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- local layerFiles = {
- -- debug map
- -- "game/view/scene/DebugMapLayout",
- -- "game/view/csd/framerate/framerate",
- -- "game/view/layersui/framerate/FrameRateLayout",
- -- "game/view/layersui/comb_skill_layer/CombSkillLayer",
- -- "game/view/layersui/advance_level_layer/AdvanceLevelLayer",
- -- "game/view/layersui/vip_layer/ColourVipPanel",
- -- "game/view/layersui/preview_anim/PreviewAnimLayout",
- -- "game/view/export/preview_anim/preview_anim",
- -- "game/view/layersui/comb_skill_layer/CombSkillLayer",
- -- "game/view/layersui/advance_level_layer/AdvanceLevelLayer",
- -- "game/view/layersui/heart_magic_layer/HeartMagicLayer"
- --"game/view/layersui/hero_layer/HeroSelectSkillLayer",
- }
- local mediatorFiles = {
- -- debug map
- -- "game/mediator/debug_map/DebugMapMediator",
- -- "game/mediator/couping/FrameRateMediator",
- -- "game/mediator/comb_skill_layer/CombSkillMediator",
- -- "game/mediator/advance_level_layer/AdvanceLevelMediator",
- -- "game/mediator/comb_skill_layer/CombSkillMediator",
- -- "game/mediator/advance_level_layer/AdvanceLevelMediator"
- }
- local voFiles = {}
- -- warning, remote proxy maybe register msg handler twice.
- local proxyFiles = {}
- local utilFiles = {}
- local cmdFiles = nil
- local function reloadLayer(files)
- for _, v in pairs(files) do
- package.loaded[v] = nil
- require(v)
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function reloadMediaotr(files)
- for _, v in pairs(files) do
- if package.loaded[v] then
- -- invoke unloaded
- package.loaded[v].OnUnloaded()
- package.loaded[v] = nil
- end
- local mediator = require(v)
- -- invoke loaded
- mediator.Onloaded()
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function reloadProxy(files)
- for _, v in pairs(files) do
- if package.loaded[v] then
- -- invoke unloaded
- package.loaded[v].OnUnloaded()
- package.loaded[v] = nil
- end
- local proxy = require(v)
- -- invoke loaded
- proxy.Onloaded()
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function reloadVO(files)
- for _, v in pairs(files) do
- package.loaded[v] = nil
- require(v)
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function reloadUtil(files)
- for _, v in pairs(files) do
- package.loaded[v] = nil
- require(v)
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function reloadCommand(files)
- for k, v in pairs(files) do
- if package.loaded[v] then
- global.Facade:removeCommand( k )
- package.loaded[v] = nil
- end
- local command = require(v)
- global.Facade:registerCommand( k, command )
- print("Reload File:" .. v .. ".lua")
- end
- end
- local function UnitTest()
- end
- local function reload_func()
- print("====================================================================")
- -- 1. layer
- if #layerFiles > 0 then
- print("************************* reload layer *****************************")
- reloadLayer(layerFiles)
- end
- -- 2. mediator
- if #mediatorFiles > 0 then
- print("************************* reload mediator **************************")
- reloadMediaotr(mediatorFiles)
- end
- -- 3. VO
- if #voFiles > 0 then
- print("************************* reload ValueObject ***********************")
- reloadVO(voFiles)
- end
- -- 4. proxy
- if #proxyFiles > 0 then
- print("************************* reload proxy *****************************")
- reloadProxy(proxyFiles)
- end
- -- 5. util
- if utilFiles and #utilFiles > 0 then
- print("************************* reload util *****************************")
- reloadUtil(utilFiles)
- end
- -- 6. command
- if cmdFiles then
- print("************************* reload command *****************************")
- reloadCommand(cmdFiles)
- end
- -- 7. unit test
- if UnitTest then
- print("************************* unit test *****************************")
- UnitTest()
- end
- print("====================================================================")
- end
- function reload_script_files()
- -- debug switch
- _DEBUG = true
- -- default reload
- reload_func()
- -- local reload
- local localReloadPath = "scripts/init/localReload.lua"
- local loadReloadName = "init/localReload"
- if cc.FileUtils:getInstance():isFileExist( localReloadPath ) then
- package.loaded[loadReloadName] = nil
- local localReload = require(loadReloadName)
- layerFiles = localReload.layerFiles
- mediatorFiles = localReload.mediatorFiles
- voFiles = localReload.voFiles
- proxyFiles = localReload.proxyFiles
- utilFiles = localReload.utilFiles
- cmdFiles = localReload.cmdFiles
- UnitTest = localReload.UnitTest
- reload_func()
- end
- end
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