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- local LoadingManager = class("LoadingManager")
- function LoadingManager:ctor()
- end
- function LoadingManager:OpenLayer(data)
- if not self._layer then
- self._layer = requireLauncher( "logic/LoadingLayer" ).create(data)
- self._type = 1
- global.L_GameLayerManager:OpenLayer(self)
- end
- end
- function LoadingManager:CloseLayer()
- if not self._layer then
- return nil
- end
- self._layer:CloseLayer()
- self._layer:removeFromParent()
- self._layer = nil
- end
- function LoadingManager:UpdatePercent(percent, totalSize)
- if not self._layer then
- return nil
- end
- self._layer:UpdatePercent(percent, totalSize)
- end
- return LoadingManager
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