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- local RemoteProxy = requireProxy("remote/RemoteProxy")
- local TradingBankProxy = class("TradingBankProxy", RemoteProxy)
- TradingBankProxy.NAME = global.ProxyTable.TradingBankProxy
- local cjson = require("cjson")
- local basehost = "http://charge-api.996box.com" --正式1 --[["http://charge-api.pre.xqhuyu.com"--生产2]] --[["http://charge-api-test.996box.com"--测试3]]
- local host = basehost .. "/gameapi/"
- local signkey = "7PZJImoeAE5Dnjb6pCYu8Ja5Buhb2urL"
- local host2 = basehost .. "/v2/gameapi/"
- local PhoneHost = "http://user-api.996box.com/v1/UserInfo/" --正式 --[["http://user-api.pre.xqhuyu.com/v1/UserInfo/"--生产]] --[["http://boxuser-dev.dhsf.xqhuyu.com/v1/UserInfo/"--测试]]
- local hostIndex = 1
- local uploadHost = "http://uploads.996box.com/cdnapp/upload.php"
- local upEquiploadHost = "http://uploads.996box.com/cdnapp/uploadGameEquip.php"
- local hostSeekBuy = basehost .. "/gamePurchase/"
- local function getHeader()
- local header = {}
- header["Content-Type"] = "application/json"
- return header
- end
- local function getParam(val)
- local originData = {}
- for k, v in pairs(val) do
- if k ~= "token" then
- table.insert(originData, { key = k, value = v })
- end
- end
- table.sort(originData, function(a, b)
- return a.key < b.key
- end)
- -- dump(originData,"originData___")
- -- 计算sign
- local origin = ""
- for i, v in ipairs(originData) do
- -- origin = origin .. string.format("%s=%s", v.key, v.value)
- -- origin = origin .. (i < #originData and "&" or "")
- -- dump(type(v.value),"type___")
- -- dump(v.value,"number__")
- if type(v.value) == "string" or type(v.value) == "number" then
- origin = origin .. v.value
- elseif type(v.value) == "table" then
- -- for i2,v2 in ipairs(v.value) do
- local str = cjson.encode(v.value)
- str = string.gsub(str, "\\/", "/")
- origin = origin .. str
- -- end
- end
- end
- local rqtime = os.time()
- -- dump(origin..signkey..rqtime,"qqqqqqqqqqqqqqqqqqq")
- local md5 = get_str_MD5(origin .. signkey .. rqtime)
- -- dump(md5,"md5______")
- val.sign = md5
- val.rqtime = rqtime
- return cjson.encode(val), md5, rqtime
- end
- local EquipOptState = {
- Sell = 1,
- Up = 2,
- Down = 3,
- Modify = 4,
- Get = 5,
- }
- local CommodityType = {
- Role = 1,
- Money = 2,
- Equip = 3
- }
- function TradingBankProxy:ctor()
- TradingBankProxy.super.ctor(self)
- self.m_userData = {}
- self.m_moneyData = {}
- self.m_yzToken = nil
- self.m_HelpText = ""
- self.m_http_layer = {}
- self.AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)
- self.loginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login)
- self.m_tradingStatus = false --交易行开启状态
- self._tipsIndex = 1
- local TradingBankDoamin = self:GetCustomDataByKey("TradingBankDoamin")
- if TradingBankDoamin and string.len(TradingBankDoamin) > 0 then
- basehost = TradingBankDoamin
- end
- host = basehost .. "/gameapi/"
- host2 = basehost .. "/v2/gameapi/"
- hostSeekBuy = basehost .. "/gamePurchase/"
- local TradingBankPhoneDoamin = self:GetCustomDataByKey("TradingBankPhoneDoamin")
- if TradingBankPhoneDoamin and string.len(TradingBankPhoneDoamin) > 0 then
- PhoneHost = TradingBankPhoneDoamin .. "/v1/UserInfo/"
- end
- local UploadTradingBankImageDomin = self:GetCustomDataByKey("UploadTradingBankImageDomin")
- if UploadTradingBankImageDomin and string.len(UploadTradingBankImageDomin) > 0 then
- uploadHost = UploadTradingBankImageDomin .. "/cdnapp/upload.php"
- upEquiploadHost = UploadTradingBankImageDomin .. "/cdnapp/uploadGameEquip.php"
- end
- ----上报
- self.m_begin_time = 0 --访问开始时间
- end
- function TradingBankProxy:SetBeginTime(time)
- self.m_begin_time = time
- end
- --获取访问时长单位分钟
- function TradingBankProxy:GetAllTime()
- local endTime = os.time()
- local allTime = endTime - self.m_begin_time
- return math.floor(allTime/60)
- end
- function TradingBankProxy:GetCustomDataByKey(key)
- local currentModule = global.L_ModuleManager:GetCurrentModule()
- local moduleGameEnv = currentModule:GetGameEnv()
- local customData = moduleGameEnv:GetCustomData()
- if not customData then
- return nil
- end
- return customData[key]
- end
- function TradingBankProxy:getOpenStatus()
- return self.m_tradingStatus
- end
- function TradingBankProxy:setOpenStatus(isOpen)
- self.m_tradingStatus = isOpen
- end
- function TradingBankProxy:init()
- self.MoneyProxy = global.Facade:retrieveProxy(global.ProxyTable.MoneyProxy)
- self.MoneyType = self.MoneyProxy.MoneyType
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- self.HeroPropertyProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroPropertyProxy)
- end
- function TradingBankProxy:GetEquipOptState()
- return EquipOptState
- end
- function TradingBankProxy:GetCommodityType()
- return CommodityType
- end
- --获取验证后的token
- function TradingBankProxy:getToken()
- --"noToken"--
- return self.m_yzToken or "noToken"
- end
- function TradingBankProxy:saveToken()
- local authProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)
- local uid = authProxy and tostring(authProxy:GetUID()) or ""
- local isBoxLogin = global.L_GameEnvManager:GetEnvDataByKey("isBoxLogin") == 1 --盒子登录
- if global.isWindows and isBoxLogin then
- local path = global.FileUtilCtl:getDefaultResourceRootPath()
- local fileName = path .. "TradingBank_" .. uid
- local jsonStr = cjson.encode({token = self.m_yzToken})
- if global.FileUtilCtl:isFileExist(fileName) then
- global.FileUtilCtl:removeFile(fileName)
- end
- global.FileUtilCtl:writeStringToFile(jsonStr,fileName)
- else
- local key = "TradingBank_token_" .. uid
- self:getUserDefaultInstance():setStringForKey(key, self.m_yzToken )
- end
- end
- function TradingBankProxy:readToken()
- local authProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)
- local uid = authProxy and tostring(authProxy:GetUID()) or ""
- if uid == "" or uid == "nil" then
- self.m_yzToken = "noToken"
- return
- end
- local isBoxLogin = global.L_GameEnvManager:GetEnvDataByKey("isBoxLogin") == 1 --盒子登录
- if global.isWindows and isBoxLogin then
- local path = global.FileUtilCtl:getDefaultResourceRootPath()
- local fileName = path .. "TradingBank_" .. uid
- if not global.FileUtilCtl:isFileExist(fileName) then
- self.m_yzToken = "noToken"
- else
- local jsonStr = global.FileUtilCtl:getDataFromFileEx(fileName)
- local json = cjson.decode(jsonStr)
- if json and json.token then
- self.m_yzToken = json.token
- else
- self.m_yzToken = "noToken"
- end
- end
- else
- local key = "TradingBank_token_" .. uid
- self.m_yzToken = self:getUserDefaultInstance():getStringForKey(key,"noToken")
- end
- if self.m_yzToken == "" then
- self.m_yzToken = "noToken"
- end
- end
- function TradingBankProxy:getUserDefaultInstance()
- if not cc.UserDefault:isXMLFileExist() then
- cc.UserDefault:destroyInstance()
- end
- return cc.UserDefault:getInstance()
- end
- function TradingBankProxy:clearToken()
- self.m_yzToken = "noToken"
- self:saveToken()
- end
- function TradingBankProxy:onRegister()
- TradingBankProxy.super.onRegister(self)
- end
- function TradingBankProxy:RegisterMsgHandler()
- TradingBankProxy.super.RegisterMsgHandler(self)
- local msgType = global.MsgType
- --返回登陆
- if not global.OtherTradingBank then
-
- LuaRegisterMsgHandler(msgType.MSG_SC_SELLROLESUCCESS_LOGOUT, handler(self, self.handle_MSG_SC_SELLROLESUCCESS_LOGOUT))
- LuaRegisterMsgHandler(msgType.MSG_SC_CHECKBOXSELLITEM, handler(self, self.handle_MSG_SC_CHECKBOXSELLITEM))
- LuaRegisterMsgHandler(msgType.MSG_SC_QUERYBOXSELLITEM, handler(self, self.handle_MSG_SC_QUERYBOXSELLITEM))
- end
- end
- function TradingBankProxy:GetTipsIndex()
- self._tipsIndex = self._tipsIndex + 1
- return self._tipsIndex
- end
- --查询道具数据
- function TradingBankProxy:ReqQueryItemData(commodity_id, tipsIndex)
- dump({commodity_id, tipsIndex}, "ReqQueryItemData____")
- LuaSendMsg(global.MsgType.MSG_CS_QUERYBOXSELLITEM, commodity_id, tipsIndex)
- end
- --装备能否上架
- function TradingBankProxy:ReqCheckEquipIsCanSell(makeIndex)
- LuaSendMsg(global.MsgType.MSG_CS_CHECKBOXSELLITEM, makeIndex)
- end
- --装备能否上架返回
- function TradingBankProxy:handle_MSG_SC_CHECKBOXSELLITEM(msg)
- local msgHdr = msg:GetHeader()
- -- recog:1为成功
- -- -1:道具不存在
- -- -2:禁止上架
- -- -3:脚本禁止上架
- -- -4:道具删除失败
- dump(msgHdr,"handle_MSG_SC_CHECKBOXSELLITEM___")
- local recog = msgHdr.recog
- if recog == 1 then
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankUpModifyEquipPanel_CheckSuccess)
- elseif recog == -1 then
- ShowSystemTips(GET_STRING(600000621))
- elseif recog == -2 then
- ShowSystemTips(GET_STRING(600000622))
- elseif recog == -3 then
- ShowSystemTips(GET_STRING(600000623))
- elseif recog == -4 then
- ShowSystemTips(GET_STRING(600000623))
-
- end
- end
- --查询交易行装备tips
- function TradingBankProxy:handle_MSG_SC_QUERYBOXSELLITEM(msg)
- local msgHdr = msg:GetHeader()
- local msgLen = msg:GetDataLength()
- if msgLen == 0 then
- ShowSystemTips(GET_STRING(600000626))
- return
- end
- local data = ParseRawMsgToJson(msg)
-
- -- recog:订单ID
- -- msg 道具信息(为空时表示该道具不存在或已被购买)
- local itemMakeIndex = data.MakeIndex or data.makeindex
- local bagProxy = global.Facade:retrieveProxy(global.ProxyTable.Bag)
- if bagProxy then
- -- 设置物品自定义属性
- bagProxy:SetTradingBankItemParams(itemMakeIndex, data.sParams)
- end
- data = ChangeItemServersSendDatas(data)
- local tipsIndex
- if msgHdr.param1 ~= 0 then
- tipsIndex = msgHdr.param1
- end
- dump(tipsIndex,"tipsIndex__")
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankBuyEquip_Tips, {itemData = data, tipsIndex = tipsIndex})
- dump(data,"handle_MSG_SC_QUERYBOXSELLITEM___22222")
- end
- function TradingBankProxy:handle_MSG_SC_SELLROLESUCCESS_LOGOUT(msg)
- if global.IsVisitor then
- return
- end
- global.userInputController:setKeyboardAble(true)
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, { callback = function(code)
- if code == 1 then
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Close)
- global.gameWorldController:OnGameLeaveWorld()
- end
- end, notcancel = true,exitTime = 5, txt = GET_STRING(600000448), btntext = { GET_STRING(800802) } })
- end
- function TradingBankProxy:reqUserData(layer, func)--请求用户数据
- local url = host .. "getUser"--userInfo
- local jData = {
- uid = tonumber(self.AuthProxy:GetUID()),
- }
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "reqUserData___")
- if success then
- local data = cjson.decode(response)
- if data.code == 200 then
- self:setUserData(data.data)
- func(data.data)
- end
- end
- end, param, header, layer)
- end
- function TradingBankProxy:setUserData(data)
- dump(data, "setUserData__")
- self.m_userData = data
- end
- function TradingBankProxy:setMoneyData(data)
- dump(data, "setMoneyData__")
- self.m_moneyData = data
- end
- function TradingBankProxy:getMoneyData()
- return self.m_moneyData
- end
- function TradingBankProxy:isBindPhone()
- if self.m_userData and self.m_userData.phone and string.len(self.m_userData.phone) > 0 then
- return true
- else
- return false
- end
- end
- function TradingBankProxy:setPhone(phone)
- if not self.m_userData then
- self.m_userData = {}
- end
- self.m_userData.phone = phone
- end
- function TradingBankProxy:getPhone()
- if self.m_userData then
- return self.m_userData.phone
- end
- end
- function TradingBankProxy:reqYZPhone(layer, phone, yzm, func)--请求验证或者绑定手机
- local url = PhoneHost .. "checkBindPhone"
- local jData = {
- uid = tonumber(self.AuthProxy:GetUID()),
- code = yzm,
- game_token = self.AuthProxy:GetToken()
- }
- if phone then
- jData.phone = tonumber(phone)
- end
- local header = getHeader()
- local param = getParam(jData)
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "reqYZPhone__")
- if success then
- local resData = cjson.decode(response)
- if resData.code == 200 then
- if phone then
- self:setPhone(phone)
- end
- self.m_yzToken = resData.data.token
- self:saveToken()
- end
- func(success, response, code)
- end
- end, param, header, layer)
- end
- -- 绑定手机验证码
- function TradingBankProxy:reqBindPhone(layer, phone, func)
- local url = PhoneHost .. "get_phone_code"
- local originData = {
- phone = tonumber(phone),
- type = "jyh_identity"
- }
- local header = getHeader()
- local param = getParam(originData)
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "reqBindPhone__")
- if success then
- func(success, response, code)
- end
- end, param, header, layer)
- end
- --验证码新
- function TradingBankProxy:reqGetCode(layer, func)
- local url = PhoneHost .. "get_phone_code_new"
- local originData = {
- uid = self.AuthProxy:GetUID(),
- type = "jyh_identity"
- }
- local header = getHeader()
- local param = getParam(originData)
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "ReqGetCode____")
- if success then
- func(success, response, code)
- end
- end, param, header, layer)
- end
- --卖装备
- function TradingBankProxy:sellEquip(layer, val, func)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- local url = host .. "sellEquip"
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = tonumber(self.AuthProxy:getGameId()),
- server_id = tonumber(self.loginProxy:GetSelectedServerId()),
- server_name = self.loginProxy:GetSelectedServerName(),
- role_id = global.playerManager:GetMainPlayerID(),
- role = self.PlayerProperty:GetName(),
- sex = self.PlayerProperty:GetRoleSex(),
- vip = 0,
- role_level = tonumber(self.PlayerProperty:GetRoleLevel()),
- token = self:getToken()
- }
- -- price
- -- target_rolename
- -- coin_num
- -- coin_id
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- -- dump(jData,"jData___")
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "sellMoney___")
- func(success, response, code)
- end, param, header, layer)
- end
- --卖货币
- function TradingBankProxy:sellMoney(layer, val, func)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- local url = host .. "sellCoin"
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = tonumber(self.AuthProxy:getGameId()),
- server_id = tonumber(self.loginProxy:GetSelectedServerId()),
- server_name = self.loginProxy:GetSelectedServerName(),
- role_id = global.playerManager:GetMainPlayerID(),
- role = self.PlayerProperty:GetName(),
- vip = 0,
- role_level = tonumber(self.PlayerProperty:GetRoleLevel()),
- token = self:getToken()
- }
- -- price
- -- target_rolename
- -- coin_num
- -- coin_id
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- -- dump(jData,"jData___")
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "sellMoney___")
- func(success, response, code)
- end, param, header, layer)
- end
- --卖角色
- function TradingBankProxy:sellRole(layer, data, func)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- self.HeroPropertyProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroPropertyProxy)
- local url = host .. "sellAccount"
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- server_name = self.loginProxy:GetSelectedServerName(),
- role_id = global.playerManager:GetMainPlayerID(),
- role = self.PlayerProperty:GetName(),
- sex = self.PlayerProperty:GetRoleSex(),
- vip = 0,
- role_level = self.PlayerProperty:GetRoleLevel(),
- ablity = tostring(SL:GetMetaValue("MAXDC") or 0), --战力
- role_type = self.PlayerProperty:GetRoleJob(),
- token = self:getToken(),
- new_version = global.IsNewBoxSellVersion and 1 or 0, --是否是支持收货验证版本
- }
- if self.HeroPropertyProxy then
- if self.HeroPropertyProxy:IsHeroOpen() and self.PlayerProperty:getIsMakeHero() and self.HeroPropertyProxy:HeroIsLogin() then
- jData.hero_type = self.HeroPropertyProxy:GetRoleJob() or 0
- jData.hero_level = self.HeroPropertyProxy:GetRoleLevel() or 1
- jData.hero_sex = self.HeroPropertyProxy:GetRoleSex() or 0
- jData.hero_id = self.HeroPropertyProxy:GetRoleUID() or ""
- jData.hero = self.HeroPropertyProxy:GetName() or ""
- end
- end
- for k, v in pairs(data) do
- jData[k] = v
- end
- -- price
- -- target_rolename
- local param = getParam(jData)
- local header = getHeader()
- -- dump(jData,"jData___")
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "sellRole___")
- func(success, response, code)
- end, param, header, layer)
- end
- --获取商品信息
- --type 是 int 商品类型 1角色2货币
- --role_id 否 int 角色ID 获取指定我商品时传 废弃了
- --page 否 int 当前页 不传默认第一页
- --pagenum 否 int 每页条数 不传默认10条
- --role_type 否 int 角色类型 0战1法2道
- --coin_config_id 否 int 货币ID
- --order_price 否 string asc 或 desc 价格排序
- --order_level
- --order_coin_num
- function TradingBankProxy:getGoodsInfo(layer, data, func)
- dump({ data, func }, "getGoodsInfo")
- local url = host2 .. "commodityList"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --求购列表
- function TradingBankProxy:getSeekBuyInfo(layer, data, func)
- dump({ data, func }, "getSeekBuyInfo")
- local url = hostSeekBuy .. "purchaseList"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --我的收藏
- function TradingBankProxy:getMyPurchaseCollection(layer, data, func)
- dump({ data, func }, "getMyPurchaseCollection")
- local url = hostSeekBuy .. "myPurchaseCollection"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --求购收藏/取消
- function TradingBankProxy:getPurchaseCollection(layer, data, func)
- dump({ data, func }, "getPurchaseCollection")
- local url = hostSeekBuy .. "purchaseCollection"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --计算手续费
- function TradingBankProxy:getServiceAmount(layer, data, func)
- dump({ data, func }, "getServiceAmount")
- local url = hostSeekBuy .. "serviceAmount"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --供应装备
- function TradingBankProxy:getSupplyEquip(layer, data, func)
- dump({ data, func }, "getSupplyEquip")
- local url = hostSeekBuy .. "supplyEquip"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- server_name = self.loginProxy:GetSelectedServerName(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --供应货币
- function TradingBankProxy:getSupplyCoin(layer, data, func)
- dump({ data, func }, "getSupplyCoin")
- local url = hostSeekBuy .. "supplyCoin"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- server_name = self.loginProxy:GetSelectedServerName(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --发起求购
- function TradingBankProxy:PurchaseRequest(layer,data,func)
- local url = hostSeekBuy .. "purchase"
- local jData = {
- role_id = global.gamePlayerController:GetMainPlayerID(),
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role_name = self.PlayerProperty:GetName(),
- server_name = self.loginProxy:GetSelectedServerName(),
- server_id = self.loginProxy:GetSelectedServerId(),
- game_id = self.AuthProxy:getGameId(),
- }
- for k,v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --装备类型列表
- function TradingBankProxy:getEquipTypeList(layer, data, func)
- dump({ data, func }, "getEquipTypeList")
- local url = hostSeekBuy .. "equipTypeList"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --装备列表
- function TradingBankProxy:getEquipList(layer, data, func)
- dump({ data, func }, "getEquipList")
- local url = hostSeekBuy .. "equipList"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --求购配置
- function TradingBankProxy:getPurchaseConfig(layer, data, func)
- dump({ data, func }, "getPurchaseConfig")
- local url = hostSeekBuy .. "purchaseConfig"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- uid = self.AuthProxy:GetUID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --请求支付 求购交易币
- function TradingBankProxy:reqpayPurchaseOrder(layer, val, func)
- local url = hostSeekBuy .. "pay/balance"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --请求支付 二维码支付
- function TradingBankProxy:reqpayPurchaseOrderEWM(layer, val, func)
- local url = hostSeekBuy .. "pay/qrcode"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPostEWM(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --请求支付 h5支付
- function TradingBankProxy:reqpayPurchaseH5Order(layer, val, func)
- local url = hostSeekBuy .. "pay/wap"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- ----请求支付 跳转支付宝app支付
- function TradingBankProxy:reqPurchaseOrderApp(layer, val, func)
- local url = hostSeekBuy .. "pay/app"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --查询支付状态
- function TradingBankProxy:reqPurchaseOrderStatus(layer, val, func)
- local url = hostSeekBuy .. "pay/status"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --获取指定我的商品 type类型 1角色2货币
- function TradingBankProxy:getTargetGoodsInfo(layer, data, func)
- dump({ data, func }, "getGoodsInfo")
- local url = host .. "targetCommodity"
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- role_id = global.playerManager:GetMainPlayerID(),
- token = self:getToken()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --获取我的货架 type类型 1角色2货币 3装备
- function TradingBankProxy:getMyGoodsInfo(layer, val, func)
- dump({ val, func }, "getGoodsInfo")
- local url = host .. "myCommodity"
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = self.AuthProxy:getGameId(),
- role_id = global.playerManager:GetMainPlayerID(),
- server_id = self.loginProxy:GetSelectedServerId(),
- token = self:getToken()
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer, true)
- end
- --获取可 上交易行货币
- function TradingBankProxy:reqMoneyData(layer, func)
- local url = host .. "coinType"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- }
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "reqMoneyData")
- local nosuccess = false
- if success then
- local data = cjson.decode(response)
- if data.code == 200 then
- self:setMoneyData(data.data)
- if func then
- func(data.data)
- end
- else
- nosuccess = true
- end
- else
- nosuccess = true
- end
- if nosuccess then
- local data = {}
- data.txt = GET_STRING(600000186)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- end
- end, param, header, layer)
- end
- --查询商品信息
- function TradingBankProxy:reqcommodityInfo(layer, val, func)
- local url = host .. "commodityInfo"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- dump({ success, response, code }, "commodityInfo")
- func(success, response, code)
- end, param, header, layer)
- end
- --查询支付状态
- function TradingBankProxy:reqOrderStatus(layer, val, func)
- local url = host .. "orderStatus"
- local jData = {
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --请求支付
- function TradingBankProxy:reqpayOrder(layer, val, func)
- local url = host .. "payOrder"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:reqpayOrderEWM(layer, val, func)
- local url = host .. "payOrder"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPostEWM(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --上传图片
- function TradingBankProxy:uploadImg(layer, val, func)
- local url = uploadHost
- local jData = {
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = self:getBody(jData)
- self:HTTPRequestPostFile(url, function(success, response, code)
- func(success, response, code)
- end, param, nil, layer)
- end
- --上传装备图片
- function TradingBankProxy:upEquiploadImg(layer, val, func)
- local url = upEquiploadHost
- local jData = {
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(val) do
- jData[k] = v
- end
- local param = self:getBody(jData)
- self:HTTPRequestPostFile(url, function(success, response, code)
- func(success, response, code)
- end, param, nil, layer)
- end
- function TradingBankProxy:HTTPRequestPostFile(url, callback, data, header, layer)
- local httpRequest = cc.XMLHttpRequest:new()
- httpRequest.responseType = cc.XMLHTTPREQUEST_RESPONSE_JSON
- httpRequest.timeout = 100000 -- 10 s
- httpRequest:open("POST", url)
- if header then
- for k, v in pairs(header) do
- httpRequest:setRequestHeader(k, v)
- end
- end
- if not self:findLayer(layer) then
- self:addLayer(layer)
- end
- if callback then
- local function HttpResponseCB()
- local code = httpRequest.status
- local success = code >= 200 and code < 300
- local response = httpRequest.response
- releasePrint("Http Request Code:" .. tostring(code))
- if self:findLayer(layer) then
- callback(success, response, code)
- end
- end
- httpRequest:setRequestHeader("Content-type", "multipart/form-data, boundary=upload_ymyzt")
- httpRequest:registerScriptHandler(HttpResponseCB)
- end
- httpRequest:send(data)
- end
- function TradingBankProxy:getBody(val)
- local role_id = val.role_id
- local filename = val.role_id .. "_" .. os.time() .. "_" .. val.position
- local file = val.file
- local param, md5, rqtime = getParam(val)
- local body = "--upload_ymyzt\r\n" ..
- "content-disposition: form-data; name=\"position\"\r\n" ..
- "\r\n" ..
- val.position .. "\r\n" ..
- "--upload_ymyzt\r\n" ..
- "content-disposition: form-data; name=\"role_id\"\r\n" ..
- "\r\n" ..
- val.role_id .. "\r\n" ..
- "--upload_ymyzt\r\n" ..
- "content-disposition: form-data; name=\"sign\"\r\n" ..
- "\r\n" ..
- md5 .. "\r\n" ..
- "--upload_ymyzt\r\n" ..
- "content-disposition: form-data; name=\"rqtime\"\r\n" ..
- "\r\n" ..
- rqtime .. "\r\n" ..
- "--upload_ymyzt\r\n" ..
- 'content-disposition: form-data; name="file"; filename="' .. filename .. '"\r\n' ..
- "Content-Type: image/png\r\n" ..
- "\r\n" ..
- file .. "\r\n" ..
- "--upload_ymyzt--\r\n"
- return body
- end
- --上架
- function TradingBankProxy:reqOnShelf(layer, data, func)
- local url = host .. "onShelf"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --下架
- function TradingBankProxy:reqDownShelf(layer, data, func)
- local url = host .. "downShelf"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --修改价格
- function TradingBankProxy:reqModifyPrice(layer, data, func)
- local url = host .. "modifyPrice"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --取回
- function TradingBankProxy:reqTakeBack(layer, data, func)
- local url = host .. "takeBack"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --删除
- function TradingBankProxy:reqDelete(layer, data, func)
- local url = host .. "delCommodity"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --验证token
- function TradingBankProxy:checkToken(layer, data, func)
- local url = host .. "checkToken"
- local jData = {
- token = self:getToken(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --查询账号
- function TradingBankProxy:reqAccountInfo(layer, data, func)
- local url = host .. "checkUser"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:reqRoleInfo(layer, data, func)
- local url = host .. "roleInfo"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- server_id = self.loginProxy:GetSelectedServerId(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --下单
- function TradingBankProxy:reqOrderPlace(layer, data, func)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- local url = host .. "orderPlace"
- local jData = {
- role_id = global.playerManager:GetMainPlayerID(),
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role = self.PlayerProperty:GetName(),
- level = self.PlayerProperty:GetRoleLevel(),
- server_name = self.loginProxy:GetSelectedServerName(),
- server_id = self.loginProxy:GetSelectedServerId(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:setHelpText(val)
- self.m_HelpText = val
- end
- function TradingBankProxy:getHelpText()
- return self.m_HelpText
- end
- --获取help
- function TradingBankProxy:reqHelpText(layer, data, func)
- local url = basehost .. "/help.txt"
- if not self:findLayer(layer) then
- self:addLayer(layer)
- end
- HTTPRequest(url, function(success, response, code)
- dump({ success, response, code }, "reqHelpText__")
- if self:findLayer(layer) then
- local nosuccess = false
- if success then
- local data = cjson.decode(response)
- -- if data.code == 200 then
- dump(data, "help___")
- self:setHelpText(data)
- if func then
- func(data)
- end
- -- end
- else
- nosuccess = true
- end
- if nosuccess then
- local data = {}
- data.txt = GET_STRING(600000186)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- end
- end
- end
- )
- end
- --获取交易币help
- function TradingBankProxy:reqTradeCoinHelpText(layer, data, func)
- local url = basehost .. "/trade_coin.txt"
- if not self:findLayer(layer) then
- self:addLayer(layer)
- end
- HTTPRequest(url, function(success, response, code)
- dump({ success, response, code }, "reqTradeCoinHelpText__")
- if self:findLayer(layer) then
- local nosuccess = false
- if success then
- local data = cjson.decode(response)
- -- if data.code == 200 then
- dump(data, "text___")
- -- self:setHelpText(data)
- if func then
- func(data)
- end
- -- end
- else
- nosuccess = true
- end
- if nosuccess then
- local data = {}
- data.txt = GET_STRING(600000186)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- end
- end
- end
- )
- end
- --取消订单
- function TradingBankProxy:reqCancelorder(layer, data, func)
- local url = host .. "cancelPay"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --取回角色
- function TradingBankProxy:takeBackRole(layer, data, func)
- local url = host .. "takeBackRole"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --角色是否有在售的货币
- function TradingBankProxy:userCoinSell(layer, data, func)
- local url = host .. "userCoinSell"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- role_id = global.playerManager:GetMainPlayerID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --查询卖角色的996盒子货币
- function TradingBankProxy:reqUserMoney(layer, data, func)
- local url = host .. "userMoney"
- local jData = {
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --查询卖角色的配置
- function TradingBankProxy:reqSellConfig(layer, data, func)
- local url = host .. "sellConfig"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --代理自定义事件配置
- function TradingBankProxy:reqSellConfig2(layer, data, func)
- local url = host .. "sellConfigV2"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --收货/拒绝收货
- function TradingBankProxy:reqReceivingRole(layer, data, func)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- local url = host .. "ReceivingRole"
- local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login)
- local role = LoginProxy:GetSelectedRole()
- local order = role.ORDER
- local jData = {
- order_id = order,
- token = self:getToken(),
- uid = self.AuthProxy:GetUID(),
- game_id = self.AuthProxy:getGameId(),
- server_id = tonumber(self.loginProxy:GetSelectedServerId()),
- server_name = self.loginProxy:GetSelectedServerName(),
- role_id = global.playerManager:GetMainPlayerID(),
- role = self.PlayerProperty:GetName(),
- vip = 0,
- role_level = tonumber(self.PlayerProperty:GetRoleLevel()),
- ablity = tostring(SL:GetMetaValue("MAXDC") or 0), --战力
- role_type = self.PlayerProperty:GetRoleJob(),
- sex = self.PlayerProperty:GetRoleSex()
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- --收货倒计时
- function TradingBankProxy:reqGetReceivingCountdown(layer, data, func)
- local url = host .. "ReceivingCountdown"
- local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login)
- local role = LoginProxy:GetSelectedRole()
- local order = role.ORDER
- local jData = {
- order_id = order,
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- -- 获取装备类型
- function TradingBankProxy:reqEquipType(layer, data, func)
- local url = host .. "getEquipType"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- -- 取回到可寄售间隔 (上架时效)
- function TradingBankProxy:reqGetSellCDTime(layer, data, func)
- local url = host .. "onShelfLimit"
- local jData = {}
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:getTradingBankStatus(data, func, isNotNeedLoading,isNotErrTips)
- local url = host .. "chargeState"
- local jData = {
- game_id = self.AuthProxy:getGameId(),
- }
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost2(url, function(success, response, code)
- func(success, response, code)
- end, param, header, isNotNeedLoading,isNotErrTips)
- end
- function TradingBankProxy:getTxtConf(layer, data, func)
- local url = host .. "getTxtConf"
- local jData = {}
- for k, v in pairs(data) do
- jData[k] = v
- end
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:targetMinPrice(layer, data, func)
- local url = host .. "targetMinPrice"
- local jData = {}
- local jData = {
- uid = self.AuthProxy:GetUID(),
- game_id = tonumber(self.AuthProxy:getGameId()),
- server_id = tonumber(self.loginProxy:GetSelectedServerId()),
- role_id = global.playerManager:GetMainPlayerID(),
- token = self:getToken()
- }
- local param = getParam(jData)
- local header = getHeader()
- self:HTTPRequestPost(url, function(success, response, code)
- func(success, response, code)
- end, param, header, layer)
- end
- function TradingBankProxy:HTTPRequestPost2(url, callback, data, header, isNotNeedLoading,isNotErrTips)
- dump({ url, callback, data, header }, "ssss____")
- local httpRequest = cc.XMLHttpRequest:new()
- httpRequest.responseType = cc.XMLHTTPREQUEST_RESPONSE_JSON
- httpRequest.timeout = 100000 -- 10 s
- httpRequest:open("POST", url)
- if not isNotNeedLoading then
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Open)
- end
- if header then
- for k, v in pairs(header) do
- httpRequest:setRequestHeader(k, v)
- end
- end
- if callback then
- local function HttpResponseCB()
- local code = httpRequest.status
- local success = code >= 200 and code < 300
- local response = httpRequest.response
- if not isNotNeedLoading then
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Close)
- end
- releasePrint("Http Request Code:" .. tostring(code))
- releasePrint(success)
- if success then
- if pcall(cjson.decode, response) then
- -- 没有错误
- else--数据异常
- if not isNotErrTips then
- local data = {}
- data.txt = GET_STRING(600000186)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- end
- return
- end
- callback(success, response, code)
- else--请求失败
- if not isNotErrTips then
- local data = {}
- data.txt = GET_STRING(600000188)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- end
- return
- end
- end
- -- httpRequest:setRequestHeader("Content-type", "application/x-www-form-urlencoded")
- httpRequest:registerScriptHandler(HttpResponseCB)
- end
- --httpRequest:setRequestHeader
- httpRequest:send(data)
- end
- function TradingBankProxy:HTTPRequestPostEWM(url, callback, data, header, layer)
- dump({ url, callback, data, header }, "ssss____")
- local httpRequest = cc.XMLHttpRequest:new()
- httpRequest.responseType = cc.XMLHTTPREQUEST_RESPONSE_JSON
- httpRequest.timeout = 100000 -- 10 s
- httpRequest:open("POST", url)
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Open)
- if header then
- for k, v in pairs(header) do
- httpRequest:setRequestHeader(k, v)
- end
- end
- if not self:findLayer(layer) then
- self:addLayer(layer)
- end
- if callback then
- local function HttpResponseCB()
- local code = httpRequest.status
- local success = code >= 200 and code < 300
- local response = httpRequest.response
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Close)
- releasePrint("Http Request Code:" .. tostring(code))
- releasePrint(success)
- if self:findLayer(layer) then
- dump({ success, response, code }, "____")
- if code == 200 then
- callback(success, response, code)
- else--请求失败
- ShowSystemTips(GET_STRING(30103202))
- end
- end
- end
- -- httpRequest:setRequestHeader("Content-type", "application/x-www-form-urlencoded")
- httpRequest:registerScriptHandler(HttpResponseCB)
- end
- --httpRequest:setRequestHeader
- httpRequest:send(data)
- end
- function TradingBankProxy:HTTPRequestPost(url, callback, data, header, layer, neederr)
- dump({ url, callback, data, header }, "ssss____")
- local httpRequest = cc.XMLHttpRequest:new()
- httpRequest.responseType = cc.XMLHTTPREQUEST_RESPONSE_JSON
- httpRequest.timeout = 100000 -- 10 s
- httpRequest:open("POST", url)
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Open)
- if header then
- for k, v in pairs(header) do
- httpRequest:setRequestHeader(k, v)
- end
- end
- if not self:findLayer(layer) then
- self:addLayer(layer)
- end
- if callback then
- local function HttpResponseCB()
- local code = httpRequest.status
- local success = code >= 200 and code < 300
- local response = httpRequest.response
- global.Facade:sendNotification(global.NoticeTable.Layer_LoadingBar_Close)
- releasePrint("Http Request Code:" .. tostring(code))
- releasePrint(success)
- if self:findLayer(layer) then
- dump({ success, response, code }, "____")
- if success then
- if pcall(cjson.decode, response) then
- -- 没有错误
- else--数据异常
- local data = {}
- data.txt = GET_STRING(600000186)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- return
- end
- callback(success, response, code)
- else--请求失败
- local data = {}
- data.txt = GET_STRING(600000188)
- data.callback = function(res)
- end
- data.btntext = { GET_STRING(600000139) }
- global.Facade:sendNotification(global.NoticeTable.Layer_TradingBankTipsLayer_Open, data)
- if neederr then
- callback(success, response, code)
- end
- return
- end
- end
- end
- -- httpRequest:setRequestHeader("Content-type", "application/x-www-form-urlencoded")
- httpRequest:registerScriptHandler(HttpResponseCB)
- end
- --httpRequest:setRequestHeader
- httpRequest:send(data)
- end
- function TradingBankProxy:addLayer(layer)
- if not self:findLayer(layer) then
- table.insert(self.m_http_layer, layer)
- end
- end
- function TradingBankProxy:findLayer(layer)
- for i, v in ipairs(self.m_http_layer) do
- if v == layer then
- return true
- end
- end
- return false
- end
- function TradingBankProxy:removeLayer(layer)
- for i, v in ipairs(self.m_http_layer) do
- if v == layer then
- table.remove(self.m_http_layer, i)
- return
- end
- end
- end
- --取消 EditBox 的空白输入
- function TradingBankProxy:cancelEmpty(node)
- node:onEditHandler(function(event)
- if event.name == "changed" then
- local s = event.target:getString()
- s = string.gsub(s, "%s", "")
- event.target:setString(s)
- end
- end)
- end
- function TradingBankProxy:addNewLine(count)
- if type(count) == "string" and string.find(count, "%(") then
- local index = string.find(count, "%(")
- local l = string.sub(count, 1, index -1) or ""
- local r = string.sub(count, index) or ""
- return string.format("%s\n%s", l, r)
- end
- return count
- end
- local client_type = "盒子游戏"
- local unknown = "未知"
- local partner_type = "996游戏" --合作类型
- local appid = {"VjrDreUax7zG","dJ40beFLGXJ6","dJ40beFLGXJ6"}
- local appkey = {"61e5584244fd31b655628f1db0d22cbb","91ad96c2b94aa61475378d38a8971df5","91ad96c2b94aa61475378d38a8971df5"}
- TradingBankProxy.UpLoadData = {
- TraingIconBtnClick = {event_name = "entrance",map = {}},--点击交易行入口
- TraingExit = {event_name = "exit", map = {}},--交易行退出
- TraingBuyLayerSecondTab = {event_name = "Trade_game_purchase_tab_click",map = {}},--交易行购买页二级页签
- TraingBuyLayerRoleJobFilter = {event_name = "Trade_game_pcharactertab_filter_click",map = {}},--交易行购买页角色 职业 筛选
- TraingBuyLayerRoleDetail = {event_name = "visit_prod",map = {}},--交易行购买页角色 角色详情
- TraingBuyLayerRoleDetailSecondTab = {event_name = "Trade_purchasecharacter_click",map = {}},--交易行购买页角色 角色详情
- TraingBuyLayerMe = {event_name = "Trade_purchase_designatedme_click",map = {}},--交易行购买页指定我
- TraingBuyClick = {event_name = "Trade_game_Purchase_button_click",map = {}},--交易行购买按钮
- -- TraingBuyAlipayEWM = {event_name = "Trade_game_Purchase_AlipayQ_click",map = {}},--交易行支付宝二维码按钮
- TraingBuyJYB = {event_name = "Trade_game_Purchasetrade_coins_click",map = {}},--交易行交易币按钮
- TraingBuyConfirmPay = {event_name = "Trade_game_Purchase_confirm_payment_click",map = {}},--交易行确认支付
- TraingBuyBargainClick = {event_name = "Trade_game_Counterofferbutton_click",map = {}},--还价按钮
- TraingBuyBargainToBoxClick = {event_name = "Trade_game_counter_back_to_box_click",map = {}},--还价去盒子
- TraingBuyBargainToDownClick = {event_name = "Trade_game_counter_download_box_click",map = {}},--还价去下载
- TraingBuyBargainCancelClick = {event_name = "Trade_game_counteroffer_cancel_click",map = {}},--还价取消
- TraingBuySearchClick = {event_name = "Trade_game_Searchbutton_click",map = {}},--搜索
- TraingSellTabClick = {event_name = "Trade_game_sell_tab_click",map = {}},--寄售
- TraingSellRoleNextClick = {event_name = "Trade_sellcharactersale_next_click",map = {}},--寄售角色下一步
- TraingSellRolePreClick = {event_name = "Trade_sellcharacter_previous_click",map = {}},--寄售角色上一步
- TraingSellRoleGenImageClick = {event_name = "Trade_sellcgenerateimage_click",map = {}},--寄售角色生成图片
- TraingSellRoleReGenImageClick = {event_name = "Trade_saleregenerate_reimage_click",map = {}},--寄售角色重新生成图片
- TraingSellRoleImageOkPreClick = {event_name = "Trade_sellcprevious_click",map = {}},--寄售角色已生成图片上一步
- TraingSellRoleButtonClick = {event_name = "Trade_sellc_sale_click",map = {}},--寄售角色
- TraingSellMoneyUpClick = {event_name = "Trade_sellc_clickonthe_sell",map = {}},--寄售货币 上架
- TraingSellEquipGoodsClickUp = {event_name = "Trade_selleclick_sell_goods",map = {}},--寄售装备 道具点击
- TraingSellEquipUpClick = {event_name = "Trade_seleqnof_goods",map = {}},--寄售装备 上架点击
- TraingSellEquipUpCancelClick = {event_name = "Trade_cancel_listedbutton_ofthegoods",map = {}},--寄售装备 取消上架点击
- TraingSellRuleClick = {event_name = "Trade_sellrules_click",map = {}},--寄售装备 取消上架点击
- TraingShelfTabClick = {event_name = "Trade_shelf_tab_click",map = {}},--货架
- TraingMyTabClick = {event_name = "Trade_game_my_tab_click",map = {}},--我的
- TraingGetMoneyClick = {event_name = "Trade_game_withdraw_button_click",map = {}},--提现
- TraingGameBuyTabClk = {event_name = "game_buy_tab_clk",map = {}}, --游戏内点击求购页签
- TraingBuyTabFavClk= {event_name = "buy_tab_fav_clk",map = {}}, --求购页签内点击我收藏的
- TraingBuyTabFiltClk = {event_name = "buy_tab_filt_clk",map = {}}, --求购页签点击筛选
- TraingBugTabSortClk = {event_name = "buy_tab_sort_clk",map = {}}, --求购页签点击排序
- TraingBuyTabSupplyClk = {event_name = "buy_tab_supply_clk",map = {}}, --求购页签内点击任意求购单的供应按钮
- TraingBuyTabCollectClk = {event_name = "buy_tab_collect_clk",map = {}},--求购页签内点击任意求购单的收藏按钮
- TraingBuyTabSrch = {event_name = "buy_tab_srch",map = {}}, --求购页签内发起搜索
- TraingGameBuySucc = {event_name = "game_buy_succ",map = {}}, --在游戏内成功发起一次求购
- TraingGameBuyErr = {event_name = "game_buy_err",map = {}}, --在游戏内发起求购报错
- TraingGameSupplySucc = {event_name = "game_supply_succ",map = {}}, --在游戏内点击确认供应并供应成功
- TraingGameSupplyErr = {event_name = "game_supply_err",map = {}}, --在游戏内点击确认供应报错
- }
- --数据上报
- function TradingBankProxy:doTrack(val, params)
- self.PlayerProperty = global.Facade:retrieveProxy(global.ProxyTable.PlayerProperty)
- local envProxy = global.Facade:retrieveProxy(global.ProxyTable.GameEnvironment)
- local environment = tonumber(envProxy:GetCustomDataByKey("environment")) or 2
- local val = val or {}
- val.map = val.map or {}
- val.map.customize_app_id = appid[environment + 1]
- val.map.customize_app_key = appkey[environment + 1]
- val.map.role_game_name = SL:GetMetaValue("GAME_NAME")
- val.map.role_game_id = SL:GetMetaValue("GAME_ID")
- val.map.game_name = SL:GetMetaValue("GAME_NAME")
- val.map.game_id = SL:GetMetaValue("GAME_ID")
- val.map.role_game_type = unknown
- val.map.servid = tonumber(self.loginProxy:GetSelectedServerId())
- val.map.server_name = self.loginProxy:GetSelectedServerName()
- val.map.role_att = SL:GetMetaValue("MAXDC") or 0
- val.map.role_createtime = self.loginProxy:GetSelectedRoleCTime()
- val.map.role_amount = 0
- val.map.role_id = global.playerManager:GetMainPlayerID()
- val.map.role_name = self.PlayerProperty:GetName()
- val.map.role_level = tonumber(self.PlayerProperty:GetRoleLevel())
- val.map.job_id = self.PlayerProperty:GetRoleJob()
- val.map.job_name = self.PlayerProperty:GetRoleJobName()
- val.map.client_type = client_type
- val.map.partner_type = partner_type
- val.map.h5_ver = unknown
-
- if params and params then
- for k, v in pairs(params) do
- val.map[k] = v
- end
- end
- dump(val,"上报数据t——————————")
- local jsonStr = cjson.encode(val)
- local NativeBridgeProxy = global.Facade:retrieveProxy(global.ProxyTable.NativeBridgeProxy)
- NativeBridgeProxy:GN_ReportCustomEvent(jsonStr)
- end
- return TradingBankProxy
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