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- local MainDigLayout = class("MainDigLayout",
- function()
- return cc.Node:create()
- end
- )
- function MainDigLayout:ctor()
- self._targetID = nil
- end
- function MainDigLayout.create()
- local layout = MainDigLayout.new()
- if layout:Init() then
- return layout
- end
- return nil
- end
- function MainDigLayout:Init()
- return true
- end
- function MainDigLayout:InitGUI()
- SL:RequireFile(SLDefine.LUAFile.LUA_FILE_MAIN_DIG)
- MainDig.main()
-
- -- 挖肉按钮
- local function dig()
- if not self._targetID then
- return nil
- end
- local targetActor = global.actorManager:GetActor(self._targetID)
- if not targetActor then
- return nil
- end
- global.Facade:sendNotification(global.NoticeTable.ClearAllInputState)
- global.Facade:sendNotification(global.NoticeTable.ClearAllAutoState)
- global.Facade:sendNotification(global.NoticeTable.InputIdle)
- local authProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto)
- authProxy:ClearAutoLock()
- authProxy:ClearAllState()
- authProxy:ClearAFKState()
- local worldPos = global.sceneManager:MapPos2WorldPos(targetActor:GetMapX(), targetActor:GetMapY(), true)
- local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy)
- inputProxy:SetDigDest(worldPos)
- end
- self._buttonDig = MainDig.Button_dig
- self._buttonDig:addTouchEventListener(function(_, eventType)
- if eventType == 0 then
- self._buttonDig:stopAllActions()
- schedule(self._buttonDig, dig, 0.5)
- dig()
- elseif eventType == 2 or eventType == 3 then
- self._buttonDig:stopAllActions()
- end
- end)
- self:HideDig()
- self:InitEditMode()
- end
- function MainDigLayout:InitEditMode()
- self._buttonDig.editMode = 1
- end
- function MainDigLayout:ShowDig(targetID)
- self._buttonDig:setVisible(true)
- self._targetID = targetID
- end
- function MainDigLayout:HideDig()
- self._buttonDig:setVisible(false)
- self._targetID = nil
- end
- return MainDigLayout
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