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- local gameActorState = require( "actor/gameActorState")
- local gameActorStatePlayerReady = class('gameActorStatePlayerReady', gameActorState)
- function gameActorStatePlayerReady:ctor()
- gameActorStatePlayerReady.super.ctor(self)
- end
- function gameActorStatePlayerReady:GetStateID()
- return global.MMO.ACTION_READY
- end
- function gameActorStatePlayerReady:Tick(dt, player)
- player.mActionHandler:handleActionCompleted( player, global.MMO.ACTION_READY )
- end
- function gameActorStatePlayerReady:ChangeState(newState, player, isTerminate)
- if newState:GetStateID() == self:GetStateID() then
- return false
- end
- player.mCurrentState = newState
- return true
- end
- function gameActorStatePlayerReady:OnEnter(player)
- player:dirtyAnimFlag()
- end
- function gameActorStatePlayerReady:OnExit(actor)
- end
- return gameActorStatePlayerReady
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