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- local gameActorState = require( "actor/gameActorState")
- local gameActorStatePlayerDashWaiting = class('gameActorStatePlayerDashWaiting', gameActorState)
- function gameActorStatePlayerDashWaiting:ctor()
- gameActorStatePlayerDashWaiting.super.ctor(self)
- end
- function gameActorStatePlayerDashWaiting:GetStateID()
- return global.MMO.ACTION_DASH_WAITING
- end
- function gameActorStatePlayerDashWaiting:Tick(dt, player)
- player.mCurrentActT = player.mCurrentActT - dt
- if player.mCurrentActT <= 0.00001 or player.mDashWaiting == false then
- if player.mActionHandler then
- player.mActionHandler:handleActionCompleted( player, global.MMO.ACTION_DASH_WAITING )
- end
- end
- end
- function gameActorStatePlayerDashWaiting:OnEnter(player)
- if player.mActionHandler then
- player.mActionHandler:handleActionBegin( player, global.MMO.ACTION_DASH_WAITING, player.mOrient, 0 )
- end
- player.mCurrentActT = 3
- player:SetDashWaiting(true)
- end
- function gameActorStatePlayerDashWaiting:OnExit(actor)
- end
- function gameActorStatePlayerDashWaiting:ChangeState(newState, player, isTerminate)
- player.mCurrentState = newState
- return true
- end
- return gameActorStatePlayerDashWaiting
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