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- local LoadingPlayManager = class("LoadingPlayManager")
- function LoadingPlayManager:ctor()
- end
- function LoadingPlayManager:OpenLayer()
- if not self._layer then
- self._layer = requireLauncher( "logic/LoadingPlayLayer" ).create()
- self._type = 5
- global.L_GameLayerManager:OpenLayer(self)
- end
- end
- function LoadingPlayManager:CloseLayer()
- if not self._layer then
- return nil
- end
- self._layer:CloseLayer()
- self._layer:removeFromParent()
- self._layer = nil
- end
- function LoadingPlayManager:UpdatePreLoadingPic(ui, path)
- if not self._layer then
- return nil
- end
- self._layer:UpdatePreLoadingPic(ui, path)
- end
- return LoadingPlayManager
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