
- --------------------
- --******* HAM type( 玩家攻击模式 ) *******
- HAM_ALL = 0, -- 全体攻击模式
- HAM_PEACE = 1, -- 和平
- HAM_DEAR = 2, -- 夫妻
- HAM_MASTER = 3, -- 师徒
- HAM_GROUP = 4, -- 组队
- HAM_GUILD = 5, -- 公会
- HAM_SHANE = 6, -- 善恶
- HAM_NATION = 7, -- 国家
- HAM_CAMP = 8, -- 阵营
- HAM_SERVER = 9, -- 区服
- --******* buff ID *******
- BUFF_ID_POISONING_GREEN = 0, -- 绿毒
- BUFF_ID_POISONING_RED = 1, -- 红毒
- BUFF_ID_POISONING_PURPLE = 3, -- 紫毒
- BUFF_ID_CLOAKING = 8, -- 隐身
- BUFF_ID_FREEZED_GRAY = 5, -- 麻痹
- BUFF_ID_HIDDEN = 8, -- 隐身术
- BUFF_ID_ANGEL_SHIELD = 9, -- 神圣战甲术
- BUFF_ID_GHOST_SHIELD = 10, -- 幽灵盾
- BUFF_ID_MAGIC_SHIELD = 11, -- 魔法盾
- BUFF_ID_STONE_MODE = 12, -- 石化状态(怪物)
- BUFF_ID_WUJI_SHIELD = 1050, -- 无极真气
- BUFF_ID_ICE = 1113, -- 冰冻
- BUFF_ID_COBWEB = 13, -- 蛛网
- BUFF_ID_COLORS = 1123, -- 变色
- BUFF_ID_ONDASH_IDLE = 69, -- 锁定 被野蛮
- BUFF_ID_UN_IMPRISON = 70, -- 防禁锢
- BUFF_ID_UN_ATTACK = 71, -- 禁止攻击
- BUFF_ID_COLOR = 2021, -- 人物变色
- BUFF_ID_POISON_TRANSPARENT = 2022, -- 放大透明虚影
- BUFF_ID_THUNDER_SWORD = 21, -- 雷霆剑法
- BUFF_ID_SNEAK = 80, -- 潜行
- BUFF_ID_HORSE = 9999, -- 骑马
- ServerTime_Sub = 0, -- 服务器和本地的时间差
- --******* 帧率类型 *******
- FRAME_RATE_TYPE_HIGH = 1, -- 高帧率
- FRAME_RATE_TYPE_LOW = 2, -- 低帧率
- --******* 玩家关系分类 *******
- RS_ENEMY = 1, -- 敌人
- RS_NO = 2, -- 非敌人,没有关系
- RS_GROUP = 3, -- 同队伍
- RS_GUILD = 4, -- 同行会
- RS_CAMP = 5, -- 同阵营
- RS_ALLIANCE = 6, -- 同盟
- RS_NATION = 7, -- 国家
- RS_SERVER = 8, -- 区服
- RS_DEAR = 9, -- 夫妻
- RS_MASTER = 10, -- 师徒
-
- ---操作类型
- Operator_Init = 0, --初始
- Operator_Add = 1, --增加
- Operator_Sub = 2, --删除
- Operator_Change = 3, --改变
- --******* special skill id ******
- SKILL_INDEX_BASIC = 0, -- 基础攻击
- SKILL_INDEX_SDS = 6, -- 施毒术
- SKILL_INDEX_GSJS = 7, -- 攻杀剑术
- SKILL_INDEX_CSJS = 12, -- 刺杀剑术
- SKILL_INDEX_ZHKL = 17, -- 召唤骷髅
- SKILL_INDEX_LHJF = 26, -- 烈火剑法
- SKILL_INDEX_YMCZ = 27, -- 野蛮冲撞
- SKILL_INDEX_ZHSS = 30, -- 召唤神兽
- SKILL_INDEX_LYJF = 42, -- 龙影剑法
- SKILL_INDEX_LTJF = 43, -- 雷霆剑法
- SKILL_INDEX_ZRJF = 56, -- 逐日剑法
- SKILL_INDEX_KTZ = 66, -- 开天斩
- SKILL_INDEX_ZHJS = 81, -- 纵横剑术
- SKILL_INDEX_SBYS = 82, -- 十步一杀
- SKILL_INDEX_XP_Z = 115, -- 血魄一击(战)
- SKILL_INDEX_XP_F = 116, -- 血魄一击(法)
- SKILL_INDEX_XP_D = 117, -- 血魄一击(道)
- SKILL_INDEX_DIG = 999, -- 挖矿技能
- --******* bag and item setting ******
- BAG_ITEM_PANEL_WIDTH = 500,
- BAG_ITEM_PANEL_HEIGHT = 320,
- BAG_ROW_MAX_ITEM_NUMBER = 8,
- MAX_ITEM_NUMBER = 40, -- 0 - 39
- -- win 32
- BEST_RING_ITEM_WIDTH = 73,
- BEST_RING_ITEM_HEIGHT = 73,
- TRADE_ITEM_PANEL_HEIGHT = 136,
- TRADE_ITEM_PANEL_WIDTH = 340,
- TRADE_ROW_MAX_ITEM_NUMBER = 5,
- TRADE_MAX_ITEM_NUMBER = 10,
- TRADE_ITEM_SIZE_WIDTH = 67,
- TRADE_ITEM_SIZE_HEIGHT = 68,
- TRADE_ITEM_PANEL_HEIGHT_WIN = 84,
- TRADE_ITEM_PANEL_WIDTH_WIN = 210,
- TRADE_ITEM_SIZE_WIDTH_WIN = 42,
- TRADE_ITEM_SIZE_HEIGHT_WIN = 42,
- NPC_STORE_LIST_LENGTH = 10, --NPC商店每页长度
- NPC_STORAGE_MAX_PAGE = 48,
- STALL_MAX_PAGE = 20, --摆摊相关
- STALL_ITEM_WIDTH = 62,
- STALL_ITEM_HEIGHT = 64,
- STALL_ITEM_PANEL_WIDTH = 316,
- STALL_ITEM_PANEL_HEIGHT = 256,
- STALL_ROW_MAX_ITEM_NUMBER = 5,
- STALL_ITEM_WIDTH_WIN = 40.5,
- STALL_ITEM_HEIGHT_WIN = 42,
- STALL_ITEM_PANEL_WIDTH_WIN = 209,
- STALL_ITEM_PANEL_HEIGHT_WIN = 168,
- MAIN_PLAYER_LAYER_BAG = 100,--交易行查看背包
- MAIN_PLAYER_LAYER_STORAGE = 101,--交易行查看仓库
- ITEM_FROM_BELONG_EQUIP = 1,
- ITEM_FROM_BELONG_BAG = 2,
- ITEM_FROM_BELONG_QUICKUSE = 3,
- ITEM_FROM_BELONG_STALL = 4,
- ITEM_FROM_BELONG_HEROBAG = 66,
- ITEM_FROM_BELONG_HEROEQUIP = 67,
- ITEM_FROM_BELONG_PETEQUIP = 77,
- MOVE_EVENT_TOUCH_AND_MOUSE_L =1,
- MOVE_EVENT_MOUSE_R =-1,
- SELETE_TARGET_TYPE_PICK = 1,
- SELETE_TARGET_TYPE_FIND = 2,
- SELETE_TARGET_TYPE_OTHER = 3,
- SKILL_PRESENT_BASE = 0,
- SKILL_PRESENT_LAUNCH = 1,
- SKILL_PRESENT_FLY = 2,
- SKILL_PRESENT_HIT = 3,
- --内观缩放比例
- PLAYER_LOOKS_SCALE = 1.44,
- PLAYER_OFFSET_X_WOMEN = 2,
- QUICK_USE_SIZE = 6, -- 分操作系统
- --内观层级
- MODEL_LAYER_Z_BASE = 1, -- 裸模
- MODEL_LAYER_Z_CLOTH_EFFECT_UNDER = 2, -- 衣服特效底层
- MODEL_LAYER_Z_CLOTH = 3, -- 衣服
- MODEL_LAYER_Z_CLOTH_EFFECT_ON = 4, -- 衣服特效上层
- MODEL_LAYER_Z_WEAPON_EFFECT_UNDER = 5, -- 武器特效底层
- MODEL_LAYER_Z_WEAPON = 6, -- 武器
- MODEL_LAYER_Z_WEAPON_EFFECT_ON = 7, -- 武器特效上层
- MODEL_LAYER_Z_HAIR = 8, -- 头发
- MODEL_LAYER_Z_VEIL_EFFECT_UNDER = 9, -- 面纱下层
- MODEL_LAYER_Z_VEIL = 10, -- 面纱
- MODEL_LAYER_Z_VEIL_EFFECT_ON = 11, -- 面纱上层
- MODEL_LAYER_Z_HEAD_EFFECT_UNDER = 12, -- 头盔下层
- MODEL_LAYER_Z_HEAD = 13, -- 头盔
- MODEL_LAYER_Z_HEAD_EFFECT_ON = 14, -- 头盔上
- MODEL_LAYER_Z_SHIELD_EFFECT_UNDER = 15, -- 盾牌特效下层
- MODEL_LAYER_Z_SHIELD = 16, -- 盾牌
- MODEL_LAYER_Z_SHIELD_EFFECT_ON = 17, -- 盾牌特效上层
- CLICK_DOUBLE_TIME = 0.3, -- 双击时间
- PC_TIPS_DELAY_TIME = 0.05, -- pc tips 延迟时间
- -- NPC使用怪物外观ID段
- NPC_MONSTER_ID_PART = 10000,
- CURSOR_TYPE_NORMAL = 0,
- CURSOR_TYPE_PK = 1,
- CURSOR_TYPE_NPC = 2,
- --******* setting idx ******
- SETTING_IDX_PLAYER_NAME = 1, -- 人物显名设置
- SETTING_IDX_HP_NUM = 2, -- 数字显血设置
- SETTING_IDX_DAMAGE_NUM = 3, -- 飘血显示设置
- SETTING_IDX_HP_HUD = 4, -- 显示血条设置
- SETTING_IDX_MONSTER_NAME = 5, -- 怪物显名设置
- SETTING_IDX_ONE_DOUBLE_ROCKER = 6, -- 单双摇杆
- SETTING_IDX_HP_LOW_USE_HCS = 7, -- 生命值低于多少使用回城石
- SETTING_IDX_HP_LOW_USE_SJS = 8, -- 生命值低于多少使用随机石
- SETTING_IDX_HP_LOW_USE_HY = 9, -- 生命值低于多少使用HY
- SETTING_IDX_HP_LOW_USE_SHY = 10, -- 生命值低于多少使用SHY
- SETTING_IDX_MP_LOW_USE_LY = 11, -- 魔法值低于多少使用LY
- SETTING_IDX_MP_LOW_USE_SHY = 12, -- 魔法值低于多少使用SHY
- SETTING_IDX_AUTO_MOVE = 13, -- 自动走位
- SETTING_IDX_ALWAYS_ATTACK = 14, -- 持续攻击
- SETTING_IDX_DAODAOCISHA = 15, -- 刀刀刺杀
- SETTING_IDX_AUTO_LIEHUO = 16, -- 自动烈火
- SETTING_IDX_GEWEICISHA = 17, -- 隔位刺杀
- SETTING_IDX_SMART_BANYUE = 18, -- 智能半月
- SETTING_IDX_AUTO_MOFADUN = 19, -- 自动魔法盾
- SETTING_IDX_AUTO_FIRE_WALL = 20, -- 自动火墙
- SETTING_IDX_AUTO_GROUPSKILL = 21, -- 群怪技能
- SETTING_IDX_AUTO_DU = 22, -- 自动施毒
- SETTING_IDX_AUTO_YOULINGDUN = 23, -- 自动幽灵盾
- SETTING_IDX_AUTO_SSZJS = 24, -- 自动神圣战甲术
- SETTING_IDX_HP_LOW_USE_SKILL = 25, -- 生命值低于多少使用 技能
- SETTING_IDX_AUTO_SUMMON = 26, -- 自动召唤
- SETTING_IDX_BGMUSIC = 27, -- BG音乐
- SETTING_IDX_UNSAFE_TIPS = 28, -- 残血提示
- SETTING_IDX_CAMERA_ZOOM = 29, -- 摄像机zoom设置
- SETTING_IDX_SKILL_NEXT_ATTACK = 30, -- 技能接平砍
- SETTING_IDX_NOT_NEED_SHIFT = 31, -- pc 免shift
- SETTING_IDX_WINDOW_SMOOTH_VIEW = 32, -- PC端平滑模式
- SETTING_IDX_ONLY_NAME = 33, -- 只显人名
- SETTING_IDX_PLAYER_JOB_LEVEL = 34, -- 主场景显示玩家职业等级模式设置
- SETTING_IDX_EXP_IGNORE = 35, -- 经验过滤
- SETTING_IDX_EQUIP_COMPARE = 36, -- 装备对比
- SETTING_IDX_MAGIC_LOCK = 37, -- 魔法锁定
- SETTING_IDX_AUTO_LAUNCH = 38, -- 自动练功
- SETTING_IDX_HIDE_MONSTER_BODY = 39, -- 尸体清理
- SETTING_IDX_DU_FU_AUTOCHANGE = 40, -- 毒符互换
- SETTING_IDX_BB_ATTACK_WITH = 41, -- 宝宝跟随攻击
- SETTING_IDX_NEAR_LIEHUO = 42, -- 近身烈火
- SETTING_IDX_BOSS_TIPS = 46, -- boss提示
- SETTING_IDX_AUTO_SIMPSKILL = 47, -- 单体技能
- SETTING_IDX_DURABILITY_TIPS = 50, -- 耐久提示
- SETTING_IDX_AUTO_REPAIR = 51, -- 自动修理
- SETTING_IDX_EFFECTMUSIC = 52, -- 游戏音乐
- SETTING_IDX_AUTO_KAITIAN = 53, -- 自动开天
- SETTING_IDX_AUTO_ZHURI = 54, -- 自动逐日
- SETTING_IDX_AUTO_CLOAKING = 55, -- 自动隐身
- SETTING_IDX_MOVE_GEWEI_CISHA = 56, -- 移动隔位刺杀
- SETTING_IDX_PLAYER_SIMPLE_DRESS = 57, -- 人物简装
- SETTING_IDX_MONSTER_SIMPLE_DRESS = 58, -- 怪物简装
- SETTING_IDX_AUTO_WJZQ = 59, -- 自动无极真气
- SETTING_IDX_ROCKER_CANCEL_ATTACK = 60, -- 摇杆取消攻击
- SETTING_IDX_TITLE_VISIBLE = 61, -- 显示称号设置
- SETTING_IDX_AUTO_PUT_IN_EQUIP = 62, -- 装备自动穿戴读表
- SETTING_IDX_LEVEL_SHOW_NAME_HUD = 63, -- 不选中状态,满足等级显示玩家名字HUD
- SETTING_IDX_AUTO_FIGHT_BACK = 64, -- 自动反击
- SETTING_IDX_HP_UNIT = 65, -- hp血量单位转换
- SETTING_IDX_LAYER_OPACITY = 66, -- Layer Opacity
- SETTING_IDX_ROCKER_SHOW_DISTANCE = 70, -- 轮盘侧边距离
- SETTING_IDX_SKILL_SHOW_DISTANCE = 71, -- 技能侧边距离
- SETTING_IDX_MP_LOW_USE_HCS = 77, -- 魔法值低于多少使用回城石
- SETTING_IDX_MP_LOW_USE_SJS = 78, -- 魔法值低于多少使用随机石
- SETTING_IDX_AUTO_SHIELD_OF_FORCE = 99, -- 武力盾
- SETTING_IDX_AUTO_SHIELD_OF_TAOIST = 100, -- 道力盾
- SETTING_IDX_AUTO_ICE_PALM = 110, -- 自动寒冰掌
- SETTING_IDX_AUTO_BLOODTHIRSTY_S = 111, -- 自动嗜血术
- SETTING_IDX_AUTO_BREACH_NERVE_FU = 112, -- 自动裂神符
- SETTING_IDX_AUTO_DEATH_EYE = 113, -- 自动死亡之眼
- SETTING_IDX_AUTO_ICE_SICKLE_S = 114, -- 自动冰镰术
- SETTING_IDX_AUTO_FLAME_ICE = 115, -- 自动火焰冰
- SETTING_IDX_AUTO_ICE_GROUP_RAIN = 116, -- 自动冰霜群雨
- SETTING_IDX_AUTO_DOUBLE_DRAGON_Z = 117, -- 自动双龙斩
- SETTING_IDX_AUTO_DRAGON_SHADOW_JF = 118, -- 自动龙影剑法
- SETTING_IDX_AUTO_THUNDERBOLT_JF = 119, -- 自动雷霆剑法
- SETTING_IDX_AUTO_FREELY_JS = 120, -- 自动纵横剑术
- SETTING_IDX_PICK_SETTING = 121, -- 拾取设置
- SETTING_IDX_AUTO_SHI_ZI_HOU = 122, -- 自动狮子吼
- SETTING_IDX_BOSS_NO_SIMPLE_DRESS = 158, -- Boss不简装
- SETTING_IDX_AUTO_COMBO = 200, -- 自动连击
- SETTING_IDX_IGNORE_STALL = 201, -- 屏蔽摆摊
- SETTING_IDX_MORE_FAST = 300, -- 更快的加速
- --
- SETTING_IDX_FRAME_RATE_TYPE_HIGH = 1002, -- 高帧率模式设置
- SETTING_IDX_MONSTER_PET_VISIBLE = 2001, -- 屏蔽物显示设置
- SETTING_IDX_EFFECT_SHOW = 2002, -- 屏蔽特效设置
- SETTING_IDX_PLAYER_SHOW_FRIEND = 2003, -- 屏蔽己方玩家设置
- SETTING_IDX_PLAYER_SHOW = 2004, -- 屏蔽玩家设置
- SETTING_IDX_MONSTER_VISIBLE = 2005, -- 屏蔽怪物设置
- SETTING_IDX_HERO_HIDE = 3008, -- 屏蔽英雄
- SETTING_IDX_HERO_JOINT_SHAKE = 3009, -- 合击震屏
- SETTING_IDX_HERO_AUTO_JOINT = 3010, -- 自动合击
- SETTING_IDX_HERO_FOLLOW_ATTACK = 3011, -- 跟随主角攻击
- SETTING_IDX_HERO_ATTACK_DODGE = 3012, -- 英雄打怪躲避
- SETTING_IDX_HERO_AUTO_LOGIN = 3013, -- 自动召唤英雄
- SETTING_IDX_HERO_AUTO_LOGINOUT = 3014, -- 英雄残血自动收回
- SETTING_IDX_REVIVE_PROTECT = 3015, -- 复活戒指回城保护
- SETTING_IDX_SKILL_EFFECT_SHOW = 3017, -- 屏蔽技能特效
- --人物
- SETTING_IDX_HP_PROTECT1 = 3020, -- hp保护1
- SETTING_IDX_HP_PROTECT2 = 3021, -- hp保护2
- SETTING_IDX_HP_PROTECT3 = 3022, -- hp保护3
- SETTING_IDX_HP_PROTECT4 = 3023, -- hp保护4
- SETTING_IDX_MP_PROTECT1 = 3024, -- mp保护1
- SETTING_IDX_MP_PROTECT2 = 3025, -- mp保护2
- SETTING_IDX_MP_PROTECT3 = 3026, -- mp保护3
- SETTING_IDX_MP_PROTECT4 = 3027, -- mp保护4
- --hero
- SETTING_IDX_HERO_HP_PROTECT1 = 3030, -- hp保护1
- SETTING_IDX_HERO_HP_PROTECT2 = 3031, -- hp保护2
- SETTING_IDX_HERO_HP_PROTECT3 = 3032, -- hp保护3
- SETTING_IDX_HERO_HP_PROTECT4 = 3033, -- hp保护4
- SETTING_IDX_HERO_MP_PROTECT1 = 3034, -- mp保护1
- SETTING_IDX_HERO_MP_PROTECT2 = 3035, -- mp保护2
- SETTING_IDX_HERO_MP_PROTECT3 = 3036, -- mp保护3
- SETTING_IDX_HERO_MP_PROTECT4 = 3037, -- mp保护4
- SETTING_IDX_PK_PROTECT = 3038, -- 红名保护
- SETTING_IDX_BEDAMAGED_PLAYER = 3039, -- 被玩家攻击时
- SETTING_IDX_N_RANGE_NO_PICK = 3040, -- N范围内有多少怪 不走去拾取
- SETTING_IDX_FIRST_ATTACK_MASTER = 3041, -- 受到BB攻击时先打主人
- SETTING_IDX_NO_ATTACK_HAVE_BELONG = 3042, -- 不抢别人归属怪物
- SETTING_IDX_NO_MONSTAER_USE = 3043, -- 多少秒没怪物使用
- SETTING_IDX_BESIEGE_FLEE = 3044, -- 周围有多少敌人时使用
- SETTING_IDX_RED_BESIEGE_FLEE = 3045, -- 周围有多少红名时使用
- SETTING_IDX_ENEMY_ATTACK = 3046, -- 周围有敌人时主动攻击
- SETTING_IDX_IGNORE_MONSTER = 3047, -- 自动挂机忽略的怪物
- SETTING_IDX_REVIVE_PROTECT_HERO = 3050, -- 复活戒指回城保护英雄
- TradingBankDesignSize = {width = 1136 , height = 640},
- HUD_Hp_Null = "HUD_Hp_Null", -- 空血
- HUD_Hp_Full = "HUD_Hp_Full", -- 满血
- HUD_PC_MOUSE_SHOW = "HUD_PC_MOUSE_SHOW", -- PC 鼠标经过显血显名
- HUD_BAR_SHOW_FULL_HP = "HUD_BAR_SHOW_FULL_HP", -- game_data 中 showFewHp 配置是 1 时, 进视野血量条强制显示满血
- HUD_SNEAK = "HUD_SNEAK", -- 潜行
- HUD_GM_SHOW = "HUD_GM_SHOW", -- 代理设定显示名字
- Is_Gate = "Is_Gate", -- 城门
- Is_Wall = "Is_Wall", -- 城墙
- Is_Cave = "Is_Cave", -- 钻地怪
- ACT_SNEAK = "ACT_SNEAK", -- 潜行动作
- IS_RUN_ONE = "IS_RUN_ONE", -- 跑一格
- IS_MON_AVATAR_ONLY_WALK = "IS_MON_AVATAR_ONLY_WALK", -- 是否人物变身怪物 走代替跑
- BUFF_PLAYER_AVATAR_SEX = "BUFF_PLAYER_AVATAR_SEX", -- buff变装性别
- HORSE_MAIN = "HORSE_MAIN", -- 骑马 主驾
- HORSE_COPILOT = "HORSE_COPILOT", -- 骑马 副驾
- HORSE_SEX = "HORSE_SEX", -- 骑马 性别
- BUFF_SACLE_OFFSET = "BUFF_SACLE_OFFSET", -- buff缩放 偏移
- HUD_HPBAR_VISIBLE = 1, -- 血条-显示状态
- HUD_MPBAR_VISIBLE = 2, -- 蓝条-显示状态
- HUD_NGBAR_VISIBLE = 3, -- 内功-显示状态
- HUD_HMPLabel_VISIBLE = 4, -- Hp、Mp、Job 显示状态
- HUD_NAMELabel_VISIBLE = 5, -- 名字-显示状态
- HUD_GUILDLabel_VISIBLE = 6, -- 行会-显示状态
- HUD_TITLELabel_VISIBLE = 7, -- 封号-显示状态
- HUD_TITLE_VISIBLE = 8, -- 称号-顶戴显示状态
- PLAYER_VISIBLE = 21, -- 玩家-显示状态
- MONSTER_VISIBLE = 22, -- 怪物-显示状态
- HERO_VISIBLE = 23, -- 英雄-显示状态
- PLAYER_B_VISIBLE = 24, -- 乙方玩家-显示状态
-
- MONSTER_NORMAL = 31, -- 正常怪
- MONSTER_CLEAR = 32, -- 清理怪
- DAMAGE_SHOW_NUM = 1, -- 飘血 显示数字和伤害
- DAMAGE_SHOW_SPRITE = 2, -- 飘血 显示图片
- DAMAGE_SHOW_TEXT = 3, -- 飘血 显示数字文本(无伤害)
- DAMAGE_SHOW_POINT = 4, -- 飘血 显示小数单位
-
- MeTaInvalidKey = "invalid key", -- 元变量无效Key
- MeTaInvalidValue = "undefined", -- 元变量无效Value
- SERVER_OPTION_AUCTION = "paimaitype", -- 服务器开关 拍卖
- SO_SHOW_ALL_FIGHTPAGES = "SHOW_ALL_FIGHTPAGES", -- 服务器开关 显示所有战斗页
- SERVER_OPTION_MISSTION = "ShowMissDlg", -- 服务器开关 任务
- SERVER_OPTION_SNDAITEMBOX = "ShowSndaItemBox", -- 服务器开关 是否显示首饰盒
- SERVER_OPTION_TRADE_DEAL = "Deal", -- 服务器开关 面对面交易 true/需要面对面
- SERVER_OPTION_AUTO_DRESS = "autoDress", -- 服务器开关 快捷使用tips
- SERVER_OPTION_OPEN_F_EQUIP = "OpenFEquip", -- 服务器开关 时装是否开启首饰
- SERVER_OPTION_BIND_GOLD = "BindGold", -- 服务器开关 开启元宝替换绑元
- SERVER_OPTION_NPC_BUTTON = "NpcButton", -- 服务器开关 显示npc按钮
- SERVER_OPTION_NPC_NAME = "npc", -- 服务器开关 显示npc名字 1:不显示
- SERVER_DROP_TIPS = "DropTips", -- 服务器开关 显示绑定丢弃提示 0:显示
- SERVER_EXP_IN_CHAT = "ExpInChat", -- 服务器开关 经验信息是否显示在聊天框 0:显示在聊天框
- SERVER_SHOW_STALL_NAME = "ShowStallName", -- 服务器开关 是否显示默认摊位名字 0:显示
- PLAYER_BLUE_BLOOD = "BlueBlood", -- 服务器开关 是否显示蓝条HUD_SPRITE_MP 0: 显示
- ITEMTIPS_TOUBAO_SHOW = "DropInsuredHumItems", -- 服务器开关 是否显示itemtips的投保描述 1= 开启 0 = 关闭
- SERVER_OPTION_BAN_DOUBLE_FIREHIT = "DisableDoubleFirehit", -- 服务器开关 是否禁止双烈火 1:禁止
- SERVER_OPTION_ALL_TEAM_EXP = "HighLevelKillMonFixExpAllMap", --服务器开关 是否开启全队经验 true/false
- EQUIP_EXTRA_POS = "EquipPanelType", -- 服务器开关,是否有额外的装备位置 1= 开启 0 = 关闭
- SERVER_NO_SELL_MONEY = "NoSellMoney", -- 服务器开关,是否禁止交易货币 true = 禁止
- SERVER_CHECK_AUTO_FIGHT = "CheckAutoFight", -- 服务器开关,检测是否飞终止自动战斗
- SERVER_STALL_COLOR = "StallColor", -- 服务器开关 摆摊名字颜色
- SERVER_RUN_ONE = "RunOne", -- 服务器开关 跑一格
- SERVER_SHABAKE_FREE_NAME_COLOR = "InFreePKAreaNameColor",-- 服务器开关,沙巴克下 无行会颜色
- SERVER_ALLY_GUILD_NAME_COLOR = "AllyAndGuildNameColor",-- 服务器开关,行会结盟颜色
- SERVER_WAR_GUILD_NAME_COLOR = "WarGuildNameColor", -- 服务器开关,行会战颜色
- SERVER_SHABAKE_HOME_X = "CastleHomeX", -- 服务器开关,沙巴克中心坐标X
- SERVER_SHABAKE_HOME_Y = "CastleHomeY", -- 服务器开关,沙巴克中心坐标Y
- SERVER_SHABAKE_RANGE_X = "CastleWarRangeX", -- 服务器开关,沙巴克范围X
- SERVER_SHABAKE_RANGE_Y = "CastleWarRangeY", -- 服务器开关,沙巴克范围Y
- SERVER_SHABAKE_MAP_NAME = "CastleMapName", -- 服务器开关,攻沙区域 需判断坐标
- SERVER_SHABAKE_MAP_PALACE = "CastleMapPalace", -- 服务器开关,攻沙区域 不需判断坐标
- SERVER_SHABAKE_MAP_SECRET = "CastleMapSecret", -- 服务器开关,攻沙区域 不需判断坐标
- SERVER_DISPOSE_ITEM_FRM_CHIJIU = "DisposeItemFrmChiJiu", -- 服务器开关,持久消失开关
- SERVER_NO_STD_ITEM_TO_CLIENT = "NoStdItemToClient", -- 服务器开关,是否下发道具/装备表 ture=不下发读取本地 false=下发读取服务端
- SERVER_NO_TO_CLIENT_CFG = "sNoToClientCfg", -- 服务器开关,不下发哪些配置文件 string #分割
- SERVER_HUM_TO_HERO_BAG = "HumToHeroBag", -- 服务器开关,玩家英雄拾取穿戴互通
- SERVER_NEW_CLIENT_KUAFU_STATE = "NewClientKuafuState", -- 服务器开关,跨服状态
- -- 分辨率宽高
- RESOLUTION_WIDTH = 1920,
- RESOLUTION_HEIGHT = 1080,
- CAMERA_Z_MAX_WIN = 980,
- }
- return mmoConstants
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